SlideShare una empresa de Scribd logo
1 de 10
Descargar para leer sin conexión
•	 Cognizant Reports

Gamifying Business to Drive Employee
Engagement and Performance
By adding game mechanics holistically to training and other businesscritical processes, organizations can improve employee engagement,
boost productivity and lift operational performance.

cognizant reports | September 2013
Executive Summary
Meredith wants to buy new shoes. She heads to
the shoe section of a large retail store that has
recently embarked on an omnichannel strategy.
After shopping for an hour, Meredith zeroes in on
a pair but realizes her size is not in stock. Despite
being equipped with a tablet, the store associate
fails to engage her, resulting in both a lost sale
and a potential upsell opportunity if Meredith had
been delighted with the online experience.
Such a lack of employee engagement with new
systems can be costly when enterprises are undergoing a digital transformation, and the problem is
not limited to retailers. Lack of employee engagement is a major cause of companies failing to
bring about needed change. It is estimated that
disengaged employees cost companies billions of
dollars annually, and the opposite is equally true:
Employee engagement is strongly related to key
organizational outcomes.
Organizations across industries are turning to
gamification to crack the employee engagement
code. Gamification has been used by companies
to engage their customers for some time now,
using social media and mobile technologies to
deliver contests, challenges and rewards. Now,
however, enterprises are beginning to uncover
the value that games can add inside the organization to drive business performance by motivating
employees.
Growing seriousness about gamification marks a
dramatic change in the way enterprises engage
with their employees. At a time when the SMAC
StackTM (social, mobile, analytics and cloud technologies) is transforming the enterprise, gamification is emerging as the software component
that binds employees, organizational values and
objectives. Global researcher Markets and Markets predicts that gamification will be worth $5.5
billion by 2018, compared with its present size of
$421 million.1
The rise of gamification as an enabler of
enterprise transformation can be attributed to
the following drivers:

•	 Organizations

looking to make the most of
their business transformation efforts.
•	 The realization that gaming is an effective way
to influence user behavior.
The emergence of SMAC technologies
•	
that can improve engagement by allowing

cognizant reports

employees to more freely connect with one
another, accelerating the transformation of
organizational hierarchies into wirearchies.
•	 The rise of the millennial workforce, which
desires greater engagement.
Gamification is much more than leader boards
and badges and involves more than creating
games with entertainment value. It means incorporating game elements into existing processes
to boost productivity, improve skills and drive performance. As a result, it helps increase employee
engagement.
Nevertheless, enterprises that embrace gamification will need to conduct thorough groundwork. For instance, top leadership will need to be
involved with aligning the effort with the organization’s values and ensuring that the required
technology backbone is in place. This should be
followed by identification of processes that are
ripe for gamification, such as training and education. The ideal gamification solution will target
real-world business problems through integration
with key systems and take a long-term view of
the direction in which the organization intends
to grow. Organizations should seek partners that
are capable of providing an end-to-end solution.
Getting started with gamification is one thing;
sustaining users’ interest levels is much tougher.
There will be several challenges along the path of
transforming employees from novices to masters.
We believe the following steps and considerations
are prerequisites for the successful gamification
of work:

•	

Develop a clear view of where and what change
in behavior and skills is desired.
•	 Ensure the effort reflects business goals and
rewards activities that add value.
•	 Design the game so that it’s inherently social
in nature.
•	 Make the game simple and easy to understand.
•	 On-board employees into the gamified process
through easy-to-use instructional material.
•	 Target and leverage employees’ competitive
nature.

Getting Serious about Gamifying
Business
The digital transformation of business is rapidly
accelerating. Technologies such as the SMAC Stack
are dramatically altering how work is done. Organizations that have embraced these technologies

2
are experiencing greater flexibility in their day-today operations and working more collaboratively,
both with customer-facing activities and internal
processes. Nevertheless, while customer engagement has been redefined in the digital era, the
same cannot be said about employee engagement.
Employee engagement is also key to another
critical organizational component: change management. Indeed, 50% of the companies that fail
to bring about a needed change do so because
they are unable to convey the importance of the
change to employees.2 This requires nudging
employees out of their comfort zones and putting them in charge of the change with a sense of
urgency, in a socially collaborative way.
Even as technology emerges to facilitate process
change faster than ever before, transformation
can be diluted if companies do not account for the
people aspect. Employee engagement is strongly
related to key organizational outcomes (see
Figure 1), and it has become even more important
following the 2007 global economic crisis,3 which
spurred yet another wave of automation in industries such as retail, creating a need for employee
retraining. In this scenario, training and education
play an important role in maintaining a high level
of employee engagement.
Yet, the numbers related to employee engagement in the U.S. are hardly encouraging. A survey

by Gallup found that over 70% of American workers are either not engaged or are actively disengaged in their work. The report estimates that
disengaged employees cost the U.S. economy
$450 billion to $550 billion annually.4
With its ability to motivate employees and
measure performance, gamification can help
organizations put employees
at the forefront of change by A survey by Gallup
inspiring them to embrace found that over
desired behavioral changes.
Gartner, for instance, pre- 70% of American
dicts that over 40% of the workers are either
Global 1000 will use gami- not engaged or are
fication by 2015 as the primary mechanism to achieve actively disengaged
employee engagement for in their work. The
the transformation of busi- report estimates
ness operations.5

that disengaged
employees cost
the U.S. economy
$450 billion
to $550 billion
annually.

Several factors have emerged
in enterprises to create a
firm base for gamification.
At the top of this list is the
recognition that social technologies can create value
within the organization, just
as they have transformed personal lives and the
way companies communicate with consumers. An
increasing number of enterprises are investing
in creating collaborative social environments for

Employee Engagement Has a Positive Impact on Key
Performance Indicators
Median differences between engaged and actively disengaged work teams studied by Gallup.
Absenteeism
Turnover
(in high-turnover organizations)
Turnover
(in low-turnover organizations)
Shrinkage

-37%
-25%
-65%
-28%

Safety Incidents

-48%

Patient Safety Incidents

-41%

Quality (Defects)

-41%

Customer

10%

Productivity

21%

Profitability

22%

-80%

-60%

-40%

-20%

0%

20%

Source: “State of the American Workplace: Employee Engagement Insights for U.S. Business Leaders,”
Gallup, 2013.
Figure 1

cognizant reports

3

40%
scenarios — just as
games have levels,
scores and points, a
typical job will have
targets, incentives
and promotions —
and gamification
begins to seem
inevitable.

Moreover, as the millennial generation prepares
to enter the workforce,
enterprises are incorporating personal technologies such as mobile phones
and tablets into their corporate IT ecosystems and
instituting bring your own
device (BYOD) policies that
encourage employees to
use personal devices at work. (For more on this
subject, read our paper Making BYOD Work for
Your Organization.) As smartphones and tablets
become the dominant devices in the workplace,
gamification is emerging as the corresponding software component that binds employees,
organizational values and objectives.

SMAC and Gamification
The SMAC Stack, or social, mobile, analytics and
cloud technologies, is a disruptive set of technologies that is transforming the way companies
innovate and evolve. This is as true on the customer-facing front as it is in employee engagement. Enterprises that are able to engage their
employees with these technologies stand to make
the most of the SMAC Stack.
Enterprises are banking on their social and
mobile initiatives to increase collaboration
among employees. However, just bringing
SMAC technologies into an organization will not
automatically result in a more collaborative,
productive workforce. What you really want to
change is employee behavior, which can be done
using the gamification principles of “stimulusaction-reward.” Injecting gamification into the
SMAC Stack will facilitate the behavior changes
necessary for a successful transition.

Gamification can transform the way employees
interact with their organizations. From making
repetitive tasks interesting to helping employees
improve their skill sets and generating continuous
feedback on their performance, gamification has
wide-ranging applications. Adding a fun element
to employee training programs, for example, can
improve outcomes, as well as attendance.
Gamification can start right at the onboarding
stage, when new hires need to complete what
may seem like mundane exercises such as filling out forms and learning about the company’s
policies and values. From there, gamification
can become an integral part of employees’ time
at the company, enriching their experience at
each stage of the employee lifecycle. Research
has shown that employees trained on simulation games learn better and develop more skills,
as these games engage trainees’ affective and
cognitive processes (see Figure 2).7
Our own experience with gamification has been
rewarding. Using game elements such as stories,
challenges and freedom to fail, over 2,000 associates were certified on Cognizant’s corporate
social media policy within 24 hours of the course
being launched – an outcome that previously
would have required more than a week.
Examples of companies using games for recruitment include the Marriott Group’s My Marriott
Hotel Facebook game.8 Similar to a popular Facebook game called FarmVille, the game requires
job aspirants to manage the hotel’s kitchen
operations, earning or losing points based on customer satisfaction. This way, the company is able
to attract and recruit talented employees.

