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Mobile Experience Discovery Findings
and Recommendations
February 28, 2010
Outline
• Executive Summary
• Recommendation
• Design explorations
• Functionality recommendations
• Tech implications
• Project implications
• Proposed timeline
• Future phase recommendations
• Next steps
• Appendix
Executive Summary
Our POV


• Adopt existing user behaviors; do not try to create new ones


• Give users what they want, need and will use. Nothing more.


• Utilize the mobile solution that best fits the user task and behavior
Guiding principles for mobile success

                                                  Interact with the user in his/her
                                                  current environment and leverage
                                                  location-awareness and device features
                                                  (bar-code readers, audio-visual
                                                  recorders) which deepen that
                                      Context     experience.




 The simplest experience
  offers an easy-to-use
   interface, requires the                                       Time-sensitive
fewest steps to achieve                                          applications that matter to
     the user’s goals, and
       pushes forward
                             Simplicity    Immediacy             a user on the go now—
                                                                 rather than tasks that can
   relevant content while                                        be done later on a PC.
 leaving out superfluous
                  content.
Mobile Behaviors


Commerce
• Short, quick bursts of interaction
• Brand agnostic
• Consider multiple brands
• Random, one-off purchase decisions
• Shorter lengths of engagement
• Users are often multi-tasking during process
Mobile Behaviors


Service
• Conscious, repetitive use
• Higher engagement & trust with the brand
• Expectation around the interface ―knowing‖ the user
• Expectation for more robust services based
  on perceived value of product
Provide service contextual to the user’s
intents and hardware conventions.
Don’t just take 20% of the
desktop experience
Contextual Content is King
Recommendation
Our Recommendation
Build a mobile solution which supports two distinct experiences--commerce
and service—within a seamless device and aesthetic execution.
- The context for a service need is fundamentally different from the context of product exploration
  and research, and we expect limited user movement between the two.
- Utility and frequency of support activities will provide visibility to Dell’s commerce features and
  targeted cross-sell/upsell opportunities

Service features should focus on self-service and instant access to interactive
Dell support built into a mobile app
- Reduce the steps in identifying problems and getting help is key
- Use a stored ―technology profile‖ to filter results and push relevant information


Commerce features should support decision-making and conversion, and be built into
a mobile web experience accessed via the app
- Mobile users frequently use mobile devices to research and validate prices, specs, etc.
- Critically, purchase functionality should not be the focus. Customers have expressed reservations
  about completing ―big ticket‖ purchases via mobile (as opposed to PC)
Use the right tools at the right time

 App




                  Purchase usually
                  happens right
                  about here




 Site


 Interest                 Engagement with Dell   Ownership
Integration, NOT Duplication

                Browse Products & Purchase
                                                             When designing an experience on a mobile device and
                                                             porting functionality from the browser, it is essential to
                                                             ensure graceful degradation of the user experience.
                   Check Prices & Compare                    Users have an expectation of functional differences in
                                                             platforms from web, to mobile, to other digital platforms.
                                                             The experience must be designed specifically for what the
                        Get Support                          user requires based on behaviors with the device, both
                                                             from a service and commerce perspective.


 Device                   Core                     Robust
 Capabilities          Functionality         Functionality
Mobile app and site will work seamlessly together


                 Mobile App                                                 Mobile Site




Utility and familiarity                                                              Shopping will be
  will drive higher                                                                universally accessible
 frequency of usage           Service                            Commerce               with easier
     and seed the                                                                     maintenance of
      experience                                                                      catalog content




                                  Only contextually relevant offers based
                                         on the product you own
Design Exploration
Functionality
Recommendation
Mobile app – the basics
• The primary function of the mobile app is to enhance the ownership experience
  -   The likelihood of an existing customer with brand familiarity downloading an app is many times
      greater than a non-customer
• An experience built around support features specific to an owned device will serve as
  core functionality
  -   Functionality will be simplified and streamlined from BRD requirements
• Limited contextual offers—related to the owned device—can be made available via the
  app, but broader shopping functions will seamlessly link from the app to a browser-
  based experience
Service Features & Functionality
Requirement                     BRD   Mobile App   Mobile Web   Comments

Order Status                    Yes      Yes          Yes       Is this necessary for phase I??

