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David W. Deeds and Adrian Hodge
Changchun American International School
 Global Education Conference: Nov. 15, 2011



                                              1
Global 3D Virtual
       Student/Teacher Community
What are we trying to do?
 Introduce 3D virtual worlds to “noobs” (newbies)
 Provide more 3DVW info to those already familiar
 Discuss why 3DVW’s are the best thing to hit
  education since the invention of the printing press
 Discuss how your school can get started with 3DVW’s
 Ideally without reinventing the wheel (or e-book!)

Ask for assistance with the proposal for:
THE K-12 GRID (OpenSimulator and/or Second Life)!
                                                    2
Global 3D Virtual
      Student/Teacher Community
The main point is to sell you on:

 A K-12 Grid (OpenSimulator, a K-12 version of
  ReactionGrid or JokaydiaGrid)
And/or
 K-12 Island(s) in Second Life


Read the e-books, then contact us to help with the
 proposal or other work!

                                                     3
Global 3D Virtual
      Student/Teacher Community
Virtual world – a 3D computer environment in
  which users are represented on screen as
  themselves or as made-up characters and interact
  in real time with other users
– Computer Desktop Encyclopedia

MMOG = Massively Multiplayer Online Games
MMORPG = MMO Role Playing Games
MUVE = MultiUser Virtual Environment (Immersive)
      (Try to avoid using the word “game”!)
                                                     4
Global 3D Virtual
      Student/Teacher Community
Today we’ll be talking about:
 Second Life
 OpenSimulator
Others exist, such as:
 Quest Atlantis
 Unity3D/Jibe
 OpenWonderland
BUT it’s OpenSimulator that will enable K-12
  educators to create/maintain their own 3DVW!

                                                 5
Global 3D Virtual
      Student/Teacher Community
International educational technology conferences
 Flat Classroom Conference in Beijing
 AACE Global Learn Asia Pacific Conference in
  Melbourne (2nd consecutive GLAP)
 AACE ED-MEDIA Conference in Lisbon
 Global Meeting on Gifted Education in Second
  Life Conference inworld
 TechEx 2011 in Bangkok
 Coming up: Beijing Learning Summit!

                                                   6
Global 3D Virtual
       Student/Teacher Community
Get a copy of:
 “2011 Horizon Report K-12 Version,” free:
  http://www.nmc.org/pdf/2011-Horizon-Report-
  K12.pdf
 “OpenSimulator: School Quick Start Guide,” free:
  http://www.scribd.com/doc/57959626/OpenSim-
  ulator-School-Quick-Start-Guide
 “A Practical Guide to Using Second Life in Higher
  Education” by Maggi Savin-Baden, not free:
  Open University Press (McGraw-Hill),
  ISBN: 978-0335242146 (http://www.ebooks.com)
                                                      7
Global 3D Virtual
      Student/Teacher Community
The 2011 Horizon Report says games-based learning
  will be MAINSTREAM in K-12 schools in 2-3 years.
 Supports communication, problem-solving and
  collaboration (2 of the Web 2.0 3 C’s – also
  connection, ISTE NETS!)
 Helps develop dispositions well-suited to rapid
  change and an information culture in general
 Includes social aspects of teamwork, project
  management, play
           (How about being FUN? STEM!)
                                                     8
Global 3D Virtual
      Student/Teacher Community
Savin-Badin’s “Practical Guide” says “immersive
  virtual worlds” have many advantages.
 Space in which experimentation can occur not
  possible in real life
 Good fit for a culture that focuses on the visual
 Provides a sense of freedom and openness in
  teaching and learning
 Offers exposure to wide range of scenarios
 Enables process- or task-based teaching/learning

