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From Digital Collections & Digital Curation
 to Social Collections & Citizen Curators




                                   Elena Lagoudi
                                 September 2012
Digital collections
have a 50+ years history
1960s-1980s: digitization and
        cataloguing
1990s: first collections online
Characteristics
    of digital collections 1960-2000

► National standardization
► National catalogues
► Communities of interest
► Personalization
► User participation
► Virtual exhibitions
► Early metrics
Even in the beginning, digital culture was
            about the people:

► From object oriented to people oriented
► Interest in communities of users
► Searchability and findability was a key issue
Example 1
► Digital collections are people oriented
Even though the early Web was ‘read-only’,
 museum technologists experiment with:

► Personalization
   SAGRES system (Bertoletti and Costa, 1999)
► Crowdsourcing + User Participation
   InTouch exhibition, Science Museum, 1998
► Communities of interest
   Los Angeles Culture Net (LACN), one of the first crowdsourcing
    projects, 1997
User-centric
even with web 1.0 technology




                     SAGRES system, Brazil, 1999
Example 2
► Digital collections are organized in such way
 as to be searchable and findable by people
Documentation standards
           even with web 1.0 technology




CIDOC Board Members, 1995   ICOM’s CIDOC 1st newsletter, 1989
Even though in the early Web 1.0 data did not
 interact with each other much, museum
 technologists discuss:

► National standardization
    CHIN (Canada)

► International standardization
    ICOM’s CIDOC
► National catalogues
    National Inventory Program (Canada), Inventaire
    General (France)
Example 3
► Digital collections are to be studied,
  improved and developed
Metrics
even with web 1.0 technology




            Museum pages in WWW Virtual Library, 1995
1200 sites in 1997




                   630 sites in 1996
12 sites in 1995
Professional bodies
even with web 1.0 technology




                      1st museum technologists’
                      conference, 1995
Even in the early Web 1.0 museums understood the importance of
 sharing expertise and nurturing communities of interest:

►   1967: MCN (Museum Computer Network) USA, MDA
    (Museum Documentation Association) UK

►   1987: Museums and the Web conference, discussing
    innovative ideas:

      1997 Museums and the Web presentation:
      ‘The Anatomy of a Web Raising: Building Communities in the Digital
       Frontier by David Jensen,Getty Information Institute‘
      about Los Angeles Culture Net (LACN), one of the first crowdsourcing
       projects referred to as 'web raising‘
2000-2012:
The rise of web 2.0 culture
The social web: it’s about
         connections
►Sharing content: blogs, wikis, podcasts
►Self-publishing content: YouTube, Flickr
►Adding to existing content: Wikipedia
►Discussions: forums, chats
►Tailoring information: RSS feeds, email
 alerts
►Bringing people together: Facebook,
 MySpace
What are the characteristics of
         the web 2.0?
► Social networks make the web a   social
  interaction platform
► Sharing is easy: everyone is a broadcaster
► Multi-media win over simple text
► Participatory culture calls for user
  involvement from design to evaluation
Digital collections develop rapidly
► Digitization standards improve
► Documentation standards develop
► International depositories grow
► Digital curation emerges
► Interpretation for digital platforms gets more
  sophisticated
► E-learning platforms develop
► Mobile content and m-learning become bigger
► Traditional collections   ► Digital collections


Authority                   Experiences
Closed narratives           Stories
Exclusive                   Inclusive
Object oriented             People oriented
Obscure                     Findable
Invitation-only             Open and accessible
Digital collections are more visited




                                                                       MOMA
                                                                       TATE
                              22 million
online visitors           18 million                                   Metropolit an
                                                   47 million

                      2.2m
onsite visitors          4.5m
                          6m


                  0     10000000 20000000 30000000 40000000 50000000
Museums become social
Collections go mobile
Digital collections need digital
                curators
► Digital curation: the active management and
 appraisal of digital information over its entire
 life cycle. (Pennock)
Digital curators:
►manage the context of digital
 collections,
►define their semantic context,
►facilitate data exchange
►fulfill the ‘5 rules for cultural heritage
 content’
5 rules for cultural heritage content


1.   Discoverable- it is where I am and where I look
     for it
2.   Meaningful- I can understand it
3.   Responsive- to my needs, moods, location
4.   Useable, shareable- I can pass it on and share
5.   Available at all 3 locations- onsite, online and
     offsite
                                            Seb Chan, 2009
5 steps for digital collections
             infrastructure