Simulation Games Result in Better
Training Outcomes
16
(% increase)

their employees. Elsewhere, the growth of smartphones has meant that more people – beyond millennials – have been introduced to gaming. Take
Angry Birds – launched in 2009, it had over 263
million active users by December 2012.6 Add to
this the similarities that games share with reallife work scenarios — just as
Add to this the games have levels, scores
points, a typical job
similarities that and have targets, incenwill
games share with tives and promotions —
real-life work and gamification begins to
seem inevitable.

12

9

8
4
0

Higher
retention
rate

Higher factual
Higher
knowledge
skill-based
level
knowledge level

Source: Traci Sitzman, “A Meta-Analytic Examination
Of The Instructional Effectiveness Of Computer-Based
Simulation Games,” Personnel Psychology,
January 2010.
Figure 2

cognizant reports

14
11

4
In heavily regulated industries such as banking,
gamification and real-time data analytics can
help make compliance training more entertaining, helping banks reduce their compliance risk
and also providing them with compliance-tracking
data that can be used by regulators. In combination with data analytics, gamification can help
identify patterns in user behavior and refine the
gaming experience by introducing elements that
drive the desired change in behavior.9
Similarly, gamification can also help improve
the outcome of processes such as sales and
customer service. By gamifying the collection of
data needed for sales forecasting, for example,
companies can improve the quality of data used
for forecasting, thus leading to better budgeting.
Similarly, customer service representatives inundated by support tickets could be motivated by
linking incentives to issue resolution and positive
customer feedback.
Gamification can encourage employees to collaborate through the company’s intranet-based
social network with features such as missions,
reward points and office productivity apps. Moreover, by making data on employee behavior and
achievements available to all users, companies
can help employees reach out to the right person
within the organization to solve specific problems.
SAP’s SAP Community Network, for example,
has helped boost employee intranet usage and
identify technical experts and thought leaders
who can be consulted for insights and advice.10
Similarly, the online music streaming company
Spotify has replaced its annual review system
with a mobile gamified solution that has garnered 90% employee participation, even though
participation is voluntary.11 The approach involved
combining quarterly targets with regular feedback compared with annual feedback.12
Gamification can also be used to crowdsource
ideas and innovation using social collaboration
tools. For example, gamers were able to solve the
structure of a retrovirus enzyme using an online
social gaming tool called Foldit, created by computer scientists at the University of Washington
Center for Game Science in collaboration with
the biochemistry laboratory of David Baker.13 The
challenge involved creating an accurate model of
the enzyme; gamers were able to create remarkably accurate models that the scientists refined
to create enzyme structures.

cognizant reports

Embracing Gamification
While enterprise gamification is in a nascent state,
its benefits are tangible, and organizations looking to gamify need to get the basics right. To begin
with, organizations must take a long-term view of
their gamification initiative, as the learning curve
will vary depending on organization-specific
variables, such as culture, employee demographics and level of technology integration.
It should be understood at the outset that gamification is not about making games; it is about integrating game elements into existing processes.
This is trickier than it may at first seem, as it
involves looking beyond badges and incentives
and identifying the intrinIt should be
sic motivations they wish to
focus on. This involves under- understood at
standing employees’ behav- the outset that
ioral patterns in relation to
gamification is
the processes they work on
and creating a socially col- not about making
laborative work environment. games; it is about
By identifying these patterns
integrating game
through behavioral analytics,
companies can focus on gaps elements into
they need to fill, which in turn existing processes.
will guide the game elements
This is trickier than
that need to be introduced.

it may at
first seem.

The next challenge is determining which processes to
gamify. Not every process will fit the bill. Moreover, most workplaces will have some sort of
incentive system already in place. The gamification of a process should consider the potential
impact on existing incentives and rewards.
Getting the game design right is also important. A poorly planned or overly complex game
design will put off users and could make it difficult
for future efforts to blossom. Setting the right
challenges, goals and objectives is crucial for
a rugged game design. For all these reasons,
game design is one of the most challenging and
significant tasks in the gamification process.
At an organizational level, gamification needs to
be integrated with the enterprise architecture. It
is not a process that works in silos. Leaders need
to set their expectations and put the right person
in charge of the process, which would be someone with sensitivity to human behavior and experience relating the gamification process to the
company’s values.

5
Unlocking Business Value
Employees who do not feel connected to their work
and their workplace are unlikely to add value to
the business. As U.S. demographics change, more
millennials are joining baby boomers and Generation X in the workforce. Organizations will need
to redefine their employee engagement approach
to meet the different expectations of these generations. A one-size-fits-all approach is unlikely
to succeed, and what works for one organization
may not necessarily work
By introducing for others. So an attempt
game elements into to copy another company’s
their processes, engagement strategy may
not deliver success.

organizations can
gather vital insights
about employee
behavior and
create a virtuous
loop of information
that can drive
their engagement
strategy.

Embracing
gamification
will involve identifying what
drives the different generations to bring their head
and heart to work. Understanding employee behavior using analytics tools
and creating an effective
feedback and performance
measurement mechanism
will go a long way toward
raising engagement levels. By introducing game
elements into their processes, organizations can
gather vital insights about employee behavior
and create a virtuous loop of information that can
drive their engagement strategy.

deploying game elements into the process in
which they are involved. Asking certain basic
questions related to the core aspects of gamification can guide organizations through the
next crucial step of game design (see Figure 3,
and the sidebar on page 7 for further insights
on the gamification process).

•	

Setting and maintaining the momentum:
Gamification does not work in silos. For the
best results, leaders need to embed the organization’s core objectives and values into the
gamification effort. Rewards and HR programs
will also need to be linked to the initiative so
employees understand how their scores will
impact their career progression. Once the
foundation is in place, organizations need to
continuously keep the gamified elements of
the process fresh, challenging and rewarding.
Because of the behavioral data that gamification provides, organizations can closely monitor employee engagement and take proactive
measures as necessary (see Figure 4, page 8)
reveals how a gamification program can be
kept interesting, using challenges and training.

•	

Understanding behavior patterns: Behavior patterns are linked to the metrics the
organization seeks to measure. As shown in
Figure 3, these have to be determined at
the very beginning. Once the metrics are
in place, challenges and incentives can be
introduced to influence different types of
behavior. The incentives need to be finetuned to produce optimum behavior change,
and continuous monitoring of the metrics
helps identify and deal with unintended
consequences.

•	

Creating effective feedback loops: Feedback
loops not only keep gamification going; they
also provide insights into employee behavior
by generating data that can be refined with
behavioral analytics. Feedback loops consist of
three main elements:
»	 Motivation: What is the motivation for a
person to take the intended action?
»	 Action: What is the intended behavior?
»	 Feedback: What is the mechanism to
provide feedback once the action has been
performed? Will this feedback act as a
motivator?

We believe the following are the prerequisites for
effective gamification.

•	

•	

Gauging business value: The key to successful gamification lies in identifying goals and
metrics for the desired business outcome.
Areas where key metrics need to be improved
are best suited for gamification. Once an organization is able to do this, deriving business
value becomes possible. In retail, for example,
the identification process can begin with questions such as, “If warehouse throughput can
be improved by 10%, what does that mean to
the business?” The answer, of course, depends
on the number of warehouses and how the
business operates, but it should be possible
to devise a reasonable estimate of return on
investment (RoI).
Introducing game elements: Gamification
is all about understanding the end user and

cognizant reports

6
Questions to Get Started with Gamifying a Process
METRICS

• Are there specific measurable metrics or actions that need to be changed or improved?

FEEDBACK

• Is there a way to provide immediate feedback to the player?

GAME
MECHANICS

• Is there a way to integrate game mechanics into the business process that the
user is already engaged in?

MASTERY

SOCIAL

ENGAGEMENT

• Is there a path to mastery?

• Will the process improve by adding social elements?

• Will increased user engagement improve the metrics?

