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How to Freelance for Mobile Developers
             Lesson 3 of 6

          What do I Charge?




                                 AppBuilderTV.com
Different Strategies
●   There are many different strategies for
    charging clients as a mobile freelance
    developer, which include:
●   Fixed Price
●   Hourly, daily,weekly, monthly rates
●   A percentage cut in the business or profits from
    the application
●   Bidding
●   Retainer

                                           AppBuilderTV.com
Who is your client?
●   If you want to work on really high end projects that
    earn large dollar amounts, then you'll most likely be
    looking at larger corporate clients.
●   I have worked on several projects funded by
    individuals and while they can be a lot of fun, they will
    usually be limited in size and scope because
    individuals don't have the budgets that corporations
    do.
●   Be respectful that everyone has a budget. There may
    be projects that are too big or too small for you to take
    on.



                                                    AppBuilderTV.com
Fixed Price
●   The idea behind a fixed price project is that you are given
    enough detail on the project to make an educated guess
    on how long it will take you to complete the entire project.
●   The major problem with this is that more often then not,
    you will underestimate and may end up working quite a
    few extra hours for free.
●   If you go this route make sure to paid your time estimate
    by as much as 30-50% depending on how many unknown
    factors are involved to protect yourself from losing your
    shirt.
●   With time your estimates will get better, but there is always
    a risk of undercharging.

                                                        AppBuilderTV.com
Some Ideas on Project Costs
●   Any significant mobile project is going to take at
    least 100+ hours to create something of value.
●   I have worked on project that took hundreds of hours
    to complete.
●   If you really thing you can knock off something great in
    a weekend, you're sadly mistaken.
●   I tend to find that value added native Apps that take
    2-3+ months to complete start at around $20,000+ and
    go up from there, based on North American pricing.
●   Some high end Apps can easily push $100,000+.
●   If you are only working on small projects, or working
    on parts of projects, these numbers may be lower. The
    main point is the real Apps cost real money.
Hourly,Daily,Weekly, Monthly?
●   Charging by the hour works out best for the freelancer
    because you get to bill for every hour you actually work.
●   However, charging by the hour tends to be a little scary
    for clients when they have no idea how many hours the
    project will take.
●   I tend to find that clients react better to range estimates
    on a project than to just hearing my hourly rate. So I tell
    then the project will most likely fall between $this and $this,
    but don't flash my hourly rate around unless they ask.
●   You may also have a rate that you charge per day, week or
    month, which gives you and your client options.

                                                       AppBuilderTV.com
What's a Reasonable Hourly Rate?
●   This depends on a number of factors.
●   How experienced are you? The more experience you
    have, the more you can charge.
●   What are you working on? The more specialized and
    difficult the work the more you can charge.
●   Your skill level, if you are just starting out, your rate
    will be lower than when you become a Jedi.
●   Where are you located? Depending on what part of
    the world you are from different rates will apply.
●   In North America I think a reasonable starting rate for
    a competent mobile developer with some experience
    should be at least $50/hr and go up from there with
    skill and experience.
Don't Think like an Employee
●   Remember, you are not an employee your a
    freelancer now and the wages that apply in the
    working world won't work for you.
●   You'll pretty much always need to be charging
    more than the hourly rate you were making in
    your job.
●   Remember, as a freelancer you pay all the
    expenses and you most likely won't be working
    40 hour weeks 52 weeks a year. You need to
    build up a reserve for slow times.
Competing on Price
●   If you plan is to be the cheapest developer out there,
    you are going to regret it.
●   The problem with competing on price is that there will
    always be someone cheaper than you and that you
    need to be able to make a profit from your freelancing
    endeavours to make is sustainable.
●   If the only reason a company is choosing you over
    another developer is price, how much loyalty do you
    think that client will have in the future?
●   If your client tells you that that they have a cousin who
    will work for $15/hr who can build their App, then wish
    them luck and be willing to walk away.

                                                   AppBuilderTV.com
The Percentage Scam
●   I am approached all the time by people offering me
    half of the profits of their goldmine idea wanting me
    to do the programming while they “take care of the
    business side of things.
●   Essentially this is code for “I want you to take all the
    risk, and if it works out maybe you won't loose your
    shirt”. Let me ask you this, if you had an idea for a
    million dollar app that was certain to succeed, why
    would you be willing to part with half your company?
●   Are you willing to risk working several weeks or
    months for free, with no guarantee of getting paid
    anything? Don't get taken for a ride.

