SlideShare una empresa de Scribd logo
1 de 13
The Real Business of Virtual World
What is changing about the market? What is an online game? Agenda How are Business models Evolving? Trend & size of the market
We All Love Games!
The new social platform Hang out New Friends Community Dating
How big is the industry?
How big is the industry?
7 89% Of Americans watch primetime TV 4% Of Americans watch a movie in a theater 58% Of Americans play some kind of a computer/videogame Gaming is booming! Source: 2006 Frank N. Magid Associates, Inc.
Web-based 0.5 million daily active players in  2010 Web-based and iPhone 9 million daily active players in 2009 Browser based Strategy Game In April 2009, the Travian website is more popular than the World of Warcraft website (342 vs. 819 on Alexa)
Business Model Virtual goods Franchise sequels Content patches Online competitions Subscriptions Advertising
Business Model Free 2 Play, Pay 4 Stuff Micro-transaction: Pembayarandilakukanmenggunakan voucher fisikatau online payment untukmengakses premium item
In-Game Advertisement
12 Games are not a media category. Games are played by everyone! Source:  Yankee Group, 2005 Source:  Yankee Group, 2005
@ridirawan ridho@mmorpg.co.id

Más contenido relacionado

La actualidad más candente

Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guideSoko Media
 
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
10 Years of Social Gaming Without any Marketing Spending | Stan IwanJessica Tams
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThanos Papadopoulos
 
Android virtual conference
Android virtual conferenceAndroid virtual conference
Android virtual conferencegravityswitch
 
Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Sara Cody
 
Hi5 en Peru - Presentación Michael Trigg
Hi5 en Peru - Presentación Michael TriggHi5 en Peru - Presentación Michael Trigg
Hi5 en Peru - Presentación Michael TriggJuan Carlos Llanos M.
 
Trip Hawkins Presentation
Trip Hawkins PresentationTrip Hawkins Presentation
Trip Hawkins PresentationMediabistro
 
Web Wed Massive
Web Wed MassiveWeb Wed Massive
Web Wed Massivewlsg2020
 
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013Vaquero Capital: The State of M&A, Techstars FounderCon September 2013
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013David Grove
 
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...Mobile Convention
 
Zynga Inc. Strategic Audit
Zynga Inc. Strategic AuditZynga Inc. Strategic Audit
Zynga Inc. Strategic AuditTarek El Kholy
 
Game industry
Game industryGame industry
Game industrylxinbu
 
Yuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil GamesYuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil GamesWhite Nights Conference
 
2H17 Internet Game Advertising Outlook
2H17 Internet Game Advertising Outlook2H17 Internet Game Advertising Outlook
2H17 Internet Game Advertising OutlookJeehyun Moon
 
Red Fox Insights at E3
Red Fox Insights at E3Red Fox Insights at E3
Red Fox Insights at E3Jake Parmley
 
Successfully Publishing your PC Games in China | Matthew Leopold
Successfully Publishing your PC Games in China | Matthew LeopoldSuccessfully Publishing your PC Games in China | Matthew Leopold
Successfully Publishing your PC Games in China | Matthew LeopoldJessica Tams
 
Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0burneshollyman
 
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirState of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirJessica Tams
 

La actualidad más candente (20)

Mobile social gaming market guide
Mobile social gaming market guideMobile social gaming market guide
Mobile social gaming market guide
 
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan 10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
10 Years of Social Gaming Without any Marketing Spending | Stan Iwan
 
The future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenariosThe future of the gaming industry - Trends and scenarios
The future of the gaming industry - Trends and scenarios
 
Android virtual conference
Android virtual conferenceAndroid virtual conference
Android virtual conference
 
Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2Forbes digital gaming report fall 2020_v2
Forbes digital gaming report fall 2020_v2
 
Ben Liu, NetEase Games
Ben Liu, NetEase GamesBen Liu, NetEase Games
Ben Liu, NetEase Games
 
Hi5 en Peru - Presentación Michael Trigg
Hi5 en Peru - Presentación Michael TriggHi5 en Peru - Presentación Michael Trigg
Hi5 en Peru - Presentación Michael Trigg
 
Trip Hawkins Presentation
Trip Hawkins PresentationTrip Hawkins Presentation
Trip Hawkins Presentation
 
Web Wed Massive
Web Wed MassiveWeb Wed Massive
Web Wed Massive
 
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013Vaquero Capital: The State of M&A, Techstars FounderCon September 2013
Vaquero Capital: The State of M&A, Techstars FounderCon September 2013
 
Presentation latam
Presentation latamPresentation latam
Presentation latam
 
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...
Avoiding the pitfalls and harnessing the opportunities of Mobile today | Mobi...
 
