SlideShare a Scribd company logo
1 of 29
Hyperlinks to Augmented Reality
THE EVOLUTION OF THE INTERACTIVE DIGITAL LESSON
What is an interactive lesson?
• An interactive lesson is the compilation
of digital media sources that are
combined for the purpose of engaging
the learner in various representational
experiences that enhances the
learning process.
INTERACTIVE MEDIA
Before Hyperlinks
• Technology provides us with
powerful tools to try out
different designs
• Technology is a tool that can
catalyze a medium to enhance
content for the purpose of
deeper knowledge.
How do (did) they Learn?
Veterans
Boomers
Gen X
Millennial
Rote
Memorization
Classroom
Lecture
Workshops
Books
Manuals
Learning
through Play
Role Play
Games
Media Centric Software CD’s
Videos Toys
Games
Read Only Web Web 2.0
Wiki’s, Blog’s, Twitter
Semantic Web
Study Extensive
Course Based
Learning
PowerPoint
Hands On
Kits
Learning
is Fun
E-Learning
All generations can engage in all
types of learning and media.
This info-graphic points out only
those methods/media that were
common during a generations
formative years.
INTRODUCTION OF
INTERACTIVE MEDIA
Mobile Learning
Smart Phone
iPad Tablets
There are seven levels of interactive lessons.
They include;
FIRST GENERATION INTERACTIVE SYSTEM
• Level 1: Physical World Hyper-linking
• Level 2: Physical World Embedding
• Level 3: Physical World Geo-codes KMZ Markers
SECOND GENERATION INTERACTIVE SYSTEM
• Level 4: Physical World QR Codes
• Level 5: Layer Augmented Markers
• Level 6: Marker less Geo Augmented Reality
• Level 7: Augmented Vision
First Generation Interactive System
Touch Screen
Projector
PowerPoint or
Keynote becomes
software application
of choice.
Level 1: The Hyperlink & The Interactive Lesson
• Images on PowerPoint Slides Become Overlays
• Overlay Images become interactive through a Hyperlink
• Multi Media is imbedded into the root of the folder
Media files stored in
folder with
presentation
Level 2: Physical World Embedding
• multiple uses for
embedding additional
content into a model
• presentation that
ranges from maps to
show historical facts,
• infographics to
represent
informational data,
• or to display steps in
a solution to a
problem.
Level 3: Physical World Geo-codes KMZ Markers
• "Google Earth offers the means to display
geographic data from a wide variety of
sources
• data includes imagery for the entire globe
• make inferences by comparing familiar
places to other locations.
• learn about the world through rich layers
of map-able data offered
• create and display their own data."1
KMZ PLACEMARK FILE EXTENSION
• KMZ is a file extension for a place mark
file used by Google Earth.
• KMZ files can contain place marks
featuring a custom name;
• the latitudinal and longitudinal
coordinates for the location, and 3D
model data.
• KMZ files can be opened by Google
Earth,
Silk Road
Google Earth 3D Markups & Virtual Tours
ACCESS TO FORBIDDEN CITY ACCESS TO VIRTUAL TOUR
Limited Repositories
Storing Digital Content – Compact Disk & Thumb Drives
• Virtual streaming and YouTube was
limited in schools
• unitedstreaming was formed now
Discovery Education
• Creation of Units of Learning
• CD Rom was our package of choice
SECOND GENERATION INTERACTIVE SYSTEM
The Mobile Learning Device
Level 4: Physical World QR Codes
• A QR Code is a two dimensional
bar code
• when scanned enables you to
access some pre-written content
or complete a task.
• Content must be stored online
• Content has to be referenced to
a url or hyperlink
Level 5: Layer Augmented Marker
• Interactive In Real Time
• Registered In Three
Dimensions
• Combines Real & Virtual
World Aspects
• Enhances One's Current
Perception Of Reality
http://auras.ma/s/5GHrT
SPACECRAFT 3D
Layered Content
Posting Virtual Content On Location
• Create a Digital Story
• Create Several Picture
Targets of an Area
• Picture Target Is What
Activates The Content
On Your Mobile Device
Changing Environments & Real Time Experiences
Level 6: Markerless Geo AR
• Camera, compass and
GPS information is
needed
• Browser first locates the
user with GPS
• Retrieves information
from online sources
based on geographical
coordinates
Marking Geo Augmented Reality
• Air Tag: share comments,
by leaving Air Tags at that
place and moment.
• Air Filter: By specifying
time, distance and type,
users can sort through
the many floating Air Tags
around the location.
• Air Pocket: a bookmark
that allows users to view
Air Tags were posted.
Third Generation Interactive System
The Virtual Experience
Augmented Reality Tour
Gunfighters Museum
Level 7: Augmented Vision
Augmented Games Turn the real
world into a
playable
racetrack with
Tabletop
Speed!
Why AR for Education
• Provides rich contextual learning for individual learning a skill
• Appeals to constructivist notions of education where students take
control of their own learning
• Provides opportunities for authentic learning and appeals to multiple
learning styles
• Has the power to engage a learner in ways that have never been
possible
• Can provide each student with his/her unique discovery path
• No real consequences if mistakes are made during skills training.
For more information and resources on 3D Apps visit vuforia
To learn more about creating and generating digital
content visit my website the ePub Generation the
Connected Learning Project