                                                    AppBuilderTV.com
Retainers
●   When you start any new project, you should typically ask for at
    least 20 to 50 percent of the cost of the project to be paid up
    front and ofter are non-refundable.
●   You apply the retainer to the cost of the project, so it's not an
    extra fee.
●   Clients the protest a retainer are going to be a problem, so
    better you find out earlier than later.
●   Retainers are a safety mechanism for you the freelancer to
    ensure your client has money, that they are serious about the
    project and it gives you positive cash flow at the start of a
    project.
●   You can also use retainers at the end of a project for
    maintenance and support, which all Apps need. In this
    context, retainers work on a declining balance, much like a
    lawyer.
Bidding
●   I'm not a big fan of this approach.
●   The main reason is that bidding usually means fixed
    price contracts that more often then not go to the
    lower or lowest bidders.
●   Make sure it's really worth your while.
●   Bids on freelance job sites can be a waste of time if
    you actually want to get paid what your worth.
●   Bids on things like government contracts may be ok,
    but require a lot of time and effort to but together so
    make sure it's worth it.
●   Low-balling bids is not a good idea, so if your going to
    do it, bid a fair price and see what happens.
Tips for Increasing your Rate
●   Go deep. The vast majority of mobile developers will most likely
    reach a point of competence and level out. Only a small
    percentage will dig really deep and really developer true
    expertise in any give area. The deeper your knowledge and
    experience, the higher rate you can command.
●   Specialize. Being a jack of all trades, master of none may work
    for some, but I've never found it to be a good long term strategy.
    Find an area that you can dominate and really focus on. Find
    your niche and you may find your profit. Think Neurosurgeon
    not General Practitioner
●   Reputation. The more well known and recognized you become,
    the more in demand you will become. The better your rep is the
    higher your rate can go.


                                                           AppBuilderTV.com
I've Got a Client and Know my
           Rate, Now What?
●   In upcoming episodes we'll be discussing:
●   Creating contracts/service agreements
●   Retainers
●   Strategies for dealing with challenging
    clients




                                        AppBuilderTV.com
●   If you are interested in learning more about
    how to develop mobile Apps, visit
    www.appBuilderTV.com
    and get instant access to over 30 free videos
    today!
●   Follow me on twitter at @appbuildertv

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How to Freelance For Mobile Developers Lesson 3 - What Do I Charge?