                                                      9
Global 3D Virtual
      Student/Teacher Community
Deeds says, should he ever get time to write his next
  book, that 3DVW’s will be an indispensable part
  of if not the focal point of 21st century education,
  for K-12 and all schools.
 No better way to teach the 3 C’s: Connect,
  Communicate and Collaborate
 For international schools, 3DVW’s help students
  (and teachers) transcend the language barrier
 Gifted and Special Needs programs built-in
 K-12 OpenSimulator Grid/Second Life Islands
                                                     10
Global 3D Virtual
      Student/Teacher Community
Second Life:
 Launched by Linden Labs in 2003
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate and
  collaborate (also conduct commerce!)
 Q1 2011 holdings: US$30,000,000
 Been in Second Life for 5 years, taken over 500
  students inworld for different classes
 Basic membership FREE, Premium $75/year

                                                    11
Global 3D Virtual
      Student/Teacher Community
Second Life Business/IT/Other classes since 2006:
 Professor in Korean university’s International
  Business Department
 Students from Korea, China, Russia, Vietnam,
  Laos and other countries (widely varying English)
 No lower-level textbooks for subjects such as
  Management Information Systems!
 Needed a means of differentiation:
  “gifted/talented” plus “regulars” plus “special
  needs” kids
 Sheltered Instruction Observation Protocol
  (SIOP), Individualized Education Plans (IEP)
                                                      12
Global 3D Virtual
     Student/Teacher Community
Individualized Education Plans (IEP):
 Started with Ph.D. research, means of meeting
  needs of all students across the spectrum
 Tried formal IEPs but involved a lot of
  paperwork, easier to make informal, although
  signatures help
 Better to develop “skeleton” lesson plans that
  can be adapted, special needs or
  gifted/talented kids and all “regulars”
                                                   13
Global 3D Virtual
      Student/Teacher Community
Generic international school problems:
 Schools are geographically separated, isolated
 No IT classes, or Design/Technology split
 Teaching 21st century tech: teachers, budgets


Specific 3 C’s Problems:
 Students aren’t necessarily fluent in LOI
 2D tools are limited: subjects especially!
 Privacy; permanence; ASMeB; FUN?
                                                   14
Global 3D Virtual
Student/Teacher Community




                            15
Global 3D Virtual
Student/Teacher Community




                            16
Global 3D Virtual
Student/Teacher Community




                            17
Global 3D Virtual
      Student/Teacher Community
OpenSimulator:
 Came onto the scene in 2007, now at 0.7.2 (still
  alpha, not yet at Version 1)
 NOT a Second Life clone! (Viewers are)
 3D virtual world with built-in modeling (CAD)
  tools and Linden Scripting Language
 Not a game (per se): connect, communicate and
  collaborate (conduct commerce later?)
 Been in OpenSimulator since 2008, taken over 150
  students inworld for different classes
                                                     18
Global 3D Virtual
      Student/Teacher Community
OpenSimulator:
 FREE, although hosted solutions best for most
  schools (if you have good Internet access!)
 Two Do It Yourself options: client/local or
  client/server
 Still not mature, but getting there…soon (??)
  should be able to do everything Second Life does
  and so it’s predicted to come out on top
 Open Wonderland, others have come and gone…
  OpenSimulator will be the #1 choice of schools
                                                     19
Global 3D Virtual
Student/Teacher Community




                            20
Global 3D Virtual
Student/Teacher Community




                            21
Global 3D Virtual
Student/Teacher Community




                            22
Global 3D Virtual
      Student/Teacher Community
At CAIS, we use:
 Munchkinland for PYP (elementary school) ICT
  classes: running on local server Big Bertha
 4-region private grid called Florida Caisland via
  ReactionGrid for MYP Technology classes
 1-region public grid called just plain Caisland in
  ReactionGrid (K-12s Inworld headquarters)
 An almost 10,000-square-meter cybercampus on
  Teaching in Second Life (K-12s Inworld HQ) for
  DP Info Technology in a Global Society classes
                                                       23
Global 3D Virtual
      Student/Teacher Community
Advantages of OpenSimulator over Second Life:
 FREE (the software anyway)
 Private versus public (if you want it this way)
 Complete control over parameters


Advantages of Second Life over OpenSimulator:
 Where everybody is, at least grownups!
 Economy, exchange of goods and services
 More mature, it’s a for-profit business
                                                    24
Global 3D Virtual
      Student/Teacher Community
Second Life and OpenSim:

 Built-in computer-aided design (3D modeling)
  tools: students build their own worlds
 Built-in Linden Scripting Language: students
  easily learn programming with instant payoff
 Project management: students must work
  together in teams with defined roles and
  responsibilities
 Language exchange programs: virtual field trips!

