1) The global mobile phone market reached 1.21 billion units in sales last year. 2) Mobile UX design requires an understanding of hardware capabilities, human factors, and different mobile platforms. 3) A successful mobile app must be optimized for the mobile experience by considering factors like form, screen size, and primary use cases.
3. Gartner reported that the
global mobile phone sales
last year reached around
1.21 billion units.
4. Vendors shipped a total of 54.7
million units in the first quarter
of 2010 (1Q10), up 56.7% from
the same quarter a year ago.
via International Data Corporation
42. Rethink the metaphor
★ Metaphors can create a shallow learning curve, but
aren’t always appropriate
★ Use metaphors that make sense
★ People are coming from the web if not from another
device
44. Use default gestures
★ People enter with different gesture vocabularies.
★ If you’re not sure, go default.
★ You may be competing with other apps.
Image via Touch Gesture Reference Guide on lukew.com
54. Review designs
★ Create an HTML website with hotspots and share
the URL for review
★ Email images to be reviewed on a device
55. Get as close as you
can to the real thing
★ Get set up with the dev environment
★ Test and run on the simulators
★ Even better, load on to a device
★ Even add assets and commit
56. Test interactions
★ Gestures and inputs
★ UI overload/fatigue
★ Scrolling and selecting
★ Navigation flow
Image via scopeblog.stanford.edu
57. Physical prototypes
★ Don’t have the physical device? Fake it.
★ Made a wooden iPad to test before device was
available
Image via Jonathan Branam
58. Get user feedback
★ Form a user testing plan
★ Try to get “true” users
★ Conduct your own “guerilla” user testing