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Human Behaviour and Design Creativity SIG keynote
Creativity, discipline specific?
Thomas J. Howard
thow@mek.dtu.dk

                Unless otherwise stated, this material is under a Creative Commons 3.0 Attribution–
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“Original material presented by Thomas J. Howard, The Technical University of Denmark”
Me
Thomas J. Howard (Tom)
Associate Professor
Engineering Design and Product Development
Department of Mechanical Engineering


Main expertise:
• The procurement of design information for
use as creative stimuli

Other areas of research interest:
• Robust Design
• Integrated product development

Currently working on proposals for NeuroDesign (Research into
 Design Cognition by means of Neuro-Imaging)
2         Original material by Thomas J. Howard, The Technical University of   2012
          Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
How much change can the concept of
Creativity entail and still be meaningful?




Lord Justice Stuart-Smith




3        Original material by Thomas J. Howard, The Technical University of   2012
         Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
How much change can the concept of
Creativity entail and still be meaningful?




4     Original material by Thomas J. Howard, The Technical University of   2012
      Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
How much change can the concept of
Creativity entail and still be meaningful?


                                                 Key


                                                 Analysis (A) – Information regarding the
                                                 problem or task

                                                 Generation (G) – A proposition of a solution
                                                 (an IDEA)    to the problem or task

                                                 Evaluation (E) – Critique of a generative
                                                 proposition




5     Original material by Thomas J. Howard, The Technical University of                        2012
      Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Design types (Pahl & Beitz 1984)
    Original                               Adaptive                                   Variant

    A new solution principle               A known solution principle                 Variations or
    for an established market              applied to a new market                    improvements in form of a
                                                                                      know technology platform
    (New Behaviour)                        (New Function)                             (New Structure)




     Howard, T. J., Culley, S. J. and Dekoninck, E. (2008). "Describing the creative design process by the integration of
     engineering design and cognitive psychology literature." Design Studies 29(2): 160-180.
6                Original material by Thomas J. Howard, The Technical University of                                2012
                 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
The creative design process model

                                                                                     G                     Original


                                                                   G                                      Adaptive


                                                                                                           Variant
                                      G

                                                  G                A                 E

                                                                           G

                                                                    E



    Howard, T. J., Culley, S. J. and Dekoninck, E. (2008). "Describing the creative design process by the integration of
    engineering design and cognitive psychology literature." Design Studies 29(2): 160-180.

    Gero, J. S. (2004). "The situated function–behaviour–structure framework." Design studies 25(4): 373-391

7               Original material by Thomas J. Howard, The Technical University of                                2012
                Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Is creativity discipline dependant or a
general competency?




8     Original material by Thomas J. Howard, The Technical University of   2012
      Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
What are we suggesting?




9    Original material by Thomas J. Howard, The Technical University of   2012
     Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
A general discipline?

                          Artistic                                              Technical

                                                     Associations


                 Descriptive Analogies                                       Solution Analogies


                                               Mind‟s eye             Intuitive
Depiction of            Artistic                                       physics
 emotions              signature                                                              Mathematical
                                                                            Geometrical      functions/rules
                                          Aesthetic                        Manipulations
                                            rules

                Comedy              Web Design                       Programming
        Music                                                                              Problem Solving
                       Sculpture
  Written Work                                       Architecture              Engineering Design   Maths

                     Painting                    Industrial Design                   Mechatronics
   10           Original material by Thomas J. Howard, The Technical University of                   2012
                Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Routine Idea Generation
                                             Long Term Memory




     INTERNAL
                                                                                            Irrelevant Information
                                                                                            Chunk
                                                   Association
                            Working
                                                     (IDEA)                                 Apparently Relevant
                            Memory                                                          Information Chunk

                                                                                            Unapparently Relevant
                                                                                            Information Chunk


     EXTERNAL                                                                                   Task
                                                                                          Information




                                                  Surrounding
                                                  Information

 Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06
11            Original material by Thomas J. Howard, The Technical University of                              2012
              Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Creative Idea Generation ‘I’ Type
                                             Long Term Memory