More Related Content

Viewers also liked

Personalised Digital Interactions: What Reallt Works According to European Ma...
Personalised Digital Interactions: What Reallt Works According to European Ma...Personalised Digital Interactions: What Reallt Works According to European Ma...
Personalised Digital Interactions: What Reallt Works According to European Ma...Neolane, Inc.
 
Banning plastic bag & bound shahriar july-2016
Banning plastic bag & bound shahriar july-2016Banning plastic bag & bound shahriar july-2016
Banning plastic bag & bound shahriar july-2016Dr. Shahriar Hossain
 
Property in St John's Wood - Letting Agents Insight
Property in St John's Wood - Letting Agents InsightProperty in St John's Wood - Letting Agents Insight
Property in St John's Wood - Letting Agents InsightKnight Frank LLP
 
1 zoo animal report 2015
1 zoo animal report 20151 zoo animal report 2015
1 zoo animal report 2015mrfortiz
 
Multimodal Information Extraction: Disease, Date and Location Retrieval
Multimodal Information Extraction: Disease, Date and Location RetrievalMultimodal Information Extraction: Disease, Date and Location Retrieval
Multimodal Information Extraction: Disease, Date and Location RetrievalSvitlana volkova
 
Krashen's Hypotheses on L2 Acquisition
Krashen's Hypotheses on L2 AcquisitionKrashen's Hypotheses on L2 Acquisition
Krashen's Hypotheses on L2 AcquisitionAdonis Enricuso
 
Big Data & Analytics - What is it and How does it matter to Insurance?
Big Data & Analytics - What is it and How does it matter to Insurance?Big Data & Analytics - What is it and How does it matter to Insurance?
Big Data & Analytics - What is it and How does it matter to Insurance?Chulalongkorn University
 

Viewers also liked (9)

Personalised Digital Interactions: What Reallt Works According to European Ma...
Personalised Digital Interactions: What Reallt Works According to European Ma...Personalised Digital Interactions: What Reallt Works According to European Ma...
Personalised Digital Interactions: What Reallt Works According to European Ma...
 
Banning plastic bag & bound shahriar july-2016
Banning plastic bag & bound shahriar july-2016Banning plastic bag & bound shahriar july-2016
Banning plastic bag & bound shahriar july-2016
 
Property in St John's Wood - Letting Agents Insight
Property in St John's Wood - Letting Agents InsightProperty in St John's Wood - Letting Agents Insight
Property in St John's Wood - Letting Agents Insight
 
1 zoo animal report 2015
1 zoo animal report 20151 zoo animal report 2015
1 zoo animal report 2015
 
SMU Poster
SMU PosterSMU Poster
SMU Poster
 
Multimodal Information Extraction: Disease, Date and Location Retrieval
Multimodal Information Extraction: Disease, Date and Location RetrievalMultimodal Information Extraction: Disease, Date and Location Retrieval
Multimodal Information Extraction: Disease, Date and Location Retrieval
 
Krashen's Hypotheses on L2 Acquisition
Krashen's Hypotheses on L2 AcquisitionKrashen's Hypotheses on L2 Acquisition
Krashen's Hypotheses on L2 Acquisition
 
Mi familia aile
Mi familia aileMi familia aile
Mi familia aile
 
Big Data & Analytics - What is it and How does it matter to Insurance?
Big Data & Analytics - What is it and How does it matter to Insurance?Big Data & Analytics - What is it and How does it matter to Insurance?
Big Data & Analytics - What is it and How does it matter to Insurance?
 

