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From the field
                                 Designing and Developing Mobile Learning
                                 Applications in International Student Teams
Authors                           This paper reports on an international collaboration in which students from different
                                  universities designed and developed mobile learning applications, working together in
Ilona Buchem, Professor for
Digital Media and Diversity,      interdisciplinary teams using social and mobile media. We describe the concept, pro-
Faculty of Social Sciences and    cess and outcomes of this collaboration including challenges of designing and develop-
Economics, Beuth University       ing mobile learning applications in virtual teams.
of Applied Sciences, Berlin
buchem@beuth-hochschule.
de
Wolfgang Reinhardt,
                                 1.	 Future Social Learning Networks
Computer Science Education       Future Social Learning Networks (FSLN) is an international collaboration aiming at building
Group, Department of             learning networks of higher education students and lecturers by means of social and mobile
Computer Science, University
                                 media. The concept was conceived at the University of Paderborn in the Computer Science
of Paderborn
wolle@upb.de                     Education Group (Heinze & Reinhardt, 2011) and was successfully carried out in 2010 and
                                 2011 in collaboration with the University of Augsburg (Reinhardt et al., 2011). In the summer
Timo van Treeck, Academic
Development in Higher            term 2012, six different universities from Germany and Israel participated in the third imple-
Education, Project Centre for    mentation of FSLN. This time, the collaboration aimed at bringing together students from
Competence Development           different disciplines to design and develop mobile learning applications in interdisciplinary,
for Diversity Management         virtual teams. The FSLN course 2012 (FSLN12) focused on two specific aspects of mobile
in Teaching and Learning
at Universities in NRW,          learning: contextualised information support and gamification. The participating partner uni-
Cologne University of Applied    versities are summarised in Figure 1.
Sciences
timo.treeck@fh-koeln.de                        PAD          BEU            LEV           HOL             BRA            DUE
Moshe Leiba, Instructional                                Beuth                                                        Heinrich
                                             University                  Levinsky        Holon        Technische
Systems Technology                                      University                                                      Heine
                                  Name           of                      College of   Institute of    Universität
Department, Holon Institute                             of Applied                                                    University
                                             Paderborn                   Education    Technology     Braunschweig
of Technology (HIT)                                     Sciences                                                      Düsseldorf
moshel@hit.ac.il                  City       Paderborn     Berlin         Tel Aviv      Holon        Braunschweig     Düsseldorf
Alexander Perl, Information       Country    Germany      Germany          Israel        Israel        Germany        Germany
Management, Departement                      Computer      Media      Educational Instructional       Information      Social
of Business Information           Domain
                                              Science     Didactics    Sciences      Design            Sciences       Sciences
Systems, University of
                                             Wolfgang      Ilona          Moshe         Moshe                         Timo van
Braunschweig - Institute of       Mentor                                                             Alexander Perl
                                             Reinhardt    Buchem          Leiba         Leiba                          Treeck
Technology
a.perl@tu-braunschweig.de        Figure 1: FSLN12 partner universities



Tags
                                 2.	 Designing and developing mobile applications
mobile learning,                 FSLN12 combined on-campus, course-related face-to-face and online learning phases with
collaboration, mobile            off-site, synchronous and asynchronous web-based learning phases in virtual teams. The col-
applications, virtual teams,
                                 laboration process in FSLN12 was based on the paradigm of design-based research (DBR) in
learning network
                                 which development takes place through the continuous cycle of design, enactment, analy-
                                 sis, and redesign (Collins et al., 2004). Teams were composed of students representing each



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                                                                                                                            1
From the field

                                                                                                      mobile learning applications
                                                                                                      starting from idea generation,
                                                                                                      through the analysis of the
                                                                                                      state of the art, definition of
                                                                                                      user requirements, elabora-
                                                                                                      tion of the learning design, to
                                                                                                      the technical development,
                                                                                                      test and evaluation.

                                                                                                      Each team consisted of 5-7
                                                                                                      students and one mentor.
                                                                                                      Students took on one of the
                                                                                                      core project roles, i.e. (a)
                                                                                                      manager (ensuring seam-
                                                                                                      less team collaboration), (b)
                                                                                                      designer (conceptual design,
                                                                                                      including learning design and
                                                                                                      interface design), (c) develop-
Figure 2: Composition of FSLN teams.                                                                  er, (technical development of
                                                                                                      prototypes integrating learn-
participating university and were guided by one of the course      ing design and interface design), and (d) administrator, (techni-
leaders as team mentors (Figure 2). In this way, diverse knowl-    cal setup and support of team tools, e.g. team wiki and blog).
edge and skills were brought together to design and develop




Figure 3: FSLN12 core collaboration phases.



