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Video Games The revision Bible
Your Exam Section A Section B Textual Analysis and representation TV Drama Mr Raymond Institutions and Audiences Video Games Ms Paul
Institutions and Audiences ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
MIGRAIN Media language Media words and terminology Institution The companies that produce, distribute and market Genre How do video games work with genre conventions Representation How do they represent people, ideas and reality? Audiences Who do they attract with and how do they respond to them? Ideology What theories and ideas are surrounded by the media text. Narrative What are the structures and themes?
What is an institution?  ,[object Object]
What is a video game? ,[object Object],[object Object],[object Object],[object Object],[object Object]
Platforms ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Input devices ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Video Game Production Companies ,[object Object],[object Object],[object Object],[object Object]
What is an institution?  ,[object Object]
Institution What they do Developers Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. It’s these developers that are perceived as the ‘talent’ in the industry. Publishers These are companies that are responsible for the marketing and distribution of the game. Console Manufacturers  The companies that make the hardware, e.g. games consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, now that mobile phone based platforms are emerging, companies such as Nokia. Distributor  A distributor works with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution. Consumer Or ‘the audience’ - anyone that buys, plays, downloads games.
Global Marketing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
National Marketing ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Synergy ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Synergy: Prince of Persia ,[object Object],[object Object],[object Object]
Production synergy issues: Compatibility  ,[object Object],[object Object]
Production synergy issues: Time ,[object Object]
HORIZONTAL AND VERTICAL INTEGRATION CONSOLE MANUFACTURER Often a single parent company will own multiple companies in  the games industry. This is divided into two types of ownership: HORIZONTAL The parent company owns multiple companies at the same stage of the game industry. A smaller company, owned by the parent is a subsidiary.  VERTICAL The parent company owns multiple companies across different stages of the game industry. GAMES PUBLISHER GAMES DEVELOPER ,[object Object],[object Object],[object Object],[object Object],[object Object],CONSOLE MANUFACTURER CONSOLE MANUFACTURER
Synergy and cross media convergence ,[object Object],[object Object]
Rockstar  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Technological convergence  ,[object Object]
New market ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
*Important* ,[object Object],[object Object],[object Object],[object Object],[object Object]
Proliferation ,[object Object],[object Object],[object Object]
I-Phone ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object],[object Object],[object Object]
Proliferation positives  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Negative Proliferation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Negative Proliferation ,[object Object],[object Object],[object Object],[object Object],[object Object]
Proliferation: Positive for Consumers ,[object Object],[object Object],[object Object],[object Object]
Negatives for consumers ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Media Ownership  ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ownership ,[object Object],[object Object],[object Object],[object Object]
Ownership ,[object Object],[object Object],[object Object],[object Object]
Ownership ,[object Object],[object Object]
Media Ownership ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Ownership  ,[object Object],[object Object],[object Object]
Issues with ownership ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
What is Audience? ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Grouping people ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
SOCIO-ECONOMIC GROUPS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Media Panics ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Uses and gratification ,[object Object]
[object Object],[object Object],[object Object],[object Object]
[object Object],[object Object]
Reception Theory: ,[object Object],[object Object],[object Object],[object Object]
Pro: Empathy  ,[object Object]
Pro: Cognitive health  ,[object Object]
Pro: Better than TV  ,[object Object]
Pro: Better mood ,[object Object]
Pro: Hand and eye co-ordination ,[object Object]
Pro: Remedy for intense Pain ,[object Object]
Pro: Distraction from overeating ,[object Object]
Pro: New way of teaching ,[object Object]
Pro: Imagination Boost ,[object Object]
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Video games bible

  • 1. Video Games The revision Bible
  • 2. Your Exam Section A Section B Textual Analysis and representation TV Drama Mr Raymond Institutions and Audiences Video Games Ms Paul
  • 3.
  • 4. MIGRAIN Media language Media words and terminology Institution The companies that produce, distribute and market Genre How do video games work with genre conventions Representation How do they represent people, ideas and reality? Audiences Who do they attract with and how do they respond to them? Ideology What theories and ideas are surrounded by the media text. Narrative What are the structures and themes?
  • 5.
  • 6.
  • 7.
  • 8.
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  • 11. Institution What they do Developers Games are created by development studios comprised of software engineers, artists and programmers who write the code, create the structure and animate the game making them playable for gamers. It’s these developers that are perceived as the ‘talent’ in the industry. Publishers These are companies that are responsible for the marketing and distribution of the game. Console Manufacturers The companies that make the hardware, e.g. games consoles, that games are played on –specifically Sony, Microsoft, Nintendo and, now that mobile phone based platforms are emerging, companies such as Nokia. Distributor A distributor works with retailers (shops, online) to make product available for the consumers to purchase. In the games industry the Publisher usually handles the distribution. Consumer Or ‘the audience’ - anyone that buys, plays, downloads games.
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Notas del editor

  1. http://www.youtube.com/watch?v=XR3gfLa5c50
  2. Ubisoft developers
  3. – so Rockstar were under pressure to make the same game for 3 different formats: PC, PS3, Xbox 360, each with their different problems. It was rumoured that the reason for GTA 4’s delay was that Rockstar were struggling to perfect the PS3 version. Releasing games simultaneously on different formats is a costly process
  4. – so Rockstar were under pressure to make the same game for 3 different formats: PC, PS3, Xbox 360, each with their different problems. It was rumoured that the reason for GTA 4’s delay was that Rockstar were struggling to perfect the PS3 version. Releasing games simultaneously on different formats is a costly process