Similar to Hyperlinks to Augmented Reality

Multimedia and interaction strategies for e-learning
Multimedia and interaction strategies for e-learningMultimedia and interaction strategies for e-learning
Multimedia and interaction strategies for e-learningJosé Bidarra
 
Ed 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeEd 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeChristopher Polizzi
 
Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Christopher Polizzi
 
Geeks bearing gifts: Unwrapping New Technologies, Version April12
Geeks bearing gifts: Unwrapping New Technologies, Version April12Geeks bearing gifts: Unwrapping New Technologies, Version April12
Geeks bearing gifts: Unwrapping New Technologies, Version April12ayoungkin
 
Future Trends Presentation at Course Redesign Institute
Future Trends Presentation at Course Redesign InstituteFuture Trends Presentation at Course Redesign Institute
Future Trends Presentation at Course Redesign InstituteDeone Zell
 
Mobile Learning & New Trends
Mobile Learning & New TrendsMobile Learning & New Trends
Mobile Learning & New TrendsEADTU
 
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptx
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptxCURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptx
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptxCherryLim21
 
Blended Learning Perspectives
Blended Learning PerspectivesBlended Learning Perspectives
Blended Learning PerspectivesJosé Bidarra
 
MCN 2012 Horizon Report Preview
MCN 2012 Horizon Report PreviewMCN 2012 Horizon Report Preview
MCN 2012 Horizon Report PreviewAlex Freeman
 
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...Utilization of Digital Tools and Techniques in Effective Teaching, Research a...
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...HRDC, GJU Hisar
 
Tech Tools: Virtual Learning Spaces Workshop
Tech Tools: Virtual Learning Spaces WorkshopTech Tools: Virtual Learning Spaces Workshop
Tech Tools: Virtual Learning Spaces WorkshopE S
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1center4edupunx
 
Gaming for Multiliteracies: Video games into a case study with primary school...
Gaming for Multiliteracies: Video games into a case study with primary school...Gaming for Multiliteracies: Video games into a case study with primary school...
Gaming for Multiliteracies: Video games into a case study with primary school...Eduardo de la Cruz Palacios
 
Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Marie Vans
 
Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Marie Vans
 

Similar to Hyperlinks to Augmented Reality (20)

Digital learning design
Digital learning designDigital learning design
Digital learning design
 
Multimedia and interaction strategies for e-learning
Multimedia and interaction strategies for e-learningMultimedia and interaction strategies for e-learning
Multimedia and interaction strategies for e-learning
 
Web 2.0 tools
Web 2.0 toolsWeb 2.0 tools
Web 2.0 tools
 
Ed 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican collegeEd 571 syllabus instructional design ii polizzi dominican college
Ed 571 syllabus instructional design ii polizzi dominican college
 
Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010Ed571 instructional design II polizzi 2010
Ed571 instructional design II polizzi 2010
 
Geeks bearing gifts: Unwrapping New Technologies, Version April12
Geeks bearing gifts: Unwrapping New Technologies, Version April12Geeks bearing gifts: Unwrapping New Technologies, Version April12
Geeks bearing gifts: Unwrapping New Technologies, Version April12
 
Future Trends Presentation at Course Redesign Institute
Future Trends Presentation at Course Redesign InstituteFuture Trends Presentation at Course Redesign Institute
Future Trends Presentation at Course Redesign Institute
 
What's in Your Horizon? (2007)
What's in Your Horizon? (2007)What's in Your Horizon? (2007)
What's in Your Horizon? (2007)
 
