Today we examined the controversial term "gamification". We also discussed how business use techniques to try motivate, inspire loyalty and engage users.
2. This week (Week 6!!!)
Tuesday (day 16):
– Gamification
Wednesday (day 17):
– Your pitch
Thursday (day 18):
– End of everything / exam prep & goodbyes
Miscellany:
– Blog assignment 3 marks out
– Project: Submit report & page link (by Friday 12:00pm)
– Make Chris & I admins on your page (for insights)
– Group effort distribution (meet with Coordinator)
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3. Tomorrow is pitch day!
Be at the lab by 9:50 for setup
Be prepared
Be courteous to the other students:
– Listen
– Clap
– Be supportive
What order will the groups present?
Have fun!
Any final questions?
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15. What is gamification?
A neologism
“... is the use of game design techniques and
mechanics to solve problems and engage
audiences”
Apply game motivation techniques to non-
gaming environments
Inspire desirable activity from community
Satisfaction through feedback cycle
17. Criticisms of gamification
Insulting to gamers, game developers &
targets
Based around psychological manipulation
Omits deepest elements of games (skill,
mastery, risk-taking)
Lacks “the narrative quality of games”
Creates appearance of skill development
Attempts to cloak poor products/services
Risks “short-term sugar rush” then crash
18. Criticisms continued
“ ... gamification is marketing bullshit, invented
by consultants as a means to capture the wild,
coveted beast that is videogames and to
domesticate it for use in the grey, hopeless
wasteland of big business, where bullshit
already reigns anyway.” – Ian Bogost
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40. Your job
1. Find a social media service that employs
gamification (not Foursquare or others already
covered).
2. Document what gamification approaches they
use and to what end.
3. Consider how you might improve their
gamification approaches using your experience
with games.
4. Would you be more motivated to complete
coursework if gamification approaches were
used?