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Basic Premise:

             Technology has forever changed not
              only what we need to learn, but the
              way we learn.




                                  http://www.flickr.com/photos/mharrsch/116025048/
                                  http://www.flickr.com/photos/vitarlenology/6154444973/
                                  http://www.flickr.com/photos/njtrout/7952674486/
                                  http://www.flickr.com/photos/personeelsnet/6307034844
Farming Simulator 2013




                         http://www.flickr.com/photos/easystand/4921292476/
                         http://www.flickr.com/photos/dcmetroblogger/4915501829/
                         http://www.flickr.com/photos/raftwetjewell/3317969932/
                         http://www.flickr.com/photos/studiomacademy/6487053953/
                         http://imgur.com/OzZIj
http://zaidlearn.blogspot.ca/2012/10/a-juicy-collection-of-blooms-digital.html
   Simply being able to use technology is no
    longer enough.




                          http://www.flickr.com/photos/eurleif/255241547/
                          http://www.flickr.com/photos/chu/3570679351/
Today's students
 need to be able to
 use technology to
 analyze, learn, and
 explore. Digital age
 skills are vital for
 preparing students
 to work, live, and
 contribute to the
 social and civic
 fabric of their
 communities.

                        http://www.flickr.com/photos/56155476@N08/5313518133/
                        http://www.flickr.com/photos/23766596@N04/2262340001/
   Communities expect
                                                                            their graduates to be
                                                                            ready to thrive in the
                                                                            Digital Age, but the
                                                                            21st century skills
                                                                            required for such
                                                                            success are not well
                                                                            defined.




http://www.capsulecomputers.com.au/wp-content/uploads/Digital-Age.jpg
   Without 21st century
    skills, students are
    being prepared to
    succeed in
    yesterday’s world -
    not tomorrow’s.




                           http://www.flickr.com/photos/caroslines/2254480335/
                           http://www.flickr.com/photos/williamcromar/5009739079/
      Schools and teachers work incredibly
                 hard to keep pace with rapid
                 technology, research, and societal
                 changes.




http://www.flickr.com/photos/lukeypru/3847213583/
http://www.flickr.com/photos/n-ino/27108527/
http://www.flickr.com/photos/katerha/5621362129/
http://www.flickr.com/photos/owleyes_/7342801222/
http://www.flickr.com/photos/23744134@N08/7297569348/
Brought Group Together
 Review of Literature
 Definition
 Identify areas for development of
  standards
 Develop a model for development of
  standards
       The goal of digital literacy standards is
         to identify ways in which technology can
         be used to enhance and support student
         learning.




http://beta.images.theglobeandmail.com/432/incoming/article820020.ece/ALTERNATES/w620/gmat+-+istock+-+1500x844
http://www.flickr.com/photos/jasonwstanley/7289041692/
Literature Review              – group review using
Etherpad Lite


    American Association of School Librarians
    BC Librarians, Early Childhood documents
    California
    Florida
    Human Resources and Skills Development
     Canada
    ISTE
    New Media Literacies – MacArthur Foundation
    PISA
    Several Australian jurisdictions
Definition: analysed 8+ samples:
   Digital Literacy is


“the interest, attitude and ability of individuals
  to appropriately use digital technology and
  communication tools to
  access, manage, integrate, analyze and
  evaluate information, construct new
  knowledge, create and communicate with
  others in order to participate effectively in
  society”.
Digital Literacy is “the interest, attitude and ability of
individuals to appropriately use digital technology and
communication tools to access, manage, integrate, analyze
and evaluate information, construct new knowledge, create
and communicate with others in order to participate
effectively in society”.


   Participation                Evaluation
   Access                       Management
   Integration                  Creation
   Analysis                     Communication
                                 Empowerment
Creativity and Innovation
            Learners use digital media and environments to
      communicate and work collaboratively, including at a
      distance, to support individual learning and contribute to the
      learning of others.

  Learners:
 a. interact, collaborate, and publish with peers, experts, or others
    employing a variety of digital environments and media.
 b. communicate information and ideas effectively to multiple audiences
    using a variety of media and formats.
 c. develop cultural understanding and global awareness by engaging with
    learners of other cultures.
 d. contribute to project teams to produce original works or solve
    problems.
http://www.flickr.com/photos/mikemcilveen/5109046475/
Communication and Collaboration

                    Learners demonstrate creative thinking, construct
                    knowledge, and develop innovative products and
                    processes using technology.

