The Contemporary World: The Globalization of World Politics
Learning Design and Technology
1. Learning Design & Technology
New Models for Designing Learning Environments
Pedagogy
Technology
Learning
Theories
2. Sainbainauu (Сайнбайнауу)
Hello
This is me – Julia Parra aka Julia Wiggins (Second Life) aka @desertjul, etc…
LOL, I have so many identities, I'm not sure I remember them all. Could this be a
problem? InterWeb Identity Crisis?
Dr. Julia Parra – for more see http://juliaparra.com
4. Technology Trends Impacting
Education
(Johnson, et al., 2012/2013; McIntosh, 2012; and personal experience)
• All things mobile & connected to the
Internet (mobile devices and tablets;
apps!)
• Cloud computing (store on others‟ servers)
5. Online Collaboration Tools
• Top Tools for collaborative group work are
Skype, Google Docs, and Adobe Connect.
(Parra, TBD)
6. Technology Trends Impacting
Education
(Johnson, et al., 2012/2013; McIntosh, 2012; and personal experience)
• Free and open educational resources
(OER) - ebooks/digital
content, video, courses, journals, etc.
– Johnathan Chung‟s Awesome List of Over
200 Free Online Educational Resources
http://goo.gl/8HLFw
– Julz Tools – http://bit.ly/julztools
7. OER - Video
• Khan Academy
– https://www.khanacademy.org/
• YouTube
– http://youtube.com for general search on any
topic
– YouTube EDU
http://www.youtube.com/education
– CREATE YOUR OWN!
8.
9.
10. Technology Trends Impacting
Education
(Johnson, et al., 2012/2013; McIntosh, 2012; and personal experience)
• Learning management systems
development(LMS)
– NMSU uses Canvas that integrates Web 2.0
tools
– Edmodo works both as an LMS and uses
microblogging like Twitter
11. Technology Trends Impacting
Education
(Johnson, et al., 2012/2013; McIntosh, 2012; and personal experience)
• Emerging/web 2.0, social media,
synchronous, and collaboration
technologies
• http://storify.com/SloanConsortium#stories
• http://www.scoop.it/u/julia-parra
12. Technology Trends Impacting
Education
(Johnson, et al., 2012/2013; McIntosh, 2012; and personal experience)
• Augmented and virtual reality, gesture-
based computing, wearable technology,
and the Internet of things
• Games, gamification, and game-based
learning
• http://learninggameslab.org/
13. Science & Art of Learning
• Pedagogy – structured, formal
K12 learning
• Andragogy – structured, formal
adult learning
14. Science & Art of Learning
Heutagogy
The study of self-directed learning;
includes unstructured, self-directed & self-
determined learning; focus on
metacognition, knowledge sharing,
creativity, original works, etc. (Hase&
Kenyon, 2000; Blaschke, 2012)
15. Learning Theories
• Learner & Learning Centered
• Transformative Learning &
Learning Community
• Constructivism & Social
Constructivism
16. Learning Theories
Connectivism
Learning Theory for the Digital Age – “the
thesis that knowledge is distributed across a
network of connections, and therefore that
learning consists of the ability to construct
and traverse those networks. It shares with
some other theories a core proposition, that
knowledge is not acquired, as though it were
a thing. Knowledge is, on this theory, literally
the set of connections formed by actions and
experience.” (Siemens &Downes, 2011)
17. Learning & Technology Models
Online, Blended, Hybrid, HyFlex Learning
Environments
Different blends of online & face-to-face;
synchronous & asynchronous; etc.
18. Research about Online &
Blended
• Using standards and innovative practices
to teach teachers to teach online changes
face-to-face teaching practices. These
teachers are able to more easily integrate
technology into their face-to-face teaching
and often end up teaching in blended
formats (Parra, 2010).