Source: Cognizant
Figure 3

Quick Take
Playing the Retail Game
We recently worked with a large discount retailer to improve its check-out process through gamification.
Among other issues and challenges, the retailer wanted to improve its speed of service at the point of
sale. It had created new checkout processes to improve customer throughput and delivered game-based
training directly to the point of sale to improve training efficiency and adoption.
The retailer established business goals it hoped to meet with the gamification approach, and we helped
it improve the metrics it had identified to measure the progress of its six- to eight-week store production
pilot. These metrics included items scanned per minute, average transaction time.
The game itself was geared around providing instantaneous feedback to players on their POS speed
of service. It included reports and graphs for players to review their overall performance over time.
Because the game relies on instantaneous feedback in order to be effective, the team developed a solution that provides a simple feedback mechanism to notify players on how well they are doing. This is
accomplished by setting thresholds and comparing users with the speed of each transaction.
We also developed and deployed “Find That Item,” a graphical and interactive game-based learning
(GBL) application that reinforces players’ knowledge of where items are located in the store. The game –
intended to be played on the POS during slow periods – displays pictures of items, and the players need
to identify the items’ location in the store. Scoring is based on the accuracy and speed of the answer.
The retailer has already seen results of its gamification initiative. Cashiers that were exposed to these
games exhibited the intended behavior, and they cared about the feedback they received. Cashiers
strived to get the highest score on every single transaction and monitored their overall scores during
slow periods in the store. For the Find That Item game, cashiers sought a perfect score each time.
The gamification pilot resulted in a 10% to 50% improvement in cashier performance, saving an average
of more than six seconds per transaction at the point of sale. If rolled out to the entire chain, this time
savings will result in a $15 million labor cost reduction and redirection.

cognizant reports

7
Keeping Users Interested
How game-based training and challenges can help

Master

Frustration

Challenge

Skill Training

Training Challenge

Flow
Boredom
Novice
Skill
Source: Cognizant
Figure 4

Game On
Creating an engaged workforce is a top priority for any enterprise. The current confluence of
economic forces, demographic changes and technological evolution is now making it possible for
organizations to truly engage their employees.
With gamification, the virtual world can help
tackle real-world issues by making it possible to
harness insights from the abundant data being
generated in today’s digitally-enabled enterprises. To get there, and ensure that gamification initiatives do not falter, we recommend that
enterprises consider the following:

•	 Focus on problems where key metrics can be
measured and improved.
the potential to generate feedback
by integrating relevant game mechanics into a
process.
Integrate gamification with the enterprise
architecture and avoid working in a silo.
Get the game design right; do not shy away
from learning through trial and error.
Create a clear path for employees to master
the process.
Understand employees and embed gamification into the core business systems that they
use on a daily basis to enable immediate feedback and change behavior.
Keep the gamified process fresh and rewarding.

•	 Harness
•	
•	
•	
•	
•	

Footnotes
1

	 Adi Gaskell, “Gamification Market to Be Worth $5.5 Billion by 2018,” Technorati, June 5, 2013,
http://technorati.com/social-media/article/gamification-market-to-be-worth-55/.

2	

“The Eight-Step Process for Leading Change,” Kotter International, http://www.kotterinternational.
com/our-principles/changesteps/step-1.

3	

Jennifer Robison, “The Economic Crisis: A Leadership Challenge,” Gallup Business Journal, May 12,
2009, http://businessjournal.gallup.com/content/118315/economic-crisis-leadership-challenge.aspx.

4	

“State of the American Workplace: Employee Engagement Insights for U.S. Business Leaders,” Gallup,
2013, http://www.gallup.com/strategicconsulting/163007/state-american-workplace.aspx.

cognizant reports

8
5	

“Gartner Reveals Top Predictions for IT Organizations and Users for 2013 and Beyond,” Gartner,
Oct. 24, 2012, http://www.gartner.com/newsroom/id/2211115.

6	

Kim-Mai Cutler, “Angry Birds Maker Rovio Crossed 263M Monthly Active Users Last Month,”
TechCrunch, Jan. 11, 2013, http://techcrunch.com/2013/01/11/rovio-263-million-users-december/.

7	

Traci Sitzman, “A Meta-Analytic Examination Of The Instructional Effectiveness Of ComputerBased Simulation Games,” Personnel Psychology, January 2010, http://www.theesa.com/facts/
research_0110_1.asp.

8	

“My Marriott Hotel™ Opens its Doors on Facebook,” Marriott, June 7, 2011, http://news.marriott.
com/2011/06/my-marriott-hotel-opens-its-doors-on-facebook.html.

9	

Matthew Finnegan, “Gamification Trend Could Save Banks from Huge Compliance Fines,” Computerworld, Feb. 14, 2013, http://www.computerworlduk.com/news/applications/3426009/gamificationtrend-could-save-banks-from-huge-compliance-fines/.

10	

Mario Herger, “Use Case Gamification Score: SCN Status and Points,” Enterprise Gamification, May 23,
2013, http://enterprise-gamification.com/index.php/en/social-media/153-use-case-gamification-scorescn-status-and-points.

11	

Gabe Zichermann, “Gamification: The Hard Truths,” Huffington Post, Jan. 23, 2013, http://www.huffingtonpost.com/gabe-zichermann/gamification_b_2516376.html.

12	

Nick Stein, “How Spotify Uses Rypple for Social Performance Management,” Work.com, May 23, 2012,
http://work.com/blog/2012/05/how-spotify-uses-rypple-for-social-performance-management/.

13	

Leila Gray, “Gamers Succeed Where Scientists Fail,” Scienceblog.com, Sept. 19, 2011, http://www.washington.edu/news/2011/09/19/gamers-succeed-where-scientists-fail/.

cognizant reports

9
Credits
Author and Analyst
Akhil Tandulwadikar, Cognizant Research Center

Subject Matter Experts
Andy Fanning, Managing Director, Cognizant Motivate (Cognizant’s Gamification Division)
Rashli Ali, Senior Manager, Cognizant Motivate

Design
Harleen Bhatia, Design Team Lead
Suresh Satyavarapu, Designer

About Cognizant
Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process
outsourcing services, dedicated to helping the world’s leading companies build stronger businesses. Headquartered
in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technology innovation, deep
industry and business process expertise, and a global, collaborative workforce that embodies the future of work.
With over 50 delivery centers worldwide and approximately 164,300 employees as of June 30, 2013, Cognizant is a
member of the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500, and is ranked among the
top performing and fastest growing companies in the world.
Visit us online at www.cognizant.com for more information.

World Headquarters

European Headquarters

India Operations Headquarters

500 Frank W. Burr Blvd.
Teaneck, NJ 07666 USA
Phone: +1 201 801 0233
Fax: +1 201 801 0243
Toll Free: +1 888 937 3277
Email: inquiry@cognizant.com

1 Kingdom Street
Paddington Central
London W2 6BD
Phone: +44 (0) 207 297 7600
Fax: +44 (0) 207 121 0102
Email: infouk@cognizant.com

#5/535, Old Mahabalipuram Road
Okkiyam Pettai, Thoraipakkam
Chennai, 600 096 India
Phone: +91 (0) 44 4209 6000
Fax: +91 (0) 44 4209 6060
Email: inquiryindia@cognizant.com

©
­­ Copyright 2013, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any
means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is
subject to change without notice. All other trademarks mentioned herein are the property of their respective owners.

Más contenido relacionado

La actualidad más candente

Patterns for the digital enterprise: The repeatable patterns that improve bus...
Patterns for the digital enterprise: The repeatable patterns that improve bus...Patterns for the digital enterprise: The repeatable patterns that improve bus...
Patterns for the digital enterprise: The repeatable patterns that improve bus...Scott Smith
 
Boyden - Chief Digital Officer
Boyden - Chief Digital OfficerBoyden - Chief Digital Officer
Boyden - Chief Digital OfficerSotiris Syrmakezis
 
Digital innovation leadership: How to master digital transformation in the fa...
Digital innovation leadership: How to master digital transformation in the fa...Digital innovation leadership: How to master digital transformation in the fa...
Digital innovation leadership: How to master digital transformation in the fa...3gamma
 
Social Technologies for Collaboration
Social Technologies for CollaborationSocial Technologies for Collaboration
Social Technologies for CollaborationAref Jdey
 
New expectations for a new era chro insights from the global c-suite study
New expectations for a new era   chro insights from the global c-suite studyNew expectations for a new era   chro insights from the global c-suite study
New expectations for a new era chro insights from the global c-suite studyIBM Software India
 
IBM Global Business Services.PDF
IBM Global Business Services.PDFIBM Global Business Services.PDF
IBM Global Business Services.PDFSean Lambert
 
Social business software survey results
Social business software survey resultsSocial business software survey results
Social business software survey resultsWilco Turnhout
 
Эффективность social business (исследование Jive)
Эффективность social business (исследование Jive)Эффективность social business (исследование Jive)
Эффективность social business (исследование Jive)Andrei Kamarouski
 
Roberts Golden *Selling Enterprise Social to the Suits* workshop
Roberts Golden *Selling Enterprise Social to the Suits* workshopRoberts Golden *Selling Enterprise Social to the Suits* workshop
Roberts Golden *Selling Enterprise Social to the Suits* workshopRoberts Golden Consulting, Inc.
 