  • 1. How to Freelance for Mobile Developers Lesson 3 of 6 What do I Charge? AppBuilderTV.com
  • 2. Different Strategies ● There are many different strategies for charging clients as a mobile freelance developer, which include: ● Fixed Price ● Hourly, daily,weekly, monthly rates ● A percentage cut in the business or profits from the application ● Bidding ● Retainer AppBuilderTV.com
  • 3. Who is your client? ● If you want to work on really high end projects that earn large dollar amounts, then you'll most likely be looking at larger corporate clients. ● I have worked on several projects funded by individuals and while they can be a lot of fun, they will usually be limited in size and scope because individuals don't have the budgets that corporations do. ● Be respectful that everyone has a budget. There may be projects that are too big or too small for you to take on. AppBuilderTV.com
  • 4. Fixed Price ● The idea behind a fixed price project is that you are given enough detail on the project to make an educated guess on how long it will take you to complete the entire project. ● The major problem with this is that more often then not, you will underestimate and may end up working quite a few extra hours for free. ● If you go this route make sure to paid your time estimate by as much as 30-50% depending on how many unknown factors are involved to protect yourself from losing your shirt. ● With time your estimates will get better, but there is always a risk of undercharging. AppBuilderTV.com
  • 5. Some Ideas on Project Costs ● Any significant mobile project is going to take at least 100+ hours to create something of value. ● I have worked on project that took hundreds of hours to complete. ● If you really thing you can knock off something great in a weekend, you're sadly mistaken. ● I tend to find that value added native Apps that take 2-3+ months to complete start at around $20,000+ and go up from there, based on North American pricing. ● Some high end Apps can easily push $100,000+. ● If you are only working on small projects, or working on parts of projects, these numbers may be lower. The main point is the real Apps cost real money.
  • 6. Hourly,Daily,Weekly, Monthly? ● Charging by the hour works out best for the freelancer because you get to bill for every hour you actually work. ● However, charging by the hour tends to be a little scary for clients when they have no idea how many hours the project will take. ● I tend to find that clients react better to range estimates on a project than to just hearing my hourly rate. So I tell then the project will most likely fall between $this and $this, but don't flash my hourly rate around unless they ask. ● You may also have a rate that you charge per day, week or month, which gives you and your client options. AppBuilderTV.com
  • 7. What's a Reasonable Hourly Rate? ● This depends on a number of factors. ● How experienced are you? The more experience you have, the more you can charge. ● What are you working on? The more specialized and difficult the work the more you can charge. ● Your skill level, if you are just starting out, your rate will be lower than when you become a Jedi. ● Where are you located? Depending on what part of the world you are from different rates will apply. ● In North America I think a reasonable starting rate for a competent mobile developer with some experience should be at least $50/hr and go up from there with skill and experience.
  • 8. Don't Think like an Employee ● Remember, you are not an employee your a freelancer now and the wages that apply in the working world won't work for you. ● You'll pretty much always need to be charging more than the hourly rate you were making in your job. ● Remember, as a freelancer you pay all the expenses and you most likely won't be working 40 hour weeks 52 weeks a year. You need to build up a reserve for slow times.
  • 9. Competing on Price ● If you plan is to be the cheapest developer out there, you are going to regret it. ● The problem with competing on price is that there will always be someone cheaper than you and that you need to be able to make a profit from your freelancing endeavours to make is sustainable. ● If the only reason a company is choosing you over another developer is price, how much loyalty do you think that client will have in the future? ● If your client tells you that that they have a cousin who will work for $15/hr who can build their App, then wish them luck and be willing to walk away. AppBuilderTV.com
  • 10. The Percentage Scam ● I am approached all the time by people offering me half of the profits of their goldmine idea wanting me to do the programming while they “take care of the business side of things. ● Essentially this is code for “I want you to take all the risk, and if it works out maybe you won't loose your shirt”. Let me ask you this, if you had an idea for a million dollar app that was certain to succeed, why would you be willing to part with half your company? ● Are you willing to risk working several weeks or months for free, with no guarantee of getting paid anything? Don't get taken for a ride. AppBuilderTV.com
  • 11. Retainers ● When you start any new project, you should typically ask for at least 20 to 50 percent of the cost of the project to be paid up front and ofter are non-refundable. ● You apply the retainer to the cost of the project, so it's not an extra fee. ● Clients the protest a retainer are going to be a problem, so better you find out earlier than later. ● Retainers are a safety mechanism for you the freelancer to ensure your client has money, that they are serious about the project and it gives you positive cash flow at the start of a project. ● You can also use retainers at the end of a project for maintenance and support, which all Apps need. In this context, retainers work on a declining balance, much like a lawyer.
  • 12. Bidding ● I'm not a big fan of this approach. ● The main reason is that bidding usually means fixed price contracts that more often then not go to the lower or lowest bidders. ● Make sure it's really worth your while. ● Bids on freelance job sites can be a waste of time if you actually want to get paid what your worth. ● Bids on things like government contracts may be ok, but require a lot of time and effort to but together so make sure it's worth it. ● Low-balling bids is not a good idea, so if your going to do it, bid a fair price and see what happens.
  • 13. Tips for Increasing your Rate ● Go deep. The vast majority of mobile developers will most likely reach a point of competence and level out. Only a small percentage will dig really deep and really developer true expertise in any give area. The deeper your knowledge and experience, the higher rate you can command. ● Specialize. Being a jack of all trades, master of none may work for some, but I've never found it to be a good long term strategy. Find an area that you can dominate and really focus on. Find your niche and you may find your profit. Think Neurosurgeon not General Practitioner ● Reputation. The more well known and recognized you become, the more in demand you will become. The better your rep is the higher your rate can go. AppBuilderTV.com
  • 14. I've Got a Client and Know my Rate, Now What? ● In upcoming episodes we'll be discussing: ● Creating contracts/service agreements ● Retainers ● Strategies for dealing with challenging clients AppBuilderTV.com
  • 15. If you are interested in learning more about how to develop mobile Apps, visit www.appBuilderTV.com and get instant access to over 30 free videos today! ● Follow me on twitter at @appbuildertv