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                                                                                                                                 2
From the field

The collaboration encompassed all key stages of mobile learn-           common online environment for all FSLN12 teams, diverse web-
ing development, i.e. (a) idea generation, (b) user requirements,       based tools were combined (Figure 5):
(c) learning design, (d) user interface design, (e) technical proto-
                                                                          •	 Team spaces were created using team wikis (PBWorks) for
types, and (e) test and evaluation. FSLN12 encompassed three
                                                                             intra-team asynchronous collaboration, and web confer-
core collaboration phases (Figure 3):
                                                                             encing (Adobe Connect, FlashMeeting, Skype) for synchro-
  •	 Phase1: Explore and generate ideas: students investigated               nous communication in teams.
     the state of mobile learning, brainstormed and described             •	 The common project space was created using team blogs
     first ideas for a mobile learning application.                          (Wordpress) for inter-team communication of develop-
  •	 Phase 2: Design and develop: students specified user re-                ment steps (milestones), documenting team progress and
     quirements and user stories, elaborated on the learning                 providing feedback between teams; microblogging (Twit-
     design, created elements of user interfaces and developed               ter) for quick, spontaneous communication and sharing
     functional prototypes.                                                  of resources on stationary and mobile devices, using the
  •	 Phase 3: Evaluate and report: students tested mobile learn-             project hashtag #FSLN12; web conferencing (Adobe Con-
     ing application with selected users, evaluated usability and            nect) for synchronous meetings of all teams after reaching
     documented the collaboration process and outcomes in fi-                each milestone, enabling teams to present their outcomes
     nal reports.                                                            and receive feedback students and mentors, video portals
                                                                             (Vimeo) for sharing videos.
FSLN12 teams used a number of social and mobile media to
communicate and collaborate over distance. In order to cre-
ate collaboration spaces for each team and at the same time a




Figure 4: Collaborative spaces in FSLN12.



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                                                                                                                                   3
From the field




Figure 5: Selected prototypes developed in FSLN12.



By using Web 2.0 tools for collaboration it was possible not only     course leaders acquired a number of valuable teaching skills.
to create a common project space but also to share and com-           Some of the key teaching outcomes include experience in men-
municate with a wider public.                                         toring international, virtual teams, managing diversity in teams
                                                                      of students from different cultures and domains, creating tech-
3.	 Outcomes of the course                                            nology-enhanced spaces for virtual collaboration, designing
                                                                      the educational process of design and development of mobile
The outcomes of FSLN12 have been manifold and can be de-              learning applications and incorporating design-based research
scribed from three perspectives:                                      principles into their teaching repertoire.

3.1	 Learning Outcomes                                                3.3	 Application Outcomes
Beyond the subject-matter knowledge of each participating             The key application outcomes of FSLN12 are the mobile learn-
course (e.g. learning design, application development), the           ing applications developed in student teams, including the dif-
FSLN12 students acquired a number of generic, extra-curricular        ferent stages of the development which were reflected in the
skills. First, students learned how to work in interdisciplinary,     project milestones (Figure 4). The teams were not only free in
virtual teams applying different skills and competences to reach      the choice of the specific application area, but they could also
common outcomes. Second, students learned to use and inte-            choose the programming language and mobile frameworks. In
grate Web 2.0 tools in project-based learning. Third, students        consequence, students developed for both Android and iOS
learned to create learning designs and implement technical pro-       platforms, using native Java, Objective-C and HTML5 frame-
totypes for mobile learning applications. The learning outcomes       works. The bandwidth of developed applications ranges from
related to the subject-matter differed for each participating uni-    language learning applications to applications aiming at helping
versity.                                                              users structure study tasks. Selected prototypes are depicted in
                                                                      Figure 5.
3.2	 Teaching Outcomes
By bringing together courses from different universities and
disciplines and integrating technology into teaching, FSLN12


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                                                                                                                                  4
From the field