The serendipity economy
The serendipity economy The serendipity economy
The serendipity economy Office
 
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAP
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAPDigital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAP
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAPCapgemini
 
Business it and labor strategy infrastructure enhancements to achieve corpora...
Business it and labor strategy infrastructure enhancements to achieve corpora...Business it and labor strategy infrastructure enhancements to achieve corpora...
Business it and labor strategy infrastructure enhancements to achieve corpora...David Bustin
 
Top 21 NextMapping Workplace Predictions for 2021
Top 21 NextMapping Workplace Predictions for 2021  Top 21 NextMapping Workplace Predictions for 2021
Top 21 NextMapping Workplace Predictions for 2021 Cheryl Cran
 
What You Need To Know To Supercharge Your Creative Workflow
What You Need To Know To Supercharge Your Creative WorkflowWhat You Need To Know To Supercharge Your Creative Workflow
What You Need To Know To Supercharge Your Creative WorkflowMetaCommunications
 
Social business patterns whitepaper 2014
Social business patterns whitepaper 2014Social business patterns whitepaper 2014
Social business patterns whitepaper 2014Max Ardigó 🇦🇷
 

La actualidad más candente (19)

Patterns for the digital enterprise: The repeatable patterns that improve bus...
Patterns for the digital enterprise: The repeatable patterns that improve bus...Patterns for the digital enterprise: The repeatable patterns that improve bus...
Patterns for the digital enterprise: The repeatable patterns that improve bus...
 
Boyden - Chief Digital Officer
Boyden - Chief Digital OfficerBoyden - Chief Digital Officer
Boyden - Chief Digital Officer
 
Digital innovation leadership: How to master digital transformation in the fa...
Digital innovation leadership: How to master digital transformation in the fa...Digital innovation leadership: How to master digital transformation in the fa...
Digital innovation leadership: How to master digital transformation in the fa...
 
Social Technologies for Collaboration
Social Technologies for CollaborationSocial Technologies for Collaboration
Social Technologies for Collaboration
 
New expectations for a new era chro insights from the global c-suite study
New expectations for a new era   chro insights from the global c-suite studyNew expectations for a new era   chro insights from the global c-suite study
New expectations for a new era chro insights from the global c-suite study
 
Winning with a data-driven strategy
Winning with a data-driven strategyWinning with a data-driven strategy
Winning with a data-driven strategy
 
Well-Tailored IT
Well-Tailored ITWell-Tailored IT
Well-Tailored IT
 
IBM Global Business Services.PDF
IBM Global Business Services.PDFIBM Global Business Services.PDF
IBM Global Business Services.PDF
 
Social business software survey results
Social business software survey resultsSocial business software survey results
Social business software survey results
 
Эффективность social business (исследование Jive)
Эффективность social business (исследование Jive)Эффективность social business (исследование Jive)
Эффективность social business (исследование Jive)
 
Organizational effectiveness goes digital
Organizational effectiveness goes digital  Organizational effectiveness goes digital
Organizational effectiveness goes digital
 
Feat_2_CXO
Feat_2_CXOFeat_2_CXO
Feat_2_CXO
 
Roberts Golden *Selling Enterprise Social to the Suits* workshop
Roberts Golden *Selling Enterprise Social to the Suits* workshopRoberts Golden *Selling Enterprise Social to the Suits* workshop
Roberts Golden *Selling Enterprise Social to the Suits* workshop
 
The serendipity economy
The serendipity economy The serendipity economy
The serendipity economy
 
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAP
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAPDigital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAP
Digital Leadership Interview : Claus Von Riegen, VP and Head of BMI at SAP
 
Business it and labor strategy infrastructure enhancements to achieve corpora...
Business it and labor strategy infrastructure enhancements to achieve corpora...Business it and labor strategy infrastructure enhancements to achieve corpora...
Business it and labor strategy infrastructure enhancements to achieve corpora...
 
Top 21 NextMapping Workplace Predictions for 2021
Top 21 NextMapping Workplace Predictions for 2021  Top 21 NextMapping Workplace Predictions for 2021
Top 21 NextMapping Workplace Predictions for 2021
 
What You Need To Know To Supercharge Your Creative Workflow
What You Need To Know To Supercharge Your Creative WorkflowWhat You Need To Know To Supercharge Your Creative Workflow
What You Need To Know To Supercharge Your Creative Workflow
 
Social business patterns whitepaper 2014
Social business patterns whitepaper 2014Social business patterns whitepaper 2014
Social business patterns whitepaper 2014
 

Similar a Gamifying Business to Drive Employee Engagement and Performance

Let the Games Begin Using Game Mechanics to Drive Digital Transformation
Let the Games Begin Using Game Mechanics to Drive Digital TransformationLet the Games Begin Using Game Mechanics to Drive Digital Transformation
Let the Games Begin Using Game Mechanics to Drive Digital TransformationCapgemini
 
Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Rick Bouter
 
Digital transformation - DS People Dynamic September 2016
Digital transformation - DS People Dynamic September 2016Digital transformation - DS People Dynamic September 2016
Digital transformation - DS People Dynamic September 2016Denise Sonny
 
People — Not Just Machines — Will Power Digital Innovation
People — Not Just Machines — Will Power Digital InnovationPeople — Not Just Machines — Will Power Digital Innovation
People — Not Just Machines — Will Power Digital InnovationCognizant
 
Revitalizing Finance
Revitalizing FinanceRevitalizing Finance
Revitalizing FinanceCognizant
 
Accenture-Strategy-Digital-Workforce-Future-of-Work
Accenture-Strategy-Digital-Workforce-Future-of-WorkAccenture-Strategy-Digital-Workforce-Future-of-Work
Accenture-Strategy-Digital-Workforce-Future-of-WorkColin Sloman
 
Top 5 attributes of a future ready company
Top 5 attributes of a future ready companyTop 5 attributes of a future ready company
Top 5 attributes of a future ready companyAnushree
 
The Digital Transformation Symphony: When IT and Business Play in Sync
The Digital Transformation Symphony: When IT and Business Play in SyncThe Digital Transformation Symphony: When IT and Business Play in Sync
The Digital Transformation Symphony: When IT and Business Play in SyncCapgemini
 
The digital transformation symphony when it and business play in sync
The digital transformation symphony   when it and business play in syncThe digital transformation symphony   when it and business play in sync
The digital transformation symphony when it and business play in syncRick Bouter
 
Why the HR Service Center is Critical to Digital Transformation
Why the HR Service Center is Critical to Digital TransformationWhy the HR Service Center is Critical to Digital Transformation
Why the HR Service Center is Critical to Digital TransformationCAROL MALIA
 
Your Digital Journey is Being Mapped by Your Customers
Your Digital Journey is Being Mapped by Your CustomersYour Digital Journey is Being Mapped by Your Customers
Your Digital Journey is Being Mapped by Your CustomersCapgemini
 
Organizational Change Management: A Make or Break Capability for Digital Success
Organizational Change Management: A Make or Break Capability for Digital SuccessOrganizational Change Management: A Make or Break Capability for Digital Success
Organizational Change Management: A Make or Break Capability for Digital SuccessCognizant
 
Transformer in chief The new chief digital officer
Transformer in chief The new chief digital officerTransformer in chief The new chief digital officer
Transformer in chief The new chief digital officerCliff Busse
 
Socially Driven Collaboration Research Study 2014
Socially Driven Collaboration  Research Study 2014 Socially Driven Collaboration  Research Study 2014
Socially Driven Collaboration Research Study 2014 Leader Networks
 
Co pilot of the business
Co pilot of the businessCo pilot of the business
Co pilot of the businessikaro1970
 
Reinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationReinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationCognizant
 
Organization Evolution and path forward
Organization Evolution and path forwardOrganization Evolution and path forward
Organization Evolution and path forwardJoe Rasar
 
Using Gamification to Build a Passionate and Quality-Driven Software Developm...
Using Gamification to Build a Passionate and Quality-Driven Software Developm...Using Gamification to Build a Passionate and Quality-Driven Software Developm...
Using Gamification to Build a Passionate and Quality-Driven Software Developm...Cognizant
 
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...Happiest Minds Technologies
 

Similar a Gamifying Business to Drive Employee Engagement and Performance (20)

Let the Games Begin Using Game Mechanics to Drive Digital Transformation
Let the Games Begin Using Game Mechanics to Drive Digital TransformationLet the Games Begin Using Game Mechanics to Drive Digital Transformation
Let the Games Begin Using Game Mechanics to Drive Digital Transformation
 
Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...Let the games begin - using game mechanics to drive digital transformation - ...
Let the games begin - using game mechanics to drive digital transformation - ...
 
