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Changing the game:
  An Investigation on the Potential of Electronic Arts' FIFA
Soccer Video Game to Drive Soccer Club Brand Loyalty Among
                           Gamers

                           Evan Baechler

     Prof. Whitney Wagoner | Prof. Susanna Lim | Mr. David Bruce
What is FIFA

                           Video




Multiplayer online | Multiplayer offline / local | single player
“FIFA is an authentic representation of
  the real club soccer environment”
       - Matt Mahar, former Lead FIFA online producer
Manchester City FC | Italian Manager | UEA Owner

    English     Belgian          Ivorian   English     English       Bosnian



        Spanish           Argentinean      French    Argentinean   Serbian


”Soccer is much further along in the process of
globalization than any other economy on the planet.”
     -Globalization Journalist F. Foer
A Global Strategy



                                     Affinity / Engagement
•Mid 90s Strategic Shift

•Global Brand = Huge opportunities
    •Sponsors
    •Media Distribution
    •Licensing

• Economies of Scale                                         Time

    Global is Resource-Intensive, Difficult to maintain
Digital is a solution
Exhibition tours | Player signings | IPO | fan shops | club partnerships | digital

 •Digital platforms ‘Fill in the gaps’
     •Constant brand presence
     •E-commerce
     •Customer service
     •Engagement

 •China.com | Mobile | Tailored Content |
 “One United” | VISA

 •Digital is complex
Video games : a powerful opportunity
 •Digital environment is complex

 •Control is difficult

 •Videogames :
     •Intimate*
     •controlled
     •Realistic
     •Relevant
Video games are Realistic
Real




Rendered
Video games are Relevant
 •Video Game Revenue > Box Office Revenue

 in the US, 2010:
 •72% of households played
 •25.1 Billion USD

 FIFA is Most popular sports game
      •100m copies sold
      •Top seller in every Global Region
Research Focus
Hypothesis:
Electronic Arts’ FIFA Soccer video game is a powerful digital, global expansion tool
for Soccer Clubs.




Investigation:
•Does FIFA Drive brand loyalty toward foreign soccer clubs?
•how does this information affect the sports business environment?
•further research?
Literature Review: Brand Loyalty
Attitude:                                                   Behavior: (not always purchase)
                                     2-dimensional
psychological commitment                                    Congruent Brand Engagement

•Leads to a more valuable, more profitable org.

•Building loyalty is a process:
                                  Frequency of Brand Exposure


                     Informational         Identification           Volitional
                        Process               Process                Process


               1................2…….………3……….….…4………..….…5………..….6

                                     Likert-Scale Equivalents

•Frequency / Satisfaction drive loyalty
Literature Review: Loyalty & Sports
 •Fans vs Participants

 •Self-Esteem

 •Fan Socialization process

 •Socialization agents: family, peers, school, community, and media
                     Preference Building                  Emerging Loyalty True Loyalty



                            Preference      Preference         Emerging
      Introduction                                                           Identification
                            Formation      Strengthened       Commitment
Literature Review: Video Games & Loyalty
 •Violence: Video Games affect Attitude & Behavior

 •More realistic Stronger effect

 •RPGs: Gamers develop relationships with characters

 •FIFA expertise  self-esteem  loyalty to game
Methodology
Survey: 368 Responses
•Screener Questions  Isolate FIFA as loyalty-inducing variable

•Independent Variables: FIFA engagement
•Dependent variables: Loyalty scales

•Additional questions:
    •Prior engagement with soccer
    •Qualitative questions
    •Social questions


•Implication Interviews: EA, Nike, MLS, ESPN
3-stage analysis
      No previous              No previous      Anyone identifying as a
relationship with team   relationship with team       FIFA user

     No previous           Investigated other     Qualitative Questions
  relationship with         soccer variables
       soccer                                        Social Gaming
                           Double-checked #1           Questions
  Average protocols
                          Ordinal Regression           Synthesis

   1 . N=23                2 . N=70                3 . N=171
respondents who Agreed FIFA made them more loyal to their favorite
                                                       FIFA team
                      40                67%
                      35
Number of Responses




                      30
                      25
                                                                13%
                      20                                                                20%
                      15
                      10
                       5
                       0
                             strongly     Agree    Somehwhat Neighter Agree Somehwhat   Disagree      strongly
                               Agree                 Agree    nor Disagree Disagree                   Disagree

