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flipperworks.com


   Examples of displacement-time graphs
K                                                   v
               2. highest point s
i (c)      s is max, v = 0
n
                                              s         v
e
m                               3. body falling.
  1. As body
a goes up, s ↑                  s ↓ but v ↑ in
t but v ↓.                      magnitude

i
c                                     t
s    motion of a body thrown vertically up
      and then returning to the point of projection
flipperworks.com



      Velocity and Acceleration
                     Definition         Graphically


Velocity    Rate of             ds   Gradient of s-t
            change of        v=      graph
            displacement        dt
Acceleration Rate of                 Gradient of v-t
                                dv
             change of
             velocity
                             a=      graph
                                dt
flipperworks.com



K   [b]   Velocity-time graph
i
n        shows the velocity of a body at any
e         instant of time.
t
i        the gradient of the graph is the
c         instantaneous acceleration of the body.
s
         the area under the graph is the
          displacement of the body.
flipperworks.com

    v

              B     C
        A
            Area = A1

    O                       E           H   t
                            Area = A2
                        D
                            F     G


        v     (+ve when pointing to the right)

O
flipperworks.com

v

            B     C
      A
          Area = A1

O                         E           H   t
                          Area = A2
                      D
                          F     G

    O to A
    v increases from zero at constant
    rate
     ⇒ body is moving from rest with
    uniform acceleration
flipperworks.com

  v

            B     C
      A
          Area = A1

O                         E           H   t
                          Area = A2
                      D
                          F     G

A to B
v increasing but gradient decreasing
⇒ body continues to move faster but
with decreasing acceleration.
flipperworks.com

   v

               B     C
         A
             Area = A1

  O                          E           H   t
                             Area = A2
                         D
                             F     G

B to C
v remains constant
⇒ zero acceleration
flipperworks.com

    v
K
                B     C
i         A
n             Area = A1
e                             E           H
    O                                         t
m                         D   Area = A2

c                             F     G
s
        C to D
        v decreases at a constant rate but still
        positive
        ⇒ acceleration is constant but negative
        i.e. constant deceleration.
flipperworks.com

   v

               B     C
         A
             Area = A1

 O                           E           H   t
                             Area = A2
                         D
                             F     G

D to E
v = 0 ⇒ body is stationary
flipperworks.com

   v
                                  Q: At time F, is
             B     C            displacement of car
       A                             negative?
           Area = A1

 O                         E           H   t
                           Area = A2
                       D
                           F     G

E to F
v negative but magnitude is increasing at
constant rate ⇒ body is moving in opposite
direction and speeds up ⇒ uniform negative
acceleration.
flipperworks.com

    v
                                   Q: At time F, is
                B   C            displacement of car
        A                             negative?
            Area = A1

    O                       E           H   t
                            Area = A2
                        D
                            F     G


        v       (+ve when pointing to the right)

O           A    B          C D
                HG          F E
flipperworks.com

      v
K
                B     C
i         A
n             Area = A1
e                             E           H
    O                                         t
a                         D   Area = A2

t                             F     G
i
c   F to G
s   v remains constant
flipperworks.com

v

           B     C
     A
         Area = A1

O                        E           H   t
                         Area = A2
                     D
                         F     G

    G to H
    v is negative but acceleration is
    positive ⇒ constant deceleration.
    Body slows down and comes to rest
    at H
flipperworks.com

    v

              B     C
        A
            Area = A1

  O                         E           H     t
                            Area = A2
                        D
                            F       G


Total distance moved =              A1 + A2

Net displacement                =   A1 - A2
flipperworks.com

        Examples of velocity-time graphs

(a) v                  (b)   v

                   2
        3
                   1


                         t                    t
 line 1: uniform velocity    increasing acceleration
 line 2: uniform acceleration
 line 3: uniform deceleration
flipperworks.com


                             Q: Can it be ball thrown
              v              upwards, hitting ceiling
(c)
                               and bouncing back?


