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Ubiquitous learning,
ubiquitous computing,
 and lived experience

             Bertram C. Bruce
   National College of Ireland, 2007-08
University of Illinois at Urbana-Champaign

Presented at the Sixth International Conference on Networked
          Learning, 5 May, 2008, Halkidiki, Greece
Ubiquitous learning
occurs not just in classrooms, but in the home, the
workplace, the playground, the library, museum, and
nature center, and in our daily interactions with others
becomes part of doing; we don't learn in order to live
more fully, but rather learn as we live to the fullest
occurs through active engagement
no longer identified with reading a text or listening to
lectures, but rather employs all the senses - sight,
hearing, touch, feel, taste, ...
Questions
How does ubiquitous computing support
inquiry?

Which media/technologies are best?

How does ubiquitous learning address
educational challenges?
Inquiry cycle

                   Ask



Reflect                        Investigate




         Discuss         Create
Johnny Lee’s inquiry
                   play, HCI


 procrast-
                                    specs, test
 ineering




        webpage,                build
         video                 devices
Lee’s
                   My inquiry
website

                            projects,
                            writing

          how it                               web,
          works                              YouTube




              colleagues,                blog,
                  blog                  Wiimote
Which media work
      best?
Plant Pathology course

diverse student background & interests

19 different instructional media
Media ecosystem
visual aids: chalkboard, videotapes, overheads,
color slides, PowerPoint slides
web-based tools: website with text, images, and
interactive exercises, and quizzes, PowerPoint
notes
face-to-face: lecture, small group discussion,
whole class discussion, i>clickers
paper-based tools: handouts, in class writing,
outside of class, review grids
Results
across diverse learning styles, majors, and
genders, many media were deemed to be
useful for all learners
usefulness depended on how it fit with others
media & course content, how the instructors
used it, etc., not on intrinsic properties
non-science majors found multiple media
especially valuable
AV materials, 1946
1. Blackboards and bulletin boards           11. Stereoscopes; hand, binocular,
2. Posters, cartoons, clippings                  televiewers; stereographs, disc for
3. Dramatics: pantomimes, playlets,              televiewers
    pageants, puppet shows, shadow           12. Flat pictures; photographs, prints,
    plays                                        postcards, positive transparencies
4. Trips, journeys, tours, visits            13. Still pictures projectors and
5. Models, objects, specimens                    projected-opaque, filmslides, slides
6. Charts: organization or flow, table,           (glass, cellophane, ceramic, etc.)
    tree or stream                           14. Sound filmslides projectors; sound
7. Graphs: area, bar, diagram, line,             filmslides
    pictorial statistics                     15. Motion pictures projectors and
8. Maps: flat, relief, projected, electric,       projected: silent films, sound films
    globe (celestial or terrestrial)         16. Sound recorders: transcriptions
9. Microscopes                               17. Phonographs; disc, wire; recordings
10. Microprojectors, reading machines;       18. Talking books
    microfilms, microphotographs,             19. Radios, loudspeakers, public address
    microprint                                   systems, intercommunicating
                                                 systems
                                             20. Television
New challenges
[new] social settings eliminate the opportunities
of developing those human skills that are
fundamentally different from the skills of
machines: abilities such as listening,
interpreting, instructing, and working out to
mutually acceptable accommodations. But it is
the skills, more than anything else, that the
global village needs. –Ursula Franklin, 2006
An expanded concept of instructional design
that includes the purpose of education, the need
to teach the person as well as the content, and
the importance of the social context of learning
is required before we can implement computer-
based collaborative learning for the children in
our schools. –Wiburg, 1995
What is inquiry?
To feel the meaning of what one is doing, and to
rejoice in that meaning; to unite in one
concurrent fact the unfolding of the inner life
and the ordered development of material
conditions–that is art.