Digital transformation - DS People Dynamic September 2016
Digital transformation - DS People Dynamic September 2016Digital transformation - DS People Dynamic September 2016
Digital transformation - DS People Dynamic September 2016
 
People — Not Just Machines — Will Power Digital Innovation
People — Not Just Machines — Will Power Digital InnovationPeople — Not Just Machines — Will Power Digital Innovation
People — Not Just Machines — Will Power Digital Innovation
 
Revitalizing Finance
Revitalizing FinanceRevitalizing Finance
Revitalizing Finance
 
Connecting work and productivity
Connecting work and productivityConnecting work and productivity
Connecting work and productivity
 
Accenture-Strategy-Digital-Workforce-Future-of-Work
Accenture-Strategy-Digital-Workforce-Future-of-WorkAccenture-Strategy-Digital-Workforce-Future-of-Work
Accenture-Strategy-Digital-Workforce-Future-of-Work
 
Top 5 attributes of a future ready company
Top 5 attributes of a future ready companyTop 5 attributes of a future ready company
Top 5 attributes of a future ready company
 
The Digital Transformation Symphony: When IT and Business Play in Sync
The Digital Transformation Symphony: When IT and Business Play in SyncThe Digital Transformation Symphony: When IT and Business Play in Sync
The Digital Transformation Symphony: When IT and Business Play in Sync
 
The digital transformation symphony when it and business play in sync
The digital transformation symphony   when it and business play in syncThe digital transformation symphony   when it and business play in sync
The digital transformation symphony when it and business play in sync
 
Why the HR Service Center is Critical to Digital Transformation
Why the HR Service Center is Critical to Digital TransformationWhy the HR Service Center is Critical to Digital Transformation
Why the HR Service Center is Critical to Digital Transformation
 
Your Digital Journey is Being Mapped by Your Customers
Your Digital Journey is Being Mapped by Your CustomersYour Digital Journey is Being Mapped by Your Customers
Your Digital Journey is Being Mapped by Your Customers
 
Organizational Change Management: A Make or Break Capability for Digital Success
Organizational Change Management: A Make or Break Capability for Digital SuccessOrganizational Change Management: A Make or Break Capability for Digital Success
Organizational Change Management: A Make or Break Capability for Digital Success
 
Transformer in chief The new chief digital officer
Transformer in chief The new chief digital officerTransformer in chief The new chief digital officer
Transformer in chief The new chief digital officer
 
Socially Driven Collaboration Research Study 2014
Socially Driven Collaboration  Research Study 2014 Socially Driven Collaboration  Research Study 2014
Socially Driven Collaboration Research Study 2014
 
Co pilot of the business
Co pilot of the businessCo pilot of the business
Co pilot of the business
 
Reinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through GamificationReinventing Customer, Employee Engagement Through Gamification
Reinventing Customer, Employee Engagement Through Gamification
 
Organization Evolution and path forward
Organization Evolution and path forwardOrganization Evolution and path forward
Organization Evolution and path forward
 
Using Gamification to Build a Passionate and Quality-Driven Software Developm...
Using Gamification to Build a Passionate and Quality-Driven Software Developm...Using Gamification to Build a Passionate and Quality-Driven Software Developm...
Using Gamification to Build a Passionate and Quality-Driven Software Developm...
 
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...
Whitepaper: Enterprise Gamification Enabling businesses drive participation, ...
 

Más de Cognizant

Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...
Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...
Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...Cognizant
 
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-making
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-makingData Modernization: Breaking the AI Vicious Cycle for Superior Decision-making
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-makingCognizant
 
It Takes an Ecosystem: How Technology Companies Deliver Exceptional Experiences
It Takes an Ecosystem: How Technology Companies Deliver Exceptional ExperiencesIt Takes an Ecosystem: How Technology Companies Deliver Exceptional Experiences
It Takes an Ecosystem: How Technology Companies Deliver Exceptional ExperiencesCognizant
 
Intuition Engineered
Intuition EngineeredIntuition Engineered
Intuition EngineeredCognizant
 
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...Cognizant
 
Enhancing Desirability: Five Considerations for Winning Digital Initiatives
Enhancing Desirability: Five Considerations for Winning Digital InitiativesEnhancing Desirability: Five Considerations for Winning Digital Initiatives
Enhancing Desirability: Five Considerations for Winning Digital InitiativesCognizant
 
The Work Ahead in Manufacturing: Fulfilling the Agility Mandate
The Work Ahead in Manufacturing: Fulfilling the Agility MandateThe Work Ahead in Manufacturing: Fulfilling the Agility Mandate
The Work Ahead in Manufacturing: Fulfilling the Agility MandateCognizant
 
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...The Work Ahead in Higher Education: Repaving the Road for the Employees of To...
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...Cognizant
 
Engineering the Next-Gen Digital Claims Organisation for Australian General I...
Engineering the Next-Gen Digital Claims Organisation for Australian General I...Engineering the Next-Gen Digital Claims Organisation for Australian General I...
Engineering the Next-Gen Digital Claims Organisation for Australian General I...Cognizant
 
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...Cognizant
 
Green Rush: The Economic Imperative for Sustainability
Green Rush: The Economic Imperative for SustainabilityGreen Rush: The Economic Imperative for Sustainability
Green Rush: The Economic Imperative for SustainabilityCognizant
 
Policy Administration Modernization: Four Paths for Insurers
Policy Administration Modernization: Four Paths for InsurersPolicy Administration Modernization: Four Paths for Insurers
Policy Administration Modernization: Four Paths for InsurersCognizant
 
The Work Ahead in Utilities: Powering a Sustainable Future with Digital
The Work Ahead in Utilities: Powering a Sustainable Future with DigitalThe Work Ahead in Utilities: Powering a Sustainable Future with Digital
The Work Ahead in Utilities: Powering a Sustainable Future with DigitalCognizant
 
AI in Media & Entertainment: Starting the Journey to Value
AI in Media & Entertainment: Starting the Journey to ValueAI in Media & Entertainment: Starting the Journey to Value
AI in Media & Entertainment: Starting the Journey to ValueCognizant
 
Operations Workforce Management: A Data-Informed, Digital-First Approach
Operations Workforce Management: A Data-Informed, Digital-First ApproachOperations Workforce Management: A Data-Informed, Digital-First Approach
Operations Workforce Management: A Data-Informed, Digital-First ApproachCognizant
 
Five Priorities for Quality Engineering When Taking Banking to the Cloud
Five Priorities for Quality Engineering When Taking Banking to the CloudFive Priorities for Quality Engineering When Taking Banking to the Cloud
Five Priorities for Quality Engineering When Taking Banking to the CloudCognizant
 
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining Focused
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining FocusedGetting Ahead With AI: How APAC Companies Replicate Success by Remaining Focused
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining FocusedCognizant
 
Crafting the Utility of the Future
Crafting the Utility of the FutureCrafting the Utility of the Future
Crafting the Utility of the FutureCognizant
 
Utilities Can Ramp Up CX with a Customer Data Platform
Utilities Can Ramp Up CX with a Customer Data PlatformUtilities Can Ramp Up CX with a Customer Data Platform
Utilities Can Ramp Up CX with a Customer Data PlatformCognizant
 
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...Cognizant
 

Más de Cognizant (20)

Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...
Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...
Using Adaptive Scrum to Tame Process Reverse Engineering in Data Analytics Pr...
 
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-making
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-makingData Modernization: Breaking the AI Vicious Cycle for Superior Decision-making
Data Modernization: Breaking the AI Vicious Cycle for Superior Decision-making
 
It Takes an Ecosystem: How Technology Companies Deliver Exceptional Experiences
It Takes an Ecosystem: How Technology Companies Deliver Exceptional ExperiencesIt Takes an Ecosystem: How Technology Companies Deliver Exceptional Experiences
It Takes an Ecosystem: How Technology Companies Deliver Exceptional Experiences
 
Intuition Engineered
Intuition EngineeredIntuition Engineered
Intuition Engineered
 
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...
The Work Ahead: Transportation and Logistics Delivering on the Digital-Physic...
 
Enhancing Desirability: Five Considerations for Winning Digital Initiatives
Enhancing Desirability: Five Considerations for Winning Digital InitiativesEnhancing Desirability: Five Considerations for Winning Digital Initiatives
Enhancing Desirability: Five Considerations for Winning Digital Initiatives
 
The Work Ahead in Manufacturing: Fulfilling the Agility Mandate
The Work Ahead in Manufacturing: Fulfilling the Agility MandateThe Work Ahead in Manufacturing: Fulfilling the Agility Mandate
The Work Ahead in Manufacturing: Fulfilling the Agility Mandate
 
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...The Work Ahead in Higher Education: Repaving the Road for the Employees of To...
The Work Ahead in Higher Education: Repaving the Road for the Employees of To...
 
Engineering the Next-Gen Digital Claims Organisation for Australian General I...
Engineering the Next-Gen Digital Claims Organisation for Australian General I...Engineering the Next-Gen Digital Claims Organisation for Australian General I...
Engineering the Next-Gen Digital Claims Organisation for Australian General I...
 
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...
Profitability in the Direct-to-Consumer Marketplace: A Playbook for Media and...
 
