8. Where We Are New Shanghai Facility opened at October 1, 2007 Our brand new 12,000 square-foot outsourcing center just opened recently. The existing 10,000 square-foot facility next door has been redesigned exclusively for game development. We also have additional facilities in Chengdu , Beijing (mobile game) and business development offices in Los Angeles and London (open soon) Art outsourcing studios Game production studios
48. Asset examples - Vehicles In game poly limits: 22 , 843 High model poly limits: 376 , 119 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Final model Audi -reference In game model Interior
49. Asset examples - Vehicles Polygon count: 20,000 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Ferrari- damage Ferrari - Final model Bentley- damage Bentley - Final model
50. Asset examples - Vehicles In game poly limits: 10 , 862 High model poly limits: 895 , 499 Texture limits : 17(512x512 diffuse) 10(512x512 normal) 7(128x128 specular) Platform: Xbox 360 Full model Triumph – Reference M odel display In game model