Zynga Inc. Strategic Audit
Zynga Inc. Strategic AuditZynga Inc. Strategic Audit
Zynga Inc. Strategic Audit
 
Game industry
Game industryGame industry
Game industry
 
Yuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil GamesYuliya Nabieva, Head of Partnership Management, Spil Games
Yuliya Nabieva, Head of Partnership Management, Spil Games
 
2H17 Internet Game Advertising Outlook
2H17 Internet Game Advertising Outlook2H17 Internet Game Advertising Outlook
2H17 Internet Game Advertising Outlook
 
Red Fox Insights at E3
Red Fox Insights at E3Red Fox Insights at E3
Red Fox Insights at E3
 
Successfully Publishing your PC Games in China | Matthew Leopold
Successfully Publishing your PC Games in China | Matthew LeopoldSuccessfully Publishing your PC Games in China | Matthew Leopold
Successfully Publishing your PC Games in China | Matthew Leopold
 
Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0Gamerista 2015 Scenarios for the Future of Gaming r4.0
Gamerista 2015 Scenarios for the Future of Gaming r4.0
 
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad KushnirState of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
State of the Social Casino Industry Q2/Q3 2016 | Elad Kushnir
 

Destacado

Connecting the physical world and the virtual world with QR Codes
Connecting the physical world and the virtual world with QR CodesConnecting the physical world and the virtual world with QR Codes
Connecting the physical world and the virtual world with QR CodesStan Skrabut, Ed.D.
 
Impact Of Second Life On Business
Impact Of Second Life On BusinessImpact Of Second Life On Business
Impact Of Second Life On BusinessPritam Dey
 
Virtual Customer Relationship Management
Virtual Customer Relationship ManagementVirtual Customer Relationship Management
Virtual Customer Relationship ManagementShri Theja
 
AVATAR - Added Value of teaching in a virtual world
AVATAR - Added Value of teaching in a virtual worldAVATAR - Added Value of teaching in a virtual world
AVATAR - Added Value of teaching in a virtual worldCristina Stefanelli
 
Second Life: Education in a Virtual World (slidecast)
Second Life: Education in a Virtual World (slidecast)Second Life: Education in a Virtual World (slidecast)
Second Life: Education in a Virtual World (slidecast)HVX.Mica
 
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Marianne Riis
 
Second Life: The Business Case for HR
Second Life: The Business Case for HRSecond Life: The Business Case for HR
Second Life: The Business Case for HRRobin Teigland
 
Breeding Snails - New Business Activity
Breeding Snails - New Business ActivityBreeding Snails - New Business Activity
Breeding Snails - New Business Activitytouchstonesnail
 
Virtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondVirtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondMonty C. M. Metzger
 
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?Gary Hayes
 
InGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingInGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingGary Hayes
 
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013Vasily Ryzhonkov
 
Avatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestAvatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestThomas Kohler
 

Destacado (14)

Connecting the physical world and the virtual world with QR Codes
Connecting the physical world and the virtual world with QR CodesConnecting the physical world and the virtual world with QR Codes
Connecting the physical world and the virtual world with QR Codes
 
Altruistic avatars: Virtual Patients
Altruistic avatars: Virtual Patients Altruistic avatars: Virtual Patients
Altruistic avatars: Virtual Patients
 
Impact Of Second Life On Business
Impact Of Second Life On BusinessImpact Of Second Life On Business
Impact Of Second Life On Business
 
Virtual Customer Relationship Management
Virtual Customer Relationship ManagementVirtual Customer Relationship Management
Virtual Customer Relationship Management
 
AVATAR - Added Value of teaching in a virtual world
AVATAR - Added Value of teaching in a virtual worldAVATAR - Added Value of teaching in a virtual world
AVATAR - Added Value of teaching in a virtual world
 
Second Life: Education in a Virtual World (slidecast)
Second Life: Education in a Virtual World (slidecast)Second Life: Education in a Virtual World (slidecast)
Second Life: Education in a Virtual World (slidecast)
 
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...Avatar-mediation and transformation of practice in a 3D virtual world - meani...
Avatar-mediation and transformation of practice in a 3D virtual world - meani...
 
