1. Game analysis: Daniel Götborg
The Legend of Zelda – Ocarina of Time
2. Introduction Analysis of Hyrule
Introduction – Analysis of Hyrule
Why this game?
Fantasy‐ and adventuregames have great
physical worlds to discover
physical worlds to discover
Why this theory?
The theory has great possibilities in finding
The theory has great possibilities in finding
new ways of looking at physical area, e.g.
Game worlds
Game worlds
3. Origin and structure
Origin and structure
A traditional series
‐ It all began in the 80’s, with a successful concept.
‐ The player has always had a great world Hyrule
The player has always had a great world, Hyrule,
to examine and discover.
‐ Always a living world
Always a living world.
‐ Has survived for over 25 years
5. Analysis Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
The physical world
‐The world in itself gives rules to follow
‐ A game world that tries to “look” real
A game world that tries to look real
The world is in need of reality
The world is in need of reality
6. Analysis Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
What gives the world reality?
‐ A world with reality structure.
Build it or changes it into a
Build it or changes it into a
reality‐based structure
Make it possible to go
Make it possible to go
more or less everywhere
7. Analysis Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
What gives the world reality?
The structure of the hubworld
Th t t f th h b ld The structure of a new hubworld
Th t t f h b ld
of Ocarina of Time of Ocarina of Time
8. Analysis Halfreal, what is real and fictional?
Analysis – Halfreal what is real and fictional?
Examples
‐Instead of rockwalls – use gradually overgoing forest between Hyrule field and Kokiri Forest
‐ More street and doorways within Hyrule Castle Town
and doorways Castle Town
‐ More waterways for alternative ways between areas
‐ Have the trees in Lost Woods come down to the ground instead of the strange walls you run between
‐ Mountainpasses from the peak of Death Mountain to the surrounding areas