16. Interaction designer
๏ What's the business model?
๏ What value does it provide?
๏ What are the users needs?
๏ How does it work?
๏ What's the design solution?
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17. Interaction designer
๏ Business
๏ Technology
๏ Content
๏ People
๏ Purpose
๏ Context
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18. Work
๏ Define
๏ Design waterfall
๏ Develop
๏ Deploy
sprint
๏ Design Prototype Measure Improve
hybrid
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19. Work
define
observe
ideate
researc
h
prototype design
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22. 5 Interaction Principles
๏ Consistency
Strive for consistency in appearance and behavior,
because it facilitates usability, credibility, and trust.
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24. Principles
๏ Visibility (Perceivability)
Most interfaces are inherently visual, so make certain
that people know when and where they can interact
with it.
๏ Donโt hide, provide cues, offer hints
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26. Principles
๏ Learnability
Meaningful and unambiguous labels, content, and
interactions make it possible to quickly understand and
repeat an experience.
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28. Principles
๏ Predictability
Set expectations about what will happen during and
after an interaction to minimize confusion and
dissatisfaction.
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30. Principles
๏ Feedback
Acknowledge interactions and provide information
about status, location, progress, and completion.
๏ Donโt interrupt actions
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58. Seductive interaction
๏ The process of deliberately enticing a person to
engage in some sort of behavior.
http://www.slideshare.net/stephenpa/seductive-interactions-idea-09-version/
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