          0                      t




      Ball, released from rest at a certain height,
      hitting the floor and bouncing back
flipperworks.com




(c)                            +
             v
        v2


                                                               g
        0                      t            v2


       -v1                                         v1

 free fall ⇒ acceleration = gradient = -g
flipperworks.com



 Example 2:

 v/ s-1
  m                   Velocity after 10 s
                      = 0.80 x 10
                      = 8.0 m s-1
8.0
                      total distance travelled
                          = area under graph
                          = ½(20 +30) 8.0
                   t/
                    s     = 200 m
  0    10     30
flipperworks.com


   Example 3:
   The graph shows the variation with time of the
   velocity of a trolley, initially projected up an
   inclined runway.
Velocity/m s-1
      0.8
      0.6
      0.4
      0.2
                                                   θ
        0                       Time/
                                    s
     -0.2
     -0.4
     -0.6
     -0.8
flipperworks.com

  (a) maximum distance
     = area under v-t graph between t = 0 & t = 2.5 s
     = ½ × 0.80 × 2.5 = 1.0 m

Velocity/m s-1
      0.8
      0.6
      0.4                        Trolley reaches
      0.2                        max. distance
        0                       Time/ velocity = 0
                                 when
                                    s
     -0.2
     -0.4
     -0.6
     -0.8
flipperworks.com


(b) a = gradient of v-t graph
        0.00 - 0.80
      =             = - 0.32 m s-2
         2.5 - 0.0
    ∴ deceleration = 0.32 m s-2
 Velocity/m s-1
       0.8
       0.6
       0.4
       0.2
         0                        Time/
                                      s
      -0.2
      -0.4
      -0.6
      -0.8
flipperworks.com




   (c) displacement = total area under graph
                    = 1.0 + (-1.0)
                    =0m
Velocity/m s-1
      0.8
      0.6
      0.4
      0.2 +1.0
        0                     Time/
                                  s
     -0.2
     -0.4              -1.0
     -0.6
     -0.8
flipperworks.com


(d) Trolley travels 1.0 m up the runway with
    uniform deceleration, stops momentarily at
    t = 2.5 s and then accelerates uniformly
    down the runway.
   Velocity/m s-1
         0.8
         0.6
         0.4
         0.2
           0                    Time/
                                    s
        -0.2
        -0.4
        -0.6
        -0.8
flipperworks.com


            Displacement
               Speed
              Velocity
            Acceleration
           Average speed
          Average velocity
WORDS &
 TERMS
             KINEMATICS



                             EQUATIONS
GRAPHS
flipperworks.com
    Equations representing uniformly
    accelerated motion in a straight line
Suppose that a body is moving with constant
acceleration a and that in a time interval t, its
velocity increases from u to v and its
displacement increases from 0 to s .

              v

              u
                0         t
 Since a = d v / d t ⇒ a = v - u
                               t
 Hence        v = u + at               -------------- (1)
flipperworks.com



Since velocity increases steadily,
                          u+v
average velocity, < v > =
                           2

Recall: displacement, s = average velocity × time

Thus, s = ½ (u + v) t           ------------- (2)

Substituting (1) into (2),

      s = ut + ½ at2     -------------- (3)
flipperworks.com
              v -u
From (1), t =
                a

Substituting this into (2),
          u+v   v -u
      s =     ×
           2      a
Therefore v 2 = u 2 + 2 a s -------- (4)
flipperworks.com



Kinematics equations for uniformly
accelerated motion in a straight line :

v = u +at
s = ½ (u + v) t                    recall & derive
s = u t + ½ a t2
v2 = u2 + 2 a s

Since u, v , a and s are vector quantities,
their directions must be taken into
account when solving problems.
flipperworks.com


       Sign Conventions
    Eg. A ball is released from a certain height.

