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COMP 113
Social Media & Online Communities, Summer School 2012




                      11: Gamification
This week (Week 6!!!)
   Tuesday (day 16):
    – Gamification
   Wednesday (day 17):
    – Your pitch
   Thursday (day 18):
    – End of everything / exam prep & goodbyes 
   Miscellany:
    –   Blog assignment 3 marks out
    –   Project: Submit report & page link (by Friday 12:00pm)
    –   Make Chris & I admins on your page (for insights)
    –   Group effort distribution (meet with Coordinator)

                                                                 2
Tomorrow is pitch day!
   Be at the lab by 9:50 for setup
   Be prepared
   Be courteous to the other students:
    – Listen
    – Clap
    – Be supportive
   What order will the groups present?
   Have fun!
   Any final questions?
                                          3
4
PART 1: Gamification



                       5
Recall  “We want a growing and
       thriving community!”
7
Engagement
Completion
Loyalty
Behaviour
One solution
12
13
What is gamification?
   A neologism
   “... is the use of game design techniques and
    mechanics to solve problems and engage
    audiences”
   Apply game motivation techniques to non-
    gaming environments
   Inspire desirable activity from community
   Satisfaction through feedback cycle
Typical approaches
 Points               Recognition
 Badges               Currency
 Levels               Exchange
 Leader boards        Challenges
 Progress bar         Casual games




                                       16
Criticisms of gamification
   Insulting to gamers, game developers &
    targets
   Based around psychological manipulation
   Omits deepest elements of games (skill,
    mastery, risk-taking)
   Lacks “the narrative quality of games”
   Creates appearance of skill development
   Attempts to cloak poor products/services
   Risks “short-term sugar rush” then crash
Criticisms continued

“ ... gamification is marketing bullshit, invented
 by consultants as a means to capture the wild,
 coveted beast that is videogames and to
 domesticate it for use in the grey, hopeless
 wasteland of big business, where bullshit
 already reigns anyway.”            – Ian Bogost



                                                     18
Examples



           19
Business gamification
31
Gaming in the real world
END OF PART 1
PART 2: You



              39
Your job
1. Find a social media service that employs
   gamification (not Foursquare or others already
   covered).
2. Document what gamification approaches they
   use and to what end.
3. Consider how you might improve their
   gamification approaches using your experience
   with games.
4. Would you be more motivated to complete
   coursework if gamification approaches were
   used?
Class discussion



                   41
THE END



          42

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11: Gamification

  • 1. COMP 113 Social Media & Online Communities, Summer School 2012 11: Gamification
  • 2. This week (Week 6!!!)  Tuesday (day 16): – Gamification  Wednesday (day 17): – Your pitch  Thursday (day 18): – End of everything / exam prep & goodbyes   Miscellany: – Blog assignment 3 marks out – Project: Submit report & page link (by Friday 12:00pm) – Make Chris & I admins on your page (for insights) – Group effort distribution (meet with Coordinator) 2
  • 3. Tomorrow is pitch day!  Be at the lab by 9:50 for setup  Be prepared  Be courteous to the other students: – Listen – Clap – Be supportive  What order will the groups present?  Have fun!  Any final questions? 3
  • 4. 4
  • 6. Recall  “We want a growing and thriving community!”
  • 7. 7
  • 10.
  • 11.
  • 12. 12
  • 13. 13
  • 14.
  • 15. What is gamification?  A neologism  “... is the use of game design techniques and mechanics to solve problems and engage audiences”  Apply game motivation techniques to non- gaming environments  Inspire desirable activity from community  Satisfaction through feedback cycle
  • 16. Typical approaches  Points  Recognition  Badges  Currency  Levels  Exchange  Leader boards  Challenges  Progress bar  Casual games 16
  • 17. Criticisms of gamification  Insulting to gamers, game developers & targets  Based around psychological manipulation  Omits deepest elements of games (skill, mastery, risk-taking)  Lacks “the narrative quality of games”  Creates appearance of skill development  Attempts to cloak poor products/services  Risks “short-term sugar rush” then crash
  • 18. Criticisms continued “ ... gamification is marketing bullshit, invented by consultants as a means to capture the wild, coveted beast that is videogames and to domesticate it for use in the grey, hopeless wasteland of big business, where bullshit already reigns anyway.” – Ian Bogost 18
  • 19. Examples 19
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  • 36. Gaming in the real world
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  • 40. Your job 1. Find a social media service that employs gamification (not Foursquare or others already covered). 2. Document what gamification approaches they use and to what end. 3. Consider how you might improve their gamification approaches using your experience with games. 4. Would you be more motivated to complete coursework if gamification approaches were used?
  • 42. THE END 42