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Koncepter
WK’08 - uge 48
Konceptudvikling

Robert V. Kozinets: The Field Behind the Screen: Using Netnography for
Marketing Research in Online Communities, JOURNAL OF MARKETING
RESEARCH, FEBRUARY 2002 http://www.atypon-link.com/AMA/doi/abs/
10.1509/jmkr.39.1.61.18935
Bill Gaver , Tony Dunne , Elena Pacenti, Design: Cultural probes, interactions,
v.6 n.1, p.21-29, Jan./Feb. 1999 http://www.dcs.napier.ac.uk/~richardh/
iDWebSite/references/GaverCulturalProbes.pdf
William W. Gaver, Andrew Boucher , Sarah Pennington, Brendan Walker:
Cultural probes and the value of uncertainty, interactions, Volume 11 , Issue 5
(September + October 2004) http://portal.acm.org/citation.cfm?
doid=1015530.1015555
Hvad?

induktion-deduktion (generalisering-partikularisering)


Artefakter i brugssituationen
Designprocesser
Designprocessen
• Vision (idé)

• Det operative billede (konkretisering)

   • Scenarier/personas



   • Skitser af interface


   • Storyboards



   • Dynamiske papirprototyper



   • Dynamiske dataprototyper (Dreamweaver, forfatterværktøjer, Flash)



• Specifikation (plan for konstruktion)

   • Sitemaps, mock-ups
Designprocessen
• Som tankeproces:


  • Designer <->situation = konversation

  • Skitser på alle niveauer

     • Forme ideer (brainstorm)

     • Kommunikere med sig selv

     • Kommunikere med andre (mock-ups, sitemaps)

• Divergens/konvergens
Brainstorming som proces

• Ingen må kritisere eller sætte spørgsmålstegn ved en ide


• Gruppens mål er at producere så mange ideer som muligt


• Det er ønskværdigt at kombinere eller forbedre andres ideer


• Skriv kun en ide på hver lap papir


• Systematiser
Usability to UX

• Human factors and ergonomics   • Usability engineering


• Human computer interaction     • Visual design


• Information architecture       • Participatory design


• Interaction design             • user-centered design


• Interface design               • http://billyharveymusic.com


• User interface design          • http://www.madebymn.co.uk/work/
                                   diesel/boule/
• Usability
                                 • http://www.appletiser.co.uk/
UX

• Apparat >< medium [Bolter & Gromala]


• Apparat >< værk


• Apparat >< oplevelse




• Artefakters kontekst og kulturelle fundament
Netnography

Grounded theory - Glaser og Strauss (1967)


induktiv udledt af et fænomen
fire centrale kriterier: overensstemmelse, forstålighed, generalitet og kontrol


teoretisk følsomhed
empiri ∞ teori


http://www.strategy-lab.dk/openscience/tools/kognitionsmetoder/grounded-
theory/
Netnography
Diskursanalyse frem for studier af individer og grupper
Sprogspil - communicative act (Wittgenstein)
[specifikke grammatikker og relationer]


The language is meant to serve for communication between
a builder A and an assistant B. A is building with building-
stones: there are blocks, pillars, slabs and beams. B has to
pass the stones, in the order in which A needs them. For this
purpose they use a language consisting of the words
quot;blockquot;, quot;pillarquot; quot;slabquot;, quot;beamquot;. A calls them out; — B brings
the stone which he has learnt to bring at such-and-such a
call. (PI 2.)
Netnography

Kultur
Kontektst
Sociale fællesskabers konstitution af sproget




“Verden er summen af kendsgerninger, ikke af ting” [§ 1.1]
Gaver: The Drift Table

• Developing the drift table - http://portal.acm.org/citation.cfm?id=1109087


• http://au.youtube.com/watch?v=uRKOypmDDBM


• Microsoft Surface: http://au.youtube.com/watch?v=CZrr7AZ9nCY


• Multi-touch screen - Jeff Han: http://au.youtube.com/watch?v=EiS-W9aeG0s
Cultural probes

• Design as research


• Radikal UX


• Radikal empiri




• Probes som participatory design


• Brugeren som evangelist, ambassadør
Nu skal I

• fortælle mig,


   • hvornår I har gennemskrevet jeres synopser,


   • hvornår I har kommenteret på hinandens synopser


   • hvornår I har overvejet kommentarerne og


      • lavet et kort oplæg


   • kort sagt - hvornår skal vi mødes til eksamensworkshop i de enkelte
     grupper?

