The document discusses how to analyze camera use in two ways: framing and movement. It defines various types of shots defined by camera distance and angle from the subject. These include extreme long shot, long shot, medium long shot, mid shot, medium close up, close up, and extreme close up. It also defines high angle, low angle, and wide angle shots. The document then discusses various camera movements like panning, tilting, rolling, tracking shots, crane shots, and aerial shots. It provides examples of different shot types and their purposes.
7. Angle in relation toAngle in relation to
subjectsubject
High angle
Low angle
Wide Angle
8. HIGH ANGLE SHOT
• Taken from above,
sometimes used to
create a sense of
vulnerability.
9. LOW ANGLE SHOT
• Taken from below.
Often creates a
sense of power &
authority
10. WIDE ANGLE SHOT
A lens
which
allows the
audience
to see
more
peripheral
detail.
11. CANTED ANGLE
A shot which
is
deliberately
not straight
on the
tripod.
Creates a
sense of
distortion /
confusion.
12. POINT OF VIEW SHOT
• Camera shot as if
through the eyes of a
protagonist, this will give
the audience more
information about what
the character knows and
share their experience,
(often we are being
asked to empathise with
the character).
13. Look at the following stillLook at the following still
What type of shot is it?
What elements of the image are being
emphasised?
What angles are being played upon in this
image?
Why do you think this image has been framed in
this way?
14.
15. Look at the following, in eachLook at the following, in each
case say…case say…
What type of shot is it
Why it has been framed in this way
Remember you are describing
composition and effect.
16.
17.
18.
19.
20. Key Terms (Framing)Key Terms (Framing)
Extreme long shot (ELS)
Long shot (LS)
Medium Long Shot (MLS)
Mid shot (MS)
Medium Close Up (MCU)
Big Close Up (BCU)
Close-up (CU)
Extreme close-up (ECU)
High angle
Low angle
Wide Angle
Canted Angle
Point of view
21. PANNING
• The camera stays
still and pivots left
to right in order to:
• Follow action
• Reveal a scene
• Bring new objects or
characters in
22. TILT
• The camera stays
still and pivots up
or down, to:
• Introduce a character
• Suggest scale