5. Characteristics
of digital collections 1960-2000
► National standardization
► National catalogues
► Communities of interest
► Personalization
► User participation
► Virtual exhibitions
► Early metrics
6. Even in the beginning, digital culture was
about the people:
► From object oriented to people oriented
► Interest in communities of users
► Searchability and findability was a key issue
8. Even though the early Web was ‘read-only’,
museum technologists experiment with:
► Personalization
SAGRES system (Bertoletti and Costa, 1999)
► Crowdsourcing + User Participation
InTouch exhibition, Science Museum, 1998
► Communities of interest
Los Angeles Culture Net (LACN), one of the first crowdsourcing
projects, 1997
10. Example 2
► Digital collections are organized in such way
as to be searchable and findable by people
11. Documentation standards
even with web 1.0 technology
CIDOC Board Members, 1995 ICOM’s CIDOC 1st newsletter, 1989
12. Even though in the early Web 1.0 data did not
interact with each other much, museum
technologists discuss:
► National standardization
CHIN (Canada)
► International standardization
ICOM’s CIDOC
► National catalogues
National Inventory Program (Canada), Inventaire
General (France)
17. Even in the early Web 1.0 museums understood the importance of
sharing expertise and nurturing communities of interest:
► 1967: MCN (Museum Computer Network) USA, MDA
(Museum Documentation Association) UK
► 1987: Museums and the Web conference, discussing
innovative ideas:
1997 Museums and the Web presentation:
‘The Anatomy of a Web Raising: Building Communities in the Digital
Frontier by David Jensen,Getty Information Institute‘
about Los Angeles Culture Net (LACN), one of the first crowdsourcing
projects referred to as 'web raising‘
19. The social web: it’s about
connections
►Sharing content: blogs, wikis, podcasts
►Self-publishing content: YouTube, Flickr
►Adding to existing content: Wikipedia
►Discussions: forums, chats
►Tailoring information: RSS feeds, email
alerts
►Bringing people together: Facebook,
MySpace
20. What are the characteristics of
the web 2.0?
► Social networks make the web a social
interaction platform
► Sharing is easy: everyone is a broadcaster
► Multi-media win over simple text
► Participatory culture calls for user
involvement from design to evaluation
21. Digital collections develop rapidly
► Digitization standards improve
► Documentation standards develop
► International depositories grow
► Digital curation emerges
► Interpretation for digital platforms gets more
sophisticated
► E-learning platforms develop
► Mobile content and m-learning become bigger
22. ► Traditional collections ► Digital collections
Authority Experiences
Closed narratives Stories
Exclusive Inclusive
Object oriented People oriented
Obscure Findable
Invitation-only Open and accessible
23. Digital collections are more visited
MOMA
TATE
22 million
online visitors 18 million Metropolit an
47 million
2.2m
onsite visitors 4.5m
6m
0 10000000 20000000 30000000 40000000 50000000
26. Digital collections need digital
curators
► Digital curation: the active management and
appraisal of digital information over its entire
life cycle. (Pennock)
27. Digital curators:
►manage the context of digital
collections,
►define their semantic context,
►facilitate data exchange
►fulfill the ‘5 rules for cultural heritage
content’
28. 5 rules for cultural heritage content
1. Discoverable- it is where I am and where I look
for it
2. Meaningful- I can understand it
3. Responsive- to my needs, moods, location
4. Useable, shareable- I can pass it on and share
5. Available at all 3 locations- onsite, online and
offsite
Seb Chan, 2009
29. 5 steps for digital collections
infrastructure
1. Great digitization- so that they are preserved
2. Great documentation- so that they are interpreted
3. Great content- so that they are engaging
4. Great collections management- so that they are
structured
5. Great open, linked data- so that they are
searchable and findable
30. Digital collections of digital assets
► What makes a digital
file into a digital asset?
Re-usability
► The life-cycle of a Preservation Interlinking
digital asset:
Creation/authoring Distributing
31. Good documentation depends on
good standards
► Conceptual models for documentation:
CIDOC Conceptual Reference Model (CRM)
EDM Conceptual Model
FRBROO
► Metadata schemas
Cataloguing Cultural Objects (CCO)
Categories for the Description of Works of Art (CDWA)
MARC
Dublin Core
SPECTRUM
MIDAS
VRA Core
Lightweight Information Describing Objects (LIDO)
32. Why are standards important?
► So that authenticity can be guaranteed
► So that documentation can be homogenous
► So that data can be semantically linked to
each other
► So that interoperability is achieved
► So that users can search for cultural data
across many collections, in many countries,
in many ways
33. From web 2.0 to web 3.0
► The ‘web of data’ or the ‘semantic web’ is a
web where:
►Data relates to each other
►Searches produce meaningful connections
►New research is facilitated
34. The semantic web is
data and people oriented
► ontologies ► social discoveries
► taxonomies ► folksonomies
► standardization of ► semantic searches
metadata ► immersive experiences
► conceptual reference ► crowd-sourcing
models ► user generated content
► interoperability +community generated
► depositories content
► contextual authority
38. FACT 3
The social role of cultural heritage
organizations and
the culture of openness that Linked Open
Data advocate present
opportunities for creating new and collective
knowledge
39. Examples of new projects that have
to do with people
(‘social discovery’)
and maps
(‘deep mapping’)
40. Crowd-sourcing:
the act of taking work once performed within
an organisation and outsourcing it to the
general public in an open call (Howe 2006)
41. Old Weather Project: crowdsourced
documentation
The public helps scientists recover weather
observations made by United States’ ships since
the mid-19th century.
