3D virtual worlds DEFINE 21st century educational technology. There's no better way to connect, communicate and collaborate. This presentation asks for assistance with the creation of a K-12 Grid, an OpenSimulator virtual environment which will enable students and teachers around the real world to work together. It also suggests using Second Life as an alternative for teachers and students 16 and older. OpenSimulator is for ALL KIDS 3-19 and so is perfect for international as well as all K-12 Schools. By David W. Deeds and Adrian Hodge of Changchun American International School. Get the FREE E-BOOK on getting your school started with 3D virtual worlds from www.indeeds.com.
Oppenheimer Film Discussion for Philosophy and Film
Global Education Conference: Global 3D Virtual Student/Teacher Community: David W. Deeds, Adrian Hodge
1. David W. Deeds and Adrian Hodge
Changchun American International School
Global Education Conference: Nov. 15, 2011
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2. Global 3D Virtual
Student/Teacher Community
What are we trying to do?
Introduce 3D virtual worlds to “noobs” (newbies)
Provide more 3DVW info to those already familiar
Discuss why 3DVW’s are the best thing to hit
education since the invention of the printing press
Discuss how your school can get started with 3DVW’s
Ideally without reinventing the wheel (or e-book!)
Ask for assistance with the proposal for:
THE K-12 GRID (OpenSimulator and/or Second Life)!
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Student/Teacher Community
The main point is to sell you on:
A K-12 Grid (OpenSimulator, a K-12 version of
ReactionGrid or JokaydiaGrid)
And/or
K-12 Island(s) in Second Life
Read the e-books, then contact us to help with the
proposal or other work!
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Student/Teacher Community
Virtual world – a 3D computer environment in
which users are represented on screen as
themselves or as made-up characters and interact
in real time with other users
– Computer Desktop Encyclopedia
MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment (Immersive)
(Try to avoid using the word “game”!)
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Student/Teacher Community
Today we’ll be talking about:
Second Life
OpenSimulator
Others exist, such as:
Quest Atlantis
Unity3D/Jibe
OpenWonderland
BUT it’s OpenSimulator that will enable K-12
educators to create/maintain their own 3DVW!
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Student/Teacher Community
International educational technology conferences
Flat Classroom Conference in Beijing
AACE Global Learn Asia Pacific Conference in
Melbourne (2nd consecutive GLAP)
AACE ED-MEDIA Conference in Lisbon
Global Meeting on Gifted Education in Second
Life Conference inworld
TechEx 2011 in Bangkok
Coming up: Beijing Learning Summit!
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Get a copy of:
“2011 Horizon Report K-12 Version,” free:
http://www.nmc.org/pdf/2011-Horizon-Report-
K12.pdf
“OpenSimulator: School Quick Start Guide,” free:
http://www.scribd.com/doc/57959626/OpenSim-
ulator-School-Quick-Start-Guide
“A Practical Guide to Using Second Life in Higher
Education” by Maggi Savin-Baden, not free:
Open University Press (McGraw-Hill),
ISBN: 978-0335242146 (http://www.ebooks.com)
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The 2011 Horizon Report says games-based learning
will be MAINSTREAM in K-12 schools in 2-3 years.
Supports communication, problem-solving and
collaboration (2 of the Web 2.0 3 C’s – also
connection, ISTE NETS!)
Helps develop dispositions well-suited to rapid
change and an information culture in general
Includes social aspects of teamwork, project
management, play
(How about being FUN? STEM!)
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Student/Teacher Community
Savin-Badin’s “Practical Guide” says “immersive
virtual worlds” have many advantages.
Space in which experimentation can occur not
possible in real life
Good fit for a culture that focuses on the visual
Provides a sense of freedom and openness in
teaching and learning
Offers exposure to wide range of scenarios
Enables process- or task-based teaching/learning
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Student/Teacher Community
Deeds says, should he ever get time to write his next
book, that 3DVW’s will be an indispensable part
of if not the focal point of 21st century education,
for K-12 and all schools.
No better way to teach the 3 C’s: Connect,
Communicate and Collaborate
For international schools, 3DVW’s help students
(and teachers) transcend the language barrier
Gifted and Special Needs programs built-in
K-12 OpenSimulator Grid/Second Life Islands
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Student/Teacher Community
Second Life:
Launched by Linden Labs in 2003
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (also conduct commerce!)