  Learners:
 a.     apply existing knowledge to generate new ideas, products, or
        processes.
 b.     create original works as a means of personal or group expression.
 c.     use models and simulations to explore complex systems and issues.
 d.     identify trends and forecast possibilities.

http://www.flickr.com/photos/pointofdesign/2371903317/
Research and Information Fluency

                    Learners apply digital tools to gather, evaluate,
                    and use information.

Learners:
a.      plan strategies to guide inquiry.
b.      locate, organize, analyze, evaluate, synthesize, and ethically use
        information from a variety of sources and media.
c.      evaluate and select information sources and digital tools based on
        the appropriateness to specific tasks.
d.      process data and report results.

     http://www.flickr.com/photos/nasamarshall/5473561903/
Critical Thinking, Problem Solving, and
Decision Making
                     Learners use critical thinking skills to plan and conduct
                     research, manage projects, solve problems, and make
                     informed decisions using appropriate digital tools and
                     resources.

  Learners:
 a.     identify and define authentic problems and significant questions
        for investigation.
 b.     plan and manage activities to develop a solution or complete a
        project.
 c.     collect and analyze data to identify solutions and/or make informed
        decisions.
 d.     use multiple processes and diverse perspectives to explore
        alternative solutions.
http://justincaseyouwerewondering.com/wp-content/uploads/2011/08/critical-thinking.jpg
Digital Citizenship

                  Learners exhibit a positive attitude toward using technology
                  that supports collaboration, learning, and productivity.

Learners:
a.   advocate and practice safe, legal, and responsible use of
     information and technology.
b.   exhibit a positive attitude toward using technology that supports
     collaboration, learning, and productivity.
c.   demonstrate personal responsibility for lifelong learning.
d.   exhibit leadership for digital citizenship.


     http://www.flickr.com/photos/pointofdesign/3014501201/
Technology Operations and Concepts

                Learners demonstrate a sound understanding of technology
                concepts, systems, and operations.

Learners:
a.   understand and use technology systems.
b.   select and use applications effectively and productively.
c.   troubleshoot systems and applications.
d.   transfer current knowledge to learning of new technologies




     http://www.flickr.com/photos/pointofdesign/3113570712/
BC’s Digital Literacy Standards
The following grid contains links to samples of lessons and class activities that demonstrate BC’s digital literacy
standards in real-life settings. As students become more familiar with digital technologies, their ability to demonstrate t
he standards becomes more sophisticated.

          Digital Literacy Standards      Sample 1:     Sample 2:               Sample 3:               Sample 4:             Sample 5:
          Integration Matrix


          1.      Creativity and
                  Innovation

          Learners:

          a.      apply existing
                  knowledge to
                  generate new
                  ideas, products, or
                  processes




          a.      create original works
                  as a means of
                  personal or group
                  expression




          a.      use models and
                  simulations to
                  explore complex
                  systems and
                  issues




          a.      identify trends and
                  forecast
                  possibilities
BC’s Cross-curricular Competencies

   Communication              Technology
   Critical Thinking           Operations and
   Creative Thinking           Concepts
    and Innovation
   Personal
    Responsibility and
    Well-Being
   Social Responsibility
Profile for Technology (ICT) Literate Students
Grades 3-5 (Ages 8-11)
The following experiences with technology and digital resources
   are examples of learning activities in which students might
   engage during Grades 3-5 (ages 8-11):

1.   Produce a media-rich digital story about a significant local
     event based on first-person interviews. (C, CT, CI)
2.   Conduct science experiments using digital instruments and
     measurement devices. (CT, TC)