These transcriptions will contribute to climate
model projections and will improve knowledge of
past environmental conditions.
Historians will use this work to track past ship
movements and tell the stories of the people on
board.
44. Ancient Lives: crowdsourced
archaeology
Ancient Lives is putting hundreds of thousands of
images of Greek papyri fragments online and
asking the public to transcribe and catalogue
them.
Its goal is to increase the momentum by which
scholars have traditionally identified known and
unknown literary texts, and the private documents
and letters that open up a window into the ancient
lives of Graeco-Roman Egypt.
47. Deep maps:
A dynamic virtual environment that allows users to
identify and experience the reciprocal influences of
space on human culture and human events for the
purpose of constructing spatial narratives and
making spatial arguments.
A deep map contains geolocated information from
multiple sources that convey their source,
contingency and context of creation; it is both
integrated and queryable through indexes of time
and space.
The Polis Centre Blog, 2012
48. Deep mapping
is an epistemology for studying spatial patterns,
processes, or phenomena through the integration
of a wide-range of spatially and temporally
enabled sources.
From the Summer Institute ‘Spatial Narratives and Deep Maps:
Explorations in Advanced Geo-spatial Technologies and the Spatial
Humanities’, June 2012
49. HyperCities: exploring urban history
► HyperCities is a collaborative research and
educational platform for traveling back in
time to explore the historical layers of city
spaces in an interactive, hypermedia
environment.
52. ArchAtlas: mapping archaeology
► ArchAtlas is a web-orientated
archaeological mapping and research
project, founded by the late Prof. Andrew
Sherratt, which continues to be developed
at the Department of Archaeology,
University of Sheffield, UK.
55. CivilWarData150: deep mapping
history
► A collaborative project to share and connect
Civil War related data across local, state
and federal institutions during the four year
sesquicentennial of the American Civil War.
► The project will utilize Linked Open Data to
find and create connections between
archives and help increase the discovery of
these resources by researchers and the
general public alike.
57. CultureSampo: a national deep map
► CultureSampo is a Finnish national
communal publishing conduit for both
institutional memory organizations as well
as private citizens.
59. Historypin: a community curated
map of the world
► Historypin is a way for millions of people to
come together, from across different
generations, cultures and places, to share
small glimpses of the past and to build up
the huge story of human history.
62. The Megalithic Portal: funded and
run by volunteers
► A community contributed portal with maps
identifying megalithic monuments in the UK,
Europe and the World.
64. LookBack Maps:
historic photographs on a map
► A simple, yet robust way of visually
organizing, exploring and engaging in
history and historical photographs through
web and mobile-based maps.
Through the online mapping of high-
resolution public photo collections and
geotagging technology, Lookbackmaps
creates collaborative, standardized views
into the past.
67. The future of digital collections
► From closed websites to integrated open web
presence
► Approaching digital content differently to the
physical museum: new models,new structures
► Putting digital content where audiences are and
ensuring findability
► Listening to and building collaborative
communities with audiences
Notas del editor
1960s: early databases 1970s: more and bigger databases 1980s: content management systems 1990s: cultural heritage on the World Wide Web 2000-2012: rapid and exciting developments
1960s: first computer databases of collections 1970s: collections management systems develop, first professional bodies emerge 1967: MCN (Museum Computer Network) USA, MDA (Museum Documentation Association) UK 1970s: first efforts for national and international inventories- National Inventory Program (Canada), Inventaire General (France) 1980s: archivists develop 1 st generation content management systems
1990s: scanning technologies develop, digitization of collections, development of standards for documentation 1994: birth of the World Wide Web 1994: first museum websites emerge (National Museum of Science & Industry) 1995: first online exhibition (Museum of the History of Science, Oxford) 1995: Virtual Library of Museum Pages (VLmp), 12 museum websites 1996: Virtual Library of Museum Pages (VLmp), 630 museum websites 1997: Virtual Library of Museum Pages (VLmp), 1200 museum websites
Even in the early Web 1.0 the VLmp list of museum websites attracted a lot of interest and shows the rapid growth of museum site numbers: 12 museum websites in 1995 630 museum websites in 1996 1200 museum websites in 1997
METROPOLITAN Onsite visitors 6 million Online visitors 47 million TATE Onsite visitors 4.5 million Online visitors 18 million MOMA Onsite visitors 2.2 million Online visitors 22 million