19. Research about Online &
Blended• The evidence is growing to “support the notion
that blended learning is more effective than
either face to face or online learning by
themselves. Further, between online and face to
face instruction, online is at least as good and
may even have the advantage in terms of
improving student achievement and potentially
expanding the amount of time (and quality time)
students spend learning(Nagel, 2009, para 1);
Means, Toyama, Murphy,Bakia, & Jones, 2010).
20. Standards- ISTE NETS
• International Society for Technology in Education (ISTE) National
Educational Technology Standards (NETS) for Administrators,
Teachers, Students, and Computer Science Teachers.
– The overarching purpose of the NETS is - “to set a standard of
excellence and best practices in learning, teaching, and leading with
technology in education.”
“The benefits of using the NETS include:
– Improving higher-order thinking skills, such as problem solving, critical
thinking, and creativity
– Preparing students for their future in a competitive global job market
– Designing student-centered, project-based, and online learning
environments
– Guiding systemic change in our schools to create digital places of
learning
– Inspiring digital age professional models for working, collaborating, and
decision making”
Access all the ISTE NETS standards at http://www.iste.org/standards.aspx
21. Standards- Quality Matters
(QM)• The Quality Matters Rubric for Higher Education
is a set of 8 general standards and 41 specific
standards used to evaluate the design of online
and blended courses. The Rubric is complete
with annotations that explain the application of
the standards and the relationship among
them. A scoring system and set of online tools
facilitate the evaluation by a team of reviewers.
– Access Quality Matters at
https://qualitymatters.org
22. Standards- iNACOL
• The International Association for K12
Online Learning provides many
resources for online and blended
learning, including research-based
standards for K12 online course
design and online teaching.
– Access iNACOL at http://www.inacol.org/
23. Learning & Technology Models
Bring Your Own Device (BYOD)
BYON (Network)
(Devaney, 2012; Ullman, 2013)
Students bring their own devices (laptops,
iPads, tablets, smart phones, etc.) for use
in classrooms.
24. Learning & Technology Models
Flipped Classrooms
(Tucker, 2012)
Use of online materials, such as videos, for
main content and hands-on work
(homework) done in classroom
25. Learning & Technology Models
Self-Organizing Learning Environments
(SOLEs)
“we live in a world where children can figure
things out by themselves. But the existing
teaching assumes that they cannot and,
therefore, have to be taught. That has to
change and we must „teach‟ as little as
possible.” ~ SugataMitra
Interview at http://gulfnews.com/news/world/india/indian-professor-calls-for-reinventing-education-system-1.1167649
26. Learning & Technology Models
Massive Open Online Course (MOOCs)
(de Waard, I., et al; 2011; Pappano, 2012)
Courses or classes offered and taught
online to anyone who wants to take them.
One Stanford MOOC, Introduction to
Artificial Intelligence had approximately
150,000 students signed up!
28. A Place for Further Resources
& Collaboration
http://nmsumsue.pbworks.com/
29. References
• Blaschke, Lisa Marie. "Heutagogy and lifelong learning:
a review of heutagogical practice and self-determined
learning." The International Review of Research in Open
and Distance Learning 13.1 (2012): 56-71. Retrieved
April 23, 2013 from
http://www.irrodl.org/index.php/irrodl/article/view/1076/20
87
• Hase, Stewart, and Chris Kenyon. "From andragogy to
heutagogy." Ultibase Articles 5.3 (2000): 1-10. Retrieved
April 23, 2013 from
http://www.psy.gla.ac.uk/~steve/pr/Heutagogy.html
30. References
• de Waard, I., Abajian, S., Gallagher, M., Hogue, R.,
Keskin, N., Koutropoulos, A., & Rodriguez, O. (2011).
Using mLearning and MOOCs to understand chaos,
emergence, and complexity in education. The
International Review Of Research In Open And Distance
Learning, 12(7), 94-115. Retrieved
fromhttp://www.irrodl.org/index.php/irrodl/article/view/104
6
• Devaney, L. (2012). How to make BYOD work for your
schools. eSchool News. Retrieved April 23, 2013 from
http://www.eschoolnews.com/2012/10/29/how-to-make-
byod-work-for-your-schools/?