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WK08-afslutning.key

  • 2. Konceptudvikling Robert V. Kozinets: The Field Behind the Screen: Using Netnography for Marketing Research in Online Communities, JOURNAL OF MARKETING RESEARCH, FEBRUARY 2002 http://www.atypon-link.com/AMA/doi/abs/ 10.1509/jmkr.39.1.61.18935 Bill Gaver , Tony Dunne , Elena Pacenti, Design: Cultural probes, interactions, v.6 n.1, p.21-29, Jan./Feb. 1999 http://www.dcs.napier.ac.uk/~richardh/ iDWebSite/references/GaverCulturalProbes.pdf William W. Gaver, Andrew Boucher , Sarah Pennington, Brendan Walker: Cultural probes and the value of uncertainty, interactions, Volume 11 , Issue 5 (September + October 2004) http://portal.acm.org/citation.cfm? doid=1015530.1015555
  • 5. Designprocessen • Vision (idé) • Det operative billede (konkretisering) • Scenarier/personas • Skitser af interface • Storyboards • Dynamiske papirprototyper • Dynamiske dataprototyper (Dreamweaver, forfatterværktøjer, Flash) • Specifikation (plan for konstruktion) • Sitemaps, mock-ups
  • 6. Designprocessen • Som tankeproces: • Designer <->situation = konversation • Skitser på alle niveauer • Forme ideer (brainstorm) • Kommunikere med sig selv • Kommunikere med andre (mock-ups, sitemaps) • Divergens/konvergens
  • 7. Brainstorming som proces • Ingen må kritisere eller sætte spørgsmålstegn ved en ide • Gruppens mål er at producere så mange ideer som muligt • Det er ønskværdigt at kombinere eller forbedre andres ideer • Skriv kun en ide på hver lap papir • Systematiser
  • 8. Usability to UX • Human factors and ergonomics • Usability engineering • Human computer interaction • Visual design • Information architecture • Participatory design • Interaction design • user-centered design • Interface design • http://billyharveymusic.com • User interface design • http://www.madebymn.co.uk/work/ diesel/boule/ • Usability • http://www.appletiser.co.uk/
  • 9. UX • Apparat >< medium [Bolter & Gromala] • Apparat >< værk • Apparat >< oplevelse • Artefakters kontekst og kulturelle fundament
  • 10. Netnography Grounded theory - Glaser og Strauss (1967) induktiv udledt af et fænomen fire centrale kriterier: overensstemmelse, forstålighed, generalitet og kontrol teoretisk følsomhed empiri ∞ teori http://www.strategy-lab.dk/openscience/tools/kognitionsmetoder/grounded- theory/
  • 11. Netnography Diskursanalyse frem for studier af individer og grupper Sprogspil - communicative act (Wittgenstein) [specifikke grammatikker og relationer] The language is meant to serve for communication between a builder A and an assistant B. A is building with building- stones: there are blocks, pillars, slabs and beams. B has to pass the stones, in the order in which A needs them. For this purpose they use a language consisting of the words quot;blockquot;, quot;pillarquot; quot;slabquot;, quot;beamquot;. A calls them out; — B brings the stone which he has learnt to bring at such-and-such a call. (PI 2.)
  • 12. Netnography Kultur Kontektst Sociale fællesskabers konstitution af sproget “Verden er summen af kendsgerninger, ikke af ting” [§ 1.1]
  • 13. Gaver: The Drift Table • Developing the drift table - http://portal.acm.org/citation.cfm?id=1109087 • http://au.youtube.com/watch?v=uRKOypmDDBM • Microsoft Surface: http://au.youtube.com/watch?v=CZrr7AZ9nCY • Multi-touch screen - Jeff Han: http://au.youtube.com/watch?v=EiS-W9aeG0s
  • 14. Cultural probes • Design as research • Radikal UX • Radikal empiri • Probes som participatory design • Brugeren som evangelist, ambassadør
  • 15. Nu skal I • fortælle mig, • hvornår I har gennemskrevet jeres synopser, • hvornår I har kommenteret på hinandens synopser • hvornår I har overvejet kommentarerne og • lavet et kort oplæg • kort sagt - hvornår skal vi mødes til eksamensworkshop i de enkelte grupper?