2. All screens are not created equal
Tablets/smartphones are multi-functional: camera,
notepad, picture book, TV, arcade, etc.
Tablets are more developmentally appropriate
Engage with your child
when using technology
“Technology Pyramid” –
provide healthy doses of
Photo by Joe Shlabotnik
‘nourishing’ choices
Limit screen time before bed
3.
Content
Thoughtfully assess apps, rather than just setting time limits
Anything can call itself ‘educational’
Context
In what context is the app being used?
What role does technology play in the child’s life?
Child
Children have individual developmental needs
Guernsey, L. (2012). Screen time: How electronic media-from baby videos to
educational software-affects your young child. New York: Basic Books.
4.
Quality apps give kids tools that they
can’t access in the “real-world”
Make connections between
technology and real-life experiences
Use technology to enhance, not
replace real-life experiences.
https://www.youtube.com/watch?v
=UnyHMSz7JDE
5.
AAP says no screen time under 2 but…
Research based on TV doesn’t always apply to interactive
technology
NAEYC and Fred Rogers Center:
Interactive media use under 2 should be
interactive and strengthen adult-child
relationships.
"Position Statement." Technology and Interactive Media as Tools in Early Childhood Programs
Serving Children from Birth through Age 8. NAEYC & fRED ROGERS CENTER, January 2
2012. Web. 15 Oct 2013. <http://www.naeyc.org/files/naeyc/file/positions/
PS_technology_WEB2.pdf>.
6.
Option to turn sound/narration on/off
No ads or push-to-buy
Ease of use
Plain, clear, legible fonts
Not busy/distracting
Lasting power
Supports exploration, creativity, interaction
Don’t use an app if there is a better real-life
solution