Mobile Learning & New Trends
Mobile Learning & New TrendsMobile Learning & New Trends
Mobile Learning & New Trends
 
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptx
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptxCURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptx
CURRENT AND FUTURE TRENDS OF MEDIA AND INFORMATION.pptx
 
Blended Learning Perspectives
Blended Learning PerspectivesBlended Learning Perspectives
Blended Learning Perspectives
 
MCN 2012 Horizon Report Preview
MCN 2012 Horizon Report PreviewMCN 2012 Horizon Report Preview
MCN 2012 Horizon Report Preview
 
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...Utilization of Digital Tools and Techniques in Effective Teaching, Research a...
Utilization of Digital Tools and Techniques in Effective Teaching, Research a...
 
Digital Tools
Digital ToolsDigital Tools
Digital Tools
 
Tech Tools: Virtual Learning Spaces Workshop
Tech Tools: Virtual Learning Spaces WorkshopTech Tools: Virtual Learning Spaces Workshop
Tech Tools: Virtual Learning Spaces Workshop
 
Intro to Games Based Learning - Week 1
Intro to Games Based Learning  - Week 1Intro to Games Based Learning  - Week 1
Intro to Games Based Learning - Week 1
 
Gaming for Multiliteracies: Video games into a case study with primary school...
Gaming for Multiliteracies: Video games into a case study with primary school...Gaming for Multiliteracies: Video games into a case study with primary school...
Gaming for Multiliteracies: Video games into a case study with primary school...
 
TMC Glossary
TMC GlossaryTMC Glossary
TMC Glossary
 
Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2
 
Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2Preserving virtual worlds educational events using social media v2
Preserving virtual worlds educational events using social media v2
 

More from Dodge City Public Schools

Checking for Deep Learning in Affinity Spaces - Grades PreK-12
Checking for Deep Learning in Affinity Spaces - Grades PreK-12Checking for Deep Learning in Affinity Spaces - Grades PreK-12
Checking for Deep Learning in Affinity Spaces - Grades PreK-12Dodge City Public Schools
 

More from Dodge City Public Schools (20)

DCMS iPad Responsibilities
DCMS iPad ResponsibilitiesDCMS iPad Responsibilities
DCMS iPad Responsibilities
 
Deeper Learning Competencies
Deeper Learning CompetenciesDeeper Learning Competencies
Deeper Learning Competencies
 
Art of Digital Publishing
Art of Digital PublishingArt of Digital Publishing
Art of Digital Publishing
 
Data Transparency
Data TransparencyData Transparency
Data Transparency
 
Linking Keynote
Linking KeynoteLinking Keynote
Linking Keynote
 
About ibooks
About ibooksAbout ibooks
About ibooks
 
DCMS Library How to Access eBooks
DCMS Library How  to Access eBooksDCMS Library How  to Access eBooks
DCMS Library How to Access eBooks
 
Transparency First Step to the 5R's
Transparency First Step to the 5R's Transparency First Step to the 5R's
Transparency First Step to the 5R's
 
Performance Evaluation
Performance EvaluationPerformance Evaluation
Performance Evaluation
 
Having Hard Conversations
Having Hard ConversationsHaving Hard Conversations
Having Hard Conversations
 
Evolution of Classroom Technology
Evolution of Classroom TechnologyEvolution of Classroom Technology
Evolution of Classroom Technology
 
Disruptive Innovations in Education
Disruptive Innovations in EducationDisruptive Innovations in Education
Disruptive Innovations in Education
 
Planning for Quality Performance Assessment
Planning for Quality Performance AssessmentPlanning for Quality Performance Assessment
Planning for Quality Performance Assessment
 
5th Grade Parent Night 2014
5th Grade Parent Night 20145th Grade Parent Night 2014
5th Grade Parent Night 2014
 
Google & Digital Learning Design
Google & Digital Learning DesignGoogle & Digital Learning Design
Google & Digital Learning Design
 
Guide to Google Earth
Guide to Google EarthGuide to Google Earth
Guide to Google Earth
 
I Pad Setup and Deployment
I Pad Setup and DeploymentI Pad Setup and Deployment
I Pad Setup and Deployment
 