       Starting
+      position
                        s is -ve


      a is -ve

                     v is -ve

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Kinematics 2011 part2

  • 1. flipperworks.com Examples of displacement-time graphs K v 2. highest point s i (c) s is max, v = 0 n s v e m 3. body falling. 1. As body a goes up, s ↑ s ↓ but v ↑ in t but v ↓. magnitude i c t s motion of a body thrown vertically up and then returning to the point of projection
  • 2. flipperworks.com Velocity and Acceleration Definition Graphically Velocity Rate of ds Gradient of s-t change of v= graph displacement dt Acceleration Rate of Gradient of v-t dv change of velocity a= graph dt
  • 3. flipperworks.com K [b] Velocity-time graph i n  shows the velocity of a body at any e instant of time. t i  the gradient of the graph is the c instantaneous acceleration of the body. s  the area under the graph is the displacement of the body.
  • 4. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G v (+ve when pointing to the right) O
  • 5. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G O to A v increases from zero at constant rate ⇒ body is moving from rest with uniform acceleration
  • 6. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G A to B v increasing but gradient decreasing ⇒ body continues to move faster but with decreasing acceleration.
  • 7. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G B to C v remains constant ⇒ zero acceleration
  • 8. flipperworks.com v K B C i A n Area = A1 e E H O t m D Area = A2 c F G s C to D v decreases at a constant rate but still positive ⇒ acceleration is constant but negative i.e. constant deceleration.
  • 9. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G D to E v = 0 ⇒ body is stationary
  • 10. flipperworks.com v Q: At time F, is B C displacement of car A negative? Area = A1 O E H t Area = A2 D F G E to F v negative but magnitude is increasing at constant rate ⇒ body is moving in opposite direction and speeds up ⇒ uniform negative acceleration.
  • 11. flipperworks.com v Q: At time F, is B C displacement of car A negative? Area = A1 O E H t Area = A2 D F G v (+ve when pointing to the right) O A B C D HG F E
  • 12. flipperworks.com v K B C i A n Area = A1 e E H O t a D Area = A2 t F G i c F to G s v remains constant
  • 13. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G G to H v is negative but acceleration is positive ⇒ constant deceleration. Body slows down and comes to rest at H
  • 14. flipperworks.com v B C A Area = A1 O E H t Area = A2 D F G Total distance moved = A1 + A2 Net displacement = A1 - A2
  • 15. flipperworks.com Examples of velocity-time graphs (a) v (b) v 2 3 1 t t line 1: uniform velocity increasing acceleration line 2: uniform acceleration line 3: uniform deceleration
  • 16. flipperworks.com Q: Can it be ball thrown v upwards, hitting ceiling (c) and bouncing back? 0 t Ball, released from rest at a certain height, hitting the floor and bouncing back
  • 17. flipperworks.com (c) + v v2 g 0 t v2 -v1 v1 free fall ⇒ acceleration = gradient = -g
  • 18. flipperworks.com Example 2: v/ s-1 m Velocity after 10 s = 0.80 x 10 = 8.0 m s-1 8.0 total distance travelled = area under graph = ½(20 +30) 8.0 t/ s = 200 m 0 10 30
  • 19. flipperworks.com Example 3: The graph shows the variation with time of the velocity of a trolley, initially projected up an inclined runway. Velocity/m s-1 0.8 0.6 0.4 0.2 θ 0 Time/ s -0.2 -0.4 -0.6 -0.8
  • 20. flipperworks.com (a) maximum distance = area under v-t graph between t = 0 & t = 2.5 s = ½ × 0.80 × 2.5 = 1.0 m Velocity/m s-1 0.8 0.6 0.4 Trolley reaches 0.2 max. distance 0 Time/ velocity = 0 when s -0.2 -0.4 -0.6 -0.8
  • 21. flipperworks.com (b) a = gradient of v-t graph 0.00 - 0.80 = = - 0.32 m s-2 2.5 - 0.0 ∴ deceleration = 0.32 m s-2 Velocity/m s-1 0.8 0.6 0.4 0.2 0 Time/ s -0.2 -0.4 -0.6 -0.8
  • 22. flipperworks.com (c) displacement = total area under graph = 1.0 + (-1.0) =0m Velocity/m s-1 0.8 0.6 0.4 0.2 +1.0 0 Time/ s -0.2 -0.4 -1.0 -0.6 -0.8
  • 23. flipperworks.com (d) Trolley travels 1.0 m up the runway with uniform deceleration, stops momentarily at t = 2.5 s and then accelerates uniformly down the runway. Velocity/m s-1 0.8 0.6 0.4 0.2 0 Time/ s -0.2 -0.4 -0.6 -0.8
  • 24. flipperworks.com Displacement Speed Velocity Acceleration Average speed Average velocity WORDS & TERMS KINEMATICS EQUATIONS GRAPHS
  • 25. flipperworks.com Equations representing uniformly accelerated motion in a straight line Suppose that a body is moving with constant acceleration a and that in a time interval t, its velocity increases from u to v and its displacement increases from 0 to s . v u 0 t Since a = d v / d t ⇒ a = v - u t Hence v = u + at -------------- (1)
  • 26. flipperworks.com Since velocity increases steadily, u+v average velocity, < v > = 2 Recall: displacement, s = average velocity × time Thus, s = ½ (u + v) t ------------- (2) Substituting (1) into (2), s = ut + ½ at2 -------------- (3)
  • 27. flipperworks.com v -u From (1), t = a Substituting this into (2), u+v v -u s = × 2 a Therefore v 2 = u 2 + 2 a s -------- (4)
  • 28. flipperworks.com Kinematics equations for uniformly accelerated motion in a straight line : v = u +at s = ½ (u + v) t recall & derive s = u t + ½ a t2 v2 = u2 + 2 a s Since u, v , a and s are vector quantities, their directions must be taken into account when solving problems.
  • 29. flipperworks.com Sign Conventions Eg. A ball is released from a certain height. Starting + position s is -ve a is -ve v is -ve