1.   Great digitization- so that they are preserved
2.   Great documentation- so that they are interpreted
3.   Great content- so that they are engaging
4.   Great collections management- so that they are
     structured
5.   Great open, linked data- so that they are
     searchable and findable
Digital collections of digital assets
► What makes a digital
  file into a digital asset?
  Re-usability

► The life-cycle of a            Preservation       Interlinking


  digital asset:



                               Creation/authoring   Distributing
Good documentation depends on
           good standards
►  Conceptual models for documentation:
CIDOC Conceptual Reference Model (CRM)
EDM Conceptual Model
FRBROO

►   Metadata schemas
Cataloguing Cultural Objects (CCO)
Categories for the Description of Works of Art (CDWA)
MARC
Dublin Core
SPECTRUM
MIDAS
VRA Core
Lightweight Information Describing Objects (LIDO)
Why are standards important?
► So that authenticity can be guaranteed
► So that documentation can be homogenous
► So that data can be semantically linked to
  each other
► So that interoperability is achieved
► So that users can search for cultural data
  across many collections, in many countries,
  in many ways
From web 2.0 to web 3.0
► The ‘web of data’ or the ‘semantic web’ is a
 web where:

     ►Data relates to each other
     ►Searches produce meaningful connections
     ►New research is facilitated
The semantic web is
       data and people oriented

► ontologies             ► social discoveries
► taxonomies             ► folksonomies
► standardization of     ► semantic searches
  metadata               ► immersive experiences
► conceptual reference   ► crowd-sourcing
  models                 ► user generated content
► interoperability         +community generated
► depositories             content
► contextual authority
Digital collections and
    the semantic web today:
3 facts that underpin everything
              we do
FACT 1
Digital collections today facilitate new, open
        and distributed contextualization
                    structures
FACT 2
Socially-oriented cultural heritage content
 creates inter-connections across groups
             and communities
FACT 3
      The social role of cultural heritage
               organizations and
 the culture of openness that Linked Open
            Data advocate present
opportunities for creating new and collective
                  knowledge
Examples of new projects that have
        to do with people
       (‘social discovery’)
            and maps
        (‘deep mapping’)
Crowd-sourcing:
the act of taking work once performed within
   an organisation and outsourcing it to the
  general public in an open call (Howe 2006)
Old Weather Project: crowdsourced
         documentation
The public helps scientists recover weather
observations made by United States’ ships since
the mid-19th century.

These transcriptions will contribute to climate
model projections and will improve knowledge of
past environmental conditions.

Historians will use this work to track past ship
movements and tell the stories of the people on
board.
http://www.oldweather.org/
► National Maritime Museum UK in
 collaboration with Zooniverse
Old Weather Project:
logbooks and the people that kept them
Ancient Lives: crowdsourced
            archaeology
Ancient Lives is putting hundreds of thousands of
images of Greek papyri fragments online and
asking the public to transcribe and catalogue
them.

Its goal is to increase the momentum by which
scholars have traditionally identified known and
unknown literary texts, and the private documents
and letters that open up a window into the ancient
lives of Graeco-Roman Egypt.
www.ancientlives.org
► Zooniverse + researchers, papyrologists
 and Egypt Exploration Society
‘Deep Maps’

digital cultural mapping
     geo-narratives
   spatial narratives
Deep maps:
A dynamic virtual environment that allows users to
 identify and experience the reciprocal influences of
 space on human culture and human events for the
    purpose of constructing spatial narratives and
             making spatial arguments.

A deep map contains geolocated information from
     multiple sources that convey their source,
   contingency and context of creation; it is both
 integrated and queryable through indexes of time
                    and space.


                        The Polis Centre Blog, 2012
Deep mapping
is an epistemology for studying spatial patterns,
processes, or phenomena through the integration
    of a wide-range of spatially and temporally
                 enabled sources.