–John Dewey, “Culture and industry in
education”
Conclusion

Technologies as both means & ends of inquiry
Media ecosystem as a whole
New challenge for the development of “critical,
socially-engaged intelligence”

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Ubiquitous learning, ubiquitous computing, & lived experience

  • 1. Ubiquitous learning, ubiquitous computing, and lived experience Bertram C. Bruce National College of Ireland, 2007-08 University of Illinois at Urbana-Champaign Presented at the Sixth International Conference on Networked Learning, 5 May, 2008, Halkidiki, Greece
  • 2. Ubiquitous learning occurs not just in classrooms, but in the home, the workplace, the playground, the library, museum, and nature center, and in our daily interactions with others becomes part of doing; we don't learn in order to live more fully, but rather learn as we live to the fullest occurs through active engagement no longer identified with reading a text or listening to lectures, but rather employs all the senses - sight, hearing, touch, feel, taste, ...
  • 3. Questions How does ubiquitous computing support inquiry? Which media/technologies are best? How does ubiquitous learning address educational challenges?
  • 4.
  • 5. Inquiry cycle Ask Reflect Investigate Discuss Create
  • 6. Johnny Lee’s inquiry play, HCI procrast- specs, test ineering webpage, build video devices
  • 7. Lee’s My inquiry website projects, writing how it web, works YouTube colleagues, blog, blog Wiimote
  • 8. Which media work best? Plant Pathology course diverse student background & interests 19 different instructional media
  • 9. Media ecosystem visual aids: chalkboard, videotapes, overheads, color slides, PowerPoint slides web-based tools: website with text, images, and interactive exercises, and quizzes, PowerPoint notes face-to-face: lecture, small group discussion, whole class discussion, i>clickers paper-based tools: handouts, in class writing, outside of class, review grids
  • 10. Results across diverse learning styles, majors, and genders, many media were deemed to be useful for all learners usefulness depended on how it fit with others media & course content, how the instructors used it, etc., not on intrinsic properties non-science majors found multiple media especially valuable
  • 11. AV materials, 1946 1. Blackboards and bulletin boards 11. Stereoscopes; hand, binocular, 2. Posters, cartoons, clippings televiewers; stereographs, disc for 3. Dramatics: pantomimes, playlets, televiewers pageants, puppet shows, shadow 12. Flat pictures; photographs, prints, plays postcards, positive transparencies 4. Trips, journeys, tours, visits 13. Still pictures projectors and 5. Models, objects, specimens projected-opaque, filmslides, slides 6. Charts: organization or flow, table, (glass, cellophane, ceramic, etc.) tree or stream 14. Sound filmslides projectors; sound 7. Graphs: area, bar, diagram, line, filmslides pictorial statistics 15. Motion pictures projectors and 8. Maps: flat, relief, projected, electric, projected: silent films, sound films globe (celestial or terrestrial) 16. Sound recorders: transcriptions 9. Microscopes 17. Phonographs; disc, wire; recordings 10. Microprojectors, reading machines; 18. Talking books microfilms, microphotographs, 19. Radios, loudspeakers, public address microprint systems, intercommunicating systems 20. Television
  • 12. New challenges [new] social settings eliminate the opportunities of developing those human skills that are fundamentally different from the skills of machines: abilities such as listening, interpreting, instructing, and working out to mutually acceptable accommodations. But it is the skills, more than anything else, that the global village needs. –Ursula Franklin, 2006
  • 13. An expanded concept of instructional design that includes the purpose of education, the need to teach the person as well as the content, and the importance of the social context of learning is required before we can implement computer- based collaborative learning for the children in our schools. –Wiburg, 1995
  • 14. What is inquiry? To feel the meaning of what one is doing, and to rejoice in that meaning; to unite in one concurrent fact the unfolding of the inner life and the ordered development of material conditions–that is art. –John Dewey, “Culture and industry in education”
  • 15. Conclusion Technologies as both means & ends of inquiry Media ecosystem as a whole New challenge for the development of “critical, socially-engaged intelligence”