The Top 5 for Middle School Success 2013
The Top 5 for Middle School Success 2013The Top 5 for Middle School Success 2013
The Top 5 for Middle School Success 2013
 
Planning for Progress
Planning for ProgressPlanning for Progress
Planning for Progress
 
Checking for Deep Learning in Affinity Spaces - Grades PreK-12
Checking for Deep Learning in Affinity Spaces - Grades PreK-12Checking for Deep Learning in Affinity Spaces - Grades PreK-12
Checking for Deep Learning in Affinity Spaces - Grades PreK-12
 

Recently uploaded

BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...Sapna Thakur
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room servicediscovermytutordmt
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxShobhayan Kirtania
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Krashi Coaching
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...fonyou31
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docxPoojaSen20
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...anjaliyadav012327
 

Recently uploaded (20)

BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
9548086042 for call girls in Indira Nagar with room service
9548086042  for call girls in Indira Nagar  with room service9548086042  for call girls in Indira Nagar  with room service
9548086042 for call girls in Indira Nagar with room service
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
The byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptxThe byproduct of sericulture in different industries.pptx
The byproduct of sericulture in different industries.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
Ecosystem Interactions Class Discussion Presentation in Blue Green Lined Styl...
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
mini mental status format.docx
mini    mental       status     format.docxmini    mental       status     format.docx
mini mental status format.docx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
JAPAN: ORGANISATION OF PMDA, PHARMACEUTICAL LAWS & REGULATIONS, TYPES OF REGI...
 

Hyperlinks to Augmented Reality

  • 1. Hyperlinks to Augmented Reality THE EVOLUTION OF THE INTERACTIVE DIGITAL LESSON
  • 2. What is an interactive lesson? • An interactive lesson is the compilation of digital media sources that are combined for the purpose of engaging the learner in various representational experiences that enhances the learning process.
  • 3. INTERACTIVE MEDIA Before Hyperlinks • Technology provides us with powerful tools to try out different designs • Technology is a tool that can catalyze a medium to enhance content for the purpose of deeper knowledge.
  • 4. How do (did) they Learn? Veterans Boomers Gen X Millennial Rote Memorization Classroom Lecture Workshops Books Manuals Learning through Play Role Play Games Media Centric Software CD’s Videos Toys Games Read Only Web Web 2.0 Wiki’s, Blog’s, Twitter Semantic Web Study Extensive Course Based Learning PowerPoint Hands On Kits Learning is Fun E-Learning All generations can engage in all types of learning and media. This info-graphic points out only those methods/media that were common during a generations formative years. INTRODUCTION OF INTERACTIVE MEDIA Mobile Learning Smart Phone iPad Tablets
  • 5. There are seven levels of interactive lessons. They include; FIRST GENERATION INTERACTIVE SYSTEM • Level 1: Physical World Hyper-linking • Level 2: Physical World Embedding • Level 3: Physical World Geo-codes KMZ Markers SECOND GENERATION INTERACTIVE SYSTEM • Level 4: Physical World QR Codes • Level 5: Layer Augmented Markers • Level 6: Marker less Geo Augmented Reality • Level 7: Augmented Vision
  • 6. First Generation Interactive System Touch Screen Projector PowerPoint or Keynote becomes software application of choice.