      From the Summer Institute ‘Spatial Narratives and Deep Maps:
  Explorations in Advanced Geo-spatial Technologies and the Spatial
                                            Humanities’, June 2012
HyperCities: exploring urban history
► HyperCities is a collaborative research and
 educational platform for traveling back in
 time to explore the historical layers of city
 spaces in an interactive, hypermedia
 environment.
HyperCities: Rome base map
HyperCities: 1659 map of central Europe
ArchAtlas: mapping archaeology
► ArchAtlas is a web-orientated
 archaeological mapping and research
 project, founded by the late Prof. Andrew
 Sherratt, which continues to be developed
 at the Department of Archaeology,
 University of Sheffield, UK.
ArchAtlas
ArchAtlas
CivilWarData150: deep mapping
               history
► A collaborative project to share and connect
  Civil War related data across local, state
  and federal institutions during the four year
  sesquicentennial of the American Civil War.
► The project will utilize Linked Open Data to
  find and create connections between
  archives and help increase the discovery of
  these resources by researchers and the
  general public alike.
ConflictHistory.com utilizes the Freebase API
and Google Maps Flash to present a dynamic
          view of the history of war.
CultureSampo: a national deep map
► CultureSampo is a   Finnish national
 communal publishing conduit for both
 institutional memory organizations as well
 as private citizens.
Finnish Culture on the Semantic
             Web
Historypin: a community curated
           map of the world
► Historypin is a way for millions of people to
  come together, from across different
  generations, cultures and places, to share
  small glimpses of the past and to build up
  the huge story of human history.
historypin
historypin
The Megalithic Portal: funded and
        run by volunteers
► A community contributed portal with maps
 identifying megalithic monuments in the UK,
 Europe and the World.
The
Megalithic
Portal, UK
LookBack Maps:
    historic photographs on a map
► A simple, yet robust way of visually
 organizing, exploring and engaging in
 history and historical photographs through
 web and mobile-based maps.
 Through the online mapping of high-
 resolution public photo collections and
 geotagging technology, Lookbackmaps
 creates collaborative, standardized views
 into the past.
LookBack Maps
Historic Churches of Great Britain
The future of digital collections
► From closed websites to integrated open web
  presence

► Approaching digital content differently to the
  physical museum: new models,new structures

► Putting digital content where audiences are and
  ensuring findability

► Listening to and building collaborative
  communities with audiences

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From digital to social collections. A short story of collections online.

