SlideShare una empresa de Scribd logo
1 de 9
Descargar para leer sin conexión
Social Software and the Establishment of Virtual Communities
               of Practice in the Tourism Sector
                         Christian Petter/Klaus Reich/Kathrin Helling
                             Institute for Future Studies (Austria)

Summary
The concept of Communities of Practice can be seen as a central model that supports
informal learning processes especially in workplace surroundings. Based on the assumption
that Social Software tools and models are well suited to support collaboration within virtual
networks, this paper aims to present and analyse the experiences made in the process of
establishing Virtual Communities of Practice in small and medium-sized enterprises (SMEs)
of the tourism sector in Europe (involving the application of Social Software tools).

SMEs can be seen as the backbone of regional prosperity and employment in Europe and
their employees’ professional development is often seen as a precondition to achieve
innovations and to compete with other companies. However, small enterprises are often not
able to address their employees’ learning needs by developing or financing formal learning
initiatives individually. Recent ideas on ICT-based learning include a blend of learning and
working, resulting in the concept of learning at the workplace. These kinds of informal
learning processes in organisations are aimed at learning around concrete problems.

Empirical research carried out in the framework of the LdV project Work&Learn Together
(WLT) shows that Social Software can indeed facilitate and support communication
processes within Communities of Practice. However, these tools are often rather to be seen
as an additional channel of communication. The idea of establishing purely Virtual
Communities of Practice in the tourism sector actually proved to be quite difficult. The feeling
of competition in the sector was found to be much stronger than the actual need to learn
collaboratively.

Nevertheless several fields in which Virtual Communities of Practice could be established to
support existing structures of communication and learning as well as meet learners' needs
were detected in the tourism sector. One central motivation for the implementation of Virtual
Communities of Practice – especially in SMEs – is the fact that there is a need for tools which
allow learning during working hours and at the workplace. Thus the attendance of formal
training sessions, which often involve impractical traveling to training centres for employees
in rural areas, can be avoided.

Keywords
Collaboration, Virtual Communities of Practice, Formal Learning, Informal Learning, SMEs,
Tourism, Social Software, Web 2.0




eLearning Papers • www.elearningpapers.eu •                                                   1
Nº 5 • September 2007 • ISSN 1887-1542
1 Introduction / Rationale

Communities of practice (CoP) have become a very popular concept especially when it
comes to learning at the workplace. The awareness that most work-related information is
passed on informally at the workplace led to the support and fostering of Communities of
Practice. Additionally, the almost ubiquitous availability of the Internet contributed to spread
the idea of sharing knowledge and interests with like-minded people online. The
establishment of Virtual Communities of Practice (VCoP) combines these two principles and
allows the sharing of knowledge without the restrictions of time and space, which may be
regarded as a key factor for learning on-demand or just-in-time.

The concept of Communities of Practice can be seen as especially promising for small and
medium-sized enterprises (SMEs). SMEs are regarded as the backbone of regional
prosperity and employment in Europe (ENSR, 2004). At the same time employees’
professional development is often seen as a precondition to achieve innovations and to
compete with other companies. However, small enterprises are often not able to address
their employees’ learning needs by developing or financing formal learning initiatives
individually. Additionally, some learning needs are even better addressed by informal
learning processes, as they focus on the just-in-time solution of concrete problems in the
daily business of SMEs (e.g. the initial training of new staff).

 Formal learning                                 Informal learning
 Typically provided by an education or           Resulting from daily life activities related to
 training institution                            work, family or leisure
 Structured in terms of learning objectives,     Not structured (flexible) in terms of learning
 learning time or learning support               objectives, learning time or learning support
 Leads to certification                          Typically does not lead to certification
                                                 May be intentional, but in most cases is non-
 Intentional
                                                 intentional (incidental/random)
Fig. 1: Formal vs. informal learning (cf. European Commission 2001)

Recent ideas on ICT-based learning include a blend of learning and working, resulting in the
concept of learning at the workplace. These kinds of informal learning processes in
organisations, which are based on knowledge sharing, can be supported by the
establishment of (virtual) Communities of Practice, thus avoiding the need of formal training
processes. A basic assumption for this is the observation that Communities of Practice seem
to have a positive influence on the learning processes of their members especially when
these communities address work-related issues or are rooted in daily-work practices.
Furthermore CoPs support the sharing of experiences and knowledge and account for the
need of concrete problem solving at the workplace. One central motivation for the
implementation of Virtual Communities of Practice is the fact that there is a need for tools
which allow the support of informal learning during working hours, and thus avoid the
attendance of formal training sessions in external training centres.

Most tourism SMEs involved in the virtual communities established in the framework of the
Work&Learn Together (WLT) project are located in rural - often quite dispersed - areas and in
fact show a general interest in sharing work-related experiences and good practices. Several
fields within the tourism sector were detected in which Virtual Communities of Practice could
be established to support existing structures of communication and learning as well as meet
learners' needs. One central aim of the project is to facilitate communication and cooperation
among the involved SMEs with the help of ICT. For this purpose online platforms were
established which offer participants a variety of Social Software tools that are meant to
support the establishment of Communities of Practice.

Based on the assumption that Social Software tools and models are well suited to support


eLearning Papers • www.elearningpapers.eu •                                                    2
Nº 5 • September 2007 • ISSN 1887-1542
collaboration within virtual networks, this paper aims to present and analyse the experiences
made in the process of establishing and fostering Virtual Communities of Practice. Research
findings of the project underline the assumption that Social Software can indeed facilitate and
support communication processes for Communities of Practice. However, these tools are
often rather to be seen as a further channel of communication added to the face-to-face
interaction. The idea of establishing purely Virtual Communities of Practice in the tourism
sector actually proved to be quite difficult. There is much more to Communities of Practice
than sharing experiences online.

2 Characteristics of Online Communities

Before telecommunications technology became accessible to a large number of users the
term community referred to a group of close-knit people who mainly lived in the same place.
With the emergence of online tools that enable people to exchange ideas in a virtual
environment, this concept of face-to-face community interaction has been further enriched by
virtual interaction. These online communities may involve people from the same area who
know each other personally, but at the same time interact on an international level with
anonymous participants.

Whittaker & Issacs & O’Day (1997, p. 137) identified the following core characteristics of
online communities, which however can also be considered valid in a face-to-face (offline)
context:
     • Members have a shared goal, interest, need, or activity that provides the primary
        reason for belonging to the community.
     • Members engage in repeated, active participation and there are often intense
        interactions, strong emotional ties and shared activities occurring between
        participants.
     • Members have access to shared resources and there are policies for determining
        access to those resources.
     • Reciprocity of information, support and services between members is important.
     • There is a shared context of social conventions, language, and protocols.

Communities in general are seen by their members to serve specific purposes. These
purposes may be primarily of private nature, but communities are also a central concept to
describe ties between professionals. In order to distinguish communities for professionals
and people who share their knowledge and resources from special interest or support
communities the term Communities of Practice (CoP) was introduced. Wenger & McDermott
& Snyder (2002, p. 4) define CoPs as
   “groups of people who share a concern, a set of problems, or a passion about a topic, and
   who deepen their knowledge and expertise in this area by interacting on an ongoing
   basis.”