                                                     25
Global 3D Virtual
      Student/Teacher Community
Second Life: Teachers/Administrators & Students 16+:

 Teachers/administrators can attend meetings and
  otherwise network with professional peers
 Students can produce products and run their own
  businesses, making actual profits if successful
 Teachers/administrators can recruit and otherwise
  advertise their organizations
 Students can visit the cybercampuses of
  universities or colleges they want to attend

                                                  26
Global 3D Virtual
      Student/Teacher Community
OpenSim: Teachers/Administrators & Students 3-19:

 With grid, teachers/administrators can do
  everything possible in Second Life, except perhaps
  economics
 Students can enjoy completely private
  regions/grids while intermittently going on virtual
  field trips
 Technology classes can feature true continuity:
  students starting as of PYP could be professional
  builders/programmers by DP
 Younger students learn all computer basics plus
  advanced aspects such as project management
                                                    27
Global 3D Virtual
      Student/Teacher Community
Problems? What problems?
 Geographic location/isolation no longer a factor
  (except for time zones). Virtual China or Italy “next
  door”! 3D meetings 24X7.
 Information and Design Technology tracks
  combined! Or just Design, using 3D modeling.
 21st century educational technology at $100 a month,
  with teachers and students training simultaneously!
 3D enables struggling students to succeed, while
  native speakers excel: ultimate differentiated
  classroom! Special needs and gifted/talented.
 Avatars are anonymous; people talk, not write; and
  yes, it’s FUN!
                                                    28
Global 3D Virtual
      Student/Teacher Community
Second Life and OpenSim, what have we learned?
Students:
 Computer-Aided Design, Programming, Project
  Management, Business, English
 Social Constructivism (Reality, Knowledge
  Learning), Learner-Centric Instruction, IB Design
  Cycle: Investigate, Design, Plan, Create, Evaluate
Teachers:
 Inclusion, Differentiation, Sheltered Instruction
  Observation Protocol (SIOP)
 Problem-/Task-Based Instruction, Action/Active
  Learning, Reciprocal Guidance, Inquiry-Based
                                                   29
Global 3D Virtual
      Student/Teacher Community
Getting Your Cyberturf
Second Life:
 New Media Consortium
 Jokaydia Grid
 International School Islands
OpenSimulator:
 ReactionGrid
 Jokaydia Grid
 Do It Yourself: Client/Local or Client/Server
                                                  30
Global 3D Virtual
      Student/Teacher Community
Second Life
Getting Your Cyberturf: New Media Consortium
 International, nonprofit organization
 Linden Lab certified service provider
 Offers discounts for educational organizations
 Mutual facilities on each sim, plus entire islands
  with facilities
 Other services available, up to designing and
  building entire island

                                                       31
Global 3D Virtual
      Student/Teacher Community
OpenSimulator: Getting Your Cyberturf Options:
 Private Region/Grid for School
 Connected Grid for Multiple Schools (e.g., China,
  Harrow, International Baccaleaurate
  Organization, 21st Century Schools)
Three Vendors Offering Both:
 ReactionGrid
 Jokaydia
 Dreamland Metaverse
 Do It Yourself (see the e-book!)
                                                      32
Global 3D Virtual
      Student/Teacher Community
Getting Your Cyberturf: Do It Yourself!

 Client/Local
 Client/Server


“OpenSimulator: School Quick Start Guide” has
  step-by-step directions.



