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‘The Chitchatters’: a leisure activity for people with
dementia to stimulate social interaction.
N. Nijhof Msc., dr. J.E.W.C.van Gemert-Pijnen, H. van Rijn Msc., dr. J. van Hoof, prof. dr. E.R.Seydel
30 november 2010




     6-12-2010                         Presentatietitel: aanpassen via                                   1
                                        Beeld, Koptekst en voettekst
Introduce…

 PhD student University of Twente
  www.eHealthresearchcentre.com

 Projectmanager Focus Cura
  www.focuscura.nl




                                     Research results ‘the Chitchatters’   6-12-2010   2
Dementia worldwide
If dementia care were a country, it would be the world’s 18th largest
             economy, ranking between Turkey and Indonesia.
    If it were a company, it would be the world’s largest by annual
     revenue exceeding Wal-Mart (US$414billion) and Exxon Mobil
                             (US$311 billion).1




                 1.   Alzheimer’s Disease International. World Alzheimer Report, The Global impact of dementia, 2010
Dementia




           Research results ‘the Chitchatters’   6-12-2010   4
Use of leisure activities for people with dementia
 Use of technology innovative in leisure activities
 Use of technology focus on safety and monitoring for people with
  dementia

 Scientific research shows us that leisure activities can support:
  - make someone feel comfortable
  - create social contact
  - prevent boredom
  - prevent isolation
  - prevent agitation 1



                     1. Sterns HL, Camp CJ. Applied gerontechnology. Applied Psychology. 1998;47:175-198.
The Chitchatters (www.deklessebessers.nl)

                                                        Movie

                                 http://www.klessebessers.nl/
                                          ?page_id=6




                                Research results ‘the Chitchatters’   6-12-2010   6
Research question


       How does the Chitchatters game
  differentiate in terms of social interaction
   compared to the Questiongame and are
  their differences in behavior in relation to
               the MMSE score?




                           Research results ‘the Chitchatters’   6-12-2010   7
Research

Morning: Chitchatters (45 min)                            Afternoon: Questiongame (45 min)
    (with technology)                                                 (without technology)




                                 Social interaction
                     (Oshkosh Behavior Coding Scale)1


                  1. McFadden SH, Lunsman M, Andel R. Comparative analysis and interrater reliability of the Oshkosh
                     Social Behaviors Checklist (OSBC) for persons with dementia. Poster session presented at: the meeting
                     of the Gerontological Society of America; 2007 November; San Francisco, CA.
Study and Research design
 Study design
 4 different groups from 3 to 8 persons assisted by 1 or 2 activity therapists
 Games were played twice in period October and November 2009

 Research design
 Two researchers observed
 Video taped all the sessions
 Oshkosh: verbal/nonverbal/activism (category) and person-/other-initiated
  (21 behavioral codes)
 Analyzed by SPSS 16.0; paired sample t-test (quantitative)
 Semi structured interviews 6 therapists (qualitative)
 Participants: N=21, 9 males, 12 females, Mean MMSE= 17, Range MMSE
  3-28

                                              Research results ‘the Chitchatters’   6-12-2010   9
Method: Oshkosh (behavior scale)

 Verbal, non-verbal and activism
 Behavior; person initiated, therapist initiated and activity initiated

 21 codes:
  - comments
  - questions
  - smiling
  - touching
  - sleeping
  - wandering
  - etc. -> cross the codes
                                           Research results ‘the Chitchatters’   6-12-2010   10
Method: Oshkosh




                  Research results ‘the Chitchatters’   6-12-2010   11
Method: Oshkosh




                  Research results ‘the Chitchatters’   6-12-2010   12
Results data analysis

Person level:
 Significant differences for 3 persons between games:
• Less handling objects for KB (p=0,049, MMSE=14; p=0,042,
  MMSE=28)
• Less talking to self for KB (p=0,042, MMSE=14)
• Less sentences responses for KB (p=0,049, MMSE=3)




                                     Research results ‘the Chitchatters’   6-12-2010   13
Results data analysis

   Behavioral code differences between games:
•   Less comments for KB (p=0,005)
•   Less sentences responses for KB (p=0,000)
•   More story responses for KB (p=0,011)
•   Less questions for KB (p=0,028)
•   Less sing/hum/whistle for KB (p=0,002)
•   Less talking to self for KB (p=0,035)
•   More observing/listening for KB (p=0,007)
•   More wandering for KB (p=0,020)
•   Less handling objects for KB (p=0,000)