  • 7. Level 1: The Hyperlink & The Interactive Lesson • Images on PowerPoint Slides Become Overlays • Overlay Images become interactive through a Hyperlink • Multi Media is imbedded into the root of the folder Media files stored in folder with presentation
  • 8.
  • 9. Level 2: Physical World Embedding • multiple uses for embedding additional content into a model • presentation that ranges from maps to show historical facts, • infographics to represent informational data, • or to display steps in a solution to a problem.
  • 10. Level 3: Physical World Geo-codes KMZ Markers • "Google Earth offers the means to display geographic data from a wide variety of sources • data includes imagery for the entire globe • make inferences by comparing familiar places to other locations. • learn about the world through rich layers of map-able data offered • create and display their own data."1
  • 11. KMZ PLACEMARK FILE EXTENSION • KMZ is a file extension for a place mark file used by Google Earth. • KMZ files can contain place marks featuring a custom name; • the latitudinal and longitudinal coordinates for the location, and 3D model data. • KMZ files can be opened by Google Earth, Silk Road
  • 12. Google Earth 3D Markups & Virtual Tours ACCESS TO FORBIDDEN CITY ACCESS TO VIRTUAL TOUR
  • 13. Limited Repositories Storing Digital Content – Compact Disk & Thumb Drives • Virtual streaming and YouTube was limited in schools • unitedstreaming was formed now Discovery Education • Creation of Units of Learning • CD Rom was our package of choice
  • 14. SECOND GENERATION INTERACTIVE SYSTEM The Mobile Learning Device
  • 15. Level 4: Physical World QR Codes • A QR Code is a two dimensional bar code • when scanned enables you to access some pre-written content or complete a task. • Content must be stored online • Content has to be referenced to a url or hyperlink
  • 16.
  • 17. Level 5: Layer Augmented Marker • Interactive In Real Time • Registered In Three Dimensions • Combines Real & Virtual World Aspects • Enhances One's Current Perception Of Reality http://auras.ma/s/5GHrT
  • 20. Posting Virtual Content On Location • Create a Digital Story • Create Several Picture Targets of an Area • Picture Target Is What Activates The Content On Your Mobile Device
  • 21. Changing Environments & Real Time Experiences
  • 22. Level 6: Markerless Geo AR • Camera, compass and GPS information is needed • Browser first locates the user with GPS • Retrieves information from online sources based on geographical coordinates
  • 23. Marking Geo Augmented Reality • Air Tag: share comments, by leaving Air Tags at that place and moment. • Air Filter: By specifying time, distance and type, users can sort through the many floating Air Tags around the location. • Air Pocket: a bookmark that allows users to view Air Tags were posted.
  • 24. Third Generation Interactive System The Virtual Experience Augmented Reality Tour Gunfighters Museum
  • 26. Augmented Games Turn the real world into a playable racetrack with Tabletop Speed!
  • 27. Why AR for Education • Provides rich contextual learning for individual learning a skill • Appeals to constructivist notions of education where students take control of their own learning • Provides opportunities for authentic learning and appeals to multiple learning styles • Has the power to engage a learner in ways that have never been possible • Can provide each student with his/her unique discovery path • No real consequences if mistakes are made during skills training.
  • 28. For more information and resources on 3D Apps visit vuforia
  • 29. To learn more about creating and generating digital content visit my website the ePub Generation the Connected Learning Project