4.	Conclusion
                                                                          References
FSLN12 was a truly international and interdisciplinary col-
                                                                          Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design Re-
laboration with more than 90 students from Germany and Is-
                                                                          search: Theoretical and Methodological Issues. The Journal of the
rael, integrating various disciplines, knowledge and skills in the
                                                                          Learning Sciences, 13 (1), 15–42.
team-based process of mobile learning applications design and
development. The many benefits of this virtual collaboration              Heinze, N. & Reinhardt, W. (2011). Educating Educators with
have been accompanied by problems resulting to a large extend             Social Media,Vol 1 of Cutting-edge Technologies in Higher
from the lack of face-to-face communication accompanied by                Education, Chapter Future Social Learning Networks at Universi-
the high degree of collaboration (teams worked on the com-                ties – an Exploratory Seminar Setting, pages 153–170. Emerald
mon goal). Other challenges included coordination of activities           Publishing Group, 2011.
within and between FSLN12 teams, and psychological and social
effects associated with intercultural and mediated communica-             Reinhardt, W., Moi, M. & Heinze, N. (2011). Analysis of Twit-
tion, such as uncertainty about roles, different perceptions of           ter usage in an exploratory seminar setting. Form@re, (74), http://
team-work and leadership, different degrees of commitment,                formare.erickson.it/wordpress/it/2011/analysis-of-twitter-usage-
difficulties in establishing trust. Despite these difficulties, all       in-an-exploratory-seminar-setting/
FSLN12 managed to collaborate and to find solutions in design-
ing and developing mobile learning applications in virtual, inter-
cultural and interdisciplinary teams. Due to the distributed na-
ture, FSLN12 mentors had to conceive effective ways of guiding
and supervising teams, overcoming language, knowledge and
cultural differences. The outcomes of FSLN12 are encouraging
when regarding the learning progress that both students and
mentors made. The prototypes developed by FSLN12 teams can
be found in the respective team blogs, linked in the FSLN12 pro-
ject blog, URL: http://imhotep.cs.upb.de/blogs/fsln12.




   Edition and production
   Name of the publication: eLearning Papers                            Copyrights
   ISSN: 1887-1542
                                                                        The texts published in this journal, unless otherwise indicated, are subject
   Publisher: elearningeuropa.info
                                                                        to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks
   Edited by: P.A.U. Education, S.L.                                    3.0 Unported licence. They may be copied, distributed and broadcast pro-
   Postal address: c/Muntaner 262, 3r, 08021 Barcelona (Spain)          vided that the author and the e-journal that publishes them, eLearning
   Phone: +34 933 670 400                                               Papers, are cited. Commercial use and derivative works are not permitted.
   Email: editorial@elearningeuropa.info                                The full licence can be consulted on http://creativecommons.org/licens-
   Internet: www.elearningpapers.eu                                     es/by-nc-nd/3.0/




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                                                                      eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu
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                                                                                                                                                   5

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Designing and Developing Mobile Learning Applications in International Student Teams