Product Identification          Yes      Yes          No        Manual or scanned.

Customer Identification         Yes      No           No        Native. Phase II integration with online My Account

Search support knowledge base   Yes      Yes          No

Support Videos                  Yes      Yes          No

Search/Browse User Forums       Yes      Yes          No

Agent Interaction               Yes      Yes          No        Voice, email

Product Manuals                 Yes      Yes          No

Product Drivers                 Yes      No           No        Ruled out by tech. Exploring for Phase II

Browse support topics           Yes      Yes          No

Access & update ―My Account‖    Yes      No           No        Native. Phase II integration with online My Account

PC UpdatePush Notification      No       Yes          No        Opt-in. Requires setting for users to adjust

Voice Recognition               Yes      No           No        Rejected in focus groups

Receive download links          Yes      Yes          No
Mobile web – the basics
• As an extension of the functionality of the existing website, the mobile web is the
  natural and cost-effective solution for commerce
• The emphasis on functionality should be upon product research and comparison
  -   The option to buy should be available, but expectations of high mobile purchases should be
      tempered, at least in the short-term
• The commerce experience can be seamlessly accessed via a browser from the Dell
  mobile app
• The mobile web experience allows for significantly lower maintenance for catalog
  updates, deals, search, and other features available across multiple devices
Why shoppers access companies via mobile
                                          Percent of Mobile Shoppers
60%


50%                                                             Our Focus


40%


30%


20%


 10%


  0%
          Looked Up           Compared          Looked Up Viewed Product                Make a          Find a Store   Other
        Product Pricing        Products          Product      Reviews                  Purchase           Location
                                               Specifications


Source: Foresee Results, “Explosion in Mobile Retail Provides Opportunity for Retailers,” January 10, 2011
Commerce Features & Functionality
Requirement                 BRD   Mobile App   Mobile Web   Comments

Home/Landing Page           Yes      Yes          Yes

Marketing Banner            Yes    No/TBD         No        Not for Phase I possible for Phase II

Dell Company Details        Yes      No           No        Superfluous…should live on dell.com as link

Search Products             Yes      No           Yes       Key to Phase I shopping behaviors

Browsable Product Catalog   Yes      No           Yes       Includes all standard config PCs and E&A

Contextual Product Offer    No       Yes          No

Product Details Page        Yes      Yes          Yes       Limited to contextual offers in app. Web accessible within app.

Product Gallery             Yes      Yes          Yes       Limited to contextual offers in app. Web accessible within app.

Product Reviews             Yes      Yes          Yes       Limited to contextual offers in app. Web accessible within app.

Product Comparison          Yes      No           Yes       Key to Phase I

Discounts & Coupons         Yes      No           Yes       Key to Phase I and should grow into app in Phase II

Deals Section               Yes      Yes          Yes

Deals Push Notification     No       Yes          No        Opt-in. Only contextual

Cart and Checkout           Yes      No           Yes       Possible Phase II for accessories & related products

Save Progress               No       No           Yes       Necessary for browsing in future phases. Possible for Phase II in app

System Advisor              Yes      No           Yes       Guided version of browse capability (above)
Technical Implications
Technical implications
• Antenna’s needs and expectations
  -   My Account and Checkout/Cart are the two most complex tasks for Antenna.
  -   Antenna is expecting to get production-ready assets not PSDs (scope implications)


• Mobile web experience
  -   Need to explore IT hurdles and timing for commerce requirements in mobile URL



• Timeline trade-offs
  -   Work in parallel with Antenna in sprints. Antenna requires detail functionality and
      screen layout to work in the middleware while the final design is approved.
  -   Antenna will have more time to implement My Account and Checkout/Cart for
      Phase II
Screen Sizes and Densities
                          Low density                    Medium density (160), mdpi                       High density
                           (120), ldpi                                                                    (240), hdpi

Small screen    QVGA (240x320), 2.6"-3.0" diagonal


Normal screen                                        HVGA (320x480), 3.0"-3.5" diagonal       "WVGA (480x800), 3.3""-4.0"" diagonal

                                                                                              FWVGA (480x854), 3.5""-4.0"" diagonal


Large screen                                         "WVGA* (480x800), 4.8""-5.5"" diagonal

                                                     FWVGA* (480x854), 5.0""-5.8"" diagonal
Platform and API considerations
Recommendation: Develop for platform version 2.2 with backward compatibility with 2.1 version.