The most prominent definition of a Community of Practice was originally proposed by Wenger
(1998) who defines a CoP according to three core dimensions: Joint Enterprise, Shared
Repertoire and Mutual Engagement.

The perspective of Joint Enterprise is concerned with the objectives the community members
set for themselves or which emerge in the process of community development. The Shared
Repertoire involves the communal resources that have developed over time like routines,
vocabulary, styles, etc. Mutual Engagement, finally, focuses on the interrelations of
community members and the group identity that may be developed along the way.

The term Online Community of Practice thus involves an online platform where people share
their knowledge and interests (primarily) on a virtual basis. Communication and knowledge
sharing in this case are meant to be supported by software tools, often referred to by the term


eLearning Papers • www.elearningpapers.eu •                                                  3
Nº 5 • September 2007 • ISSN 1887-1542
“Social Software”. These tools allow cooperation and collaboration without restrictions from
time and space. As described above, members of Online Communities of Practice may not
even know each other personally but still fit the core dimensions of CoPs proposed by
Wenger (1998).

3 Virtual Communities of Practice in the Tourism Sector - the Case of WLT

CoPs are not a new concept in the realm of workplace learning. However, only in the last
couple of years did companies realise the importance of informal learning processes. This led
to discussions on how knowledge communities could be actively supported in the workplace.
In the 1990s CoPs were more and more regarded as the “invisible key to success” in human
resources development and gained support in companies such as McDonald’s, Hewlett
Packard, Siemens, IBM or Shell (Johanning et al., 2005).

Learning in the workplace is primarily characterised by social interaction and informal ways of
learning. This process of learning through interaction can be seen as an integral part of
Communities of Practice. Consequently, CoPs may be an effective way of providing
information on-demand and support the solution of problems just-in-time. Besides that,
ongoing discussions and the exchange of knowledge and resources within the community
may also lead to the creation of new knowledge.

Taking into account the aspects mentioned above, the tourism sector provides several fields
in which VCoPs could be established to support existing structures of communication and
learning as well as meet learners' needs. Due to an often limited amount of resources
available for structured training (both time and money) within SMEs in the tourism sector, a
more flexible and effective approach towards learning and training is needed. Therefore,
VCoPs may provide an opportunity to solve problems and support learning processes at the
workplace through the exchange of knowledge and experiences.

The Work&Learn Together project (WLT), supported by the Leonardo-da-Vinci Programme of
the European Commission, aims at the development and fostering of more than ten virtual
CoPs involving SMEs of the tourist sector in the respective partner countries (Austria, Italy,
Romania, Slovenia, Spain, The Netherlands). The SMEs targeted involve B&Bs, restaurants,
hotels, spas, tourist farms as well as producers of local specialties. The majority of these
enterprises are situated in often quite dispersed rural areas. The establishment of a virtual
community that enables them to share their knowledge and experiences would thus allow
them to improve their businesses and to develop common strategies also for regional
development.

The following graphic describes the workflow of the WLT project from the analysis of users’
needs to the actual implementation of VCoPs in the respective partner countries:




eLearning Papers • www.elearningpapers.eu •                                                    4
Nº 5 • September 2007 • ISSN 1887-1542
Fig. 2: Workflow of the WLT project

Data collected in the initial WLT survey on the needs and requirements of tourism companies
shows that a culture of learning, sharing, problem solving and one in which informal learning
takes place often already exists in the SMEs. This culture can serve as a basis for the
implementation of a virtual community in a professional environment. Further results,
however, also indicated that although people in the tourist industry mainly value being able to
try new group-learning methods with other people from the same company, to a lesser
extent, they also consider collaborating with other companies and organisations in the sector.
This may also be due to the fact that they regard themselves as competitors, and often do not
consider the advantages of sharing information and experiences with other organisations in
the same sector.

3.1 Evaluation Data - Methodology

Initial data collection in the form of questionnaires focused on the learning needs of
managers of SMEs operating in the tourism sector as well as their employees. These data
then helped to detect the potentials for the establishment and fostering of Communities of
Practice within the targeted SMEs.

For the purpose of evaluating the processes involved in the establishment and fostering of
the virtual communities mainly qualitative data from the initiators and moderators of the
supported CoPs was collected and analysed. These persons were asked to deliver
descriptions of the individual processes and factors with regards to the context (regional,
social, technological, etc.) and the activities conducted in the course of establishing the
CoPs. Additionally, interviews and focus groups helped to identify key issues and problem
areas associated to the process.

3.2 Learning Needs of SMEs involved in VCoPs

The majority of these enterprises are situated in often quite dispersed rural areas. VCoPs
therefore can be seen as a reasonable approach to enable the businesses involved to share
their knowledge despite their lack of face-to-face interaction.

The main learning need of the SMEs detected by the survey was the sharing of information
and knowledge on various topics. Issues to be tackled ranged from marketing to customer

eLearning Papers • www.elearningpapers.eu •                                                   5
Nº 5 • September 2007 • ISSN 1887-1542
relations as well as the exchange of current information in a field which is subject to constant
changes. Other issues of interest involved health and hygiene standards.

Another part of the SMEs - and probably the ones with the largest potential for a working CoP
- saw the main purpose of the virtual community to be established in the possibility of sharing
information with potential clients or collaborators, which is meant to strengthen tourism offers
in remote areas. A successful example for such a community is the collaboration of rural
tourist farms and producers of local specialities. Members of the community use the
established (virtual) network to jointly work on the marketing of the whole rural region.

The establishment of a virtual community that enables SMEs to share their knowledge and
experiences would thus allow them to improve their businesses and to develop common
strategies also for regional development. The issue of marketing regions can be seen as
especially important for SMEs in the tourism sector. More and more emphasis is laid on the
branding of whole regions rather than individual businesses (cf. e.g. fusions of local tourist
associations in the Tyrol region of Austria). In the light of these developments a Community
of Practice model to share knowledge among various related SMEs of a region gains even
more importance.

3.3 Support of VCoPs through Social Software Tools

In order to fully develop the potential of the concept of Communities of Practice learners need
suitable pedagogical models as well as tools that fit the needs of social learning processes.
“Learning on demand” and “just-in-time” need sufficient flexible and individualised learning
tools and settings. Within the last couple of years quot;Web 2.0quot; and quot;Social Softwarequot; have
become buzzwords that characterise the transformation of the Internet from a so called
quot;read-webquot; to a quot;read-write-webquot; (O'Reilly, 2005). Social interaction and collaboration can be
regarded as the main features that characterise the Web 2.0 concept. Because of their social
and collaborative character, applications associated with Web 2.0 are often called Social
Software. This collaborative character of Social Software tools makes them especially
promising for the establishment and fostering of CoPs.

The targeted SMEs were initially offered a forum and in most cases an additional blog based
on the open source CMS Drupal. These platforms were then also adapted to the respective
needs and requirements of the tourism companies involved. The online platforms were meant
to foster communication among the target groups and serve as a channel to inform each
other on new and relevant developments in the respective field. Additionally, people were
asked to share and discuss best practices that could be useful to the tourist companies
operating in the same region. In some cases Instant Messaging software (e.g. Skype) proved
to be quite helpful as an additional medium to share information in a quick and effective
manner.