                                                33
Global 3D Virtual
      Student/Teacher Community
Ideal is to have a K-12 Grid so that all you need is the
  client viewer and an Internet connection.

(With Second Life, there is no DIY option so there’d
 just be the client viewer and Internet connection.)

But DON’T WAIT on the K-12 Grid! Try 3DVW’s for
 yourself. It’ll be easier to make the sales pitch
 when people at your school SEE it.

                                                       34
Global 3D Virtual
      Student/Teacher Community
K-12 OpenSimulator Grid! This is the year!
 Presentation request to IB Asia Pacific Conference.
Proposal to the IB or other organization (ISTE,
 AACE, Global Education Collaborative)!
Looking for people to help with proposal, grant
 request writing (or just general contacting).

Also could have K-12 Island(s) in Second Life!


                                                   35
Global 3D Virtual
      Student/Teacher Community
Essential sources…the official guides:
 “Second Life: The Official Guide” by Michael
  Rymaszewski, et al., ISBN: 978-0470227756
 “Creating Your World: The Official Guide to
  Advanced Content Creation in Second Life” by
  Aimee Weber, et al., ISBN: 978-0470171141
 “Scripting Your World: The Official Guide to
  Second Life Scripting” by Dana Moore,
  ISBN: 978-0470339831

                                                 36
Global 3D Virtual
      Student/Teacher Community
Essential sources…three textbooks:
All by Jeff Heaton, Heaton Research, Inc.
 “Introduction to Linden Scripting Language for
  Second Life,” ISBN: 978-1604390049
 “Scripting Recipes for Second Life,”
  ISBN: 978-1604390001
 “Introduction to Textures, Animation Audio and
  Sculpting in Second Life,” ISBN: 978-1604390025
   (http://www.heatonresearch.com/book/cat/3)

                                                    37
Global 3D Virtual
      Student/Teacher Community
More information:
 “Learning and Teaching in the Virtual World of
  Second Life” (edited) by Judith
  Molka-Danielsen, Tapir Academic Press,
  ISBN: 978-8251923538
 “The Second Life Grid: The Official Guide to
  Communication, Collaboration and Community
  Engagement” by Kimberly Rufer-Bach, Wiley
  Publishing, ISBN: 978-0470412916


                                                   38
Global 3D Virtual
     Student/Teacher Community
Thank you…




                                 39
Global 3D Virtual
      Student/Teacher Community
Thank you for your attention!
Questions/Comments?

David W. Deeds and Adrian Hodge
Work: +86-431-8458-1234, www.caischina.org
ddeeds@caischina.org, ahodge@caischina.org

Blog: inDeeds! www.indeeds.com


                                             40

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Global Education Conference: Global 3D Virtual Student/Teacher Community: David W. Deeds, Adrian Hodge

