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A Ludic Aesthetic in Everyday Life?

                                                              Dan Dixon
                                       University of the West of England
              Digital Cultures Research Centre | Pervasive Media Studio
Who got coffee on the way in?
Aims

• Show the relationship between gameplay and everyday experiences


  ➡ de Certeau - The Practice of Everyday Life


  ➡ Nietzsche - The Birth of Tragedy


  ➡ Game/Life distinction


  ➡ Tactics and Games


  ➡ The Ludic Age


  ➡Re-evaluate de Certeau
de Certeau in a nutshell

• Consumption -> Use


• Ordinary people, everyday life, everyday language


• Individuals


• Strategies and Tactics


• Everyday creativity


• An art of Practice
                           consumption                production
Apollo and Dionysus
Dionysian		 	 	 	 	 	   Apollonian

• physical              • cognitive
• ecstatic              • individuating
• chaotic               • understandable
• intoxicated           • illusions
• music                 • visual arts
• dance                 • narrative
rhythmic principle		 	 	     tactical aesthetic

• physical                   • cognitive
• ecstatic                   • individuating
• chaotic                    • understandable
• intoxicating               • astounding
• interaction                • simulation
• rhythm                     • rules
• dialectic/conversational   • narrative
• “playing”                  • “gaming”
movement                                               systems/rhizome
  rhythm                                                 understanding
                                    autotelic

                                                            Lego
             Twirling           Pervasive
                                  gaming           RPGs
                                          am es              PnP RPG
 sensation
                        rhythm-action
                                         g
     rhythmic                      FPS
                                              MMORPGs          tactical
                                                                    Navigation
             Dancing
                                                         Gambling

  ery day               Ballroom
                                                                             ay
ev                      Dancing      Sports
                                                    Stockmarket
                                                                    eve  ryd

     Dionysian                       earnest                Apollonian
     Gadamer                                                de Certeau
Everyday games

• Are games set aside or part of the everyday?




• Huizinga - Ritual and the Magic Circle


• Caillois - Games and Society




• Goffman - Frame Analysis
Everyday tactics and games

• The aesthetic of everyday life in games


• Tactics in two senses


      • Tactical use of games


      • Tactics within games


•
The Ludic turn/age

• The aesthetic of gameplay in everyday life


• Importance of Leisure in the contemporary age


• Computer games a symptom
Ludic reevaluation of de Certeau

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A Ludic Aesthetic in Everyday life

  • 1. A Ludic Aesthetic in Everyday Life? Dan Dixon University of the West of England Digital Cultures Research Centre | Pervasive Media Studio
  • 2. Who got coffee on the way in?
  • 3. Aims • Show the relationship between gameplay and everyday experiences ➡ de Certeau - The Practice of Everyday Life ➡ Nietzsche - The Birth of Tragedy ➡ Game/Life distinction ➡ Tactics and Games ➡ The Ludic Age ➡Re-evaluate de Certeau
  • 4. de Certeau in a nutshell • Consumption -> Use • Ordinary people, everyday life, everyday language • Individuals • Strategies and Tactics • Everyday creativity • An art of Practice consumption production
  • 6. Dionysian Apollonian • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicated • illusions • music • visual arts • dance • narrative
  • 7. rhythmic principle tactical aesthetic • physical • cognitive • ecstatic • individuating • chaotic • understandable • intoxicating • astounding • interaction • simulation • rhythm • rules • dialectic/conversational • narrative • “playing” • “gaming”
  • 8. movement systems/rhizome rhythm understanding autotelic Lego Twirling Pervasive gaming RPGs am es PnP RPG sensation rhythm-action g rhythmic FPS MMORPGs tactical Navigation Dancing Gambling ery day Ballroom ay ev Dancing Sports Stockmarket eve ryd Dionysian earnest Apollonian Gadamer de Certeau
  • 9. Everyday games • Are games set aside or part of the everyday? • Huizinga - Ritual and the Magic Circle • Caillois - Games and Society • Goffman - Frame Analysis
  • 10. Everyday tactics and games • The aesthetic of everyday life in games • Tactics in two senses • Tactical use of games • Tactics within games •
  • 11. The Ludic turn/age • The aesthetic of gameplay in everyday life • Importance of Leisure in the contemporary age • Computer games a symptom
  • 12. Ludic reevaluation of de Certeau