31. References
• Johnson, L., Adams, S., & Cummins, M. (2012). The
NMC horizon report: 2012 higher education
edition. Austin, Texas: The New Media Consortium.
Retrieved April 24, 2013 from
http://www.nmc.org/publications/horizon-report-2012-
higher-ed-editiones-2013
• Johnson, L., Adams, S., Cummins, M., Estrada, V., Free
man, A., &Ludgate, H. (2013). NMC Horizon Report:
2013 Higher Education Edition. Austin, Texas: The New
Media Consortium. Retrieved April 24, 2013 from
http://www.nmc.org/publications/2013-horizon-report-
higher-ed
32. References
• Siemens, G. &Downes, S. “Connectivism& Connective
Knowledge 2011.” This is a MOOC retrieved April
23, 2013 from http://cck11.mooc.ca/index.html
• McIntosh, D. (2012). Trends in Learning Technologies to
Watch in 2013. eLearning Industry. Retrieved April
23, 2013 from http://elearningindustry.com/trends-
learning-technologies-2013
33. References
• Means, B., Toyama, Y., Murphy, R., Bakia, M., &
Jones, K. (2010). Evaluation of evidence-based
practices in online learning: A meta-analysis and review
of online learning studies.
http://www.educause.edu/library/resources/evaluation-
evidence-based-practices-online-learning-meta-analysis-
and-review-online-learning-studies
• Nagel, D. (2009). Meta-analysis: Is blended learning
most effective. The Journal.
http://thejournal.com/articles/2009/07/01/meta-analysis-
is-blended-learning-most-effective.aspx
34. References
• Pappano, L. (2012). The year of the MOOC. The New
York Times. Retrieved April 29, 2013 from
http://www.nytimes.com/2012/11/04/education/edlife/ma
ssive-open-online-courses-are-multiplying-at-a-rapid-
pace.html?pagewanted=all&_r=0
• Parra, J. L. (2010). Transforming Teachers and
Classrooms with Online Learning: The Impact of
Teacher Professional Development for Online Teaching
on Face-to-Face Classroom Teaching Practices (pp.
264). Saarbrücken: LAP LAMBERT Academic
Publishing. http://amzn.to/julzmonograph
35. References
• Parra, J. (TBD). Online tools for group work and
collaboration: supporting student learning, success, and
satisfaction. http://nmsumsue.pbworks.com/w/page/6602
4429/Learning%20Design%20and%20Technology
• Parra, J. (TBD). Phases and scaffolds for technology
and collaboration (PSTC): An online and blended course
design model in support of student learning and success.
http://nmsumsue.pbworks.com/w/page/66024429/Learni
ng%20Design%20and%20Technology
36. References
• Pathak, N. (2013). Indian professor calls for reinventing
education system. GulfNews.com. Retrieved April 29,
2013 from http://gulfnews.com/news/world/india/indian-
professor-calls-for-reinventing-education-system-
1.1167649
• Tucker, B. (2012). The flipped classroom. Education
Next, 12(1), 82-83. Retrieved April 29, 2013 from
http://educationnext.org/files/ednext_20121_BTucker.pdf
Notas del editor
http://locomotivelabs.com/apps/ - Kid in Story
http://locomotivelabs.com/apps/ - Kid in StoryGoogle Drive,
Online tools for group work and collaboration: supporting student learning, success, and satisfaction
http://locomotivelabs.com/apps/ - Kid in Story
Canvas that integrated Web 2.0 toolsEdmodo that works both as LMS and microblogging like twitter
I require my F2F learners to bring their mobile devices and use them during classes. We access the online course/materials, conduct on the spot research, group work, present, etc. I do not require (I do have recommendations) books, rather I support the acquisition of mobile devices and check out any extra devices I have as needed.
Flipping is one type of blending your course. I blend all my F2F courses, so some flipping applies.
I apply this by providing learners the opportunity to help design their learning, by providing choice in assignments, and using mostly project-based and group work learning.