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A Sense of Wonder
Through Planes of Reality
Playing Gorogoa
Drew Davidson
Well Played
well Read & Well Made
Analysis & Criticism
Gameplay & Narrative
design & development
Literacy & Mastery
Gorogoa
A tiled adventure/puzzle game
Indiecade 2012
Demo
Work in Progress
(Pc & Mac)
Making the Game
Indie
jason roberts
Visual design award
indiecade 2012
Tentative target release
late 2013 / early 2014
Playing the game
Explore the world
indirect control
layered tiles
planes of reality
Full Disclosure
Played the demo dozens of times
Several hours of play
Indiecade 2012
Know the developer
well played session
- chris bell
Spoiler alert!
Play!
Play through demo
Planes of reality
Artistic
Foreground,MidGround,background
Existential
Physical,Perceptual,transcendental
plane 0
The word
Plane 1
The World
reality?
Plane 2
Curiosity
Plane 3
THoughts
Reading
Plane 4
Into the Page
Plane 5
grid of Tiles
plane 6
Foreground Shift
plane 7
zoom in
Plane 7
Zoom in
Plane 8
Overlap on
Plane 8
Overlap on
Plane 9
zoom out
Plane 9
zoom out
Plane 10
Left,Right,up,Down
Plane 11
into the image
Plane 11
into the image
Plane 12
Synchronous
Plane 12
Synchronous
plane 13
Transmutation
plane 13
transmutation
Plane 14
Threading
plane 14
Threading
plane 14
Threading
plane 14
threading
plane 14
threading
plane 15
Cut & paste
plane 15
Cut & paste
plane 15
Cut & paste
plane 15
Cut & paste
plane 16
Big background
plane 16
Big background
plane 16
big background
plane 16
big background
plane 16
big background
plane 17
Thoughts
Memory
plane 17
Thoughts
Memory
plane 17
Thoughts
Memory
plane 17
Thoughts
Memory
plane 18
Layered sync
plane 19
traversal Sync
plane 19
Traversal sync
plane 20
overlap off
plane 20
overlap off
plane 20
overlap off
plane 21
Time Shift
plane 21
Time Shift
plane 22
Piece Together
plane 22
Piece together
plane 22
piece together
plane 22
piece together
Plane 23
Anticipation!
gorogoa
from jason roberts
tiles are windows into worlds
key is in the connections between tiles
gorogoa
Layered, connected tiles
Indirect exploration
Planes of reality
sense of wonder
Simply Complex
Simple Mechanic
Variation
Articulation
Exploration
Pleasantly Frustrating
Scaffolded Challenges
challenging Rewards
Difficulty & Mastery
Agency & Literacy
Well PLayed
Value & Meaning
illustrate & analyze
Literacy of Games
good, bad... better!
Learning Games
Bad = Suckn
Learning games
Bad = Suckn
Good = PB&C
Learning Games
Bad = Suckn
Good = PB&C
Great = DIY
at GLS
Games are good learning design
indie games & Games for impact
Games+
trying to do more with Games
Indie + Impact
REsonance / dissonance
verbs / mechanics
intentions / experiences
TiltFactor
DragonBox
Games for Impact
Academic Consortium
Best Practices
http://gamesforimpact.com
Thanks!
questions?
drdrew@cmu.edu
gorogoa.com
A Sense of Wonder Through Planes of Reality: Playing Gorogoa

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A Sense of Wonder Through Planes of Reality: Playing Gorogoa