At an initial stage participants were asked by the respective initiators of the online platforms
to complete certain activities online, in order to get acquainted with the tools. These activities
ranged from personal introductions in the forum or blog to the discussion of topics found
relevant by participants. Furthermore, participants were reminded time and again to actively
share information online so that it would be available to the whole group. In some cases this
active role of the initiators was not needed anymore after some time when discussions online
became more elaborate and participants more actively used the tools provided for the
exchange of current information with regards to their businesses.

It is quite important to mention, however, that the software tools offered were rather to be
seen as an additional channel of communication within the CoPs. In most cases – probably
the more successful ones – quot;conventionalquot; forms of communication were found to be even
more fruitful and important in the formation of the community than the online tools provided.
Regular face-to-face meetings of the group as well as reminders on the telephone for people

eLearning Papers • www.elearningpapers.eu •                                                      6
Nº 5 • September 2007 • ISSN 1887-1542
to get more involved online proved to be necessary and effective in order to establish and
foster a working online community.

In terms of digital literacy it turned out that although many employees use the Internet or
computers for tasks like hotel reservations and travel bookings, they have a lack of
knowledge when it comes to online applications apart from that. Generally speaking, thus,
the concept of blogs and forums was quite new to the people and they had to be taught how
to use these tools for the purpose of knowledge sharing. This lack of knowledge obviously
resulted in resistance towards the usage of such technology and potential participants were
not able to see the actual advantage it could bring them. Besides, the concept of online
interaction was perceived as somehow cold and distanced by some and therefore also less
suited for knowledge sharing than face-to-face interaction. Consequently, a great amount of
(technical) support had to be given to these people in addition to explanations why the usage
of this technology would be particularly helpful to them.

Besides the technical problems encountered by individuals, one should not neglect the
restrictions or lack of adequate technical infrastructure especially in rural areas. One major
drawback concerning online communication in rural areas can be found in the very limited
broadband penetration. This does not necessarily have to be an issue for the use of forums
and blogs, but e.g. synchronous communication via VoIP is almost impossible in these areas.
The same applies to the sharing of documents with a certain file size.

The process of getting people involved in the online communities to be developed and
fostered, generally speaking, proved to be quite difficult apart from the lack of technical
knowledge already mentioned above. Although the initial survey conducted among tourism
enterprises detected a need of a flexible approach towards learning, which incorporates
informal learning and problem solving, they did not really see learning as a collaborative
process that involves their peers. Other tourism companies in the same region were rather
seen as competitors with whom knowledge sharing was not found to be sensible. Therefore,
potential participants often did not see a need for an online Community of Practice. Although
informal learning possibilities are generally regarded valuable to learn within the businesses,
nevertheless the fear of giving away one's knowledge seems to be stronger than the prospect
of gaining additional knowledge through collaboration with businesses in the same field.

4 Conclusions and Implications

Communities of practice are meant to support sharing of information and to foster processes
of informal learning. Social software tools on the other hand enable participants of
Communities of Practice to expand their communication processes onto a virtual
environment. Virtual Communities of Practice therefore seem to provide an effective way of
sharing knowledge and experiences among peers. Research in the framework of the WLT
project showed that tourism enterprises are in fact in need of effective informal ways of
learning and knowledge sharing However, the quite ambitious aim to quot;createquot; a number of
Virtual Communities of Practice from scratch turned out to be even harder than envisaged.
Generally speaking, the CoP itself can hardly be created, however, community-building
processes can be fostered and supported also by providing virtual communication and
collaboration technologies. Social software, though, should rather be seen as an additional
tool to facilitate community-building processes besides the often necessary face-to-face
interaction among community members.

Although the concept and the advantages of sharing knowledge in Virtual Communities of
Practice may be quite clear to the researcher, SMEs in tourism, however, often were not able
to see an actual advantage in such a community. The feeling of competition in the sector
proved to be much stronger than the actual need to learn collaboratively. Additionally, some
people felt quite reluctant to use online tools for sharing and learning, which were unfamiliar


eLearning Papers • www.elearningpapers.eu •                                                  7
Nº 5 • September 2007 • ISSN 1887-1542
to them, and considered online contributions as extra workload. Therefore, SMEs first of all
need to be made aware of the specific benefits for their businesses, which may not be
instantly visible. Finding and defining common (learning) needs of SMEs can thus be
regarded the most essential step in getting individuals involved in (virtual) CoPs.
Furthermore, potential participants need to be convinced of the principle of a CoP, which is
the sharing of information in order to be able to gain from each other’s experiences, rather
than lose by giving away inside knowledge.

The most successful communities were indeed the ones that managed to clearly define the
advantages generated by collaboration. They realised that they can learn from each other
and gain from a joint marketing of the whole region and its distinctiveness. The
complementary nature of businesses – e.g. a collaboration of accommodation facilities with
producers of local specialities – proved to be an important factor of success for the community
building process. Therefore, using a CoP model to foster regional development through the
collaboration and knowledge-sharing of SMEs in the tourism sector can be regarded as a
fruitful path to follow, if one succeeds in engaging individual enterprises in the community.

Acknowledgement:

This work has been carried out in the framework of the project Work & Learn Together (WLT -
http://worklearntogether.org), which is financially supported by the Leonardo-da-Vinci
Programme of the European Union.

References
European Commission (2001): Making a European Area of Lifelong Learning a Reality.
Communication from the Commission, retrieved June 11, 2007 from
http://ec.europa.eu/education/policies/lll/life/index_en.html.

European Network for SME Research - ENSR (2004): SMEs in Europe 2003. Observatory of
European SMEs 2003, No. 7, retrieved June 11, 2007 from
http://ec.europa.eu/enterprise/enterprise_policy/analysis/doc/smes_observatory_2003_report
7_en.pdf.

Johanning, A., Bliss, F. R. & Schicke, H. (2005): Online Community of Practice -
Personalentwicklung mit Wissens-Gemeinschaften, retrieved June 8, 2007 from
http://www.checkpoint-elearning.de/article/1674.html.

O’Reilly, T. (2005). What is Web 2.0? Design Patterns and business models for the next
generation of software, retrieved September 30, 2005 from
http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html.

Wenger, E. (1998). Communities of Practice. Learning as a social system. Systems Thinker,
retrieved June 7, 2007 from http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml.

Wenger, E. & McDermott, R. A., et al. (2002): Cultivating Communities of Practice. A guide to
managing knowledge. Boston, Mass.: Harvard Business School Press.

Whittaker, S., Issacs, E. & O'Day, V. (1997). Widening the net. Workshop report on the theory
and practice of physical and network communities. SIGCHI Bulletin, 29(3): 27-30.




eLearning Papers • www.elearningpapers.eu •                                                    8
Nº 5 • September 2007 • ISSN 1887-1542
Authors




Christian Petter                      Klaus Reich                    Kathrin Helling
Institute for Future                  Institute for Future           Institute for Future
Studies, Austria                      Studies, Austria               Studies, Austria



Citation instruction

Petter, Christian,; Reich, Klaus & Helling, Kathrin. (2007). Social Software and the
Establishment of Virtual Communities of Practice in the Tourism Sector eLearning Papers,
no. 5. ISSN 1887-1542.