                                                                       API Level
                                                    9
               4%
                                                    8

                 6%                                 7

                                                    6
                                Android 1.5
                                                    5
                                Android 1.6
                      32%       Android 2.1
                                                    4
   58%                                              3
                                Android 2.2
                                                    2

                                                    1

                                                    0
                                                        Android   Android   Android   Android
                                                          1.5       1.6       2.1       2.2
Quality Assurance Implications
• Test in at least one device of each of the screen sizes and densities buckets
  -   3 devices at minimum
• Test in at least one device with each of the platform versions that will be supported
  -   2 devices at minimum for 2.1 and 2.2
• Test in at least top 3 US carriers
  -   if not physically available use third party services to virtually access mobile devices of different
      carriers



  As more screen sizes, densities, and platform versions are supported the more time
  required for a proper quality assurance process
Proposed Timelines
Proposed timelines
Phase I Key Milestone Dates
 Milestone                                                               Dates

 Present Mobile App Recommendation                                       February 28
 Sign off on functionality, timeline. Select design & provide feedback   March 3

 Final design approval                                                   March 11

 Home/Landing Page development                                           March 14-March 30

 Products feature set development                                        March 15 – April 13

 Product Ratings & Reviews development                                   March 18 – April 12

 Order Status development                                                March 22 – April 15

 Product Identification development                                      March 24 – April 6

 Search Support development                                              March 28 – April 20

 Support Videos                                                          March 30 – May 2

 Support Community                                                       March 29 – May 4

 Contact Us development                                                  April 5 – May 31

 Product Manuals development                                             April 11 – May 4

 Browse Support Topics development                                       April 13 – May 6

 PC Update Push Notification development                                 April 15 – May 10

 Receive Download Links development                                      April 19 – May 12

 Reporting development                                                   April 8 – May 6

         Deploy to Production                                                    June 6
Future
Recommendations
Mobile Experience Phase II
• Roll out phase I app and mobile web globally (UK, Japan etc)
• Need to review and integrate various My Account requirements and opportunities
• More fully integrate contextual offers with app, including cart and checkout
• Work with IT to address driver downloads via mobile app
• Develop strategy to incentivize and encourage downloads
• Monitor user-behaviors and adapt
• Develop Days of Deals/Blk Friday shopping specific apps
Anticipate evolution in the mobile space
• Smartphone adoption will continue to grow, fueling increased commerce and
  support activities
  -   Apps offering curated shopping experiences will continue to proliferate
  -   Touchscreens, bar code scanners, and GPS enablement will expand functionality
• Future smartphone users will be less sophisticated than current smartphone users
  -   Early adopters have already committed to the platform
  -   Organic growth should be expected from more conservative users with a lower appetite for
      discovery and who require more education and recommendations from existing users
• Mobile is no longer limited to phones
  -   The explosive growth of tablets, eReaders, and other connected media devices warrants the
      ongoing consideration of brands in the mobile space
Moving forward
Next Steps
• Sign off on functionality & proposed timeline for Phase I
• Select design direction to focus creatively
• Begin detailed pathing and comp production
Thank you
Appendix
Mobile Technographics: Understanding The
Connected Consumer


                                                    • Mobile Technographics provides
                                                      the initial high-level snapshot
                                                      that shows how sophisticated
                                                      your target audience is.
                                                    • The groups are defined by the
                                                      extent to which the mobile phone
                                                      user has adopted mobile data
                                                      services, the frequency of use of
                                                      these services, and the level of
                                                      sophistication of
                                                      the mobile applications used.




