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How did you use media technologies in the construction, research, planning and evaluation stages? I created a slide share power point explaining all the technologies that I use throughout my A-level media course.
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Most people think that UI/UX designing comes under same category or both are the same. But actually UI refers to User Interface and UX refers to User Experience which are completely different paths. More briefing about those two will be discussed in this presentation.
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How did you use media technologies in the construction, research, planning and evaluation stages? I created a slide share power point explaining all the technologies that I use throughout my A-level media course.
Evaluation:Question Four.
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Most people think that UI/UX designing comes under same category or both are the same. But actually UI refers to User Interface and UX refers to User Experience which are completely different paths. More briefing about those two will be discussed in this presentation.
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Material for this slide includes: 1. Description of profile UI and their examples 2. Tips on how to build profile UI 3. Description of navigation and their examples 4. Tips on how to build navigation 5. Description and how splash screen works
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The GUI is the the most important part of modern applications. It’s getting difficult to implement modern UX design for developers because it requires more intuitive and better intelligent user interactions. In the meantime, simple and unique design is a good point for application identity. In this session, the speaker will first share the core concepts behind Tizen native programming, then will present how to create custom UI designs for Tizen applications, using elegant GUI tools. Finally, he will demonstrate how to develop and custom design a fancy-looking application. During this session, the focus will not be on Tizen specifically but on modern GUI application development with EFL, which is the core UI Toolkit for Tizen.
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How to enable Designers, Developers, BA's and PM's to speak the same language? How to create, build and maintain a consistent UI and UX ecosystem on mid to large product teams? How to accelerate UI development and design hand-over with reusable and styled interactive components?
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A little resume of DroidConIT, presenting some of the most interesting guidelines to improve UX and usability in Android applications.
DroidConIT Wrap-up - Enchant me
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Original at: http://docs.google.com/fileview?id=0BxEWAcbuDzg1NGNiZmVhNDgtMWIyNi00MTU4LTkwYjEtNGQxODkzOTMzNjM0&hl=en
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Snapp tv
1.
Dos and Don'ts
of Android UI Juhani Lehtimäki, Snapp TV Ltd
2.
3.
Plan for different
Hardware
4.
5.
Don't assume software
6.
7.
8.
9.
10.
http://developer.android.com/about/dashboards/index.html
11.
Follow design guidelines
12.
http://developer.android.com/design
13.
Design for users
14.
15.
You're not your
user! "I like the back button and don't have issues with it." "I personally find nothing confusing about the back button. It takes you back to the previous Activity."
16.
Your users are
not designers
17.
Don't use designs
from other platforms
18.
19.
20.
21.
Don't build a
tablet app
22.
23.
Design scalable UI
24.
25.
26.
27.
28.
29.
30.
31.
32.
33.
Make your layouts
scalable
34.
RelativeLayout GridLayout LinearLayout etc.
35.
36.
Don't lock to
portrait
37.
38.
39.
Support multiple screen densities
40.
41.
42.
LDPI MDPI HDPI
XHDPI
43.
android:layout_marginLeft="64dp"
1 DP = 1 PX on MDPI screen
44.
Use scalable graphics
45.
9-patch
46.
Draw in XML
/ code
47.
Prepare for different
default theme
48.
49.
Keep navigation simple
and flat
50.
?
51.
52.
Help users to
keep track
53.
54.
Don't use bottom
tabs
55.
56.
57.
Let users swipe
between tabs
58.
59.
Menu button is
dead
60.
61.
android:targetSdkVersion="8"
android:targetSdkVersion="16"
62.
Use Android intents
to share
63.
64.
Use Android icons
65.
66.
Don't use on-screen
back button
67.
68.
69.
Don't use popups
70.
71.
72.
73.
Don't use splash
screen
74.
75.
Don't use tutorial
screens
76.
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78.
79.
80.
81.
82.
Don't force login
83.
84.
85.
86.
Don't hide the
status bar
87.
88.
Customization is not
an alternative to design!
89.
90.
vs.
Design Decision
91.
Put your app
in front of real users
92.
93.
And the most
importantly
94.
95.
Thank you! http://snapp.tv http://www.androiduipatterns.com/ http://eu.wiley.com/buy/9781118387283 http://landsofruin.com/
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