Copyrights

                 The texts published in this journal, unless otherwise indicated, are subject to
                 a Creative Commons Attribution-Noncommercial-NoDerivativeWorks 2.5
licence. They may be copied, distributed and broadcast provided that the author and the e-
journal that publishes them, eLearning Papers, are cited. Commercial use and derivative
works are not permitted. The full licence can be consulted on
http://creativecommons.org/licenses/by-nc-nd/2.5/


Edition and production

Name of the publication: eLearning Papers
ISSN: 1887-1542
Edited by: P.A.U. Education, S.L.
Postal address: C/ Muntaner 262, 3º, 08021 Barcelona, Spain
Telephone: +34 933 670 400
Email: editorial@elearningeuropa.info
Internet: www.elearningpapers.eu




eLearning Papers • www.elearningpapers.eu •                                                   9
Nº 5 • September 2007 • ISSN 1887-1542

Más contenido relacionado

La actualidad más candente

Mobile Learning: the potential, the pitfalls and the perils.
Mobile Learning: the potential, the pitfalls and the perils.Mobile Learning: the potential, the pitfalls and the perils.
Mobile Learning: the potential, the pitfalls and the perils.
Anne Bartlett-Bragg
 
Social learning networks
Social learning networksSocial learning networks
Social learning networks
CedricBo
 
ILTA Keynote
ILTA KeynoteILTA Keynote
ILTA Keynote
Jane Hart
 
Elluminate Whitepaper Unified Learning and Collaboration
Elluminate Whitepaper Unified Learning and CollaborationElluminate Whitepaper Unified Learning and Collaboration
Elluminate Whitepaper Unified Learning and Collaboration
Dillard University Library
 
01 BCE Programme Overview
01 BCE Programme Overview01 BCE Programme Overview
01 BCE Programme Overview
BCE A&E
 
Community of practice assessment
Community of practice assessmentCommunity of practice assessment
Community of practice assessment
Geoffrey Gpals
 

La actualidad más candente (20)

Wearable Technologies
Wearable TechnologiesWearable Technologies
Wearable Technologies
 
Working Out Loud: A step towards building your digital capability
Working Out Loud: A step towards building your digital capabilityWorking Out Loud: A step towards building your digital capability
Working Out Loud: A step towards building your digital capability
 
Mobile Learning: the potential, the pitfalls and the perils.
Mobile Learning: the potential, the pitfalls and the perils.Mobile Learning: the potential, the pitfalls and the perils.
Mobile Learning: the potential, the pitfalls and the perils.
 
MOOCs: where to from here?
MOOCs: where to from here?MOOCs: where to from here?
MOOCs: where to from here?
 
Future Of Learning; Part II
Future Of Learning; Part IIFuture Of Learning; Part II
Future Of Learning; Part II
 
Mobile Learning infoKit
Mobile Learning infoKitMobile Learning infoKit
Mobile Learning infoKit
 
Building Better Conferences and Training: The Value of Virtual Events in Gove...
Building Better Conferences and Training: The Value of Virtual Events in Gove...Building Better Conferences and Training: The Value of Virtual Events in Gove...
Building Better Conferences and Training: The Value of Virtual Events in Gove...
 
Mentoring Revisited
Mentoring Revisited Mentoring Revisited
Mentoring Revisited
 
Social learning networks
Social learning networksSocial learning networks
Social learning networks
 
Learning and teaching in the digital age - Time for new pedagogies??
Learning and teaching in the digital age - Time for new pedagogies??Learning and teaching in the digital age - Time for new pedagogies??
Learning and teaching in the digital age - Time for new pedagogies??
 
Exploring the Edges
Exploring the EdgesExploring the Edges
Exploring the Edges
 
Global Collaboration: Both Art & Science
Global Collaboration: Both Art & ScienceGlobal Collaboration: Both Art & Science
Global Collaboration: Both Art & Science
 
ILTA Keynote
ILTA KeynoteILTA Keynote
ILTA Keynote
 
Elluminate Whitepaper Unified Learning and Collaboration
Elluminate Whitepaper Unified Learning and CollaborationElluminate Whitepaper Unified Learning and Collaboration
Elluminate Whitepaper Unified Learning and Collaboration
 
SchoolNetSA Opening Keynote
SchoolNetSA Opening Keynote SchoolNetSA Opening Keynote
SchoolNetSA Opening Keynote
 
01 BCE Programme Overview
01 BCE Programme Overview01 BCE Programme Overview
01 BCE Programme Overview
 
VLEs and the democratization of e-learning
VLEs and the democratization of e-learningVLEs and the democratization of e-learning
VLEs and the democratization of e-learning
 
Community of practice assessment
Community of practice assessmentCommunity of practice assessment
Community of practice assessment
 
The Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activitiesThe Social Learning Revolution and 3 ways L&D are re-thinking their activities
The Social Learning Revolution and 3 ways L&D are re-thinking their activities
 
Digital Capabilities: Where people and technology intersect
Digital Capabilities: Where people and technology intersectDigital Capabilities: Where people and technology intersect
Digital Capabilities: Where people and technology intersect
 

Destacado

Destacado (7)

Observing the e-Learning phenomenon: The case of school education. Analysing ...
Observing the e-Learning phenomenon: The case of school education. Analysing ...Observing the e-Learning phenomenon: The case of school education. Analysing ...
Observing the e-Learning phenomenon: The case of school education. Analysing ...
 
CAAD and e-learning: a blended approach
CAAD and e-learning: a blended approachCAAD and e-learning: a blended approach
CAAD and e-learning: a blended approach
 
eLearning and higher education
eLearning and higher educationeLearning and higher education
eLearning and higher education
 
Distance training of teachers in a rural area in Kenya
Distance training of teachers in a rural area in KenyaDistance training of teachers in a rural area in Kenya
Distance training of teachers in a rural area in Kenya
 
Fingers on the Screen: Game-Based Learning for Students with Intellectual Dis...
Fingers on the Screen: Game-Based Learning for Students with Intellectual Dis...Fingers on the Screen: Game-Based Learning for Students with Intellectual Dis...
Fingers on the Screen: Game-Based Learning for Students with Intellectual Dis...
 
Designing for Change: Mash-Up Personal Learning Environments
Designing for Change: Mash-Up Personal Learning EnvironmentsDesigning for Change: Mash-Up Personal Learning Environments
Designing for Change: Mash-Up Personal Learning Environments
 
Inclusive education: helping teachers to choose ICT resources and to use them...
Inclusive education: helping teachers to choose ICT resources and to use them...Inclusive education: helping teachers to choose ICT resources and to use them...
Inclusive education: helping teachers to choose ICT resources and to use them...
 