     INTERNAL
                                                                                            Irrelevant Information
                                                                                            Chunk
                                                   Association
                            Working
                                                     (IDEA)                                 Apparently Relevant
                            Memory                                                          Information Chunk

                                                                                            Unapparently Relevant
                                                                                            Information Chunk


     EXTERNAL                                                                                   Task
                                                                                          Information




                                                  Surrounding
                                                  Information

 Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06
12            Original material by Thomas J. Howard, The Technical University of                              2012
              Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Creative Idea Generation ‘E’ Type
                                             Long Term Memory




     INTERNAL
                                                                                            Irrelevant Information
                                                                                            Chunk
                                                   Association
                            Working
                                                     (IDEA)                                 Apparently Relevant
                            Memory                                                          Information Chunk

                                                                                            Unapparently Relevant
                                                                                            Information Chunk


     EXTERNAL                                                                                   Task
                                                                                          Information




                                                  Surrounding
                                                  Information

 Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06
13            Original material by Thomas J. Howard, The Technical University of                              2012
              Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
14   Original material by Thomas J. Howard, The Technical University of   2012
     Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
A general discipline?

                          Artistic                                              Technical

                                                     Associations


                 Descriptive Analogies                                       Solution Analogies


                                               Mind‟s eye             Intuitive
Depiction of            Artistic                                       physics
 emotions              signature                                                              Mathematical
                                                                            Geometrical      functions/rules
                                          Aesthetic                        Manipulations
                                            rules

                Comedy              Web Design                       Programming
        Music                                                                              Problem Solving
                       Sculpture
  Written Work                                       Architecture              Engineering Design   Maths

                     Painting                    Industrial Design                   Mechatronics
   15           Original material by Thomas J. Howard, The Technical University of                   2012
                Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Types of Analogy


     Descriptive Analogy                                            Solution Analogy


      Goal                                                              Goal
      State                                                             State
                                Descriptor                                        Descriptor

      Task                                                               Task




16        Original material by Thomas J. Howard, The Technical University of             2012
          Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Descriptive Analogy

     The most famous metaphor – the computer „Desktop‟.
     Goal State                                                     Descriptor
     A space (size restricted) at the base of icons                 „Desktop‟ analogy describing the similarity of
     or pull-up folders. Readily accessible space                   function of a physical desktop and the
     containing temporary and regularly uses files.                 temporary electronic space.




     Task
     A function to enable temporary file storage
     and quick and easy access to current files on
     a personal computer.




                                            Howard et al. Design2006
17              Original material by Thomas J. Howard, The Technical University of                                   2012
                Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Solution Analogy

 Marc Brunel invented the principle of the tunnelling shield.
 Goal State                                                         Descriptor
 The Tunnelling Shield. Bricks were laid whist                      A ship worm (Teredo Navalis) known to bore
 digging the tunnel. A series of planks moved                       through wood, reinforcing its hole with a hard
 and replaced incrementally 18” at a time.                          excretion.




 Task
 Problem of constructing a tunnel. Difficulty in
 holding back soil from filling in a hole once
 dug giving no time for the concrete to set the
 bricks in place.



                                                                               Howard et al. Design2006
18            Original material by Thomas J. Howard, The Technical University of                                     2012
              Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
19   Original material by Thomas J. Howard, The Technical University of   2012
     Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Design Creativity Strategies

Scamper                                                   Design Heuristics
www.mindtools.com                                         Yilmaz et al. 2010
•Substitute                                               •Substitute
•Combine                                                  •Merge
•Adapt
•Magnify or Modify                                        •Rescale
•Put to Other Uses
•Eliminate
•Rearrange or Reverse                                     •Configure
                                                          •Repeat
                                                          •Nest
20     Original material by Thomas J. Howard, The Technical University of      2012
       Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Skills of design engineers

