2. Why Computer Games in the Classroom? To extend ethos of play as a learning tool established in early schooling To ‘tap in’ to the dominant media in the experience of students aged 6+ To give an alternative authentic context for writing To use 21 st Century resources in our classrooms - “Good teachers use Good resources”
14. Future Plans! Year 6 – Guitar Hero Early Years – Phonics, Audio Stories with iTouch Early Years Literacy Nintendogs Y6/7 Transfer Unit Inanimate Alice Learning Support/Numeracy Brain Training with Nintendo DS
15. References Samorost - http://amanita-design.net/samorost-1/ Moshi Monsters – www.moshimonsters.com Derek Robertson - http://ltsblogs.org.uk/consolarium/ Tim Rylands - http://www.timrylands.com/blog/ Kim Pericles - http://kpericles.edublogs.org/ Kellett Blog – http://www.kellettschool.blogspot.com Photos: Ewan McIntosh, Kim Pericles, Clive Dawes,
16. Contacts Emma Adams – eadams@kellettschool.com @assistantpinhk Katrina Hall – khall@kellettschool.com Katie Hitchcox – khitchcox@kellettschool.com