Editor's Notes

  1. The emergence of digital media formats, internet resources and the ability to create digital content through the use of interactive mobile devices like tablets and smart phones have now become a standard feature of every classroom environment. Teachers are discovering innovative ways to create digital rich technology based interactive lessons. The methods used in interactive lesson design can offer an array of ways to access and combined content into a complete seamless learning experience. Teachers who use the interactive lesson design features will find that content no longer needs to be segmented and delivered in isolation but has the potential to be combined into interactive presentations that responds to an individual’s touch to access content. Please note that all graphics represented in this presentation are active through some type of interactive link, including augmentation, bar codes and hyperlinks.
  2. An interactive lesson is the compilation of digital media sources that are combined for the purpose of engaging the learner in various representational experiences that enhances the learning process. These representational experiences focus on the modalities of an individual's ability decipher information from multimedia content that is both interactive and exploratory, allowing the individual to expand their own ideas for the construction and creation of content.   Learning modalities is a representational experience, that provides the learner with symbolic figurative occurrences, concrete episodes, abstract developments, or symbolic interactions with their world. Designing instruction experiences around these modalities of learning is a powerful instructional component that can enhance a student's understanding and retention of information. Modality instruction is essentially the ability to integrate the diverse senses either in isolation or in arrangement to engage and reinforce the learning process.  By the very design of the interactive format,  a learner can cross over from rote memory to world of creative expansion of newly constructed ideas. 
  3. "Technology provides us with powerful tools to try out different designs, so that instead of theories of education, we may begin to develop a science of education. But it cannot be an analytic science like physics or psychology; rather it must be a design science more like aeronautics or artificial intelligence. For example, in aeronautics the goal is to elucidate how different designs contribute to lift, drag maneuverability, etc. Similarly, a design science of education must determine how different designs of learning environments contribute to learning, cooperation, motivation, etc." (Collins, 1992:24). Technology is therefore both a tool and a catalyzer and it can become a medium through which change can happen. Technology is a tool that can catalyze a medium to enhance content for the purpose of deeper knowledge. http://edutechwiki.unige.ch/en/Educational_technology#Other_definitions https://sites.google.com/site/adms647summer12/weekly-sessions/module-1/2-week-two-week-of-september-5/history-of-educational-technology
  4. In what ways might Net Generation learners differ from previous generations in how they think, learn, interact, and collaborate due to their experience with technology? In this slide we can see the reusable tools that were provided for each generation of learners and how they learned. Notice that in the top left hand corner of the diagram that veterans and boomers learned by extensive study, memorization, in classrooms, lectures, and workshops. As technology tools evolve then more prevalent devices begin to emerge such as electronic course based learning, PowerPoint demonstrations, as we begin to widen the gap of the Gen X generation founded on the ideas of exploration, role playing games, and that learning is supposed to be fun as hours of time is being consumed by multiple media formats. As we approach the millennial's we are discovering a new type of learner that prefers mobile devices that encourage interactive formats of social engagement.
  5. The first generation of interactive systems came about in early 2000 with the interactive whiteboard, laptop and projector system. These were touch screen classroom applications.
  6. When hyper linking digital content in a sub folder like a video or document to a trigger additional content can be displayed.
  7. Thinglink is a good example of embedding content into symbolic form. Education applications for ThingLink could be used by a teacher to demonstrate the components of a model by using a tag. The tag represents interactive content that provides a deeper understanding of a model or diagram. There are multiple uses for embedding additional content into a model or presentation that ranges from maps to show historical facts, infographics to represent informational data, or to display steps in a solution to a problem.
  8. A QR Code is a two dimensional bar code which when scanned using your camera phone enables you to access some pre-written content or complete a task. It could be a facilitator to reading some text, accessing a web site or sending a text message or an email. Once you have an QR reader app on your iPad, you can point your iPad camera  at these codes and immediately grab useful information. A great resource for using QR codes in the classroom is the  QR Treasure Hunt Generator.  The QR Treasure Hunt Generator offers a quick start resources to QR codes. The site offers ways to type out a series of questions and answers that can be used in a treasure hunt. You can also create QR codes by using a QR Code generator like the one posted below. QR codes can be used to showcase examples of student work or a way to access content online. To access content you would first have to store the content online and then reference it to a url or hyperlink. An example on how to store content online is to create and post a reading assignment that you would like your students to read before or during a class session. Once the assignment is posted you can copy the hyperlink (url) into a QR Code generator and then print the code to paper or post it for scanning. http://www.mobile-barcodes.com/qr-code-software/