Divergent             Qualitative                Visual                    Problem              Convergent
thinking              reasoning                  thinking                  Formulation          thinking
Ideation Fluency      Deductive                  Perceptual speed          Requirement          Evaluation
                      reasoning                                            discovery
Ideation              Inductive                  Visual memory             Detecting missing    Selection
Versatility           reasoning                                            info.
Ideation              Analogical                 Visual synthesis          Identify key         Feasibility
Originality           reasoning                                            issues
Abstraction           Abductive                  Mental image              Identify real over   Combining ideas
Ability               reasoning                  manipulation              fictional
                                                                           constraints
Fixation              Intuitive Physics          Spatial reasoning         Relate needs to      Trade off
Avoidance                                                                  technical
                                                                           requirements
Complexity                                       Graphical                 Moving to higher
Handling                                                                   systems level
Goal directedness
                         Compiled from a series of paper on design skills test by Shah
 21           Original material by Thomas J. Howard, The Technical University of                              2012
              Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Can we teach discipline specific creativity?
Yes, as we have been:
  – Sketching
  – Spatial reasoning
  – Prototyping
  – Knowledge of engineering fundamentals
  – Teaching of physical phenomena




22    Original material by Thomas J. Howard, The Technical University of   2012
      Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
23   Original material by Thomas J. Howard, The Technical University of   2012
     Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Can we teach generic creativity?
Perhaps:
  – Association forming
  – Forced analogies
  – Quantity/fluency over quality




24    Original material by Thomas J. Howard, The Technical University of   2012
      Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
Have a good discussion...




25   Original material by Thomas J. Howard, The Technical University of   2012
     Denmark, Human Behaviour and Design Creativity SIG Keynote, Design