Similar a Social Software and the Establishment of Virtual Communities of Practice in the Tourism Sector

Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
Martin Rehm
 
Institutional Change - Emerge ALT-C09
Institutional Change - Emerge ALT-C09Institutional Change - Emerge ALT-C09
Institutional Change - Emerge ALT-C09
George Roberts
 
Viva presentation
Viva presentationViva presentation
Viva presentation
lateifa
 
Pres sup sys-en-2012
Pres sup sys-en-2012Pres sup sys-en-2012
Pres sup sys-en-2012
Ove Jobring
 
Communities for learning and professional development
Communities for learning and professional developmentCommunities for learning and professional development
Communities for learning and professional development
George Roberts
 

Similar a Social Software and the Establishment of Virtual Communities of Practice in the Tourism Sector (20)

Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
Unified in Learning –Separated by Space (S-ICT 2008 Conference Proceedings)
 
Digital Inclusion: Best practices from eLearning
Digital Inclusion: Best practices from eLearningDigital Inclusion: Best practices from eLearning
Digital Inclusion: Best practices from eLearning
 
Online Educa Wlt Presentation
Online Educa Wlt PresentationOnline Educa Wlt Presentation
Online Educa Wlt Presentation
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
 
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active AgeingeLearning and Social Networking in Mentoring Processes to Support Active Ageing
eLearning and Social Networking in Mentoring Processes to Support Active Ageing
 
Pres supsys-EN-short-april21-2011
Pres supsys-EN-short-april21-2011Pres supsys-EN-short-april21-2011
Pres supsys-EN-short-april21-2011
 
Institutional Change - Emerge ALT-C09
Institutional Change - Emerge ALT-C09Institutional Change - Emerge ALT-C09
Institutional Change - Emerge ALT-C09
 
Viva presentation
Viva presentationViva presentation
Viva presentation
 
Supportive systems for continuous and online professional development
Supportive systems for continuous and online professional developmentSupportive systems for continuous and online professional development
Supportive systems for continuous and online professional development
 
Pres sup sys-en-2012
Pres sup sys-en-2012Pres sup sys-en-2012
Pres sup sys-en-2012
 
Fall-2015-Technology
Fall-2015-TechnologyFall-2015-Technology
Fall-2015-Technology
 
Creating Knowledge Sharing Networks
Creating Knowledge Sharing NetworksCreating Knowledge Sharing Networks
Creating Knowledge Sharing Networks
 
Twelve lessons to Develop and Sustain Online Knowledge Communities
Twelve lessons to Develop and Sustain Online Knowledge CommunitiesTwelve lessons to Develop and Sustain Online Knowledge Communities
Twelve lessons to Develop and Sustain Online Knowledge Communities
 
Brainstorm session on: Start-up and scale up support
Brainstorm session on: Start-up and scale up supportBrainstorm session on: Start-up and scale up support
Brainstorm session on: Start-up and scale up support
 
Enterprise 2
Enterprise 2Enterprise 2
Enterprise 2
 
SHEEN Sharing Launch: Employability Resources on the Web
SHEEN Sharing Launch: Employability Resources on the WebSHEEN Sharing Launch: Employability Resources on the Web
SHEEN Sharing Launch: Employability Resources on the Web
 
Affinity Space Literature Review
Affinity Space Literature ReviewAffinity Space Literature Review
Affinity Space Literature Review
 
EMBODYING THE EDUCATIONAL INSTITUTION
EMBODYING THE EDUCATIONAL INSTITUTIONEMBODYING THE EDUCATIONAL INSTITUTION
EMBODYING THE EDUCATIONAL INSTITUTION
 
An Analytical Study on Knowledge Sharing within the Organization
An Analytical Study on Knowledge Sharing within the OrganizationAn Analytical Study on Knowledge Sharing within the Organization
An Analytical Study on Knowledge Sharing within the Organization
 
Communities for learning and professional development
Communities for learning and professional developmentCommunities for learning and professional development
Communities for learning and professional development
 

Más de eLearning Papers

Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
eLearning Papers
 
GGULIVRR: Touching Mobile and Contextual Learning
GGULIVRR: Touching Mobile and Contextual LearningGGULIVRR: Touching Mobile and Contextual Learning
GGULIVRR: Touching Mobile and Contextual Learning
eLearning Papers
 
Reaching Out with OER: The New Role of Public-Facing Open Scholar
Reaching Out with OER: The New Role of Public-Facing Open ScholarReaching Out with OER: The New Role of Public-Facing Open Scholar
Reaching Out with OER: The New Role of Public-Facing Open Scholar
eLearning Papers
 
Leveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case StudyLeveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case Study
eLearning Papers
 
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
eLearning Papers
 

Más de eLearning Papers (20)

OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...
OER in the Mobile Era: Content Repositories’ Features for Mobile Devices and ...
 
Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...Designing and Developing Mobile Learning Applications in International Studen...
Designing and Developing Mobile Learning Applications in International Studen...
 
From E-learning to M-learning
From E-learning to M-learningFrom E-learning to M-learning
From E-learning to M-learning
 
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
Standing at the Crossroads: Mobile Learning and Cloud Computing at Estonian S...
 
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...
M-portfolios: Using Mobile Technology to Document Learning in Student Teacher...
 
GGULIVRR: Touching Mobile and Contextual Learning
GGULIVRR: Touching Mobile and Contextual LearningGGULIVRR: Touching Mobile and Contextual Learning
GGULIVRR: Touching Mobile and Contextual Learning
 
Reaching Out with OER: The New Role of Public-Facing Open Scholar
Reaching Out with OER: The New Role of Public-Facing Open ScholarReaching Out with OER: The New Role of Public-Facing Open Scholar
Reaching Out with OER: The New Role of Public-Facing Open Scholar
 
Managing Training Concepts in Multicultural Business Environments
Managing Training Concepts in Multicultural Business EnvironmentsManaging Training Concepts in Multicultural Business Environments
Managing Training Concepts in Multicultural Business Environments
 
Reflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious GamesReflective Learning at Work – MIRROR Model, Apps and Serious Games
Reflective Learning at Work – MIRROR Model, Apps and Serious Games
 
SKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence GainSKILL2E: Online Reflection for Intercultural Competence Gain
SKILL2E: Online Reflection for Intercultural Competence Gain
 
Experience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational CompetenciesExperience Networking in the TVET System to Improve Occupational Competencies
Experience Networking in the TVET System to Improve Occupational Competencies
 
Leveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case StudyLeveraging Trust to Support Online Learning Creativity – A Case Study
Leveraging Trust to Support Online Learning Creativity – A Case Study
 
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...Innovating Teaching and Learning Practices:  Key Elements for Developing Crea...
Innovating Teaching and Learning Practices: Key Elements for Developing Crea...
 
Website – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and SchoolsWebsite – A Partnership between Parents, Students and Schools
Website – A Partnership between Parents, Students and Schools
 
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
Academic Staff Development in the Area of Technology Enhanced Learning in UK ...
 
The Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong LearningThe Ageing Brain: Neuroplasticity and Lifelong Learning
The Ageing Brain: Neuroplasticity and Lifelong Learning
 
Checklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning ContentChecklist for a Didactically Sound Design of eLearning Content
Checklist for a Didactically Sound Design of eLearning Content
 
The International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong LearningThe International Student and the Challenges of Lifelong Learning
The International Student and the Challenges of Lifelong Learning
 
Fostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active AgeingFostering Older People’s Digital Inclusion to Promote Active Ageing
Fostering Older People’s Digital Inclusion to Promote Active Ageing
 
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital InclusionThe Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
The Virtuous Circle of Use, Attitude, Experience and Digital Inclusion
 

Último

Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Krashi Coaching
 

Último (20)

IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
IGNOU MSCCFT and PGDCFT Exam Question Pattern: MCFT003 Counselling and Family...
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
Kisan Call Centre - To harness potential of ICT in Agriculture by answer farm...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
BAG TECHNIQUE Bag technique-a tool making use of public health bag through wh...
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 

Social Software and the Establishment of Virtual Communities of Practice in the Tourism Sector

  • 1. Social Software and the Establishment of Virtual Communities of Practice in the Tourism Sector Christian Petter/Klaus Reich/Kathrin Helling Institute for Future Studies (Austria) Summary The concept of Communities of Practice can be seen as a central model that supports informal learning processes especially in workplace surroundings. Based on the assumption that Social Software tools and models are well suited to support collaboration within virtual networks, this paper aims to present and analyse the experiences made in the process of establishing Virtual Communities of Practice in small and medium-sized enterprises (SMEs) of the tourism sector in Europe (involving the application of Social Software tools). SMEs can be seen as the backbone of regional prosperity and employment in Europe and their employees’ professional development is often seen as a precondition to achieve innovations and to compete with other companies. However, small enterprises are often not able to address their employees’ learning needs by developing or financing formal learning initiatives individually. Recent ideas on ICT-based learning include a blend of learning and working, resulting in the concept of learning at the workplace. These kinds of informal learning processes in organisations are aimed at learning around concrete problems. Empirical research carried out in the framework of the LdV project Work&Learn Together (WLT) shows that Social Software can indeed facilitate and support communication processes within Communities of Practice. However, these tools are often rather to be seen as an additional channel of communication. The idea of establishing purely Virtual Communities of Practice in the tourism sector actually proved to be quite difficult. The feeling of competition in the sector was found to be much stronger than the actual need to learn collaboratively. Nevertheless several fields in which Virtual Communities of Practice could be established to support existing structures of communication and learning as well as meet learners' needs were detected in the tourism sector. One central motivation for the implementation of Virtual Communities of Practice – especially in SMEs – is the fact that there is a need for tools which allow learning during working hours and at the workplace. Thus the attendance of formal training sessions, which often involve impractical traveling to training centres for employees in rural areas, can be avoided. Keywords Collaboration, Virtual Communities of Practice, Formal Learning, Informal Learning, SMEs, Tourism, Social Software, Web 2.0 eLearning Papers • www.elearningpapers.eu • 1 Nº 5 • September 2007 • ISSN 1887-1542
  • 2. 1 Introduction / Rationale Communities of practice (CoP) have become a very popular concept especially when it comes to learning at the workplace. The awareness that most work-related information is passed on informally at the workplace led to the support and fostering of Communities of Practice. Additionally, the almost ubiquitous availability of the Internet contributed to spread the idea of sharing knowledge and interests with like-minded people online. The establishment of Virtual Communities of Practice (VCoP) combines these two principles and allows the sharing of knowledge without the restrictions of time and space, which may be regarded as a key factor for learning on-demand or just-in-time. The concept of Communities of Practice can be seen as especially promising for small and medium-sized enterprises (SMEs). SMEs are regarded as the backbone of regional prosperity and employment in Europe (ENSR, 2004). At the same time employees’ professional development is often seen as a precondition to achieve innovations and to compete with other companies. However, small enterprises are often not able to address their employees’ learning needs by developing or financing formal learning initiatives individually. Additionally, some learning needs are even better addressed by informal learning processes, as they focus on the just-in-time solution of concrete problems in the daily business of SMEs (e.g. the initial training of new staff). Formal learning Informal learning Typically provided by an education or Resulting from daily life activities related to training institution work, family or leisure Structured in terms of learning objectives, Not structured (flexible) in terms of learning learning time or learning support objectives, learning time or learning support Leads to certification Typically does not lead to certification May be intentional, but in most cases is non- Intentional intentional (incidental/random) Fig. 1: Formal vs. informal learning (cf. European Commission 2001) Recent ideas on ICT-based learning include a blend of learning and working, resulting in the concept of learning at the workplace. These kinds of informal learning processes in organisations, which are based on knowledge sharing, can be supported by the establishment of (virtual) Communities of Practice, thus avoiding the need of formal training processes. A basic assumption for this is the observation that Communities of Practice seem to have a positive influence on the learning processes of their members especially when these communities address work-related issues or are rooted in daily-work practices. Furthermore CoPs support the sharing of experiences and knowledge and account for the need of concrete problem solving at the workplace. One central motivation for the implementation of Virtual Communities of Practice is the fact that there is a need for tools which allow the support of informal learning during working hours, and thus avoid the attendance of formal training sessions in external training centres. Most tourism SMEs involved in the virtual communities established in the framework of the Work&Learn Together (WLT) project are located in rural - often quite dispersed - areas and in fact show a general interest in sharing work-related experiences and good practices. Several fields within the tourism sector were detected in which Virtual Communities of Practice could be established to support existing structures of communication and learning as well as meet learners' needs. One central aim of the project is to facilitate communication and cooperation among the involved SMEs with the help of ICT. For this purpose online platforms were established which offer participants a variety of Social Software tools that are meant to support the establishment of Communities of Practice. Based on the assumption that Social Software tools and models are well suited to support eLearning Papers • www.elearningpapers.eu • 2 Nº 5 • September 2007 • ISSN 1887-1542
  • 3. collaboration within virtual networks, this paper aims to present and analyse the experiences made in the process of establishing and fostering Virtual Communities of Practice. Research findings of the project underline the assumption that Social Software can indeed facilitate and support communication processes for Communities of Practice. However, these tools are often rather to be seen as a further channel of communication added to the face-to-face interaction. The idea of establishing purely Virtual Communities of Practice in the tourism sector actually proved to be quite difficult. There is much more to Communities of Practice than sharing experiences online. 