Second Life: The Business Case for HR
Second Life: The Business Case for HRSecond Life: The Business Case for HR
Second Life: The Business Case for HR
 
Breeding Snails - New Business Activity
Breeding Snails - New Business ActivityBreeding Snails - New Business Activity
Breeding Snails - New Business Activity
 
Virtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and BeyondVirtual World Opportunities: Second Life and Beyond
Virtual World Opportunities: Second Life and Beyond
 
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?
Brands in Social Virtual Worlds - Subtle Alchemy or Dangerous Chemistry?
 
InGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds MarketingInGame Advertising, 3D Worlds Marketing
InGame Advertising, 3D Worlds Marketing
 
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013
Virtual Business Incubator Framework for Enriching Innovation Ecosystem 2013
 
Avatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation QuestAvatar-Based Innovation and the Ideation Quest
Avatar-Based Innovation and the Ideation Quest
 

Similar a The Real Business of Virtual World

DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxDQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxjacksnathalie
 
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...Tackling the Beast in the East: Publishing Your PC Games in China - What You ...
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...Jessica Tams
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnPieter-Jan Adriaensens
 
Introduction To Videogame Industry
Introduction To Videogame IndustryIntroduction To Videogame Industry
Introduction To Videogame IndustryMarlin Sugama
 
Serious games sparking serious innovation - The Serious Games Institute
Serious games sparking serious innovation - The Serious Games InstituteSerious games sparking serious innovation - The Serious Games Institute
Serious games sparking serious innovation - The Serious Games Institutehelenaxe
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games ConferenceAdvance A/S
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trendsVictory Media
 
Mobile games driving new trends in advertising - Fernando Pernica
Mobile games  driving new trends in advertising - Fernando PernicaMobile games  driving new trends in advertising - Fernando Pernica
Mobile games driving new trends in advertising - Fernando PernicaUNICORNS IN TECH
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07camilox
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Tomek Kreczmar
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011Kobi Edelstein
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industryLuc Bourcier
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaChris
 

Similar a The Real Business of Virtual World (20)

Online games
Online gamesOnline games
Online games
 
Global digital gaming market 2017-2022
Global digital gaming market 2017-2022 Global digital gaming market 2017-2022
Global digital gaming market 2017-2022
 
blog report
blog reportblog report
blog report
 
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docxDQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
DQ 2Reread the Freemiums in the Social Gaming World Case and ans.docx
 
Siege2011 Social Games
Siege2011 Social GamesSiege2011 Social Games
Siege2011 Social Games
 
The Social Gaming Revolution
The Social Gaming RevolutionThe Social Gaming Revolution
The Social Gaming Revolution
 
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...Tackling the Beast in the East: Publishing Your PC Games in China - What You ...
Tackling the Beast in the East: Publishing Your PC Games in China - What You ...
 
Gaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturnGaming and Advertising: a promosing upturn
Gaming and Advertising: a promosing upturn
 
Introduction To Videogame Industry
Introduction To Videogame IndustryIntroduction To Videogame Industry
Introduction To Videogame Industry
 
Serious games sparking serious innovation - The Serious Games Institute
Serious games sparking serious innovation - The Serious Games InstituteSerious games sparking serious innovation - The Serious Games Institute
Serious games sparking serious innovation - The Serious Games Institute
 
Gaming Update London Games Conference
Gaming Update London Games ConferenceGaming Update London Games Conference
Gaming Update London Games Conference
 
Game Industry - trends
Game Industry - trendsGame Industry - trends
Game Industry - trends
 
Mobile games driving new trends in advertising - Fernando Pernica
Mobile games  driving new trends in advertising - Fernando PernicaMobile games  driving new trends in advertising - Fernando Pernica
Mobile games driving new trends in advertising - Fernando Pernica
 
Presentation games complete
Presentation games completePresentation games complete
Presentation games complete
 
G A M Emarketing 08 02 07
G A M Emarketing 08 02 07G A M Emarketing 08 02 07
G A M Emarketing 08 02 07
 
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
Wiem, że nic nie wiem - moja krótka analiza rynku gier na Łódź Game Summit 2014
 
Gamify adtech london_2011
Gamify adtech london_2011Gamify adtech london_2011
Gamify adtech london_2011
 