 September 2010 “US Mobile Technographics®: 2010”
Electronics shoppers over-index on mobile usage

                     0%      5%        10%       15%       20%       25%       30%       35%   40%

Super Connecteds

     Entertainers

      Connectors

  Communicators

           Talkers

        Inactives

                US Adults         Online Shoppers         Purchased Electronics Online

 Source: Forrester Research, “Mobile Technographics®: US Online Shoppers,” February 14, 2011
How mobile shoppers use their devices in stores
80%
70%
60%
50%
40%
                                                                                                       2009
30%
                                                                                                       2010
20%
10%
 0%
         Accessed the       Accessed a        Accessed a       Accessed that      Accessed a
        store's website    competitor's        shopping        store's mobile    competitor's
                             website        comparison site    shopping app       mobile app


 Source: Foresee Results, “Explosion in Mobile Retail Provides Opportunity for Retailers,” January 10, 2011
Screen Sizes and Densities
                     Low density      Medium density            High density
                      (120), ldpi      (160), mdpi               (240), hdpi
Small screen    (240x320)
                Dell XCD28: OS2.1

Normal screen                       (320x480)              (480x800),(480x854)
                                    HTC Magic: 5.5% USSP   Dell XCD35 : OS 2.1
                                    HTC Hero: 4.2% USSP
                                    HTC Droid Eris:4.3%    Motorola Droid: 15.4%
                                    USSP                   USSP, ~30% Android
                                                           Sony Ericsson Xperia:
                                                           6.7% UKSP
                                                           HTC Desire:6.3% UKSP



Large screen                        (480x800),(480x854)
                                    Dell Streak: OS 1.6
                                    upgrades to 2.2
Screen Sizes and Densities
                   Low density     Medium density      High density
                    (120), ldpi     (160), mdpi         (240), hdpi
Small screen    2.3%
Normal screen   0.4%              45.9%             51.2%
Large screen
Screen Sizes and Densities
• Recommendation:

                            Low density          Medium density           High density
                             (120), ldpi          (160), mdpi              (240), hdpi
Small screen
Normal screen                                  Support                Support
Large screen                                   Support

  -   Base on user base and phone distribution support normal screen, medium and high
      density.
  -   Base on the nature of the project and taking the advantage that use same screen sizes
      with the difference of the diagonal length support large screen, medium density.

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Dell Mobile Discover Findings 2011