  • 1. From Digital Collections & Digital Curation to Social Collections & Citizen Curators Elena Lagoudi September 2012
  • 2. Digital collections have a 50+ years history
  • 5. Characteristics of digital collections 1960-2000 ► National standardization ► National catalogues ► Communities of interest ► Personalization ► User participation ► Virtual exhibitions ► Early metrics
  • 6. Even in the beginning, digital culture was about the people: ► From object oriented to people oriented ► Interest in communities of users ► Searchability and findability was a key issue
  • 7. Example 1 ► Digital collections are people oriented
  • 8. Even though the early Web was ‘read-only’, museum technologists experiment with: ► Personalization SAGRES system (Bertoletti and Costa, 1999) ► Crowdsourcing + User Participation InTouch exhibition, Science Museum, 1998 ► Communities of interest Los Angeles Culture Net (LACN), one of the first crowdsourcing projects, 1997
  • 9. User-centric even with web 1.0 technology SAGRES system, Brazil, 1999
  • 10. Example 2 ► Digital collections are organized in such way as to be searchable and findable by people
  • 11. Documentation standards even with web 1.0 technology CIDOC Board Members, 1995 ICOM’s CIDOC 1st newsletter, 1989
  • 12. Even though in the early Web 1.0 data did not interact with each other much, museum technologists discuss: ► National standardization CHIN (Canada) ► International standardization ICOM’s CIDOC ► National catalogues National Inventory Program (Canada), Inventaire General (France)
  • 13. Example 3 ► Digital collections are to be studied, improved and developed
  • 14. Metrics even with web 1.0 technology Museum pages in WWW Virtual Library, 1995
  • 15. 1200 sites in 1997 630 sites in 1996 12 sites in 1995
  • 16. Professional bodies even with web 1.0 technology 1st museum technologists’ conference, 1995
  • 17. Even in the early Web 1.0 museums understood the importance of sharing expertise and nurturing communities of interest: ► 1967: MCN (Museum Computer Network) USA, MDA (Museum Documentation Association) UK ► 1987: Museums and the Web conference, discussing innovative ideas: 1997 Museums and the Web presentation: ‘The Anatomy of a Web Raising: Building Communities in the Digital Frontier by David Jensen,Getty Information Institute‘ about Los Angeles Culture Net (LACN), one of the first crowdsourcing projects referred to as 'web raising‘
  • 18. 2000-2012: The rise of web 2.0 culture
  • 19. The social web: it’s about connections ►Sharing content: blogs, wikis, podcasts ►Self-publishing content: YouTube, Flickr ►Adding to existing content: Wikipedia ►Discussions: forums, chats ►Tailoring information: RSS feeds, email alerts ►Bringing people together: Facebook, MySpace
  • 20. What are the characteristics of the web 2.0? ► Social networks make the web a social interaction platform ► Sharing is easy: everyone is a broadcaster ► Multi-media win over simple text ► Participatory culture calls for user involvement from design to evaluation
  • 21. Digital collections develop rapidly ► Digitization standards improve ► Documentation standards develop ► International depositories grow ► Digital curation emerges ► Interpretation for digital platforms gets more sophisticated ► E-learning platforms develop ► Mobile content and m-learning become bigger
  • 22. ► Traditional collections ► Digital collections Authority Experiences Closed narratives Stories Exclusive Inclusive Object oriented People oriented Obscure Findable Invitation-only Open and accessible
  • 23. Digital collections are more visited MOMA TATE 22 million online visitors 18 million Metropolit an 47 million 2.2m onsite visitors 4.5m 6m 0 10000000 20000000 30000000 40000000 50000000
  • 26. Digital collections need digital curators ► Digital curation: the active management and appraisal of digital information over its entire life cycle. (Pennock)
  • 27. Digital curators: ►manage the context of digital collections, ►define their semantic context, ►facilitate data exchange ►fulfill the ‘5 rules for cultural heritage content’
  • 28. 5 rules for cultural heritage content 1. Discoverable- it is where I am and where I look for it 2. Meaningful- I can understand it 3. Responsive- to my needs, moods, location 4. Useable, shareable- I can pass it on and share 5. Available at all 3 locations- onsite, online and offsite Seb Chan, 2009
  • 29. 5 steps for digital collections infrastructure 1. Great digitization- so that they are preserved 2. Great documentation- so that they are interpreted 3. Great content- so that they are engaging 4. Great collections management- so that they are structured 5. Great open, linked data- so that they are searchable and findable
  • 30. Digital collections of digital assets ► What makes a digital file into a digital asset? Re-usability ► The life-cycle of a Preservation Interlinking digital asset: Creation/authoring Distributing
  • 31. Good documentation depends on good standards ► Conceptual models for documentation: CIDOC Conceptual Reference Model (CRM) EDM Conceptual Model FRBROO ► Metadata schemas Cataloguing Cultural Objects (CCO) Categories for the Description of Works of Art (CDWA) MARC Dublin Core SPECTRUM MIDAS VRA Core Lightweight Information Describing Objects (LIDO)
  • 32. Why are standards important? ► So that authenticity can be guaranteed ► So that documentation can be homogenous ► So that data can be semantically linked to each other ► So that interoperability is achieved ► So that users can search for cultural data across many collections, in many countries, in many ways
  • 33. From web 2.0 to web 3.0 ► The ‘web of data’ or the ‘semantic web’ is a web where: ►Data relates to each other ►Searches produce meaningful connections ►New research is facilitated
  • 34. The semantic web is data and people oriented ► ontologies ► social discoveries ► taxonomies ► folksonomies ► standardization of ► semantic searches metadata ► immersive experiences ► conceptual reference ► crowd-sourcing models ► user generated content ► interoperability +community generated ► depositories content ► contextual authority
  • 35. Digital collections and the semantic web today: 3 facts that underpin everything we do
  • 36. FACT 1 Digital collections today facilitate new, open and distributed contextualization structures
  • 37. FACT 2 Socially-oriented cultural heritage content creates inter-connections across groups and communities
  • 38. FACT 3 The social role of cultural heritage organizations and the culture of openness that Linked Open Data advocate present opportunities for creating new and collective knowledge
  • 39. Examples of new projects that have to do with people (‘social discovery’) and maps (‘deep mapping’)
  • 40. Crowd-sourcing: the act of taking work once performed within an organisation and outsourcing it to the general public in an open call (Howe 2006)
  • 41. Old Weather Project: crowdsourced documentation The public helps scientists recover weather observations made by United States’ ships since the mid-19th century. These transcriptions will contribute to climate model projections and will improve knowledge of past environmental conditions. Historians will use this work to track past ship movements and tell the stories of the people on board.
  • 42. http://www.oldweather.org/ ► National Maritime Museum UK in collaboration with Zooniverse
  • 43. Old Weather Project: logbooks and the people that kept them
  • 44. Ancient Lives: crowdsourced archaeology Ancient Lives is putting hundreds of thousands of images of Greek papyri fragments online and asking the public to transcribe and catalogue them. Its goal is to increase the momentum by which scholars have traditionally identified known and unknown literary texts, and the private documents and letters that open up a window into the ancient lives of Graeco-Roman Egypt.
  • 45. www.ancientlives.org ► Zooniverse + researchers, papyrologists and Egypt Exploration Society
  • 46. ‘Deep Maps’ digital cultural mapping geo-narratives spatial narratives
  • 47. Deep maps: A dynamic virtual environment that allows users to identify and experience the reciprocal influences of space on human culture and human events for the purpose of constructing spatial narratives and making spatial arguments. A deep map contains geolocated information from multiple sources that convey their source, contingency and context of creation; it is both integrated and queryable through indexes of time and space. The Polis Centre Blog, 2012
  • 48. Deep mapping is an epistemology for studying spatial patterns, processes, or phenomena through the integration of a wide-range of spatially and temporally enabled sources. From the Summer Institute ‘Spatial Narratives and Deep Maps: Explorations in Advanced Geo-spatial Technologies and the Spatial Humanities’, June 2012
  • 49. HyperCities: exploring urban history ► HyperCities is a collaborative research and educational platform for traveling back in time to explore the historical layers of city spaces in an interactive, hypermedia environment.
  • 51. HyperCities: 1659 map of central Europe
  • 52. ArchAtlas: mapping archaeology ► ArchAtlas is a web-orientated archaeological mapping and research project, founded by the late Prof. Andrew Sherratt, which continues to be developed at the Department of Archaeology, University of Sheffield, UK.
  • 55. CivilWarData150: deep mapping history ► A collaborative project to share and connect Civil War related data across local, state and federal institutions during the four year sesquicentennial of the American Civil War. ► The project will utilize Linked Open Data to find and create connections between archives and help increase the discovery of these resources by researchers and the general public alike.
  • 56. ConflictHistory.com utilizes the Freebase API and Google Maps Flash to present a dynamic view of the history of war.
  • 57. CultureSampo: a national deep map ► CultureSampo is a Finnish national communal publishing conduit for both institutional memory organizations as well as private citizens.
  • 58. Finnish Culture on the Semantic Web
  • 59. Historypin: a community curated map of the world ► Historypin is a way for millions of people to come together, from across different generations, cultures and places, to share small glimpses of the past and to build up the huge story of human history.
  • 62. The Megalithic Portal: funded and run by volunteers ► A community contributed portal with maps identifying megalithic monuments in the UK, Europe and the World.
  • 64. LookBack Maps: historic photographs on a map ► A simple, yet robust way of visually organizing, exploring and engaging in history and historical photographs through web and mobile-based maps. Through the online mapping of high- resolution public photo collections and geotagging technology, Lookbackmaps creates collaborative, standardized views into the past.
  • 66. Historic Churches of Great Britain
  • 67. The future of digital collections ► From closed websites to integrated open web presence ► Approaching digital content differently to the physical museum: new models,new structures ► Putting digital content where audiences are and ensuring findability ► Listening to and building collaborative communities with audiences