                                    Research results ‘the Chitchatters’   6-12-2010   14
Results data analysis

 Behavioral category differences between games:
• Less verbalism for KB (p=0,000)
• Less activism for KB (p=0,000)

 Behavior initiated differences between games:
• Less person initiated for KB (p=0,043)
• Less activity therapist initiated for KB (p=0,005)




                                       Research results ‘the Chitchatters’   6-12-2010   15
Results data analysis

 MMSE differences for the Chitchatters:
  MMSE <10 = low
• Less comments for low MMSE (p=0,028)
• Less story responses for low MMSE (p=0,0045)
• More fidgeting/rocking for low MMSE (p= 0,0045)
• More non verbal behavior for low MMSE (p=0,016)




                                    Research results ‘the Chitchatters’   6-12-2010   16
Results coding interviews

   Easy to use, sometimes checking ‘how it works’
   Supportive in work
   Supports interaction
   Lights aren’t noticed by the patients
   Choosing fragments is desirable
   Explanation fragments is desirable
   Hasn’t been used that much
   Teaching patient is necessary
   Unnatural not pointing out to object



                                        Research results ‘the Chitchatters’   6-12-2010   17
Conclusions
 The Chitchatters:


•   stimulate more and more advanced conversations without distraction
•   makes people more wandering during the game
•   prompts communication
•   supports activity therapists in their work
•   stimulate especially for persons with high MMSE (>10)
•   is easy to use and easy to understand


     The Chitchatters is a suitable leisure activity to stimulate social
       interaction, it supports activity therapist in their work, but the
      content of the Chitchatters should be focused more on younger
                         people with dementia as well.
                                                 Research results ‘the Chitchatters’   6-12-2010   18
Contact and questions?


 Nienke Nijhof
 n.nijhof@utwente.nl




                         Research results ‘the Chitchatters’   6-12-2010   19
                                                           ’
Discussion

  Technology shouldn’t be used in leisure
    activities for people with dementia, it
     causes stress and agitation, cause
             they’re not used to it.




                         Research results ‘the Chitchatters’   6-12-2010   20
                                                           ’

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Medicine 2.0'10: 'The Chitchatters': a leisure activity for people with dementia to stimulate social interaction