  • 1. Mobile Experience Discovery Findings and Recommendations February 28, 2010
  • 2. Outline • Executive Summary • Recommendation • Design explorations • Functionality recommendations • Tech implications • Project implications • Proposed timeline • Future phase recommendations • Next steps • Appendix
  • 4. Our POV • Adopt existing user behaviors; do not try to create new ones • Give users what they want, need and will use. Nothing more. • Utilize the mobile solution that best fits the user task and behavior
  • 5. Guiding principles for mobile success Interact with the user in his/her current environment and leverage location-awareness and device features (bar-code readers, audio-visual recorders) which deepen that Context experience. The simplest experience offers an easy-to-use interface, requires the Time-sensitive fewest steps to achieve applications that matter to the user’s goals, and pushes forward Simplicity Immediacy a user on the go now— rather than tasks that can relevant content while be done later on a PC. leaving out superfluous content.
  • 6. Mobile Behaviors Commerce • Short, quick bursts of interaction • Brand agnostic • Consider multiple brands • Random, one-off purchase decisions • Shorter lengths of engagement • Users are often multi-tasking during process
  • 7. Mobile Behaviors Service • Conscious, repetitive use • Higher engagement & trust with the brand • Expectation around the interface ―knowing‖ the user • Expectation for more robust services based on perceived value of product
  • 8. Provide service contextual to the user’s intents and hardware conventions.
  • 9. Don’t just take 20% of the desktop experience
  • 12. Our Recommendation Build a mobile solution which supports two distinct experiences--commerce and service—within a seamless device and aesthetic execution. - The context for a service need is fundamentally different from the context of product exploration and research, and we expect limited user movement between the two. - Utility and frequency of support activities will provide visibility to Dell’s commerce features and targeted cross-sell/upsell opportunities Service features should focus on self-service and instant access to interactive Dell support built into a mobile app - Reduce the steps in identifying problems and getting help is key - Use a stored ―technology profile‖ to filter results and push relevant information Commerce features should support decision-making and conversion, and be built into a mobile web experience accessed via the app - Mobile users frequently use mobile devices to research and validate prices, specs, etc. - Critically, purchase functionality should not be the focus. Customers have expressed reservations about completing ―big ticket‖ purchases via mobile (as opposed to PC)
  • 13. Use the right tools at the right time App Purchase usually happens right about here Site Interest Engagement with Dell Ownership
  • 14. Integration, NOT Duplication Browse Products & Purchase When designing an experience on a mobile device and porting functionality from the browser, it is essential to ensure graceful degradation of the user experience. Check Prices & Compare Users have an expectation of functional differences in platforms from web, to mobile, to other digital platforms. The experience must be designed specifically for what the Get Support user requires based on behaviors with the device, both from a service and commerce perspective. Device Core Robust Capabilities Functionality Functionality
  • 15. Mobile app and site will work seamlessly together Mobile App Mobile Site Utility and familiarity Shopping will be will drive higher universally accessible frequency of usage Service Commerce with easier and seed the maintenance of experience catalog content Only contextually relevant offers based on the product you own
  • 18. Mobile app – the basics • The primary function of the mobile app is to enhance the ownership experience - The likelihood of an existing customer with brand familiarity downloading an app is many times greater than a non-customer • An experience built around support features specific to an owned device will serve as core functionality - Functionality will be simplified and streamlined from BRD requirements • Limited contextual offers—related to the owned device—can be made available via the app, but broader shopping functions will seamlessly link from the app to a browser- based experience
  • 19. Service Features & Functionality Requirement BRD Mobile App Mobile Web Comments Order Status Yes Yes Yes Is this necessary for phase I?? Product Identification Yes Yes No Manual or scanned. Customer Identification Yes No No Native. Phase II integration with online My Account Search support knowledge base Yes Yes No Support Videos Yes Yes No Search/Browse User Forums Yes Yes No Agent Interaction Yes Yes No Voice, email Product Manuals Yes Yes No Product Drivers Yes No No Ruled out by tech. Exploring for Phase II Browse support topics Yes Yes No Access & update ―My Account‖ Yes No No Native. Phase II integration with online My Account PC UpdatePush Notification No Yes No Opt-in. Requires setting for users to adjust Voice Recognition Yes No No Rejected in focus groups Receive download links Yes Yes No
  • 20. Mobile web – the basics • As an extension of the functionality of the existing website, the mobile web is the natural and cost-effective solution for commerce • The emphasis on functionality should be upon product research and comparison - The option to buy should be available, but expectations of high mobile purchases should be tempered, at least in the short-term • The commerce experience can be seamlessly accessed via a browser from the Dell mobile app • The mobile web experience allows for significantly lower maintenance for catalog updates, deals, search, and other features available across multiple devices
  • 21. Why shoppers access companies via mobile Percent of Mobile Shoppers 60% 50% Our Focus 40% 30% 20% 10% 0% Looked Up Compared Looked Up Viewed Product Make a Find a Store Other Product Pricing Products Product Reviews Purchase Location Specifications Source: Foresee Results, “Explosion in Mobile Retail Provides Opportunity for Retailers,” January 10, 2011
  • 22. Commerce Features & Functionality Requirement BRD Mobile App Mobile Web Comments Home/Landing Page Yes Yes Yes Marketing Banner Yes No/TBD No Not for Phase I possible for Phase II Dell Company Details Yes No No Superfluous…should live on dell.com as link Search Products Yes No Yes Key to Phase I shopping behaviors Browsable Product Catalog Yes No Yes Includes all standard config PCs and E&A Contextual Product Offer No Yes No Product Details Page Yes Yes Yes Limited to contextual offers in app. Web accessible within app. Product Gallery Yes Yes Yes Limited to contextual offers in app. Web accessible within app. Product Reviews Yes Yes Yes Limited to contextual offers in app. Web accessible within app. Product Comparison Yes No Yes Key to Phase I Discounts & Coupons Yes No Yes Key to Phase I and should grow into app in Phase II Deals Section Yes Yes Yes Deals Push Notification No Yes No Opt-in. Only contextual Cart and Checkout Yes No Yes Possible Phase II for accessories & related products Save Progress No No Yes Necessary for browsing in future phases. Possible for Phase II in app System Advisor Yes No Yes Guided version of browse capability (above)