  • 1. David W. Deeds and Adrian Hodge Changchun American International School Global Education Conference: Nov. 15, 2011 1
  • 2. Global 3D Virtual Student/Teacher Community What are we trying to do?  Introduce 3D virtual worlds to “noobs” (newbies)  Provide more 3DVW info to those already familiar  Discuss why 3DVW’s are the best thing to hit education since the invention of the printing press  Discuss how your school can get started with 3DVW’s  Ideally without reinventing the wheel (or e-book!) Ask for assistance with the proposal for: THE K-12 GRID (OpenSimulator and/or Second Life)! 2
  • 3. Global 3D Virtual Student/Teacher Community The main point is to sell you on:  A K-12 Grid (OpenSimulator, a K-12 version of ReactionGrid or JokaydiaGrid) And/or  K-12 Island(s) in Second Life Read the e-books, then contact us to help with the proposal or other work! 3
  • 4. Global 3D Virtual Student/Teacher Community Virtual world – a 3D computer environment in which users are represented on screen as themselves or as made-up characters and interact in real time with other users – Computer Desktop Encyclopedia MMOG = Massively Multiplayer Online Games MMORPG = MMO Role Playing Games MUVE = MultiUser Virtual Environment (Immersive) (Try to avoid using the word “game”!) 4
  • 5. Global 3D Virtual Student/Teacher Community Today we’ll be talking about:  Second Life  OpenSimulator Others exist, such as:  Quest Atlantis  Unity3D/Jibe  OpenWonderland BUT it’s OpenSimulator that will enable K-12 educators to create/maintain their own 3DVW! 5
  • 6. Global 3D Virtual Student/Teacher Community International educational technology conferences  Flat Classroom Conference in Beijing  AACE Global Learn Asia Pacific Conference in Melbourne (2nd consecutive GLAP)  AACE ED-MEDIA Conference in Lisbon  Global Meeting on Gifted Education in Second Life Conference inworld  TechEx 2011 in Bangkok  Coming up: Beijing Learning Summit! 6
  • 7. Global 3D Virtual Student/Teacher Community Get a copy of:  “2011 Horizon Report K-12 Version,” free: http://www.nmc.org/pdf/2011-Horizon-Report- K12.pdf  “OpenSimulator: School Quick Start Guide,” free: http://www.scribd.com/doc/57959626/OpenSim- ulator-School-Quick-Start-Guide  “A Practical Guide to Using Second Life in Higher Education” by Maggi Savin-Baden, not free: Open University Press (McGraw-Hill), ISBN: 978-0335242146 (http://www.ebooks.com) 7
  • 8. Global 3D Virtual Student/Teacher Community The 2011 Horizon Report says games-based learning will be MAINSTREAM in K-12 schools in 2-3 years.  Supports communication, problem-solving and collaboration (2 of the Web 2.0 3 C’s – also connection, ISTE NETS!)  Helps develop dispositions well-suited to rapid change and an information culture in general  Includes social aspects of teamwork, project management, play (How about being FUN? STEM!) 8
  • 9. Global 3D Virtual Student/Teacher Community Savin-Badin’s “Practical Guide” says “immersive virtual worlds” have many advantages.  Space in which experimentation can occur not possible in real life  Good fit for a culture that focuses on the visual  Provides a sense of freedom and openness in teaching and learning  Offers exposure to wide range of scenarios  Enables process- or task-based teaching/learning 9
  • 10. Global 3D Virtual Student/Teacher Community Deeds says, should he ever get time to write his next book, that 3DVW’s will be an indispensable part of if not the focal point of 21st century education, for K-12 and all schools.  No better way to teach the 3 C’s: Connect, Communicate and Collaborate  For international schools, 3DVW’s help students (and teachers) transcend the language barrier  Gifted and Special Needs programs built-in  K-12 OpenSimulator Grid/Second Life Islands 10
  • 11. Global 3D Virtual Student/Teacher Community Second Life:  Launched by Linden Labs in 2003  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (also conduct commerce!)  Q1 2011 holdings: US$30,000,000  Been in Second Life for 5 years, taken over 500 students inworld for different classes  Basic membership FREE, Premium $75/year 11
  • 12. Global 3D Virtual Student/Teacher Community Second Life Business/IT/Other classes since 2006:  Professor in Korean university’s International Business Department  Students from Korea, China, Russia, Vietnam, Laos and other countries (widely varying English)  No lower-level textbooks for subjects such as Management Information Systems!  Needed a means of differentiation: “gifted/talented” plus “regulars” plus “special needs” kids  Sheltered Instruction Observation Protocol (SIOP), Individualized Education Plans (IEP) 12