Notas del editor

  1. 1960s: early databases 1970s: more and bigger databases 1980s: content management systems 1990s: cultural heritage on the World Wide Web 2000-2012: rapid and exciting developments
  2. 1960s: first computer databases of collections 1970s: collections management systems develop, first professional bodies emerge 1967: MCN (Museum Computer Network) USA, MDA (Museum Documentation Association) UK 1970s: first efforts for national and international inventories- National Inventory Program (Canada), Inventaire General (France) 1980s: archivists develop 1 st generation content management systems
  3. 1990s: scanning technologies develop, digitization of collections, development of standards for documentation 1994: birth of the World Wide Web 1994: first museum websites emerge (National Museum of Science & Industry) 1995: first online exhibition (Museum of the History of Science, Oxford) 1995: Virtual Library of Museum Pages (VLmp), 12 museum websites 1996: Virtual Library of Museum Pages (VLmp), 630 museum websites 1997: Virtual Library of Museum Pages (VLmp), 1200 museum websites
  4. Even in the early Web 1.0 the VLmp list of museum websites attracted a lot of interest and shows the rapid growth of museum site numbers: 12 museum websites in 1995 630 museum websites in 1996 1200 museum websites in 1997
  5. METROPOLITAN Onsite visitors 6 million Online visitors 47 million TATE Onsite visitors 4.5 million Online visitors 18 million MOMA Onsite visitors 2.2 million Online visitors 22 million
  6. MOMA has more than 1 million likes on Facebook