  • 24. Technical implications • Antenna’s needs and expectations - My Account and Checkout/Cart are the two most complex tasks for Antenna. - Antenna is expecting to get production-ready assets not PSDs (scope implications) • Mobile web experience - Need to explore IT hurdles and timing for commerce requirements in mobile URL • Timeline trade-offs - Work in parallel with Antenna in sprints. Antenna requires detail functionality and screen layout to work in the middleware while the final design is approved. - Antenna will have more time to implement My Account and Checkout/Cart for Phase II
  • 25. Screen Sizes and Densities Low density Medium density (160), mdpi High density (120), ldpi (240), hdpi Small screen QVGA (240x320), 2.6"-3.0" diagonal Normal screen HVGA (320x480), 3.0"-3.5" diagonal "WVGA (480x800), 3.3""-4.0"" diagonal FWVGA (480x854), 3.5""-4.0"" diagonal Large screen "WVGA* (480x800), 4.8""-5.5"" diagonal FWVGA* (480x854), 5.0""-5.8"" diagonal
  • 26. Platform and API considerations Recommendation: Develop for platform version 2.2 with backward compatibility with 2.1 version. API Level 9 4% 8 6% 7 6 Android 1.5 5 Android 1.6 32% Android 2.1 4 58% 3 Android 2.2 2 1 0 Android Android Android Android 1.5 1.6 2.1 2.2
  • 27. Quality Assurance Implications • Test in at least one device of each of the screen sizes and densities buckets - 3 devices at minimum • Test in at least one device with each of the platform versions that will be supported - 2 devices at minimum for 2.1 and 2.2 • Test in at least top 3 US carriers - if not physically available use third party services to virtually access mobile devices of different carriers As more screen sizes, densities, and platform versions are supported the more time required for a proper quality assurance process
  • 30. Phase I Key Milestone Dates Milestone Dates Present Mobile App Recommendation February 28 Sign off on functionality, timeline. Select design & provide feedback March 3 Final design approval March 11 Home/Landing Page development March 14-March 30 Products feature set development March 15 – April 13 Product Ratings & Reviews development March 18 – April 12 Order Status development March 22 – April 15 Product Identification development March 24 – April 6 Search Support development March 28 – April 20 Support Videos March 30 – May 2 Support Community March 29 – May 4 Contact Us development April 5 – May 31 Product Manuals development April 11 – May 4 Browse Support Topics development April 13 – May 6 PC Update Push Notification development April 15 – May 10 Receive Download Links development April 19 – May 12 Reporting development April 8 – May 6 Deploy to Production June 6
  • 32. Mobile Experience Phase II • Roll out phase I app and mobile web globally (UK, Japan etc) • Need to review and integrate various My Account requirements and opportunities • More fully integrate contextual offers with app, including cart and checkout • Work with IT to address driver downloads via mobile app • Develop strategy to incentivize and encourage downloads • Monitor user-behaviors and adapt • Develop Days of Deals/Blk Friday shopping specific apps
  • 33. Anticipate evolution in the mobile space • Smartphone adoption will continue to grow, fueling increased commerce and support activities - Apps offering curated shopping experiences will continue to proliferate - Touchscreens, bar code scanners, and GPS enablement will expand functionality • Future smartphone users will be less sophisticated than current smartphone users - Early adopters have already committed to the platform - Organic growth should be expected from more conservative users with a lower appetite for discovery and who require more education and recommendations from existing users • Mobile is no longer limited to phones - The explosive growth of tablets, eReaders, and other connected media devices warrants the ongoing consideration of brands in the mobile space
  • 35. Next Steps • Sign off on functionality & proposed timeline for Phase I • Select design direction to focus creatively • Begin detailed pathing and comp production
  • 38. Mobile Technographics: Understanding The Connected Consumer • Mobile Technographics provides the initial high-level snapshot that shows how sophisticated your target audience is. • The groups are defined by the extent to which the mobile phone user has adopted mobile data services, the frequency of use of these services, and the level of sophistication of the mobile applications used. September 2010 “US Mobile Technographics®: 2010”
  • 39. Electronics shoppers over-index on mobile usage 0% 5% 10% 15% 20% 25% 30% 35% 40% Super Connecteds Entertainers Connectors Communicators Talkers Inactives US Adults Online Shoppers Purchased Electronics Online Source: Forrester Research, “Mobile Technographics®: US Online Shoppers,” February 14, 2011
  • 40. How mobile shoppers use their devices in stores 80% 70% 60% 50% 40% 2009 30% 2010 20% 10% 0% Accessed the Accessed a Accessed a Accessed that Accessed a store's website competitor's shopping store's mobile competitor's website comparison site shopping app mobile app Source: Foresee Results, “Explosion in Mobile Retail Provides Opportunity for Retailers,” January 10, 2011
  • 41. Screen Sizes and Densities Low density Medium density High density (120), ldpi (160), mdpi (240), hdpi Small screen (240x320) Dell XCD28: OS2.1 Normal screen (320x480) (480x800),(480x854) HTC Magic: 5.5% USSP Dell XCD35 : OS 2.1 HTC Hero: 4.2% USSP HTC Droid Eris:4.3% Motorola Droid: 15.4% USSP USSP, ~30% Android Sony Ericsson Xperia: 6.7% UKSP HTC Desire:6.3% UKSP Large screen (480x800),(480x854) Dell Streak: OS 1.6 upgrades to 2.2
  • 42. Screen Sizes and Densities Low density Medium density High density (120), ldpi (160), mdpi (240), hdpi Small screen 2.3% Normal screen 0.4% 45.9% 51.2% Large screen
  • 43. Screen Sizes and Densities • Recommendation: Low density Medium density High density (120), ldpi (160), mdpi (240), hdpi Small screen Normal screen Support Support Large screen Support - Base on user base and phone distribution support normal screen, medium and high density. - Base on the nature of the project and taking the advantage that use same screen sizes with the difference of the diagonal length support large screen, medium density.

