Presentation delivered at the 3rd IEEE Track on
Collaborative Modeling & Simulation - CoMetS'12.
Please see http://www.sel.uniroma2.it/comets12/ for further details.
Cloud Revolution: Exploring the New Wave of Serverless Spatial Data
A collaborative environment for urban landscape simulation
1. Pedro Brandão Silva pedro.brandao.silva@fe.up.pt
António Coelho acoelho@fe.up.pt
Rosaldo J. F. Rossetti rossetti@fe.up.pt
A Collaborative Environment for
Urban Landscape Simulation
1
4. Motivation
Real-time modeling virtual urban
environments as an end in itself
Architecture & Urban Planning
Police, Firefighting, Health
Resident Opinion
As a means to obtain virtual urban models for
Advertising
Virtual Tourism
Training
Education & Research
4
5. Problem
Individual and manual Complicated, time-consuming
and expensive
High detailed models Require great bandwidth
and high hardware specs
Produced data has
limited usability Only geometry, no semantics
5
7. Problem
How to employ procedural
modeling techniques, integrating
real world data sources and user
contributions, for the generation
of virtual urban environments
for landscape simulation?
7
8. Objectives
Main Goal:
Create a collaborative solution for virtual
urban environment recreation for landscape
simulation
Features
Allows users to visualize, navigate and interact with
large areas of urban terrain
Use real world data and randomness as starting point
Procedural modeling to generate a tridimensional city
model in real-time
Allow collaboration between users for GIS data
refinement 8
20. Conclusion
Collaborative solution simulation was
completed
Is based on Includes
real-world procedural
data modeling
features
Allows Supports
parameter collaborative
editing work
Can manage
multiple users
20
21. Future Work
Improve
modeling Further
complexity parameterization
Optimize Perform user
performance stress tests
More Improve
collaboration general
features and architecture
facilities 21