          BC’s 5 Cross-Curricular Competencies          Matching ISTE Standards
          Communication (C)                             Communication and Collaboration
                                                        Research and Information Fluency
          Critical Thinking (CT)                        Research and Information Fluency
                                                        Critical Thinking, Problem Solving, and Decision Making
          Creative Thinking and Innovation (CI)         Creativity and Innovation
          Personal Responsibility and Well-Being (PR)   Digital Citizenship
          Social Responsibility (SR)                    Digital Citizenship
             Technology Operations and Concepts (TC)
http://engage.bcedplan.ca/
http://engage.bcedplan.ca/
   Check out the draft Digital Literacy
    Standards -
    http://www.bced.gov.bc.ca/dist_learning/dig_lit_standards.htm

   Offer your thoughts and feedback on the
    Engagement site -
    http://engage.bcedplan.ca/2012/10/developing-digital-literacy-
    standards/

   Samples of Digital Literacy Standards in
    classrooms – email
    EDUC.DistributedLearning@gov.bc.ca
 Dave Gregg
 David.Gregg@gov.bc.ca

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K 12 digital literacy standards for BC schools

  • 1.
  • 2. Basic Premise:  Technology has forever changed not only what we need to learn, but the way we learn. http://www.flickr.com/photos/mharrsch/116025048/ http://www.flickr.com/photos/vitarlenology/6154444973/ http://www.flickr.com/photos/njtrout/7952674486/ http://www.flickr.com/photos/personeelsnet/6307034844
  • 3. Farming Simulator 2013 http://www.flickr.com/photos/easystand/4921292476/ http://www.flickr.com/photos/dcmetroblogger/4915501829/ http://www.flickr.com/photos/raftwetjewell/3317969932/ http://www.flickr.com/photos/studiomacademy/6487053953/ http://imgur.com/OzZIj
  • 5. Simply being able to use technology is no longer enough. http://www.flickr.com/photos/eurleif/255241547/ http://www.flickr.com/photos/chu/3570679351/
  • 6. Today's students need to be able to use technology to analyze, learn, and explore. Digital age skills are vital for preparing students to work, live, and contribute to the social and civic fabric of their communities. http://www.flickr.com/photos/56155476@N08/5313518133/ http://www.flickr.com/photos/23766596@N04/2262340001/
  • 7. Communities expect their graduates to be ready to thrive in the Digital Age, but the 21st century skills required for such success are not well defined. http://www.capsulecomputers.com.au/wp-content/uploads/Digital-Age.jpg
  • 8. Without 21st century skills, students are being prepared to succeed in yesterday’s world - not tomorrow’s. http://www.flickr.com/photos/caroslines/2254480335/ http://www.flickr.com/photos/williamcromar/5009739079/
  • 9. Schools and teachers work incredibly hard to keep pace with rapid technology, research, and societal changes. http://www.flickr.com/photos/lukeypru/3847213583/ http://www.flickr.com/photos/n-ino/27108527/ http://www.flickr.com/photos/katerha/5621362129/ http://www.flickr.com/photos/owleyes_/7342801222/ http://www.flickr.com/photos/23744134@N08/7297569348/
  • 10. Brought Group Together  Review of Literature  Definition  Identify areas for development of standards  Develop a model for development of standards
  • 11. The goal of digital literacy standards is to identify ways in which technology can be used to enhance and support student learning. http://beta.images.theglobeandmail.com/432/incoming/article820020.ece/ALTERNATES/w620/gmat+-+istock+-+1500x844 http://www.flickr.com/photos/jasonwstanley/7289041692/
  • 12. Literature Review – group review using Etherpad Lite  American Association of School Librarians  BC Librarians, Early Childhood documents  California  Florida  Human Resources and Skills Development Canada  ISTE  New Media Literacies – MacArthur Foundation  PISA  Several Australian jurisdictions
  • 13. Definition: analysed 8+ samples:  Digital Literacy is “the interest, attitude and ability of individuals to appropriately use digital technology and communication tools to access, manage, integrate, analyze and evaluate information, construct new knowledge, create and communicate with others in order to participate effectively in society”.
  • 14. Digital Literacy is “the interest, attitude and ability of individuals to appropriately use digital technology and communication tools to access, manage, integrate, analyze and evaluate information, construct new knowledge, create and communicate with others in order to participate effectively in society”.  Participation  Evaluation  Access  Management  Integration  Creation  Analysis  Communication  Empowerment