Game in progress new business models for the videogame industry
Game in progress new business models for the videogame industryGame in progress new business models for the videogame industry
Game in progress new business models for the videogame industry
 
Gamerista 2015 Scenarios for the Future of Digital Games - www.gamerista.net
Gamerista 2015 Scenarios for the Future of Digital Games -  www.gamerista.netGamerista 2015 Scenarios for the Future of Digital Games -  www.gamerista.net
Gamerista 2015 Scenarios for the Future of Digital Games - www.gamerista.net
 
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social MediaGamer 2.0, Exploring the use of Gaming, Community, & Social Media
Gamer 2.0, Exploring the use of Gaming, Community, & Social Media
 

Último

Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobeapidays
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MIND CTI
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘RTylerCroy
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProduct Anonymous
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAndrey Devyatkin
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...apidays
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...apidays
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyKhushali Kathiriya
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdflior mazor
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoffsammart93
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc
 
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...Principled Technologies
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerThousandEyes
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FMESafe Software
 

Último (20)

Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, AdobeApidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
Apidays New York 2024 - Scaling API-first by Ian Reasor and Radu Cotescu, Adobe
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 
MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024MINDCTI Revenue Release Quarter One 2024
MINDCTI Revenue Release Quarter One 2024
 
🐬 The future of MySQL is Postgres 🐘
🐬  The future of MySQL is Postgres   🐘🐬  The future of MySQL is Postgres   🐘
🐬 The future of MySQL is Postgres 🐘
 
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemkeProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
ProductAnonymous-April2024-WinProductDiscovery-MelissaKlemke
 
AWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of TerraformAWS Community Day CPH - Three problems of Terraform
AWS Community Day CPH - Three problems of Terraform
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
Apidays Singapore 2024 - Building Digital Trust in a Digital Economy by Veron...
 
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
Apidays New York 2024 - The Good, the Bad and the Governed by David O'Neill, ...
 
Artificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : UncertaintyArtificial Intelligence Chap.5 : Uncertainty
Artificial Intelligence Chap.5 : Uncertainty
 
GenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdfGenAI Risks & Security Meetup 01052024.pdf
GenAI Risks & Security Meetup 01052024.pdf
 
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot TakeoffStrategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
Strategize a Smooth Tenant-to-tenant Migration and Copilot Takeoff
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data DiscoveryTrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
TrustArc Webinar - Unlock the Power of AI-Driven Data Discovery
 
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
Deploy with confidence: VMware Cloud Foundation 5.1 on next gen Dell PowerEdg...
 
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUnderstanding Discord NSFW Servers A Guide for Responsible Users.pdf
Understanding Discord NSFW Servers A Guide for Responsible Users.pdf
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
How to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected WorkerHow to Troubleshoot Apps for the Modern Connected Worker
How to Troubleshoot Apps for the Modern Connected Worker
 
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers:  A Deep Dive into Serverless Spatial Data and FMECloud Frontiers:  A Deep Dive into Serverless Spatial Data and FME
Cloud Frontiers: A Deep Dive into Serverless Spatial Data and FME
 

The Real Business of Virtual World

  • 1. The Real Business of Virtual World
  • 2. What is changing about the market? What is an online game? Agenda How are Business models Evolving? Trend & size of the market
  • 3. We All Love Games!
  • 4. The new social platform Hang out New Friends Community Dating
  • 5. How big is the industry?
  • 6. How big is the industry?
  • 7. 7 89% Of Americans watch primetime TV 4% Of Americans watch a movie in a theater 58% Of Americans play some kind of a computer/videogame Gaming is booming! Source: 2006 Frank N. Magid Associates, Inc.
  • 8. Web-based 0.5 million daily active players in 2010 Web-based and iPhone 9 million daily active players in 2009 Browser based Strategy Game In April 2009, the Travian website is more popular than the World of Warcraft website (342 vs. 819 on Alexa)
  • 9. Business Model Virtual goods Franchise sequels Content patches Online competitions Subscriptions Advertising
  • 10. Business Model Free 2 Play, Pay 4 Stuff Micro-transaction: Pembayarandilakukanmenggunakan voucher fisikatau online payment untukmengakses premium item
  • 12. 12 Games are not a media category. Games are played by everyone! Source: Yankee Group, 2005 Source: Yankee Group, 2005