  • 1. From the field Designing and Developing Mobile Learning Applications in International Student Teams Authors This paper reports on an international collaboration in which students from different universities designed and developed mobile learning applications, working together in Ilona Buchem, Professor for Digital Media and Diversity, interdisciplinary teams using social and mobile media. We describe the concept, pro- Faculty of Social Sciences and cess and outcomes of this collaboration including challenges of designing and develop- Economics, Beuth University ing mobile learning applications in virtual teams. of Applied Sciences, Berlin buchem@beuth-hochschule. de Wolfgang Reinhardt, 1. Future Social Learning Networks Computer Science Education Future Social Learning Networks (FSLN) is an international collaboration aiming at building Group, Department of learning networks of higher education students and lecturers by means of social and mobile Computer Science, University media. The concept was conceived at the University of Paderborn in the Computer Science of Paderborn wolle@upb.de Education Group (Heinze & Reinhardt, 2011) and was successfully carried out in 2010 and 2011 in collaboration with the University of Augsburg (Reinhardt et al., 2011). In the summer Timo van Treeck, Academic Development in Higher term 2012, six different universities from Germany and Israel participated in the third imple- Education, Project Centre for mentation of FSLN. This time, the collaboration aimed at bringing together students from Competence Development different disciplines to design and develop mobile learning applications in interdisciplinary, for Diversity Management virtual teams. The FSLN course 2012 (FSLN12) focused on two specific aspects of mobile in Teaching and Learning at Universities in NRW, learning: contextualised information support and gamification. The participating partner uni- Cologne University of Applied versities are summarised in Figure 1. Sciences timo.treeck@fh-koeln.de PAD BEU LEV HOL BRA DUE Moshe Leiba, Instructional Beuth Heinrich University Levinsky Holon Technische Systems Technology University Heine Name of College of Institute of Universität Department, Holon Institute of Applied University Paderborn Education Technology Braunschweig of Technology (HIT) Sciences Düsseldorf moshel@hit.ac.il City Paderborn Berlin Tel Aviv Holon Braunschweig Düsseldorf Alexander Perl, Information Country Germany Germany Israel Israel Germany Germany Management, Departement Computer Media Educational Instructional Information Social of Business Information Domain Science Didactics Sciences Design Sciences Sciences Systems, University of Wolfgang Ilona Moshe Moshe Timo van Braunschweig - Institute of Mentor Alexander Perl Reinhardt Buchem Leiba Leiba Treeck Technology a.perl@tu-braunschweig.de Figure 1: FSLN12 partner universities Tags 2. Designing and developing mobile applications mobile learning, FSLN12 combined on-campus, course-related face-to-face and online learning phases with collaboration, mobile off-site, synchronous and asynchronous web-based learning phases in virtual teams. The col- applications, virtual teams, laboration process in FSLN12 was based on the paradigm of design-based research (DBR) in learning network which development takes place through the continuous cycle of design, enactment, analy- sis, and redesign (Collins et al., 2004). Teams were composed of students representing each ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 1
  • 2. From the field mobile learning applications starting from idea generation, through the analysis of the state of the art, definition of user requirements, elabora- tion of the learning design, to the technical development, test and evaluation. Each team consisted of 5-7 students and one mentor. Students took on one of the core project roles, i.e. (a) manager (ensuring seam- less team collaboration), (b) designer (conceptual design, including learning design and interface design), (c) develop- Figure 2: Composition of FSLN teams. er, (technical development of prototypes integrating learn- participating university and were guided by one of the course ing design and interface design), and (d) administrator, (techni- leaders as team mentors (Figure 2). In this way, diverse knowl- cal setup and support of team tools, e.g. team wiki and blog). edge and skills were brought together to design and develop Figure 3: FSLN12 core collaboration phases. ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 2
  • 3. From the field The collaboration encompassed all key stages of mobile learn- common online environment for all FSLN12 teams, diverse web- ing development, i.e. (a) idea generation, (b) user requirements, based tools were combined (Figure 5): (c) learning design, (d) user interface design, (e) technical proto- • Team spaces were created using team wikis (PBWorks) for types, and (e) test and evaluation. FSLN12 encompassed three intra-team asynchronous collaboration, and web confer- core collaboration phases (Figure 3): encing (Adobe Connect, FlashMeeting, Skype) for synchro- • Phase1: Explore and generate ideas: students investigated nous communication in teams. the state of mobile learning, brainstormed and described • The common project space was created using team blogs first ideas for a mobile learning application. (Wordpress) for inter-team communication of develop- • Phase 2: Design and develop: students specified user re- ment steps (milestones), documenting team progress and quirements and user stories, elaborated on the learning providing feedback between teams; microblogging (Twit- design, created elements of user interfaces and developed ter) for quick, spontaneous communication and sharing functional prototypes. of resources on stationary and mobile devices, using the • Phase 3: Evaluate and report: students tested mobile learn- project hashtag #FSLN12; web conferencing (Adobe Con- ing application with selected users, evaluated usability and nect) for synchronous meetings of all teams after reaching documented the collaboration process and outcomes in fi- each milestone, enabling teams to present their outcomes nal reports. and receive feedback students and mentors, video portals (Vimeo) for sharing videos. FSLN12 teams used a number of social and mobile media to communicate and collaborate over distance. In order to cre- ate collaboration spaces for each team and at the same time a Figure 4: Collaborative spaces in FSLN12. ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 3