  • 15. Creativity and Innovation Learners use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and contribute to the learning of others. Learners: a. interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media. b. communicate information and ideas effectively to multiple audiences using a variety of media and formats. c. develop cultural understanding and global awareness by engaging with learners of other cultures. d. contribute to project teams to produce original works or solve problems. http://www.flickr.com/photos/mikemcilveen/5109046475/
  • 16. Communication and Collaboration Learners demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. Learners: a. apply existing knowledge to generate new ideas, products, or processes. b. create original works as a means of personal or group expression. c. use models and simulations to explore complex systems and issues. d. identify trends and forecast possibilities. http://www.flickr.com/photos/pointofdesign/2371903317/
  • 17. Research and Information Fluency Learners apply digital tools to gather, evaluate, and use information. Learners: a. plan strategies to guide inquiry. b. locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. c. evaluate and select information sources and digital tools based on the appropriateness to specific tasks. d. process data and report results. http://www.flickr.com/photos/nasamarshall/5473561903/
  • 18. Critical Thinking, Problem Solving, and Decision Making Learners use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. Learners: a. identify and define authentic problems and significant questions for investigation. b. plan and manage activities to develop a solution or complete a project. c. collect and analyze data to identify solutions and/or make informed decisions. d. use multiple processes and diverse perspectives to explore alternative solutions. http://justincaseyouwerewondering.com/wp-content/uploads/2011/08/critical-thinking.jpg
  • 19. Digital Citizenship Learners exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. Learners: a. advocate and practice safe, legal, and responsible use of information and technology. b. exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. c. demonstrate personal responsibility for lifelong learning. d. exhibit leadership for digital citizenship. http://www.flickr.com/photos/pointofdesign/3014501201/
  • 20. Technology Operations and Concepts Learners demonstrate a sound understanding of technology concepts, systems, and operations. Learners: a. understand and use technology systems. b. select and use applications effectively and productively. c. troubleshoot systems and applications. d. transfer current knowledge to learning of new technologies http://www.flickr.com/photos/pointofdesign/3113570712/
  • 21. BC’s Digital Literacy Standards The following grid contains links to samples of lessons and class activities that demonstrate BC’s digital literacy standards in real-life settings. As students become more familiar with digital technologies, their ability to demonstrate t he standards becomes more sophisticated. Digital Literacy Standards Sample 1: Sample 2: Sample 3: Sample 4: Sample 5: Integration Matrix 1. Creativity and Innovation Learners: a. apply existing knowledge to generate new ideas, products, or processes a. create original works as a means of personal or group expression a. use models and simulations to explore complex systems and issues a. identify trends and forecast possibilities
  • 22. BC’s Cross-curricular Competencies  Communication  Technology  Critical Thinking Operations and  Creative Thinking Concepts and Innovation  Personal Responsibility and Well-Being  Social Responsibility
  • 23. Profile for Technology (ICT) Literate Students Grades 3-5 (Ages 8-11) The following experiences with technology and digital resources are examples of learning activities in which students might engage during Grades 3-5 (ages 8-11): 1. Produce a media-rich digital story about a significant local event based on first-person interviews. (C, CT, CI) 2. Conduct science experiments using digital instruments and measurement devices. (CT, TC) BC’s 5 Cross-Curricular Competencies Matching ISTE Standards Communication (C) Communication and Collaboration Research and Information Fluency Critical Thinking (CT) Research and Information Fluency Critical Thinking, Problem Solving, and Decision Making Creative Thinking and Innovation (CI) Creativity and Innovation Personal Responsibility and Well-Being (PR) Digital Citizenship Social Responsibility (SR) Digital Citizenship Technology Operations and Concepts (TC)
  • 26.
  • 27. Check out the draft Digital Literacy Standards - http://www.bced.gov.bc.ca/dist_learning/dig_lit_standards.htm  Offer your thoughts and feedback on the Engagement site - http://engage.bcedplan.ca/2012/10/developing-digital-literacy- standards/  Samples of Digital Literacy Standards in classrooms – email EDUC.DistributedLearning@gov.bc.ca
  • 28.  Dave Gregg  David.Gregg@gov.bc.ca

Notas del editor

  1. 16 people – teachers, administrators, early childhood, libraries, tech folks, post secondary, aboriginal reps,