Green Rush: The Economic Imperative for Sustainability
Green Rush: The Economic Imperative for SustainabilityGreen Rush: The Economic Imperative for Sustainability
Green Rush: The Economic Imperative for Sustainability
 
Policy Administration Modernization: Four Paths for Insurers
Policy Administration Modernization: Four Paths for InsurersPolicy Administration Modernization: Four Paths for Insurers
Policy Administration Modernization: Four Paths for Insurers
 
The Work Ahead in Utilities: Powering a Sustainable Future with Digital
The Work Ahead in Utilities: Powering a Sustainable Future with DigitalThe Work Ahead in Utilities: Powering a Sustainable Future with Digital
The Work Ahead in Utilities: Powering a Sustainable Future with Digital
 
AI in Media & Entertainment: Starting the Journey to Value
AI in Media & Entertainment: Starting the Journey to ValueAI in Media & Entertainment: Starting the Journey to Value
AI in Media & Entertainment: Starting the Journey to Value
 
Operations Workforce Management: A Data-Informed, Digital-First Approach
Operations Workforce Management: A Data-Informed, Digital-First ApproachOperations Workforce Management: A Data-Informed, Digital-First Approach
Operations Workforce Management: A Data-Informed, Digital-First Approach
 
Five Priorities for Quality Engineering When Taking Banking to the Cloud
Five Priorities for Quality Engineering When Taking Banking to the CloudFive Priorities for Quality Engineering When Taking Banking to the Cloud
Five Priorities for Quality Engineering When Taking Banking to the Cloud
 
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining Focused
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining FocusedGetting Ahead With AI: How APAC Companies Replicate Success by Remaining Focused
Getting Ahead With AI: How APAC Companies Replicate Success by Remaining Focused
 
Crafting the Utility of the Future
Crafting the Utility of the FutureCrafting the Utility of the Future
Crafting the Utility of the Future
 
Utilities Can Ramp Up CX with a Customer Data Platform
Utilities Can Ramp Up CX with a Customer Data PlatformUtilities Can Ramp Up CX with a Customer Data Platform
Utilities Can Ramp Up CX with a Customer Data Platform
 
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...
The Work Ahead in Intelligent Automation: Coping with Complexity in a Post-Pa...
 

Último

8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCRashishs7044
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdfKhaled Al Awadi
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Kirill Klimov
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Americas Got Grants
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxmbikashkanyari
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfJos Voskuil
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Anamaria Contreras
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaoncallgirls2057
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...ictsugar
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckHajeJanKamps
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFChandresh Chudasama
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCRashishs7044
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationAnamaria Contreras
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024Adnet Communications
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607dollysharma2066
 

Último (20)

8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
 
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdfNewBase  19 April  2024  Energy News issue - 1717 by Khaled Al Awadi.pdf
NewBase 19 April 2024 Energy News issue - 1717 by Khaled Al Awadi.pdf
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024
 
Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
 
Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...Church Building Grants To Assist With New Construction, Additions, And Restor...
Church Building Grants To Assist With New Construction, Additions, And Restor...
 
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptxThe-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
The-Ethical-issues-ghhhhhhhhjof-Byjus.pptx
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdf
 
Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.Traction part 2 - EOS Model JAX Bridges.
Traction part 2 - EOS Model JAX Bridges.
 
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City GurgaonCall Us 📲8800102216📞 Call Girls In DLF City Gurgaon
Call Us 📲8800102216📞 Call Girls In DLF City Gurgaon
 
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...Global Scenario On Sustainable  and Resilient Coconut Industry by Dr. Jelfina...
Global Scenario On Sustainable and Resilient Coconut Industry by Dr. Jelfina...
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deckPitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
Pitch Deck Teardown: Geodesic.Life's $500k Pre-seed deck
 
Guide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDFGuide Complete Set of Residential Architectural Drawings PDF
Guide Complete Set of Residential Architectural Drawings PDF
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 
8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR8447779800, Low rate Call girls in Rohini Delhi NCR
8447779800, Low rate Call girls in Rohini Delhi NCR
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
PSCC - Capability Statement Presentation
PSCC - Capability Statement PresentationPSCC - Capability Statement Presentation
PSCC - Capability Statement Presentation
 
TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024TriStar Gold Corporate Presentation - April 2024
TriStar Gold Corporate Presentation - April 2024
 
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
(Best) ENJOY Call Girls in Faridabad Ex | 8377087607
 