  • 13. Global 3D Virtual Student/Teacher Community Individualized Education Plans (IEP):  Started with Ph.D. research, means of meeting needs of all students across the spectrum  Tried formal IEPs but involved a lot of paperwork, easier to make informal, although signatures help  Better to develop “skeleton” lesson plans that can be adapted, special needs or gifted/talented kids and all “regulars” 13
  • 14. Global 3D Virtual Student/Teacher Community Generic international school problems:  Schools are geographically separated, isolated  No IT classes, or Design/Technology split  Teaching 21st century tech: teachers, budgets Specific 3 C’s Problems:  Students aren’t necessarily fluent in LOI  2D tools are limited: subjects especially!  Privacy; permanence; ASMeB; FUN? 14
  • 18. Global 3D Virtual Student/Teacher Community OpenSimulator:  Came onto the scene in 2007, now at 0.7.2 (still alpha, not yet at Version 1)  NOT a Second Life clone! (Viewers are)  3D virtual world with built-in modeling (CAD) tools and Linden Scripting Language  Not a game (per se): connect, communicate and collaborate (conduct commerce later?)  Been in OpenSimulator since 2008, taken over 150 students inworld for different classes 18
  • 19. Global 3D Virtual Student/Teacher Community OpenSimulator:  FREE, although hosted solutions best for most schools (if you have good Internet access!)  Two Do It Yourself options: client/local or client/server  Still not mature, but getting there…soon (??) should be able to do everything Second Life does and so it’s predicted to come out on top  Open Wonderland, others have come and gone… OpenSimulator will be the #1 choice of schools 19
  • 23. Global 3D Virtual Student/Teacher Community At CAIS, we use:  Munchkinland for PYP (elementary school) ICT classes: running on local server Big Bertha  4-region private grid called Florida Caisland via ReactionGrid for MYP Technology classes  1-region public grid called just plain Caisland in ReactionGrid (K-12s Inworld headquarters)  An almost 10,000-square-meter cybercampus on Teaching in Second Life (K-12s Inworld HQ) for DP Info Technology in a Global Society classes 23
  • 24. Global 3D Virtual Student/Teacher Community Advantages of OpenSimulator over Second Life:  FREE (the software anyway)  Private versus public (if you want it this way)  Complete control over parameters Advantages of Second Life over OpenSimulator:  Where everybody is, at least grownups!  Economy, exchange of goods and services  More mature, it’s a for-profit business 24
  • 25. Global 3D Virtual Student/Teacher Community Second Life and OpenSim:  Built-in computer-aided design (3D modeling) tools: students build their own worlds  Built-in Linden Scripting Language: students easily learn programming with instant payoff  Project management: students must work together in teams with defined roles and responsibilities  Language exchange programs: virtual field trips! 25
  • 26. Global 3D Virtual Student/Teacher Community Second Life: Teachers/Administrators & Students 16+:  Teachers/administrators can attend meetings and otherwise network with professional peers  Students can produce products and run their own businesses, making actual profits if successful  Teachers/administrators can recruit and otherwise advertise their organizations  Students can visit the cybercampuses of universities or colleges they want to attend 26
  • 27. Global 3D Virtual Student/Teacher Community OpenSim: Teachers/Administrators & Students 3-19:  With grid, teachers/administrators can do everything possible in Second Life, except perhaps economics  Students can enjoy completely private regions/grids while intermittently going on virtual field trips  Technology classes can feature true continuity: students starting as of PYP could be professional builders/programmers by DP  Younger students learn all computer basics plus advanced aspects such as project management 27