                                FIFA has made me more loyal to my FIFA team outside the video game?
stage 1 Analysis: Avg. Protocols
Change in average reported loyalty scores given FIFA engagement
                                                                                                                                                                                                              Length of Relationship With FIFA Club
                                                                                        How Frequently Respondents Play FIFA
                                      Average per-question loyalty score




                                                                                                                                                                Average Per-Question Loyalty Score
                                                                           4.5
                                                                             4                                                                                                                         6
                                                                           3.5                                                                                                                         5
                                                                             3                                                   Attitudinal
                                                                           2.5                                                   Loyalty                                                               4
                                                                             2
                                                                           1.5                                                                                                                                                                         Attitudinal
                                                                                                                                 Behavioral                                                            3
                                                                             1                                                                                                                                                                         Loyalty
                                                                                                                                 Loyalty
                                                                           0.5                                                                                                                         2
                                                                                                                                                                                                                                                       Behavioral
                                                                                                                                                                                                       1
                                                                                                                                                                                                                                                       Loyalty
                                                                                                                                                                                                       0
                                                                                                                                                                                                            <1 1-6 mo. 6-12      1-2 2-4 yr. 4-6 yr.
                                                                                                                                                                                                           month       mo.      years
                                                                                             Change in FIFA Expertise
 Average Per-Question Loyalty Score




                                                                                                                                                                                                     How Frequently Respondents Switch Clubs




                                                                                                                                               Average Per-Question Loyalty Score
                                                                   4.5
                                                                                                                                                                                                       5
                                                                           4
                                                                                                                                                                                                     4.5
                                                                   3.5                                                                                                                                 4
                                                                           3                                                   Attitudinal                                                           3.5
                                                                                                                               Loyalty                                                                 3                                         Attitudinal
                                                                   2.5                                                                                                                                                                           Loyalty
                                                                                                                                                                                                     2.5
                                                                           2                                                                                                                           2                                         Behavioral
                                                                   1.5                                                         Behavioral                                                            1.5                                         Loyalty
                                                                                                                               Loyalty
                                                                           1                                                                                                                           1
                                                                                 Amateur Semi-pro   Pro     World Legendary
                                                                                                            Class
stage 2 Analysis: Ordinal Regression
 •Ordinal Regression:
     •for scale-based, non-discrete variables
     •Reports Probabilities

 •Independent variables: Dummy Variables (yes / No variables)
     • Soccer player?
     •Hometown club supporter
     •FIFA Expert
     •FIFA team Loyal

    Soccer            Hometown              FIFA Expert         FIFA team
    Player            Club Loyal                                  Loyal
stage 3 analysis: synthesis
 Qualitative analysis:

       FIFA Informs | FIFA Is social | Virtual Players are Important

 Social-Gaming Questions:
                                                       Average Disappointment given Scenarios involving
 60%
                                                                     favorite FIFA Club
 50%                                          Your FIFA team loses a real game
                                                 outside of the video game
 40%                                           You lose with your FIFA team in
                                              the video game to a human durring
 30%                                                  online Multiplayer
                                               You Lose with your FIFA team in
 20%                                           the video game to a human during
                                                       offline multiplayer
 10%                                          You Lose with your FIFA team in
                                               the video game to the computer
 0%
       Play by    Play offline play online                                        2   2.4   2.8 3.2 3.6         4    4.4   4.8
                                                                                             1=not at all disappointed
       yourself   multi-player multi-player                                                  7=very disappointed
FIFA Fan Socialization process
                    Less              FIFA Engagement           More




                            Introduction       Preference          Avidity

Social Motives
                        FIFA facilitates
                                            FIFA facilitates Additional brand
                     knowledge, awareness,
                                           connections with    engagements
                         and interest
                                         club brand elements catalyze loyalty.
                        around soccer
                                              (players).

                 Lower          Value of Fan to Club                 Higher
"I would have absolutely zero interest in Chelsea if it
wasn't for the game. The game is the sole driver of my
fandom."


"FIFA was how I got into European Soccer. Before my
FIFA days, I didn't even care about the World Cup. Now
soccer has become my career. I am employed as an
agent for FC Barcelona, to put on youth camps in the
United States."
Errors & Improvements
Errors in the Sample:
•Sample Size
•Low Sample Diversity  Predictor of small fan population

Errors in Method:
•Scales are limiting
•No control group

Improvements:
•Use FIFA User Data instead of scales
•Compare to loyal non-gamers
Implications
•FIFA is an information source

•FIFA becomes a viable Brand marketing medium

•Partnership opportunities / integrations

•EA gains bargaining power

Shifts in the FIFA Value Chain:
                   Develop
                                  Distr. &   Manage
       License       FIFA
                                    sell     & Update
                   product
Further research
This study provides evidence that FIFA drives loyalty toward soccer clubs.
                              What Else can we learn?