  • 1. ‘The Chitchatters’: a leisure activity for people with dementia to stimulate social interaction. N. Nijhof Msc., dr. J.E.W.C.van Gemert-Pijnen, H. van Rijn Msc., dr. J. van Hoof, prof. dr. E.R.Seydel 30 november 2010 6-12-2010 Presentatietitel: aanpassen via 1 Beeld, Koptekst en voettekst
  • 2. Introduce…  PhD student University of Twente www.eHealthresearchcentre.com  Projectmanager Focus Cura www.focuscura.nl Research results ‘the Chitchatters’ 6-12-2010 2
  • 3. Dementia worldwide If dementia care were a country, it would be the world’s 18th largest economy, ranking between Turkey and Indonesia. If it were a company, it would be the world’s largest by annual revenue exceeding Wal-Mart (US$414billion) and Exxon Mobil (US$311 billion).1 1. Alzheimer’s Disease International. World Alzheimer Report, The Global impact of dementia, 2010
  • 4. Dementia Research results ‘the Chitchatters’ 6-12-2010 4
  • 5. Use of leisure activities for people with dementia  Use of technology innovative in leisure activities  Use of technology focus on safety and monitoring for people with dementia  Scientific research shows us that leisure activities can support: - make someone feel comfortable - create social contact - prevent boredom - prevent isolation - prevent agitation 1 1. Sterns HL, Camp CJ. Applied gerontechnology. Applied Psychology. 1998;47:175-198.
  • 6. The Chitchatters (www.deklessebessers.nl) Movie http://www.klessebessers.nl/ ?page_id=6 Research results ‘the Chitchatters’ 6-12-2010 6
  • 7. Research question How does the Chitchatters game differentiate in terms of social interaction compared to the Questiongame and are their differences in behavior in relation to the MMSE score? Research results ‘the Chitchatters’ 6-12-2010 7
  • 8. Research Morning: Chitchatters (45 min) Afternoon: Questiongame (45 min) (with technology) (without technology) Social interaction (Oshkosh Behavior Coding Scale)1 1. McFadden SH, Lunsman M, Andel R. Comparative analysis and interrater reliability of the Oshkosh Social Behaviors Checklist (OSBC) for persons with dementia. Poster session presented at: the meeting of the Gerontological Society of America; 2007 November; San Francisco, CA.
  • 9. Study and Research design  Study design  4 different groups from 3 to 8 persons assisted by 1 or 2 activity therapists  Games were played twice in period October and November 2009  Research design  Two researchers observed  Video taped all the sessions  Oshkosh: verbal/nonverbal/activism (category) and person-/other-initiated (21 behavioral codes)  Analyzed by SPSS 16.0; paired sample t-test (quantitative)  Semi structured interviews 6 therapists (qualitative)  Participants: N=21, 9 males, 12 females, Mean MMSE= 17, Range MMSE 3-28 Research results ‘the Chitchatters’ 6-12-2010 9
  • 10. Method: Oshkosh (behavior scale)  Verbal, non-verbal and activism  Behavior; person initiated, therapist initiated and activity initiated  21 codes: - comments - questions - smiling - touching - sleeping - wandering - etc. -> cross the codes Research results ‘the Chitchatters’ 6-12-2010 10
  • 11. Method: Oshkosh Research results ‘the Chitchatters’ 6-12-2010 11
  • 12. Method: Oshkosh Research results ‘the Chitchatters’ 6-12-2010 12
  • 13. Results data analysis Person level:  Significant differences for 3 persons between games: • Less handling objects for KB (p=0,049, MMSE=14; p=0,042, MMSE=28) • Less talking to self for KB (p=0,042, MMSE=14) • Less sentences responses for KB (p=0,049, MMSE=3) Research results ‘the Chitchatters’ 6-12-2010 13
  • 14. Results data analysis  Behavioral code differences between games: • Less comments for KB (p=0,005) • Less sentences responses for KB (p=0,000) • More story responses for KB (p=0,011) • Less questions for KB (p=0,028) • Less sing/hum/whistle for KB (p=0,002) • Less talking to self for KB (p=0,035) • More observing/listening for KB (p=0,007) • More wandering for KB (p=0,020) • Less handling objects for KB (p=0,000) Research results ‘the Chitchatters’ 6-12-2010 14
  • 15. Results data analysis  Behavioral category differences between games: • Less verbalism for KB (p=0,000) • Less activism for KB (p=0,000)  Behavior initiated differences between games: • Less person initiated for KB (p=0,043) • Less activity therapist initiated for KB (p=0,005) Research results ‘the Chitchatters’ 6-12-2010 15
  • 16. Results data analysis  MMSE differences for the Chitchatters: MMSE <10 = low • Less comments for low MMSE (p=0,028) • Less story responses for low MMSE (p=0,0045) • More fidgeting/rocking for low MMSE (p= 0,0045) • More non verbal behavior for low MMSE (p=0,016) Research results ‘the Chitchatters’ 6-12-2010 16
  • 17. Results coding interviews  Easy to use, sometimes checking ‘how it works’  Supportive in work  Supports interaction  Lights aren’t noticed by the patients  Choosing fragments is desirable  Explanation fragments is desirable  Hasn’t been used that much  Teaching patient is necessary  Unnatural not pointing out to object Research results ‘the Chitchatters’ 6-12-2010 17
  • 18. Conclusions  The Chitchatters: • stimulate more and more advanced conversations without distraction • makes people more wandering during the game • prompts communication • supports activity therapists in their work • stimulate especially for persons with high MMSE (>10) • is easy to use and easy to understand The Chitchatters is a suitable leisure activity to stimulate social interaction, it supports activity therapist in their work, but the content of the Chitchatters should be focused more on younger people with dementia as well. Research results ‘the Chitchatters’ 6-12-2010 18
  • 19. Contact and questions? Nienke Nijhof n.nijhof@utwente.nl Research results ‘the Chitchatters’ 6-12-2010 19 ’
  • 20. Discussion Technology shouldn’t be used in leisure activities for people with dementia, it causes stress and agitation, cause they’re not used to it. Research results ‘the Chitchatters’ 6-12-2010 20 ’