Gamifying Business to Drive Employee Engagement and Performance

  • 1. • Cognizant Reports Gamifying Business to Drive Employee Engagement and Performance By adding game mechanics holistically to training and other businesscritical processes, organizations can improve employee engagement, boost productivity and lift operational performance. cognizant reports | September 2013
  • 2. Executive Summary Meredith wants to buy new shoes. She heads to the shoe section of a large retail store that has recently embarked on an omnichannel strategy. After shopping for an hour, Meredith zeroes in on a pair but realizes her size is not in stock. Despite being equipped with a tablet, the store associate fails to engage her, resulting in both a lost sale and a potential upsell opportunity if Meredith had been delighted with the online experience. Such a lack of employee engagement with new systems can be costly when enterprises are undergoing a digital transformation, and the problem is not limited to retailers. Lack of employee engagement is a major cause of companies failing to bring about needed change. It is estimated that disengaged employees cost companies billions of dollars annually, and the opposite is equally true: Employee engagement is strongly related to key organizational outcomes. Organizations across industries are turning to gamification to crack the employee engagement code. Gamification has been used by companies to engage their customers for some time now, using social media and mobile technologies to deliver contests, challenges and rewards. Now, however, enterprises are beginning to uncover the value that games can add inside the organization to drive business performance by motivating employees. Growing seriousness about gamification marks a dramatic change in the way enterprises engage with their employees. At a time when the SMAC StackTM (social, mobile, analytics and cloud technologies) is transforming the enterprise, gamification is emerging as the software component that binds employees, organizational values and objectives. Global researcher Markets and Markets predicts that gamification will be worth $5.5 billion by 2018, compared with its present size of $421 million.1 The rise of gamification as an enabler of enterprise transformation can be attributed to the following drivers: • Organizations looking to make the most of their business transformation efforts. • The realization that gaming is an effective way to influence user behavior. The emergence of SMAC technologies • that can improve engagement by allowing cognizant reports employees to more freely connect with one another, accelerating the transformation of organizational hierarchies into wirearchies. • The rise of the millennial workforce, which desires greater engagement. Gamification is much more than leader boards and badges and involves more than creating games with entertainment value. It means incorporating game elements into existing processes to boost productivity, improve skills and drive performance. As a result, it helps increase employee engagement. Nevertheless, enterprises that embrace gamification will need to conduct thorough groundwork. For instance, top leadership will need to be involved with aligning the effort with the organization’s values and ensuring that the required technology backbone is in place. This should be followed by identification of processes that are ripe for gamification, such as training and education. The ideal gamification solution will target real-world business problems through integration with key systems and take a long-term view of the direction in which the organization intends to grow. Organizations should seek partners that are capable of providing an end-to-end solution. Getting started with gamification is one thing; sustaining users’ interest levels is much tougher. There will be several challenges along the path of transforming employees from novices to masters. We believe the following steps and considerations are prerequisites for the successful gamification of work: • Develop a clear view of where and what change in behavior and skills is desired. • Ensure the effort reflects business goals and rewards activities that add value. • Design the game so that it’s inherently social in nature. • Make the game simple and easy to understand. • On-board employees into the gamified process through easy-to-use instructional material. • Target and leverage employees’ competitive nature. Getting Serious about Gamifying Business The digital transformation of business is rapidly accelerating. Technologies such as the SMAC Stack are dramatically altering how work is done. Organizations that have embraced these technologies 2
  • 3. are experiencing greater flexibility in their day-today operations and working more collaboratively, both with customer-facing activities and internal processes. Nevertheless, while customer engagement has been redefined in the digital era, the same cannot be said about employee engagement. Employee engagement is also key to another critical organizational component: change management. Indeed, 50% of the companies that fail to bring about a needed change do so because they are unable to convey the importance of the change to employees.2 This requires nudging employees out of their comfort zones and putting them in charge of the change with a sense of urgency, in a socially collaborative way. Even as technology emerges to facilitate process change faster than ever before, transformation can be diluted if companies do not account for the people aspect. Employee engagement is strongly related to key organizational outcomes (see Figure 1), and it has become even more important following the 2007 global economic crisis,3 which spurred yet another wave of automation in industries such as retail, creating a need for employee retraining. In this scenario, training and education play an important role in maintaining a high level of employee engagement. Yet, the numbers related to employee engagement in the U.S. are hardly encouraging. A survey by Gallup found that over 70% of American workers are either not engaged or are actively disengaged in their work. The report estimates that disengaged employees cost the U.S. economy $450 billion to $550 billion annually.4 With its ability to motivate employees and measure performance, gamification can help organizations put employees at the forefront of change by A survey by Gallup inspiring them to embrace found that over desired behavioral changes. Gartner, for instance, pre- 70% of American dicts that over 40% of the workers are either Global 1000 will use gami- not engaged or are fication by 2015 as the primary mechanism to achieve actively disengaged employee engagement for in their work. The the transformation of busi- report estimates ness operations.5 that disengaged employees cost the U.S. economy $450 billion to $550 billion annually. Several factors have emerged in enterprises to create a firm base for gamification. At the top of this list is the recognition that social technologies can create value within the organization, just as they have transformed personal lives and the way companies communicate with consumers. An increasing number of enterprises are investing in creating collaborative social environments for Employee Engagement Has a Positive Impact on Key Performance Indicators Median differences between engaged and actively disengaged work teams studied by Gallup. Absenteeism Turnover (in high-turnover organizations) Turnover (in low-turnover organizations) Shrinkage -37% -25% -65% -28% Safety Incidents -48% Patient Safety Incidents -41% Quality (Defects) -41% Customer 10% Productivity 21% Profitability 22% -80% -60% -40% -20% 0% 20% Source: “State of the American Workplace: Employee Engagement Insights for U.S. Business Leaders,” Gallup, 2013. Figure 1 cognizant reports 3 40%
  • 4. scenarios — just as games have levels, scores and points, a typical job will have targets, incentives and promotions — and gamification begins to seem inevitable. Moreover, as the millennial generation prepares to enter the workforce, enterprises are incorporating personal technologies such as mobile phones and tablets into their corporate IT ecosystems and instituting bring your own device (BYOD) policies that encourage employees to use personal devices at work. (For more on this subject, read our paper Making BYOD Work for Your Organization.) As smartphones and tablets become the dominant devices in the workplace, gamification is emerging as the corresponding software component that binds employees, organizational values and objectives. SMAC and Gamification The SMAC Stack, or social, mobile, analytics and cloud technologies, is a disruptive set of technologies that is transforming the way companies innovate and evolve. This is as true on the customer-facing front as it is in employee engagement. Enterprises that are able to engage their employees with these technologies stand to make the most of the SMAC Stack. Enterprises are banking on their social and mobile initiatives to increase collaboration among employees. However, just bringing SMAC technologies into an organization will not automatically result in a more collaborative, productive workforce. What you really want to change is employee behavior, which can be done using the gamification principles of “stimulusaction-reward.” Injecting gamification into the SMAC Stack will facilitate the behavior changes necessary for a successful transition. Gamification can transform the way employees interact with their organizations. From making repetitive tasks interesting to helping employees improve their skill sets and generating continuous feedback on their performance, gamification has wide-ranging applications. Adding a fun element to employee training programs, for example, can improve outcomes, as well as attendance. Gamification can start right at the onboarding stage, when new hires need to complete what may seem like mundane exercises such as filling out forms and learning about the company’s policies and values. From there, gamification can become an integral part of employees’ time at the company, enriching their experience at each stage of the employee lifecycle. Research has shown that employees trained on simulation games learn better and develop more skills, as these games engage trainees’ affective and cognitive processes (see Figure 2).7 Our own experience with gamification has been rewarding. Using game elements such as stories, challenges and freedom to fail, over 2,000 associates were certified on Cognizant’s corporate social media policy within 24 hours of the course being launched – an outcome that previously would have required more than a week. Examples of companies using games for recruitment include the Marriott Group’s My Marriott Hotel Facebook game.8 Similar to a popular Facebook game called FarmVille, the game requires job aspirants to manage the hotel’s kitchen operations, earning or losing points based on customer satisfaction. This way, the company is able to attract and recruit talented employees. Simulation Games Result in Better Training Outcomes 16 (% increase) their employees. Elsewhere, the growth of smartphones has meant that more people – beyond millennials – have been introduced to gaming. Take Angry Birds – launched in 2009, it had over 263 million active users by December 2012.6 Add to this the similarities that games share with reallife work scenarios — just as Add to this the games have levels, scores points, a typical job similarities that and have targets, incenwill games share with tives and promotions — real-life work and gamification begins to seem inevitable. 12 9 8 4 0 Higher retention rate Higher factual Higher knowledge skill-based level knowledge level Source: Traci Sitzman, “A Meta-Analytic Examination Of The Instructional Effectiveness Of Computer-Based Simulation Games,” Personnel Psychology, January 2010. Figure 2 cognizant reports 14 11 4
  • 5. In heavily regulated industries such as banking, gamification and real-time data analytics can help make compliance training more entertaining, helping banks reduce their compliance risk and also providing them with compliance-tracking data that can be used by regulators. In combination with data analytics, gamification can help identify patterns in user behavior and refine the gaming experience by introducing elements that drive the desired change in behavior.9 Similarly, gamification can also help improve the outcome of processes such as sales and customer service. By gamifying the collection of data needed for sales forecasting, for example, companies can improve the quality of data used for forecasting, thus leading to better budgeting. Similarly, customer service representatives inundated by support tickets could be motivated by linking incentives to issue resolution and positive customer feedback. Gamification can encourage employees to collaborate through the company’s intranet-based social network with features such as missions, reward points and office productivity apps. Moreover, by making data on employee behavior and achievements available to all users, companies can help employees reach out to the right person within the organization to solve specific problems. SAP’s SAP Community Network, for example, has helped boost employee intranet usage and identify technical experts and thought leaders who can be consulted for insights and advice.10 Similarly, the online music streaming company Spotify has replaced its annual review system with a mobile gamified solution that has garnered 90% employee participation, even though participation is voluntary.11 The approach involved combining quarterly targets with regular feedback compared with annual feedback.12 Gamification can also be used to crowdsource ideas and innovation using social collaboration tools. For example, gamers were able to solve the structure of a retrovirus enzyme using an online social gaming tool called Foldit, created by computer scientists at the University of Washington Center for Game Science in collaboration with the biochemistry laboratory of David Baker.13 The challenge involved creating an accurate model of the enzyme; gamers were able to create remarkably accurate models that the scientists refined to create enzyme structures. cognizant reports Embracing Gamification While enterprise gamification is in a nascent state, its benefits are tangible, and organizations looking to gamify need to get the basics right. To begin with, organizations must take a long-term view of their gamification initiative, as the learning curve will vary depending on organization-specific variables, such as culture, employee demographics and level of technology integration. It should be understood at the outset that gamification is not about making games; it is about integrating game elements into existing processes. This is trickier than it may at first seem, as it involves looking beyond badges and incentives and identifying the intrinIt should be sic motivations they wish to focus on. This involves under- understood at standing employees’ behav- the outset that ioral patterns in relation to gamification is the processes they work on and creating a socially col- not about making laborative work environment. games; it is about By identifying these patterns integrating game through behavioral analytics, companies can focus on gaps elements into they need to fill, which in turn existing processes. will guide the game elements This is trickier than that need to be introduced. it may at first seem. The next challenge is determining which processes to gamify. Not every process will fit the bill. Moreover, most workplaces will have some sort of incentive system already in place. The gamification of a process should consider the potential impact on existing incentives and rewards. Getting the game design right is also important. A poorly planned or overly complex game design will put off users and could make it difficult for future efforts to blossom. Setting the right challenges, goals and objectives is crucial for a rugged game design. For all these reasons, game design is one of the most challenging and significant tasks in the gamification process. At an organizational level, gamification needs to be integrated with the enterprise architecture. It is not a process that works in silos. Leaders need to set their expectations and put the right person in charge of the process, which would be someone with sensitivity to human behavior and experience relating the gamification process to the company’s values. 5