Q1 2011 holdings: US$30,000,000
Been in Second Life for 5 years, taken over 500
students inworld for different classes
Basic membership FREE, Premium $75/year
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Student/Teacher Community
Second Life Business/IT/Other classes since 2006:
Professor in Korean university’s International
Business Department
Students from Korea, China, Russia, Vietnam,
Laos and other countries (widely varying English)
No lower-level textbooks for subjects such as
Management Information Systems!
Needed a means of differentiation:
“gifted/talented” plus “regulars” plus “special
needs” kids
Sheltered Instruction Observation Protocol
(SIOP), Individualized Education Plans (IEP)
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Student/Teacher Community
Individualized Education Plans (IEP):
Started with Ph.D. research, means of meeting
needs of all students across the spectrum
Tried formal IEPs but involved a lot of
paperwork, easier to make informal, although
signatures help
Better to develop “skeleton” lesson plans that
can be adapted, special needs or
gifted/talented kids and all “regulars”
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Student/Teacher Community
Generic international school problems:
Schools are geographically separated, isolated
No IT classes, or Design/Technology split
Teaching 21st century tech: teachers, budgets
Specific 3 C’s Problems:
Students aren’t necessarily fluent in LOI
2D tools are limited: subjects especially!
Privacy; permanence; ASMeB; FUN?
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Student/Teacher Community
OpenSimulator:
Came onto the scene in 2007, now at 0.7.2 (still
alpha, not yet at Version 1)
NOT a Second Life clone! (Viewers are)
3D virtual world with built-in modeling (CAD)
tools and Linden Scripting Language
Not a game (per se): connect, communicate and
collaborate (conduct commerce later?)
Been in OpenSimulator since 2008, taken over 150
students inworld for different classes
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Student/Teacher Community
OpenSimulator:
FREE, although hosted solutions best for most
schools (if you have good Internet access!)
Two Do It Yourself options: client/local or
client/server
Still not mature, but getting there…soon (??)
should be able to do everything Second Life does
and so it’s predicted to come out on top
Open Wonderland, others have come and gone…
OpenSimulator will be the #1 choice of schools
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At CAIS, we use:
Munchkinland for PYP (elementary school) ICT
classes: running on local server Big Bertha
4-region private grid called Florida Caisland via
ReactionGrid for MYP Technology classes
1-region public grid called just plain Caisland in
ReactionGrid (K-12s Inworld headquarters)
An almost 10,000-square-meter cybercampus on
Teaching in Second Life (K-12s Inworld HQ) for
DP Info Technology in a Global Society classes
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Student/Teacher Community
Advantages of OpenSimulator over Second Life:
FREE (the software anyway)
Private versus public (if you want it this way)
Complete control over parameters
Advantages of Second Life over OpenSimulator:
Where everybody is, at least grownups!
Economy, exchange of goods and services
More mature, it’s a for-profit business
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Student/Teacher Community
Second Life and OpenSim:
Built-in computer-aided design (3D modeling)
tools: students build their own worlds
Built-in Linden Scripting Language: students
easily learn programming with instant payoff
Project management: students must work
together in teams with defined roles and
responsibilities
Language exchange programs: virtual field trips!
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Student/Teacher Community
Second Life: Teachers/Administrators & Students 16+:
Teachers/administrators can attend meetings and
otherwise network with professional peers
Students can produce products and run their own
businesses, making actual profits if successful
Teachers/administrators can recruit and otherwise
advertise their organizations
Students can visit the cybercampuses of
universities or colleges they want to attend
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Student/Teacher Community
OpenSim: Teachers/Administrators & Students 3-19:
With grid, teachers/administrators can do
everything possible in Second Life, except perhaps
economics
Students can enjoy completely private
regions/grids while intermittently going on virtual
field trips
Technology classes can feature true continuity:
students starting as of PYP could be professional
builders/programmers by DP
Younger students learn all computer basics plus
advanced aspects such as project management
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Student/Teacher Community
Problems? What problems?
