2. Harn Museum Technology What is Museum Technology? Any technology that empowers staff and stakeholders to achieve the mission of the Harn and the University
3. Missions Harn We exist to enrich your life – inspire, educate, stimulate, engage Done by building our collections, innovative exhibitions, educational programs Research and teaching UF Serve the citizens of Florida through education Done through teaching, research and scholarship
4. Technology in Museums Types of Museum Technology: Computers, Printers, Scanners, Digital Cameras, Projectors, Speakers, Microphones, Servers, Microsoft Office, The Museum System, Blackbaud… What’s most relevant: Information – How we access, use, store, share, communicate, collaborate…
5. How Technology Enables Digitization IMLS Grant Digitization Policy Storage Image Processing Harn Collections Online Collections Management System eMuseum Web Server Storage DIGITIZATION
6. Technology at Work (con’t) Creative Collaborations: Between the Beads Exhibition DawoudBey – Class Pictures Flickr Site Faculty Exhibition
7. Future of Museum Technology Greater Collaboration: Cohesive information, shared, accessed, updated, relevant Mobile and Social Media Augmented Reality and location based Services Motion controlled computing Semantic web
8. What’s on the Horizon at the Harn Upgraded Networks Speed/bandwidth Wireless Open Source Web Social media integration Digital Asset Management Systems Collaboration and project integration Training, training, training.
9. Your Need Drives Technology: Use existing technologies available at the Harn Share ideas with the Harn Use the Harn within the context of your class, projects etc. Use the Harn as a creative resource for your class, projects etc. Encourage your students to participate – volunteer, intern, share ideas Identify common areas for collaboration View your mission as our mission
10. Questions? Great sayings from an IT museum director – you probably know: “Your mission is our mission” “Museum Technology is here to serve you” “Educate to innovate” “Dream to Stream”
Notas del editor
Over the course of the evening, the top videos will be projected onto a large screen in the rotunda and onto the Guggenheim Museum facade facing Fifth Avenue. The exterior projections, created by Obscura Digital and Consortium Studios, will be on display October 21 and 22 from sundown to 10:30 pm. The final videos selected by the distinguished jury will also be on view to the public from October 22 through 24 in the Annex Level 2 area of the museum and in an adjoining HP + Intel digital gallery, as well as to a worldwide audience on thehttp://www.youtube.com/play