Notas del editor

  1. 1.1 : will give antenna some air to brief1.2 : schematic is not scope to do production work, we need to find a resource to do this
  2. Android devices are fragmented into different screens sizes and resolutions, for this the importance to define the list of screen sizes that an application will support and the device that QA will be perform on.
  3. The chart below show the distribution of the platform version distribution. Is clear that OS 1.5 and 1.6 are starting to become obsolete, specially because of the level of the API been 3 and 4 compared with 9 which is the latest one release. Is important to consider as well that Android is define to be forward compatible, meaning applications are generally forward-compatible with new versions of the platform, but not always backward compatible.
  4. Android devices are fragmented into different screens sizes and resolutions, for this the importance to define the list of screen sizes that an application will support and the device that QA will be perform on.
  5. Android devices are fragmented into different screens sizes and resolutions, for this the importance to define the list of screen sizes that an application will support and the device that QA will be perform on.If you see the charts above is notorious that the most popular set of screen sizes are the normal screen medium density and the normal screen high density, each with 45.9% and 51.2% user base respectively. This are the two resolutions that are recommended when developing Android applications in order to cover the majority of handsets out there.
  6. For this specific project and since the size of the screen is the same in the large screen medium density as well as the normal screen high density (WVGA (480x800), FWVGA (480x854)) with exception of the diagonals which are bigger, and for the sake of supporting the vast majority of Dell devices, we recommend adding the support for this large screen medium density screen.