Geographic location/isolation no longer a factor
(except for time zones). Virtual China or Italy “next
door”! 3D meetings 24X7.
Information and Design Technology tracks
combined! Or just Design, using 3D modeling.
21st century educational technology at $100 a month,
with teachers and students training simultaneously!
3D enables struggling students to succeed, while
native speakers excel: ultimate differentiated
classroom! Special needs and gifted/talented.
Avatars are anonymous; people talk, not write; and
yes, it’s FUN!
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Student/Teacher Community
Second Life and OpenSim, what have we learned?
Students:
Computer-Aided Design, Programming, Project
Management, Business, English
Social Constructivism (Reality, Knowledge
Learning), Learner-Centric Instruction, IB Design
Cycle: Investigate, Design, Plan, Create, Evaluate
Teachers:
Inclusion, Differentiation, Sheltered Instruction
Observation Protocol (SIOP)
Problem-/Task-Based Instruction, Action/Active
Learning, Reciprocal Guidance, Inquiry-Based
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Student/Teacher Community
Getting Your Cyberturf
Second Life:
New Media Consortium
Jokaydia Grid
International School Islands
OpenSimulator:
ReactionGrid
Jokaydia Grid
Do It Yourself: Client/Local or Client/Server
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Student/Teacher Community
Second Life
Getting Your Cyberturf: New Media Consortium
International, nonprofit organization
Linden Lab certified service provider
Offers discounts for educational organizations
Mutual facilities on each sim, plus entire islands
with facilities
Other services available, up to designing and
building entire island
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Student/Teacher Community
OpenSimulator: Getting Your Cyberturf Options:
Private Region/Grid for School
Connected Grid for Multiple Schools (e.g., China,
Harrow, International Baccaleaurate
Organization, 21st Century Schools)
Three Vendors Offering Both:
ReactionGrid
Jokaydia
Dreamland Metaverse
Do It Yourself (see the e-book!)
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Student/Teacher Community
Getting Your Cyberturf: Do It Yourself!
Client/Local
Client/Server
“OpenSimulator: School Quick Start Guide” has
step-by-step directions.
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Student/Teacher Community
Ideal is to have a K-12 Grid so that all you need is the
client viewer and an Internet connection.
(With Second Life, there is no DIY option so there’d
just be the client viewer and Internet connection.)
But DON’T WAIT on the K-12 Grid! Try 3DVW’s for
yourself. It’ll be easier to make the sales pitch
when people at your school SEE it.
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K-12 OpenSimulator Grid! This is the year!
Presentation request to IB Asia Pacific Conference.
Proposal to the IB or other organization (ISTE,
AACE, Global Education Collaborative)!
Looking for people to help with proposal, grant
request writing (or just general contacting).
Also could have K-12 Island(s) in Second Life!
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Essential sources…the official guides:
“Second Life: The Official Guide” by Michael
Rymaszewski, et al., ISBN: 978-0470227756
“Creating Your World: The Official Guide to
Advanced Content Creation in Second Life” by
Aimee Weber, et al., ISBN: 978-0470171141
“Scripting Your World: The Official Guide to
Second Life Scripting” by Dana Moore,
ISBN: 978-0470339831
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Essential sources…three textbooks:
All by Jeff Heaton, Heaton Research, Inc.
“Introduction to Linden Scripting Language for
Second Life,” ISBN: 978-1604390049
“Scripting Recipes for Second Life,”
ISBN: 978-1604390001
“Introduction to Textures, Animation Audio and
Sculpting in Second Life,” ISBN: 978-1604390025
(http://www.heatonresearch.com/book/cat/3)
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More information:
“Learning and Teaching in the Virtual World of
Second Life” (edited) by Judith
Molka-Danielsen, Tapir Academic Press,
ISBN: 978-8251923538
“The Second Life Grid: The Official Guide to
Communication, Collaboration and Community
Engagement” by Kimberly Rufer-Bach, Wiley
Publishing, ISBN: 978-0470412916
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Thank you for your attention!
Questions/Comments?
David W. Deeds and Adrian Hodge
Work: +86-431-8458-1234, www.caischina.org
ddeeds@caischina.org, ahodge@caischina.org
Blog: inDeeds! www.indeeds.com
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