2. The UI been seen has
unlimited customisations, it
can be altered in appearance
and the buttons can be placed
in anyway which allows each
user to have a different
experience when playing and
constantly change, with this a
user will not get bored of the
game easily because things can
change easily.
3. The second most prominent
version of customisation
which keeps players
interested is unlimited
combinations of abilities to
preform a specific task, each
task can be done several
ways which ever the users
prefer.
4. Another aspect of
customisation allows
users to show off what
they make, giving people
a sense of achievement
and making users spend a
large amount of time
trying to get the best
customisations possible to
show off to friends and
other players.
5. Most popular games on PC
allow users to customise
keybindings so it gives
each user the ability to
change practically
anything which can be
controlled to a key on their
choice.
6. Exploration in games does
not only show the players
the game but also provide
advantages, take this game
for example it gives
rewards when players
explore certain areas
7. This game has a huge
map, 3 different
‘factions’ to explore for
different levels which
provides players things
to progress to, getting to
the new location will
prompt higher level
gear and more rewards
for the players to
unlock.
8. Games with lores often
provide details in their
loading screens which
reflect some part of the
game’s lore to the players
which are interested but is
not to daunting to the
players which are not
interested
9. MOBA’s (Battle arena)
games provide a head to
head experience with
minimal effort on other
game features such as
grinding but just a strictly
competitive pvp experience
10. Quests provide the user
with a different type of
grinding experience it
allows the user to
complete objectives to
gain rewards rather then
farming mobs constantly
11. Quest guides &
instructions give the
players step by step
instructions on how to
complete it.
12. Allowing a user to
have several
characters not just
restricted to one to
keep gameplay
satisfying.
13. The progress to gain better
equipment makes the
player strive to achieve
something which will
enhance their overall
experience
14. Along side gaining
gear to enhance the
players experience it
can also be grinded to
make a player stand
out with a select outfit,
to essentially show off
to other players.
15. Games below 2002
generally had no
progression and to this
day some people prefer
this, it gives you a raw
experience which can
be extremely enjoyable,
everyone on the same
playing field
16. An example of how
a game can become
popular and hyped
without actually
featuring any
gameplay in the
trailer. This trailer
only shows lore and
the main aspect of
the game.
17. This trailer is about a
game which is a
modern ‘remake’ of a
very popular genre
when videos games
where just becoming
popular, pure PvP with
no progression, just like
the traditional Unreal
tournament games.