2. Focus Process of conceptualizing educational tutorials Asking important pedagogical questions Story boarding ideas Deciding on the most appropriate method for distribution of content
3. Definition Screencasting: A digital recording of a computer screen that is shared with other users in video format. In online education, this technology allows the student and teacher to interact easily over any distance. http://yahoo.degrees.info/online/education-glossary-q-z.html
4. Examples Screencasting in Higher Education (FSI) NIU Blackboard Tutorials Introduction to Google Reader Student assignments
5. Definition Screencasting: A digital recording of a computer screen that is shared with other users in video format. In online education, this technology allows the student and teacher to interact easily over any distance. http://yahoo.degrees.info/online/education-glossary-q-z.html
6. Objectives By the end of this session you will be able to: Define screencasting Identify at least 3 pedagogical issues related to screencasting Distinguish the four main processes involved with screencasting Create Screencast from a web-based tool and post online
8. Pedagogical - Conceptual Identify reason(s) why want to use screencast Is there a better way to communicate message? Richard Furr, 2010
9. Pedagogical - Conceptual What is(are) the associated objective(s)? Identify your audience How does this activity fit in the scheme of your course? Deciding on the most appropriate method for distribution of content Break the task into steps
10. Integrating Screencasts Curriculum Enhancement Supply reference information about a topic A lesson starter (background) Extension of a lesson (enrichment) Place screencasts on a Website or wiki for students who may have missed or need a refresher Study guides Student created screencasts MGoodwin ESA2
11. Pedagogy of Screencasting How does it enhance instruction? Self-paced online tutorials 24/7 accessibility Multimedia Reclaim Class Time Where is technology going? Does it engage the student? Is it interactive? Can it be collaborative?
13. Applications Embedding video uploading photos subscribing to RSS feeds posting to a blog capturing lectures/events conducting website tours software and database training demonstrating library functions providing feedback to student
17. Storyboarding Helps keep segments short Updated segments can be re-recorded and dropped in current presentations Helps keep track of files Rich Furr, 2010
24. Record Audio Tips Creating a Recording Standard Practice Be Patient Clean-up
25. Record Audio Tips Eliminate redundancy Remove visual elements that are duplicated by narration or graphics Synchronize Maintain a close match between narration and visual elements in the video
26. Record Audio Tips No Pop-ups Make Multiple Short Clips Using Camtasia Recorder Watch the Mouse
27. Record Audio Tips Use USB Microphone Practice Using a Microphone Record in a Quiet location Use a Script Project and enunciate
28. Best Practice How to Create Screencast you can be proud of Before After
30. Captioning - Accessibility Section 508 - Amendment to the Rehabilitation Act of 1973 Requires federal agencies to make their electronic and information technology accessible to people with disabilities
An 8th grade class may listen to the NASA podcast while studying an astronomy unitAn 11th grade class may listen to 4 podcasts with different renditions of King Lear and review/evaluate the interpretations
Welcome!This is a very brief screencast -------- demonstrating the use of the web-based program --- Screencast-O-Matic / Screenr / ScreenToaster.Alt – P / Alt - D /Alt - SThis screencast ------ is a short website tour of the ‘Simulation’ component of the Collaborative Research module within the Responsible Conduct of Research website.
Currently, I am in the ‘Stages of Collaboration’ area, but I have decided to practice the ‘Simulation’.
After clicking on the hyperlink, I navigate through the ‘Introduction’ and various ‘Instruction’ pages.
Finally, I am requested to select one of two possible roles to begin engaging in the ‘Simulation’ activity, the Novice Collaborator or the Experienced Researcher.