2 Characteristics of Online Communities Before telecommunications technology became accessible to a large number of users the term community referred to a group of close-knit people who mainly lived in the same place. With the emergence of online tools that enable people to exchange ideas in a virtual environment, this concept of face-to-face community interaction has been further enriched by virtual interaction. These online communities may involve people from the same area who know each other personally, but at the same time interact on an international level with anonymous participants. Whittaker & Issacs & O’Day (1997, p. 137) identified the following core characteristics of online communities, which however can also be considered valid in a face-to-face (offline) context: • Members have a shared goal, interest, need, or activity that provides the primary reason for belonging to the community. • Members engage in repeated, active participation and there are often intense interactions, strong emotional ties and shared activities occurring between participants. • Members have access to shared resources and there are policies for determining access to those resources. • Reciprocity of information, support and services between members is important. • There is a shared context of social conventions, language, and protocols. Communities in general are seen by their members to serve specific purposes. These purposes may be primarily of private nature, but communities are also a central concept to describe ties between professionals. In order to distinguish communities for professionals and people who share their knowledge and resources from special interest or support communities the term Communities of Practice (CoP) was introduced. Wenger & McDermott & Snyder (2002, p. 4) define CoPs as “groups of people who share a concern, a set of problems, or a passion about a topic, and who deepen their knowledge and expertise in this area by interacting on an ongoing basis.” The most prominent definition of a Community of Practice was originally proposed by Wenger (1998) who defines a CoP according to three core dimensions: Joint Enterprise, Shared Repertoire and Mutual Engagement. The perspective of Joint Enterprise is concerned with the objectives the community members set for themselves or which emerge in the process of community development. The Shared Repertoire involves the communal resources that have developed over time like routines, vocabulary, styles, etc. Mutual Engagement, finally, focuses on the interrelations of community members and the group identity that may be developed along the way. The term Online Community of Practice thus involves an online platform where people share their knowledge and interests (primarily) on a virtual basis. Communication and knowledge sharing in this case are meant to be supported by software tools, often referred to by the term eLearning Papers • www.elearningpapers.eu • 3 Nº 5 • September 2007 • ISSN 1887-1542
  • 4. “Social Software”. These tools allow cooperation and collaboration without restrictions from time and space. As described above, members of Online Communities of Practice may not even know each other personally but still fit the core dimensions of CoPs proposed by Wenger (1998). 3 Virtual Communities of Practice in the Tourism Sector - the Case of WLT CoPs are not a new concept in the realm of workplace learning. However, only in the last couple of years did companies realise the importance of informal learning processes. This led to discussions on how knowledge communities could be actively supported in the workplace. In the 1990s CoPs were more and more regarded as the “invisible key to success” in human resources development and gained support in companies such as McDonald’s, Hewlett Packard, Siemens, IBM or Shell (Johanning et al., 2005). Learning in the workplace is primarily characterised by social interaction and informal ways of learning. This process of learning through interaction can be seen as an integral part of Communities of Practice. Consequently, CoPs may be an effective way of providing information on-demand and support the solution of problems just-in-time. Besides that, ongoing discussions and the exchange of knowledge and resources within the community may also lead to the creation of new knowledge. Taking into account the aspects mentioned above, the tourism sector provides several fields in which VCoPs could be established to support existing structures of communication and learning as well as meet learners' needs. Due to an often limited amount of resources available for structured training (both time and money) within SMEs in the tourism sector, a more flexible and effective approach towards learning and training is needed. Therefore, VCoPs may provide an opportunity to solve problems and support learning processes at the workplace through the exchange of knowledge and experiences. The Work&Learn Together project (WLT), supported by the Leonardo-da-Vinci Programme of the European Commission, aims at the development and fostering of more than ten virtual CoPs involving SMEs of the tourist sector in the respective partner countries (Austria, Italy, Romania, Slovenia, Spain, The Netherlands). The SMEs targeted involve B&Bs, restaurants, hotels, spas, tourist farms as well as producers of local specialties. The majority of these enterprises are situated in often quite dispersed rural areas. The establishment of a virtual community that enables them to share their knowledge and experiences would thus allow them to improve their businesses and to develop common strategies also for regional development. The following graphic describes the workflow of the WLT project from the analysis of users’ needs to the actual implementation of VCoPs in the respective partner countries: eLearning Papers • www.elearningpapers.eu • 4 Nº 5 • September 2007 • ISSN 1887-1542
  • 5. Fig. 2: Workflow of the WLT project Data collected in the initial WLT survey on the needs and requirements of tourism companies shows that a culture of learning, sharing, problem solving and one in which informal learning takes place often already exists in the SMEs. This culture can serve as a basis for the implementation of a virtual community in a professional environment. Further results, however, also indicated that although people in the tourist industry mainly value being able to try new group-learning methods with other people from the same company, to a lesser extent, they also consider collaborating with other companies and organisations in the sector. This may also be due to the fact that they regard themselves as competitors, and often do not consider the advantages of sharing information and experiences with other organisations in the same sector. 3.1 Evaluation Data - Methodology Initial data collection in the form of questionnaires focused on the learning needs of managers of SMEs operating in the tourism sector as well as their employees. These data then helped to detect the potentials for the establishment and fostering of Communities of Practice within the targeted SMEs. For the purpose of evaluating the processes involved in the establishment and fostering of the virtual communities mainly qualitative data from the initiators and moderators of the supported CoPs was collected and analysed. These persons were asked to deliver descriptions of the individual processes and factors with regards to the context (regional, social, technological, etc.) and the activities conducted in the course of establishing the CoPs. Additionally, interviews and focus groups helped to identify key issues and problem areas associated to the process. 3.2 Learning Needs of SMEs involved in VCoPs The majority of these enterprises are situated in often quite dispersed rural areas. VCoPs therefore can be seen as a reasonable approach to enable the businesses involved to share their knowledge despite their lack of face-to-face interaction. The main learning need of the SMEs detected by the survey was the sharing of information and knowledge on various topics. Issues to be tackled ranged from marketing to customer eLearning Papers • www.elearningpapers.eu • 5 Nº 5 • September 2007 • ISSN 1887-1542
  • 6. relations as well as the exchange of current information in a field which is subject to constant changes. Other issues of interest involved health and hygiene standards. Another part of the SMEs - and probably the ones with the largest potential for a working CoP - saw the main purpose of the virtual community to be established in the possibility of sharing information with potential clients or collaborators, which is meant to strengthen tourism offers in remote areas. A successful example for such a community is the collaboration of rural tourist farms and producers of local specialities. Members of the community use the established (virtual) network to jointly work on the marketing of the whole rural region. The establishment of a virtual community that enables SMEs to share their knowledge and experiences would thus allow them to improve their businesses and to develop common strategies also for regional development. The issue of marketing regions can be seen as especially important for SMEs in the tourism sector. More and more emphasis is laid on the branding of whole regions rather than individual businesses (cf. e.g. fusions of local tourist associations in the Tyrol region of Austria). In the light of these developments a Community of Practice model to share knowledge among various related SMEs of a region gains even more importance. 