  • 4. From the field Figure 5: Selected prototypes developed in FSLN12. By using Web 2.0 tools for collaboration it was possible not only course leaders acquired a number of valuable teaching skills. to create a common project space but also to share and com- Some of the key teaching outcomes include experience in men- municate with a wider public. toring international, virtual teams, managing diversity in teams of students from different cultures and domains, creating tech- 3. Outcomes of the course nology-enhanced spaces for virtual collaboration, designing the educational process of design and development of mobile The outcomes of FSLN12 have been manifold and can be de- learning applications and incorporating design-based research scribed from three perspectives: principles into their teaching repertoire. 3.1 Learning Outcomes 3.3 Application Outcomes Beyond the subject-matter knowledge of each participating The key application outcomes of FSLN12 are the mobile learn- course (e.g. learning design, application development), the ing applications developed in student teams, including the dif- FSLN12 students acquired a number of generic, extra-curricular ferent stages of the development which were reflected in the skills. First, students learned how to work in interdisciplinary, project milestones (Figure 4). The teams were not only free in virtual teams applying different skills and competences to reach the choice of the specific application area, but they could also common outcomes. Second, students learned to use and inte- choose the programming language and mobile frameworks. In grate Web 2.0 tools in project-based learning. Third, students consequence, students developed for both Android and iOS learned to create learning designs and implement technical pro- platforms, using native Java, Objective-C and HTML5 frame- totypes for mobile learning applications. The learning outcomes works. The bandwidth of developed applications ranges from related to the subject-matter differed for each participating uni- language learning applications to applications aiming at helping versity. users structure study tasks. Selected prototypes are depicted in Figure 5. 3.2 Teaching Outcomes By bringing together courses from different universities and disciplines and integrating technology into teaching, FSLN12 ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 4
  • 5. From the field 4. Conclusion References FSLN12 was a truly international and interdisciplinary col- Collins, A., Joseph, D., & Bielaczyc, K. (2004). Design Re- laboration with more than 90 students from Germany and Is- search: Theoretical and Methodological Issues. The Journal of the rael, integrating various disciplines, knowledge and skills in the Learning Sciences, 13 (1), 15–42. team-based process of mobile learning applications design and development. The many benefits of this virtual collaboration Heinze, N. & Reinhardt, W. (2011). Educating Educators with have been accompanied by problems resulting to a large extend Social Media,Vol 1 of Cutting-edge Technologies in Higher from the lack of face-to-face communication accompanied by Education, Chapter Future Social Learning Networks at Universi- the high degree of collaboration (teams worked on the com- ties – an Exploratory Seminar Setting, pages 153–170. Emerald mon goal). Other challenges included coordination of activities Publishing Group, 2011. within and between FSLN12 teams, and psychological and social effects associated with intercultural and mediated communica- Reinhardt, W., Moi, M. & Heinze, N. (2011). Analysis of Twit- tion, such as uncertainty about roles, different perceptions of ter usage in an exploratory seminar setting. Form@re, (74), http:// team-work and leadership, different degrees of commitment, formare.erickson.it/wordpress/it/2011/analysis-of-twitter-usage- difficulties in establishing trust. Despite these difficulties, all in-an-exploratory-seminar-setting/ FSLN12 managed to collaborate and to find solutions in design- ing and developing mobile learning applications in virtual, inter- cultural and interdisciplinary teams. Due to the distributed na- ture, FSLN12 mentors had to conceive effective ways of guiding and supervising teams, overcoming language, knowledge and cultural differences. The outcomes of FSLN12 are encouraging when regarding the learning progress that both students and mentors made. The prototypes developed by FSLN12 teams can be found in the respective team blogs, linked in the FSLN12 pro- ject blog, URL: http://imhotep.cs.upb.de/blogs/fsln12. Edition and production Name of the publication: eLearning Papers Copyrights ISSN: 1887-1542 The texts published in this journal, unless otherwise indicated, are subject Publisher: elearningeuropa.info to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks Edited by: P.A.U. Education, S.L. 3.0 Unported licence. They may be copied, distributed and broadcast pro- Postal address: c/Muntaner 262, 3r, 08021 Barcelona (Spain) vided that the author and the e-journal that publishes them, eLearning Phone: +34 933 670 400 Papers, are cited. Commercial use and derivative works are not permitted. Email: editorial@elearningeuropa.info The full licence can be consulted on http://creativecommons.org/licens- Internet: www.elearningpapers.eu es/by-nc-nd/3.0/ ing earn eLearning Papers • ISSN: 1887-1542 • www.elearningpapers.eu eL ers 32 u ers.e gpap .elea rnin n.º 32 • December 2012 Pap www 5