  • 6. Unlocking Business Value Employees who do not feel connected to their work and their workplace are unlikely to add value to the business. As U.S. demographics change, more millennials are joining baby boomers and Generation X in the workforce. Organizations will need to redefine their employee engagement approach to meet the different expectations of these generations. A one-size-fits-all approach is unlikely to succeed, and what works for one organization may not necessarily work By introducing for others. So an attempt game elements into to copy another company’s their processes, engagement strategy may not deliver success. organizations can gather vital insights about employee behavior and create a virtuous loop of information that can drive their engagement strategy. Embracing gamification will involve identifying what drives the different generations to bring their head and heart to work. Understanding employee behavior using analytics tools and creating an effective feedback and performance measurement mechanism will go a long way toward raising engagement levels. By introducing game elements into their processes, organizations can gather vital insights about employee behavior and create a virtuous loop of information that can drive their engagement strategy. deploying game elements into the process in which they are involved. Asking certain basic questions related to the core aspects of gamification can guide organizations through the next crucial step of game design (see Figure 3, and the sidebar on page 7 for further insights on the gamification process). • Setting and maintaining the momentum: Gamification does not work in silos. For the best results, leaders need to embed the organization’s core objectives and values into the gamification effort. Rewards and HR programs will also need to be linked to the initiative so employees understand how their scores will impact their career progression. Once the foundation is in place, organizations need to continuously keep the gamified elements of the process fresh, challenging and rewarding. Because of the behavioral data that gamification provides, organizations can closely monitor employee engagement and take proactive measures as necessary (see Figure 4, page 8) reveals how a gamification program can be kept interesting, using challenges and training. • Understanding behavior patterns: Behavior patterns are linked to the metrics the organization seeks to measure. As shown in Figure 3, these have to be determined at the very beginning. Once the metrics are in place, challenges and incentives can be introduced to influence different types of behavior. The incentives need to be finetuned to produce optimum behavior change, and continuous monitoring of the metrics helps identify and deal with unintended consequences. • Creating effective feedback loops: Feedback loops not only keep gamification going; they also provide insights into employee behavior by generating data that can be refined with behavioral analytics. Feedback loops consist of three main elements: » Motivation: What is the motivation for a person to take the intended action? » Action: What is the intended behavior? » Feedback: What is the mechanism to provide feedback once the action has been performed? Will this feedback act as a motivator? We believe the following are the prerequisites for effective gamification. • • Gauging business value: The key to successful gamification lies in identifying goals and metrics for the desired business outcome. Areas where key metrics need to be improved are best suited for gamification. Once an organization is able to do this, deriving business value becomes possible. In retail, for example, the identification process can begin with questions such as, “If warehouse throughput can be improved by 10%, what does that mean to the business?” The answer, of course, depends on the number of warehouses and how the business operates, but it should be possible to devise a reasonable estimate of return on investment (RoI). Introducing game elements: Gamification is all about understanding the end user and cognizant reports 6
  • 7. Questions to Get Started with Gamifying a Process METRICS • Are there specific measurable metrics or actions that need to be changed or improved? FEEDBACK • Is there a way to provide immediate feedback to the player? GAME MECHANICS • Is there a way to integrate game mechanics into the business process that the user is already engaged in? MASTERY SOCIAL ENGAGEMENT • Is there a path to mastery? • Will the process improve by adding social elements? • Will increased user engagement improve the metrics? Source: Cognizant Figure 3 Quick Take Playing the Retail Game We recently worked with a large discount retailer to improve its check-out process through gamification. Among other issues and challenges, the retailer wanted to improve its speed of service at the point of sale. It had created new checkout processes to improve customer throughput and delivered game-based training directly to the point of sale to improve training efficiency and adoption. The retailer established business goals it hoped to meet with the gamification approach, and we helped it improve the metrics it had identified to measure the progress of its six- to eight-week store production pilot. These metrics included items scanned per minute, average transaction time. The game itself was geared around providing instantaneous feedback to players on their POS speed of service. It included reports and graphs for players to review their overall performance over time. Because the game relies on instantaneous feedback in order to be effective, the team developed a solution that provides a simple feedback mechanism to notify players on how well they are doing. This is accomplished by setting thresholds and comparing users with the speed of each transaction. We also developed and deployed “Find That Item,” a graphical and interactive game-based learning (GBL) application that reinforces players’ knowledge of where items are located in the store. The game – intended to be played on the POS during slow periods – displays pictures of items, and the players need to identify the items’ location in the store. Scoring is based on the accuracy and speed of the answer. The retailer has already seen results of its gamification initiative. Cashiers that were exposed to these games exhibited the intended behavior, and they cared about the feedback they received. Cashiers strived to get the highest score on every single transaction and monitored their overall scores during slow periods in the store. For the Find That Item game, cashiers sought a perfect score each time. The gamification pilot resulted in a 10% to 50% improvement in cashier performance, saving an average of more than six seconds per transaction at the point of sale. If rolled out to the entire chain, this time savings will result in a $15 million labor cost reduction and redirection. cognizant reports 7
  • 8. Keeping Users Interested How game-based training and challenges can help Master Frustration Challenge Skill Training Training Challenge Flow Boredom Novice Skill Source: Cognizant Figure 4 Game On Creating an engaged workforce is a top priority for any enterprise. The current confluence of economic forces, demographic changes and technological evolution is now making it possible for organizations to truly engage their employees. With gamification, the virtual world can help tackle real-world issues by making it possible to harness insights from the abundant data being generated in today’s digitally-enabled enterprises. To get there, and ensure that gamification initiatives do not falter, we recommend that enterprises consider the following: • Focus on problems where key metrics can be measured and improved. the potential to generate feedback by integrating relevant game mechanics into a process. Integrate gamification with the enterprise architecture and avoid working in a silo. Get the game design right; do not shy away from learning through trial and error. Create a clear path for employees to master the process. Understand employees and embed gamification into the core business systems that they use on a daily basis to enable immediate feedback and change behavior. Keep the gamified process fresh and rewarding. • Harness • • • • • Footnotes 1 Adi Gaskell, “Gamification Market to Be Worth $5.5 Billion by 2018,” Technorati, June 5, 2013, http://technorati.com/social-media/article/gamification-market-to-be-worth-55/. 2 “The Eight-Step Process for Leading Change,” Kotter International, http://www.kotterinternational. com/our-principles/changesteps/step-1. 3 Jennifer Robison, “The Economic Crisis: A Leadership Challenge,” Gallup Business Journal, May 12, 2009, http://businessjournal.gallup.com/content/118315/economic-crisis-leadership-challenge.aspx. 4 “State of the American Workplace: Employee Engagement Insights for U.S. Business Leaders,” Gallup, 2013, http://www.gallup.com/strategicconsulting/163007/state-american-workplace.aspx. cognizant reports 8
  • 9. 5 “Gartner Reveals Top Predictions for IT Organizations and Users for 2013 and Beyond,” Gartner, Oct. 24, 2012, http://www.gartner.com/newsroom/id/2211115. 6 Kim-Mai Cutler, “Angry Birds Maker Rovio Crossed 263M Monthly Active Users Last Month,” TechCrunch, Jan. 11, 2013, http://techcrunch.com/2013/01/11/rovio-263-million-users-december/. 7 Traci Sitzman, “A Meta-Analytic Examination Of The Instructional Effectiveness Of ComputerBased Simulation Games,” Personnel Psychology, January 2010, http://www.theesa.com/facts/ research_0110_1.asp. 8 “My Marriott Hotel™ Opens its Doors on Facebook,” Marriott, June 7, 2011, http://news.marriott. com/2011/06/my-marriott-hotel-opens-its-doors-on-facebook.html. 9 Matthew Finnegan, “Gamification Trend Could Save Banks from Huge Compliance Fines,” Computerworld, Feb. 14, 2013, http://www.computerworlduk.com/news/applications/3426009/gamificationtrend-could-save-banks-from-huge-compliance-fines/. 10 Mario Herger, “Use Case Gamification Score: SCN Status and Points,” Enterprise Gamification, May 23, 2013, http://enterprise-gamification.com/index.php/en/social-media/153-use-case-gamification-scorescn-status-and-points. 11 Gabe Zichermann, “Gamification: The Hard Truths,” Huffington Post, Jan. 23, 2013, http://www.huffingtonpost.com/gabe-zichermann/gamification_b_2516376.html. 12 Nick Stein, “How Spotify Uses Rypple for Social Performance Management,” Work.com, May 23, 2012, http://work.com/blog/2012/05/how-spotify-uses-rypple-for-social-performance-management/. 13 Leila Gray, “Gamers Succeed Where Scientists Fail,” Scienceblog.com, Sept. 19, 2011, http://www.washington.edu/news/2011/09/19/gamers-succeed-where-scientists-fail/. cognizant reports 9
  • 10. Credits Author and Analyst Akhil Tandulwadikar, Cognizant Research Center Subject Matter Experts Andy Fanning, Managing Director, Cognizant Motivate (Cognizant’s Gamification Division) Rashli Ali, Senior Manager, Cognizant Motivate Design Harleen Bhatia, Design Team Lead Suresh Satyavarapu, Designer About Cognizant Cognizant (NASDAQ: CTSH) is a leading provider of information technology, consulting, and business process outsourcing services, dedicated to helping the world’s leading companies build stronger businesses. Headquartered in Teaneck, New Jersey (U.S.), Cognizant combines a passion for client satisfaction, technology innovation, deep industry and business process expertise, and a global, collaborative workforce that embodies the future of work. With over 50 delivery centers worldwide and approximately 164,300 employees as of June 30, 2013, Cognizant is a member of the NASDAQ-100, the S&P 500, the Forbes Global 2000, and the Fortune 500, and is ranked among the top performing and fastest growing companies in the world. Visit us online at www.cognizant.com for more information. World Headquarters European Headquarters India Operations Headquarters 500 Frank W. Burr Blvd. Teaneck, NJ 07666 USA Phone: +1 201 801 0233 Fax: +1 201 801 0243 Toll Free: +1 888 937 3277 Email: inquiry@cognizant.com 1 Kingdom Street Paddington Central London W2 6BD Phone: +44 (0) 207 297 7600 Fax: +44 (0) 207 121 0102 Email: infouk@cognizant.com #5/535, Old Mahabalipuram Road Okkiyam Pettai, Thoraipakkam Chennai, 600 096 India Phone: +91 (0) 44 4209 6000 Fax: +91 (0) 44 4209 6060 Email: inquiryindia@cognizant.com © ­­ Copyright 2013, Cognizant. All rights reserved. No part of this document may be reproduced, stored in a retrieval system, transmitted in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express written permission from Cognizant. The information contained herein is subject to change without notice. All other trademarks mentioned herein are the property of their respective owners.