3.3 Support of VCoPs through Social Software Tools In order to fully develop the potential of the concept of Communities of Practice learners need suitable pedagogical models as well as tools that fit the needs of social learning processes. “Learning on demand” and “just-in-time” need sufficient flexible and individualised learning tools and settings. Within the last couple of years quot;Web 2.0quot; and quot;Social Softwarequot; have become buzzwords that characterise the transformation of the Internet from a so called quot;read-webquot; to a quot;read-write-webquot; (O'Reilly, 2005). Social interaction and collaboration can be regarded as the main features that characterise the Web 2.0 concept. Because of their social and collaborative character, applications associated with Web 2.0 are often called Social Software. This collaborative character of Social Software tools makes them especially promising for the establishment and fostering of CoPs. The targeted SMEs were initially offered a forum and in most cases an additional blog based on the open source CMS Drupal. These platforms were then also adapted to the respective needs and requirements of the tourism companies involved. The online platforms were meant to foster communication among the target groups and serve as a channel to inform each other on new and relevant developments in the respective field. Additionally, people were asked to share and discuss best practices that could be useful to the tourist companies operating in the same region. In some cases Instant Messaging software (e.g. Skype) proved to be quite helpful as an additional medium to share information in a quick and effective manner. At an initial stage participants were asked by the respective initiators of the online platforms to complete certain activities online, in order to get acquainted with the tools. These activities ranged from personal introductions in the forum or blog to the discussion of topics found relevant by participants. Furthermore, participants were reminded time and again to actively share information online so that it would be available to the whole group. In some cases this active role of the initiators was not needed anymore after some time when discussions online became more elaborate and participants more actively used the tools provided for the exchange of current information with regards to their businesses. It is quite important to mention, however, that the software tools offered were rather to be seen as an additional channel of communication within the CoPs. In most cases – probably the more successful ones – quot;conventionalquot; forms of communication were found to be even more fruitful and important in the formation of the community than the online tools provided. Regular face-to-face meetings of the group as well as reminders on the telephone for people eLearning Papers • www.elearningpapers.eu • 6 Nº 5 • September 2007 • ISSN 1887-1542
  • 7. to get more involved online proved to be necessary and effective in order to establish and foster a working online community. In terms of digital literacy it turned out that although many employees use the Internet or computers for tasks like hotel reservations and travel bookings, they have a lack of knowledge when it comes to online applications apart from that. Generally speaking, thus, the concept of blogs and forums was quite new to the people and they had to be taught how to use these tools for the purpose of knowledge sharing. This lack of knowledge obviously resulted in resistance towards the usage of such technology and potential participants were not able to see the actual advantage it could bring them. Besides, the concept of online interaction was perceived as somehow cold and distanced by some and therefore also less suited for knowledge sharing than face-to-face interaction. Consequently, a great amount of (technical) support had to be given to these people in addition to explanations why the usage of this technology would be particularly helpful to them. Besides the technical problems encountered by individuals, one should not neglect the restrictions or lack of adequate technical infrastructure especially in rural areas. One major drawback concerning online communication in rural areas can be found in the very limited broadband penetration. This does not necessarily have to be an issue for the use of forums and blogs, but e.g. synchronous communication via VoIP is almost impossible in these areas. The same applies to the sharing of documents with a certain file size. The process of getting people involved in the online communities to be developed and fostered, generally speaking, proved to be quite difficult apart from the lack of technical knowledge already mentioned above. Although the initial survey conducted among tourism enterprises detected a need of a flexible approach towards learning, which incorporates informal learning and problem solving, they did not really see learning as a collaborative process that involves their peers. Other tourism companies in the same region were rather seen as competitors with whom knowledge sharing was not found to be sensible. Therefore, potential participants often did not see a need for an online Community of Practice. Although informal learning possibilities are generally regarded valuable to learn within the businesses, nevertheless the fear of giving away one's knowledge seems to be stronger than the prospect of gaining additional knowledge through collaboration with businesses in the same field. 4 Conclusions and Implications Communities of practice are meant to support sharing of information and to foster processes of informal learning. Social software tools on the other hand enable participants of Communities of Practice to expand their communication processes onto a virtual environment. Virtual Communities of Practice therefore seem to provide an effective way of sharing knowledge and experiences among peers. Research in the framework of the WLT project showed that tourism enterprises are in fact in need of effective informal ways of learning and knowledge sharing However, the quite ambitious aim to quot;createquot; a number of Virtual Communities of Practice from scratch turned out to be even harder than envisaged. Generally speaking, the CoP itself can hardly be created, however, community-building processes can be fostered and supported also by providing virtual communication and collaboration technologies. Social software, though, should rather be seen as an additional tool to facilitate community-building processes besides the often necessary face-to-face interaction among community members. Although the concept and the advantages of sharing knowledge in Virtual Communities of Practice may be quite clear to the researcher, SMEs in tourism, however, often were not able to see an actual advantage in such a community. The feeling of competition in the sector proved to be much stronger than the actual need to learn collaboratively. Additionally, some people felt quite reluctant to use online tools for sharing and learning, which were unfamiliar eLearning Papers • www.elearningpapers.eu • 7 Nº 5 • September 2007 • ISSN 1887-1542
  • 8. to them, and considered online contributions as extra workload. Therefore, SMEs first of all need to be made aware of the specific benefits for their businesses, which may not be instantly visible. Finding and defining common (learning) needs of SMEs can thus be regarded the most essential step in getting individuals involved in (virtual) CoPs. Furthermore, potential participants need to be convinced of the principle of a CoP, which is the sharing of information in order to be able to gain from each other’s experiences, rather than lose by giving away inside knowledge. The most successful communities were indeed the ones that managed to clearly define the advantages generated by collaboration. They realised that they can learn from each other and gain from a joint marketing of the whole region and its distinctiveness. The complementary nature of businesses – e.g. a collaboration of accommodation facilities with producers of local specialities – proved to be an important factor of success for the community building process. Therefore, using a CoP model to foster regional development through the collaboration and knowledge-sharing of SMEs in the tourism sector can be regarded as a fruitful path to follow, if one succeeds in engaging individual enterprises in the community. Acknowledgement: This work has been carried out in the framework of the project Work & Learn Together (WLT - http://worklearntogether.org), which is financially supported by the Leonardo-da-Vinci Programme of the European Union. References European Commission (2001): Making a European Area of Lifelong Learning a Reality. Communication from the Commission, retrieved June 11, 2007 from http://ec.europa.eu/education/policies/lll/life/index_en.html. European Network for SME Research - ENSR (2004): SMEs in Europe 2003. Observatory of European SMEs 2003, No. 7, retrieved June 11, 2007 from http://ec.europa.eu/enterprise/enterprise_policy/analysis/doc/smes_observatory_2003_report 7_en.pdf. Johanning, A., Bliss, F. R. & Schicke, H. (2005): Online Community of Practice - Personalentwicklung mit Wissens-Gemeinschaften, retrieved June 8, 2007 from http://www.checkpoint-elearning.de/article/1674.html. O’Reilly, T. (2005). What is Web 2.0? Design Patterns and business models for the next generation of software, retrieved September 30, 2005 from http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html. Wenger, E. (1998). Communities of Practice. Learning as a social system. Systems Thinker, retrieved June 7, 2007 from http://www.co-i-l.com/coil/knowledge-garden/cop/lss.shtml. Wenger, E. & McDermott, R. A., et al. (2002): Cultivating Communities of Practice. A guide to managing knowledge. Boston, Mass.: Harvard Business School Press. Whittaker, S., Issacs, E. & O'Day, V. (1997). Widening the net. Workshop report on the theory and practice of physical and network communities. SIGCHI Bulletin, 29(3): 27-30. eLearning Papers • www.elearningpapers.eu • 8 Nº 5 • September 2007 • ISSN 1887-1542
  • 9. Authors Christian Petter Klaus Reich Kathrin Helling Institute for Future Institute for Future Institute for Future Studies, Austria Studies, Austria Studies, Austria Citation instruction Petter, Christian,; Reich, Klaus & Helling, Kathrin. (2007). Social Software and the Establishment of Virtual Communities of Practice in the Tourism Sector eLearning Papers, no. 5. ISSN 1887-1542. Copyrights The texts published in this journal, unless otherwise indicated, are subject to a Creative Commons Attribution-Noncommercial-NoDerivativeWorks 2.5 licence. They may be copied, distributed and broadcast provided that the author and the e- journal that publishes them, eLearning Papers, are cited. Commercial use and derivative works are not permitted. The full licence can be consulted on http://creativecommons.org/licenses/by-nc-nd/2.5/ Edition and production Name of the publication: eLearning Papers ISSN: 1887-1542 Edited by: P.A.U. Education, S.L. Postal address: C/ Muntaner 262, 3º, 08021 Barcelona, Spain Telephone: +34 933 670 400 Email: editorial@elearningeuropa.info Internet: www.elearningpapers.eu eLearning Papers • www.elearningpapers.eu • 9 Nº 5 • September 2007 • ISSN 1887-1542