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Planning Poker  Spredfast 2011
Planning Poker  Planning Poker is attributed to Greening and is fairly a recent development (2002)  Planning Poker combines expert opinion, analogy, and disaggregation into a fun approach to estimating that results in quick, unambiguous estimates.  Participants in Planning Poker include the entire development team (Developers and  QA)
Story Points Used to denote a name of the estimating unit  Derived from calling a unit of work a user story  Based on a combination of size and complexity of the work  Produces Unitless but numerically relevant numbers  A 10 point story would take twice as long as a 5 point story
Story Points 	 Have three key benefits Forces the use of relative estimating  Focuses us on estimating the size, not the duration  Puts estimates in units we can add together  Uses Fibonacci sequence – 1, 2, 3, 5, 8, 13, 21, …
Planning Poker - Steps Each estimator is given a deck of cards, each card has a valid estimate written on it  Customer/Product owner reads a story and the team briefly discusses  Each estimator selects a card that’s his/her estimate  Cards are turned over so all can see them  Discuss Differences (especially outliers)  Re-estimate until estimates converge
Planning Poker – Why it Works Those who do the work, will estimate the work  Estimators are required to justify their estimates  Focuses most estimates within an approximate one order of magnitude Combining of individual estimates through group discussion leads to better estimates  Estimates are constrained to a set of values so we don’t waste time in meaningless arguments
Planning Poker – Side Effects Greater understanding of work to be completed  Expectation setting  Implementation hints High Level architecture and design discussion  Ownership of estimate

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planning poker

  • 1. Planning Poker Spredfast 2011
  • 2. Planning Poker Planning Poker is attributed to Greening and is fairly a recent development (2002) Planning Poker combines expert opinion, analogy, and disaggregation into a fun approach to estimating that results in quick, unambiguous estimates. Participants in Planning Poker include the entire development team (Developers and QA)
  • 3. Story Points Used to denote a name of the estimating unit Derived from calling a unit of work a user story Based on a combination of size and complexity of the work Produces Unitless but numerically relevant numbers A 10 point story would take twice as long as a 5 point story
  • 4. Story Points Have three key benefits Forces the use of relative estimating Focuses us on estimating the size, not the duration Puts estimates in units we can add together Uses Fibonacci sequence – 1, 2, 3, 5, 8, 13, 21, …
  • 5. Planning Poker - Steps Each estimator is given a deck of cards, each card has a valid estimate written on it Customer/Product owner reads a story and the team briefly discusses Each estimator selects a card that’s his/her estimate Cards are turned over so all can see them Discuss Differences (especially outliers) Re-estimate until estimates converge
  • 6. Planning Poker – Why it Works Those who do the work, will estimate the work Estimators are required to justify their estimates Focuses most estimates within an approximate one order of magnitude Combining of individual estimates through group discussion leads to better estimates Estimates are constrained to a set of values so we don’t waste time in meaningless arguments
  • 7. Planning Poker – Side Effects Greater understanding of work to be completed Expectation setting Implementation hints High Level architecture and design discussion Ownership of estimate