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An Approach to Gamify an
Adaptive Questionnaire
Environment
P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez
Universidad Autónoma de Madrid, Spain
pablo.molins@uam.es
Some background
• We have been using an adaptive questionnaire environment for
several years. We have found that:
1. Students don’t seem to enjoy taking exams…
2. Using the system increases the chances of earning a good grade.
• We should motivate them to use it! But how? → Gamification
What to gamify?
• Pantallazo de e-valUAM con la licencia
https://e-valuam.ii.uam.es
Open source!
e-valUAM
Basic knowledge:
Σ"	 = 	%	 · 	'
%(⃗
*
"⃗
Complex problem
?
⇒
e-valUAM
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
3
3 3
G0 G1 G2 G3 G4 G5 G6
Start
End
Incorrect answer
Correct answer
e-valUAM
1
1
1
1
1
1
1
1
1
1
1
2
2
2
2
2
2
2
3
3 3
G0 G1 G2 G3 G4 G5 G6
Start
End
Basic	knowledge:
Σ"	 = 	%	 · 	'
%(⃗
*
"⃗
Complex
problem
Why?
2014-2015
2014-2015
2014-2015
2014-2015
2014-2015
2015-2016
How?
How? Marczewski
Marczewski’s
47 Gamification elements, mechanics and ideas
How?
General
• Progress / Feedback
• Loss Aversion
• Time Pressure
• On-boarding / Tutorials
• Signposting
• Theme
• Narrative / Story
• Curiosity / Mystery Box
Based on schedules
• Fixed Reward Schedule
• Time Dependent Rewards
• Random Rewards
Achievers
• Challenges
• Levels / Progression
• Learning / New Skills
• Boss Battles
• Quests
• Certificates
Players
• Badges / Achievements
• Physical Rewards / Prizes
• Leaderboards / Ladders
• Virtual Economy
• Lottery / Game of Chance
• Points / Experience Points (XP)
Free Spirits
• Branching Choices
• Exploration
• Easter Eggs
• Unlockable / Rare Content
• Creativity Tools
• Customization
Socializers
• Social Network
• Social Status
• Social Pressure
• Social Discovery
• Competition
• Guilds / Teams
Philanthropists
• Sharing
Knowledge
• Meaning / Purpose
• Care-taking
• Access
• Collect & Trade
• Gifting / Sharing
Disruptors
• Voting / Voice
• Innovation Platform
• Development Tools
• Anonymity
• Light Touch
• Anarchy
Conclusions
• Can we do something to engage students?
Yes!
• Can we fit gamification in our system?
Yes!
• Would doing so change something?
Let’s find out!
An Approach to Gamify an
Adaptive Questionnaire
Environment
P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez
Universidad Autónoma de Madrid, Spain
pablo.molins@uam.es
https://e-valuam.ii.uam.es/

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EDUCON16 "An Approach to Gamify an Adaptive Questionnaire Environment" by Pablo Molins-Ruano. Universidad Autónoma de Madrid. 11/04/16.

  • 1. An Approach to Gamify an Adaptive Questionnaire Environment P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez Universidad Autónoma de Madrid, Spain pablo.molins@uam.es
  • 2. Some background • We have been using an adaptive questionnaire environment for several years. We have found that: 1. Students don’t seem to enjoy taking exams… 2. Using the system increases the chances of earning a good grade. • We should motivate them to use it! But how? → Gamification
  • 4. • Pantallazo de e-valUAM con la licencia https://e-valuam.ii.uam.es Open source!
  • 5. e-valUAM Basic knowledge: Σ" = % · ' %(⃗ * "⃗ Complex problem ? ⇒
  • 6. e-valUAM 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 G0 G1 G2 G3 G4 G5 G6 Start End Incorrect answer Correct answer
  • 7. e-valUAM 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 3 3 3 G0 G1 G2 G3 G4 G5 G6 Start End Basic knowledge: Σ" = % · ' %(⃗ * "⃗ Complex problem
  • 15. How?
  • 17. Marczewski’s 47 Gamification elements, mechanics and ideas How?
  • 18. General • Progress / Feedback • Loss Aversion • Time Pressure • On-boarding / Tutorials • Signposting • Theme • Narrative / Story • Curiosity / Mystery Box Based on schedules • Fixed Reward Schedule • Time Dependent Rewards • Random Rewards
  • 19. Achievers • Challenges • Levels / Progression • Learning / New Skills • Boss Battles • Quests • Certificates Players • Badges / Achievements • Physical Rewards / Prizes • Leaderboards / Ladders • Virtual Economy • Lottery / Game of Chance • Points / Experience Points (XP)
  • 20. Free Spirits • Branching Choices • Exploration • Easter Eggs • Unlockable / Rare Content • Creativity Tools • Customization
  • 21. Socializers • Social Network • Social Status • Social Pressure • Social Discovery • Competition • Guilds / Teams Philanthropists • Sharing Knowledge • Meaning / Purpose • Care-taking • Access • Collect & Trade • Gifting / Sharing Disruptors • Voting / Voice • Innovation Platform • Development Tools • Anonymity • Light Touch • Anarchy
  • 22. Conclusions • Can we do something to engage students? Yes! • Can we fit gamification in our system? Yes! • Would doing so change something? Let’s find out!
  • 23. An Approach to Gamify an Adaptive Questionnaire Environment P. Molins-Ruano, F. Jurado, P. Rodríguez, S. Atrio and S. Gomez Universidad Autónoma de Madrid, Spain pablo.molins@uam.es https://e-valuam.ii.uam.es/