                    Other sports games /                            How / Why players
 League brands:                               Emerging Tech:
                       Other samples:                                 Select teams:
   Relevant to                               Body movement-
                  •Other cultural groups                        Inform Specific tactics for
  building MLS?                              controlled video
                  •Individual sports games                           elevating teams
                                                  games
Maintain Authenticity:




                         Within FIFA
Maintain Authenticity:




       At Soccer’s Grassroots Core
Acknowledgements




   Prof. Whitney Wagoner | Prof. Susanna Lim | Mr. David Bruce
    Prof. Robert Madrigal | Prof. Ted Helvoigt | Warsaw | CHC
      Prof. Michele Henney | Prof. Doug | Wilson Kyle & don
Questions &
Comments

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Does the FIFA video game drive Brand Loyalty

  • 1. Changing the game: An Investigation on the Potential of Electronic Arts' FIFA Soccer Video Game to Drive Soccer Club Brand Loyalty Among Gamers Evan Baechler Prof. Whitney Wagoner | Prof. Susanna Lim | Mr. David Bruce
  • 2. What is FIFA Video Multiplayer online | Multiplayer offline / local | single player
  • 3. “FIFA is an authentic representation of the real club soccer environment” - Matt Mahar, former Lead FIFA online producer
  • 4. Manchester City FC | Italian Manager | UEA Owner English Belgian Ivorian English English Bosnian Spanish Argentinean French Argentinean Serbian ”Soccer is much further along in the process of globalization than any other economy on the planet.” -Globalization Journalist F. Foer
  • 5. A Global Strategy Affinity / Engagement •Mid 90s Strategic Shift •Global Brand = Huge opportunities •Sponsors •Media Distribution •Licensing • Economies of Scale Time Global is Resource-Intensive, Difficult to maintain
  • 6. Digital is a solution Exhibition tours | Player signings | IPO | fan shops | club partnerships | digital •Digital platforms ‘Fill in the gaps’ •Constant brand presence •E-commerce •Customer service •Engagement •China.com | Mobile | Tailored Content | “One United” | VISA •Digital is complex
  • 7. Video games : a powerful opportunity •Digital environment is complex •Control is difficult •Videogames : •Intimate* •controlled •Realistic •Relevant
  • 8. Video games are Realistic Real Rendered
  • 9. Video games are Relevant •Video Game Revenue > Box Office Revenue in the US, 2010: •72% of households played •25.1 Billion USD FIFA is Most popular sports game •100m copies sold •Top seller in every Global Region
  • 10. Research Focus Hypothesis: Electronic Arts’ FIFA Soccer video game is a powerful digital, global expansion tool for Soccer Clubs. Investigation: •Does FIFA Drive brand loyalty toward foreign soccer clubs? •how does this information affect the sports business environment? •further research?
  • 11. Literature Review: Brand Loyalty Attitude: Behavior: (not always purchase) 2-dimensional psychological commitment Congruent Brand Engagement •Leads to a more valuable, more profitable org. •Building loyalty is a process: Frequency of Brand Exposure Informational Identification Volitional Process Process Process 1................2…….………3……….….…4………..….…5………..….6 Likert-Scale Equivalents •Frequency / Satisfaction drive loyalty
  • 12. Literature Review: Loyalty & Sports •Fans vs Participants •Self-Esteem •Fan Socialization process •Socialization agents: family, peers, school, community, and media Preference Building Emerging Loyalty True Loyalty Preference Preference Emerging Introduction Identification Formation Strengthened Commitment
  • 13. Literature Review: Video Games & Loyalty •Violence: Video Games affect Attitude & Behavior •More realistic Stronger effect •RPGs: Gamers develop relationships with characters •FIFA expertise  self-esteem  loyalty to game
  • 14. Methodology Survey: 368 Responses •Screener Questions  Isolate FIFA as loyalty-inducing variable •Independent Variables: FIFA engagement •Dependent variables: Loyalty scales •Additional questions: •Prior engagement with soccer •Qualitative questions •Social questions •Implication Interviews: EA, Nike, MLS, ESPN