  • 28. Global 3D Virtual Student/Teacher Community Problems? What problems?  Geographic location/isolation no longer a factor (except for time zones). Virtual China or Italy “next door”! 3D meetings 24X7.  Information and Design Technology tracks combined! Or just Design, using 3D modeling.  21st century educational technology at $100 a month, with teachers and students training simultaneously!  3D enables struggling students to succeed, while native speakers excel: ultimate differentiated classroom! Special needs and gifted/talented.  Avatars are anonymous; people talk, not write; and yes, it’s FUN! 28
  • 29. Global 3D Virtual Student/Teacher Community Second Life and OpenSim, what have we learned? Students:  Computer-Aided Design, Programming, Project Management, Business, English  Social Constructivism (Reality, Knowledge Learning), Learner-Centric Instruction, IB Design Cycle: Investigate, Design, Plan, Create, Evaluate Teachers:  Inclusion, Differentiation, Sheltered Instruction Observation Protocol (SIOP)  Problem-/Task-Based Instruction, Action/Active Learning, Reciprocal Guidance, Inquiry-Based 29
  • 30. Global 3D Virtual Student/Teacher Community Getting Your Cyberturf Second Life:  New Media Consortium  Jokaydia Grid  International School Islands OpenSimulator:  ReactionGrid  Jokaydia Grid  Do It Yourself: Client/Local or Client/Server 30
  • 31. Global 3D Virtual Student/Teacher Community Second Life Getting Your Cyberturf: New Media Consortium  International, nonprofit organization  Linden Lab certified service provider  Offers discounts for educational organizations  Mutual facilities on each sim, plus entire islands with facilities  Other services available, up to designing and building entire island 31
  • 32. Global 3D Virtual Student/Teacher Community OpenSimulator: Getting Your Cyberturf Options:  Private Region/Grid for School  Connected Grid for Multiple Schools (e.g., China, Harrow, International Baccaleaurate Organization, 21st Century Schools) Three Vendors Offering Both:  ReactionGrid  Jokaydia  Dreamland Metaverse  Do It Yourself (see the e-book!) 32
  • 33. Global 3D Virtual Student/Teacher Community Getting Your Cyberturf: Do It Yourself!  Client/Local  Client/Server “OpenSimulator: School Quick Start Guide” has step-by-step directions. 33
  • 34. Global 3D Virtual Student/Teacher Community Ideal is to have a K-12 Grid so that all you need is the client viewer and an Internet connection. (With Second Life, there is no DIY option so there’d just be the client viewer and Internet connection.) But DON’T WAIT on the K-12 Grid! Try 3DVW’s for yourself. It’ll be easier to make the sales pitch when people at your school SEE it. 34
  • 35. Global 3D Virtual Student/Teacher Community K-12 OpenSimulator Grid! This is the year! Presentation request to IB Asia Pacific Conference. Proposal to the IB or other organization (ISTE, AACE, Global Education Collaborative)! Looking for people to help with proposal, grant request writing (or just general contacting). Also could have K-12 Island(s) in Second Life! 35
  • 36. Global 3D Virtual Student/Teacher Community Essential sources…the official guides:  “Second Life: The Official Guide” by Michael Rymaszewski, et al., ISBN: 978-0470227756  “Creating Your World: The Official Guide to Advanced Content Creation in Second Life” by Aimee Weber, et al., ISBN: 978-0470171141  “Scripting Your World: The Official Guide to Second Life Scripting” by Dana Moore, ISBN: 978-0470339831 36
  • 37. Global 3D Virtual Student/Teacher Community Essential sources…three textbooks: All by Jeff Heaton, Heaton Research, Inc.  “Introduction to Linden Scripting Language for Second Life,” ISBN: 978-1604390049  “Scripting Recipes for Second Life,” ISBN: 978-1604390001  “Introduction to Textures, Animation Audio and Sculpting in Second Life,” ISBN: 978-1604390025 (http://www.heatonresearch.com/book/cat/3) 37
  • 38. Global 3D Virtual Student/Teacher Community More information:  “Learning and Teaching in the Virtual World of Second Life” (edited) by Judith Molka-Danielsen, Tapir Academic Press, ISBN: 978-8251923538  “The Second Life Grid: The Official Guide to Communication, Collaboration and Community Engagement” by Kimberly Rufer-Bach, Wiley Publishing, ISBN: 978-0470412916 38
  • 39. Global 3D Virtual Student/Teacher Community Thank you… 39
  • 40. Global 3D Virtual Student/Teacher Community Thank you for your attention! Questions/Comments? David W. Deeds and Adrian Hodge Work: +86-431-8458-1234, www.caischina.org ddeeds@caischina.org, ahodge@caischina.org Blog: inDeeds! www.indeeds.com 40