  9. NASA's Spacecraft 3D is an augmented reality (AR) application that lets you learn about and interact with a variety of spacecraft that are used to explore our solar system, study Earth, and observe the universe. Using a printed AR Target and the camera on your mobile device, you can get up close with these robotic explorers, see how they move, and learn about the engineering feats used to expand our knowledge and understanding of space. Spacecraft 3D will be updated over time to include more of the amazing spacecraft that act as our robotic eyes on the earth, the solar system and beyond!Please look forward to interacting with even more iconic NASA missions in future updates!
  10. The Aurasma Studio is an online platform that allows educators and individuals to create and publish their own augmented reality experiences that are called ‘Auras’. Similar to a content management system, the Aurasma Studio can be as simple as uploading just a few digital assets. To create and manage content you must first signup using the Aurasma Studio. Once you have logged in you will see the Aurasma Studio dashboard. Notice the icons down the right hand side and the menu at the bottom left. These are the tools you will need to create Auras, request Skinned or SDK Apps, control account settings and access help. To view the Mark Twain Aura you will need to follow the steps posted below.  Step One: To view the Mark Twain avatar outlining his life in the Hartford Connecticut house you will first need to download Aurasma on your mobile device. For iPhone and iPad devices use the following link Aurasma for iDevice For Google Play use the Android Device link. Step Two: Launch the Aurasma application and select the following link http://auras.ma/s/Gp0ww to follow the Mark Twain channel. 
  11. One way to use augmented reality would be to post virtual content by taking a photograph on location of an existing sign or structure. To create a virtual field trip that contains information of a location a designer would want establish multiple layers by creating several picture targets of the area and establish them with geo-locators. A picture target is what activates the content on your mobile device when holding the device like a cell phone over the image. Just recently, while living in the historic town of Dodge City Kansas I created picture target of a sign located at the Boot Hill Museum. The sign pictured to your right can be used as a target for anyone who now visits the museum. The picture target will activate a digital story of an actual historic event of a gunfight between Ed Masterson and Jack Wagner.
  12. colAR is the coloring book of the future. By mashing up traditional coloring books with some good ol’ augmented reality, colAR brings your kid’s drawings to life in full, animated 3d. t uses AR in a clever way, but it also does something that would be more or less impossible without AR. Awesome. http://youtu.be/tmfXgvT9h3s
  13. A Smart phones camera, compass and GPS information is needed to operate an AR Browser The browser first locates the user with GPS and compass of phone Next it retrieves information from online sources based on those geographical coordinates The information and graphics are overlaid onto the camera view of the smart phone screen
  14. User Generated Content Features Air Tag: Unlike the iPhone, the iPad does not have a camera. But we have enabled the iPad version to let users create location-based digital annotations in the Sekai Camera AR world. Other Sekai Camera users can see them by just holding Sekai-Camera-enabled mobile devices (such as the iPad, and of course iPhones too!) over that location. Air Filter: a search filter to find the Air Tags users are looking for. By specifying time, distance and type, users can sort through the many floating Air Tags around the location. Air Pocket: a bookmark that allows users to view Air Tags even when users are not at the location the Air Tags were posted.
  15. The virtual augmented reality experience will soon be enhanced Google Glass. Google Glasses is a wearable computer with an optical head-mounted display (OHMD) that is being developed by Google. Currently augmentation can be experience through some mobile devices but as technology advances augmentation will be available through smartphone-like hands-free format that can communicate with the Internet via natural language voice commands or by virtual targets. To advance our knowledge in virtual experiences Google Glasses will enhance multiple walk around environments like museums. To demonstrate how Google Glasses can be used in a Museum type environment go http://epubgeneration.weebly.com/augmented-reality.html#.Uj30W4asgmE  
  16. "ARMedia Player” is the first iOS application that allows to interact with virtual models, created by means of the popular ARMedia Plugins, directly in the real physical space using AR (Augmented Reality) technology. When aiming your device's camera to the AR target image, you can simulate the setup of your models in an unrestricted way and interact with their features no matter where you are. This way models come to life letting you enjoy an immersive experience of the virtual models in your surroundings.  The software is a general purpose player suitable for studying virtual prototypes of any kind in physical locations. In addition, it is a unique tool for presenting projects and ideas in many fields including Design, Architecture, Engineering, Construction and Education. http://www.inglobetechnologies.com/en/new_products/arplayer/info.php
  17. Turn the real world into a playable racetrack with Tabletop Speed! No print outs or QR codes required. Set up your tabletop with ramps and obstacles, scan it with your device, then race against your friends in this 3D augmented reality game.
  18. Why AR for Education Provides rich contextual learning for individual learning a skill Appeals to constructivist notions of education where students take control of their own learning Provides opportunities for authentic learning and appeals to multiple learning styles Has the power to engage a learner in ways that have never been possible Can provide each student with his/her unique discovery path No real consequences if mistakes are made during skills training. http://augmented-reality-in-education.wikispaces.com/Augmented+Books http://www.youtube.com/watch?v=8Zb2spZvHFQ
  19. For more information and resources on 3D Apps visit vuforia https://www.vuforia.com/app-gallery
  20. To learn more about creating and generating digital content visit my website the ePub Generation the Connected Learning Project. http://epubgeneration.weebly.com/index.html#.Uj33zoasgmE