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Howard - hb&c sig keynote

  • 1. Human Behaviour and Design Creativity SIG keynote Creativity, discipline specific? Thomas J. Howard thow@mek.dtu.dk Unless otherwise stated, this material is under a Creative Commons 3.0 Attribution– Share-Alike licence and can be freely modified, used and redistributed but only under the same licence and if including the following statement: “Original material presented by Thomas J. Howard, The Technical University of Denmark”
  • 2. Me Thomas J. Howard (Tom) Associate Professor Engineering Design and Product Development Department of Mechanical Engineering Main expertise: • The procurement of design information for use as creative stimuli Other areas of research interest: • Robust Design • Integrated product development Currently working on proposals for NeuroDesign (Research into Design Cognition by means of Neuro-Imaging) 2 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 3. How much change can the concept of Creativity entail and still be meaningful? Lord Justice Stuart-Smith 3 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 4. How much change can the concept of Creativity entail and still be meaningful? 4 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 5. How much change can the concept of Creativity entail and still be meaningful? Key Analysis (A) – Information regarding the problem or task Generation (G) – A proposition of a solution (an IDEA) to the problem or task Evaluation (E) – Critique of a generative proposition 5 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 6. Design types (Pahl & Beitz 1984) Original Adaptive Variant A new solution principle A known solution principle Variations or for an established market applied to a new market improvements in form of a know technology platform (New Behaviour) (New Function) (New Structure) Howard, T. J., Culley, S. J. and Dekoninck, E. (2008). "Describing the creative design process by the integration of engineering design and cognitive psychology literature." Design Studies 29(2): 160-180. 6 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 7. The creative design process model G Original G Adaptive Variant G G A E G E Howard, T. J., Culley, S. J. and Dekoninck, E. (2008). "Describing the creative design process by the integration of engineering design and cognitive psychology literature." Design Studies 29(2): 160-180. Gero, J. S. (2004). "The situated function–behaviour–structure framework." Design studies 25(4): 373-391 7 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 8. Is creativity discipline dependant or a general competency? 8 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 9. What are we suggesting? 9 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 10. A general discipline? Artistic Technical Associations Descriptive Analogies Solution Analogies Mind‟s eye Intuitive Depiction of Artistic physics emotions signature Mathematical Geometrical functions/rules Aesthetic Manipulations rules Comedy Web Design Programming Music Problem Solving Sculpture Written Work Architecture Engineering Design Maths Painting Industrial Design Mechatronics 10 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 11. Routine Idea Generation Long Term Memory INTERNAL Irrelevant Information Chunk Association Working (IDEA) Apparently Relevant Memory Information Chunk Unapparently Relevant Information Chunk EXTERNAL Task Information Surrounding Information Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06 11 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 12. Creative Idea Generation ‘I’ Type Long Term Memory INTERNAL Irrelevant Information Chunk Association Working (IDEA) Apparently Relevant Memory Information Chunk Unapparently Relevant Information Chunk EXTERNAL Task Information Surrounding Information Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06 12 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 13. Creative Idea Generation ‘E’ Type Long Term Memory INTERNAL Irrelevant Information Chunk Association Working (IDEA) Apparently Relevant Memory Information Chunk Unapparently Relevant Information Chunk EXTERNAL Task Information Surrounding Information Howard, T. J., Culley, S. J. and Dekoninck, E. (2006). “Information as an input into the creative process" DESIGN‟06 13 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 14. 14 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 15. A general discipline? Artistic Technical Associations Descriptive Analogies Solution Analogies Mind‟s eye Intuitive Depiction of Artistic physics emotions signature Mathematical Geometrical functions/rules Aesthetic Manipulations rules Comedy Web Design Programming Music Problem Solving Sculpture Written Work Architecture Engineering Design Maths Painting Industrial Design Mechatronics 15 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 16. Types of Analogy Descriptive Analogy Solution Analogy Goal Goal State State Descriptor Descriptor Task Task 16 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 17. Descriptive Analogy The most famous metaphor – the computer „Desktop‟. Goal State Descriptor A space (size restricted) at the base of icons „Desktop‟ analogy describing the similarity of or pull-up folders. Readily accessible space function of a physical desktop and the containing temporary and regularly uses files. temporary electronic space. Task A function to enable temporary file storage and quick and easy access to current files on a personal computer. Howard et al. Design2006 17 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 18. Solution Analogy Marc Brunel invented the principle of the tunnelling shield. Goal State Descriptor The Tunnelling Shield. Bricks were laid whist A ship worm (Teredo Navalis) known to bore digging the tunnel. A series of planks moved through wood, reinforcing its hole with a hard and replaced incrementally 18” at a time. excretion. Task Problem of constructing a tunnel. Difficulty in holding back soil from filling in a hole once dug giving no time for the concrete to set the bricks in place. Howard et al. Design2006 18 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 19. 19 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 20. Design Creativity Strategies Scamper Design Heuristics www.mindtools.com Yilmaz et al. 2010 •Substitute •Substitute •Combine •Merge •Adapt •Magnify or Modify •Rescale •Put to Other Uses •Eliminate •Rearrange or Reverse •Configure •Repeat •Nest 20 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 21. Skills of design engineers Divergent Qualitative Visual Problem Convergent thinking reasoning thinking Formulation thinking Ideation Fluency Deductive Perceptual speed Requirement Evaluation reasoning discovery Ideation Inductive Visual memory Detecting missing Selection Versatility reasoning info. Ideation Analogical Visual synthesis Identify key Feasibility Originality reasoning issues Abstraction Abductive Mental image Identify real over Combining ideas Ability reasoning manipulation fictional constraints Fixation Intuitive Physics Spatial reasoning Relate needs to Trade off Avoidance technical requirements Complexity Graphical Moving to higher Handling systems level Goal directedness Compiled from a series of paper on design skills test by Shah 21 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 22. Can we teach discipline specific creativity? Yes, as we have been: – Sketching – Spatial reasoning – Prototyping – Knowledge of engineering fundamentals – Teaching of physical phenomena 22 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 23. 23 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 24. Can we teach generic creativity? Perhaps: – Association forming – Forced analogies – Quantity/fluency over quality 24 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design
  • 25. Have a good discussion... 25 Original material by Thomas J. Howard, The Technical University of 2012 Denmark, Human Behaviour and Design Creativity SIG Keynote, Design