  • 15. 3-stage analysis No previous No previous Anyone identifying as a relationship with team relationship with team FIFA user No previous Investigated other Qualitative Questions relationship with soccer variables soccer Social Gaming Double-checked #1 Questions Average protocols Ordinal Regression Synthesis 1 . N=23 2 . N=70 3 . N=171
  • 16. respondents who Agreed FIFA made them more loyal to their favorite FIFA team 40 67% 35 Number of Responses 30 25 13% 20 20% 15 10 5 0 strongly Agree Somehwhat Neighter Agree Somehwhat Disagree strongly Agree Agree nor Disagree Disagree Disagree FIFA has made me more loyal to my FIFA team outside the video game?
  • 17. stage 1 Analysis: Avg. Protocols Change in average reported loyalty scores given FIFA engagement Length of Relationship With FIFA Club How Frequently Respondents Play FIFA Average per-question loyalty score Average Per-Question Loyalty Score 4.5 4 6 3.5 5 3 Attitudinal 2.5 Loyalty 4 2 1.5 Attitudinal Behavioral 3 1 Loyalty Loyalty 0.5 2 Behavioral 1 Loyalty 0 <1 1-6 mo. 6-12 1-2 2-4 yr. 4-6 yr. month mo. years Change in FIFA Expertise Average Per-Question Loyalty Score How Frequently Respondents Switch Clubs Average Per-Question Loyalty Score 4.5 5 4 4.5 3.5 4 3 Attitudinal 3.5 Loyalty 3 Attitudinal 2.5 Loyalty 2.5 2 2 Behavioral 1.5 Behavioral 1.5 Loyalty Loyalty 1 1 Amateur Semi-pro Pro World Legendary Class
  • 18. stage 2 Analysis: Ordinal Regression •Ordinal Regression: •for scale-based, non-discrete variables •Reports Probabilities •Independent variables: Dummy Variables (yes / No variables) • Soccer player? •Hometown club supporter •FIFA Expert •FIFA team Loyal Soccer Hometown FIFA Expert FIFA team Player Club Loyal Loyal
  • 19. stage 3 analysis: synthesis Qualitative analysis: FIFA Informs | FIFA Is social | Virtual Players are Important Social-Gaming Questions: Average Disappointment given Scenarios involving 60% favorite FIFA Club 50% Your FIFA team loses a real game outside of the video game 40% You lose with your FIFA team in the video game to a human durring 30% online Multiplayer You Lose with your FIFA team in 20% the video game to a human during offline multiplayer 10% You Lose with your FIFA team in the video game to the computer 0% Play by Play offline play online 2 2.4 2.8 3.2 3.6 4 4.4 4.8 1=not at all disappointed yourself multi-player multi-player 7=very disappointed
  • 20. FIFA Fan Socialization process Less FIFA Engagement More Introduction Preference Avidity Social Motives FIFA facilitates FIFA facilitates Additional brand knowledge, awareness, connections with engagements and interest club brand elements catalyze loyalty. around soccer (players). Lower Value of Fan to Club Higher
  • 21. "I would have absolutely zero interest in Chelsea if it wasn't for the game. The game is the sole driver of my fandom." "FIFA was how I got into European Soccer. Before my FIFA days, I didn't even care about the World Cup. Now soccer has become my career. I am employed as an agent for FC Barcelona, to put on youth camps in the United States."
  • 22. Errors & Improvements Errors in the Sample: •Sample Size •Low Sample Diversity  Predictor of small fan population Errors in Method: •Scales are limiting •No control group Improvements: •Use FIFA User Data instead of scales •Compare to loyal non-gamers
  • 23. Implications •FIFA is an information source •FIFA becomes a viable Brand marketing medium •Partnership opportunities / integrations •EA gains bargaining power Shifts in the FIFA Value Chain: Develop Distr. & Manage License FIFA sell & Update product
  • 24. Further research This study provides evidence that FIFA drives loyalty toward soccer clubs. What Else can we learn? Other sports games / How / Why players League brands: Emerging Tech: Other samples: Select teams: Relevant to Body movement- •Other cultural groups Inform Specific tactics for building MLS? controlled video •Individual sports games elevating teams games
  • 25. Maintain Authenticity: Within FIFA
  • 26. Maintain Authenticity: At Soccer’s Grassroots Core
  • 27. Acknowledgements Prof. Whitney Wagoner | Prof. Susanna Lim | Mr. David Bruce Prof. Robert Madrigal | Prof. Ted Helvoigt | Warsaw | CHC Prof. Michele Henney | Prof. Doug | Wilson Kyle & don