Presentation slides.
Carlos A. Vanegas, Daniel G. Aliaga, Bedrich Benes, Paul Waddell, “Interactive Design of Urban Spaces using Geometrical and Behavioral Modeling”, ACM Transactions on Graphics (Proceedings SIGGRAPH Asia), 28(5), 2009.
2. Interactive Design of Urban Spaces using Geometrical and Behavioral Modeling Carlos Vanegas1 Daniel Aliaga1 Bedřich Beneš2Paul Waddell3 1Computer Science, Purdue University, USA 2Computer Graphics Technology, Purdue University, USA 3City and Regional Planning, UC Berkeley, USA 2
7. Examples (1) Designer increases height of buildings in downtown Number of jobs increases Population increases New housing appears in accessible areas 4
8. Examples (2) Designer inserts a highway into the model Accessibility increases in formerly remote areas Population redistributes Location of jobs, houses, and buildings changes 5
9. Observation Reduction of design time Production of plausible urban models Behavioral Modeling Geometrical Modeling 6
111. The probability qstthat an agent es will locate at the grid cell (it, jt) is given byat :accessibility at the grid celllt : land value at the grid cellTs : total count of the agent throughout the entire grid28
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113. Measure of access that a grid cell has to jobs and to the rest of the population
162. To generate a building geometry that matches the volume, we first generate parcels and building footprints49
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164. Blocks are extracted from the road network and partitioned into parcels
165. The number of parcels in the block is proportional to the product of the area of the block and the count of population/jobs in the grid cells inside the block50
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167.
168. Procedurally generated inside each parcel based on the socioeconomic information of the area
194. Our key inspiration is to close the loop between behavioral modeling and geometrical modeling producing a single dynamical system that assists a designer in creating urban models59
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196. Stochastic component that does not allow behaviors and geometries to be exactly repeatable