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CulturePopped
Ewan McIntosh | w: NoTosh.com | e: ewan@notosh.com
What paths are startups, hacking and pop culture showing us?
http://www.flickr.com/photos/fotogezi/3554584612/sizes/z/in/photostream/
“Institutions will try to
preserve the problem
to which
they are the solution.”
Clay Shirky
“It is difficult to
get a man to
solve a problem when
his salary depends
upon his
not understanding it.”
Upton Sinclair
£25m
6000 bikes
£25m
6000 bikes
£4166 per bike
£25m
£25m
168,067 bikes
Ideas born out of expert research
Ideas born out of expert research
but lack an understanding of the
customer need.
Ideas born out of expert research
but lack an understanding of the
customer need.
They require a design or customer-focus
type person on the team.
Ideas born out of expert research
but lack an understanding of the
customer need.
They require a design or customer-focus
type person on the team.
Technology push ideas
Ideas born out of the frustration of an
individual with first hand
understanding of the ‘user pain’.
Ideas born out of the frustration of an
individual with first hand
understanding of the ‘user pain’.
but lack an understanding of the
closeness of the competition and
the technology skills to see their idea
turn into action. They require a
technology person on the team.
Ideas born out of the frustration of an
individual with first hand
understanding of the ‘user pain’.
but lack an understanding of the
closeness of the competition and
the technology skills to see their idea
turn into action. They require a
technology person on the team.
Market pull ideas
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
Budget Wines Premium Wines
Eliminate Raise
Reduce Create
Eliminate
Wine buff jargon
The wine’s age
Mainstream media
marketing
Raise
Price, compared to cheap,
budget wines
Reduce
Different grapes: oaky
flavour only
Different wines: red, white,
rosé
Heritage of vineyard
Create
Easy drinking image (like
beer)
Easier choice: red, white,
rosé
Some fun
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
[yellow tail] Budget Wines Premium Wines
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
[yellow tail]
Redefining the market to own it
“Blue Ocean” thinking
Who’s the audience?
Who’s the audience?
What do you do that ‘solves their pain’?
Who’s the audience?
What do you do that ‘solves their pain’?
What qualitative value do you provide?
Who’s the audience?
What do you do that ‘solves their pain’?
What qualitative value do you provide?
What’s the quantitative value?
Who’s the audience?
What do you do that ‘solves their pain’?
What qualitative value do you provide?
What’s the quantitative value?
How does it generate revenue?
Who’s the audience?
What do you do that ‘solves their pain’?
What qualitative value do you provide?
What’s the quantitative value?
How does it generate revenue?
What’s your plan to create more
advantage over time?
Who’s the audience?
What do you do that ‘solves their pain’?
What qualitative value do you provide?
What’s the quantitative value?
How does it generate revenue?
What’s your plan to create more
advantage over time?
Essential audience questions
[ Content warning ]
BIGstuffthat does stuff for
people
empower
forthemselves
people to makestuff
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
Publishing Spaces
Livejournal, Blogger, Flickr, Photobucket, Game Shops etc
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
Publishing Spaces
Livejournal, Blogger, Flickr, Photobucket, Game Shops etc
Performing Spaces
Second Life, World of Warcraft, Home, etc
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
Publishing Spaces
Livejournal, Blogger, Flickr, Photobucket, Game Shops etc
Performing Spaces
Second Life, World of Warcraft, Home, etc
Participation Spaces
Marches, Meetings, Markets, Events etc
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
Publishing Spaces
Livejournal, Blogger, Flickr, Photobucket, Game Shops etc
Performing Spaces
Second Life, World of Warcraft, Home, etc
Participation Spaces
Marches, Meetings, Markets, Events etc
Data Spaces
Sunshine Foundation, data.gov.uk, etc
ToshNo Limited
digital media | education
Secret Spaces
Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers
Group Spaces
Bebo, Facebook, Tagged, Networked Gaming, etc
Publishing Spaces
Livejournal, Blogger, Flickr, Photobucket, Game Shops etc
Performing Spaces
Second Life, World of Warcraft, Home, etc
Participation Spaces
Marches, Meetings, Markets, Events etc
Data Spaces
Sunshine Foundation, data.gov.uk, etc
Watching Spaces
Television, Gigs, Theatre, Public RSS Readers etc
ToshNo Limited
digital media | education
dependency
design
socialtelevision
socialgaming
The challenges ahead
How are you designing around your ‘customer’?
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
Work out what you’re giving them to do.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
Work out what you’re giving them to do.
Make sure they know what you’re asking them to do.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
Work out what you’re giving them to do.
Make sure they know what you’re asking them to do.
Eliminate. Raise. Reduce. Create.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
Work out what you’re giving them to do.
Make sure they know what you’re asking them to do.
Eliminate. Raise. Reduce. Create.
Don’t stop doing things.
How are you designing around your ‘customer’?
Don’t assume people know
why you do what you do. What’s your pitch?
Go where your audiences are.
Don’t guess where they are, what they want. Ask.
Work out who they are.
Work out what value you bring them.
Work out where you’re bringing them it.
Work out what you’re giving them to do.
Make sure they know what you’re asking them to do.
Eliminate. Raise. Reduce. Create.
Don’t stop doing things.
Don’t stop playing around.
Don’t think, try.
John Hunter
Culture Popped: Digital media in the cultural & museum sector

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Culture Popped: Digital media in the cultural & museum sector

  • 1. CulturePopped Ewan McIntosh | w: NoTosh.com | e: ewan@notosh.com What paths are startups, hacking and pop culture showing us?
  • 3. “Institutions will try to preserve the problem to which they are the solution.” Clay Shirky
  • 4. “It is difficult to get a man to solve a problem when his salary depends upon his not understanding it.” Upton Sinclair
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  • 18. £25m
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  • 22. Ideas born out of expert research
  • 23. Ideas born out of expert research but lack an understanding of the customer need.
  • 24. Ideas born out of expert research but lack an understanding of the customer need. They require a design or customer-focus type person on the team.
  • 25. Ideas born out of expert research but lack an understanding of the customer need. They require a design or customer-focus type person on the team. Technology push ideas
  • 26.
  • 27. Ideas born out of the frustration of an individual with first hand understanding of the ‘user pain’.
  • 28. Ideas born out of the frustration of an individual with first hand understanding of the ‘user pain’. but lack an understanding of the closeness of the competition and the technology skills to see their idea turn into action. They require a technology person on the team.
  • 29. Ideas born out of the frustration of an individual with first hand understanding of the ‘user pain’. but lack an understanding of the closeness of the competition and the technology skills to see their idea turn into action. They require a technology person on the team. Market pull ideas
  • 30. [yellow tail] Redefining the market to own it “Blue Ocean” thinking
  • 31. [yellow tail] Redefining the market to own it “Blue Ocean” thinking Budget Wines Premium Wines
  • 33. Eliminate Wine buff jargon The wine’s age Mainstream media marketing Raise Price, compared to cheap, budget wines Reduce Different grapes: oaky flavour only Different wines: red, white, rosé Heritage of vineyard Create Easy drinking image (like beer) Easier choice: red, white, rosé Some fun
  • 34. [yellow tail] Redefining the market to own it “Blue Ocean” thinking [yellow tail] Budget Wines Premium Wines
  • 35. [yellow tail] Redefining the market to own it “Blue Ocean” thinking
  • 36. [yellow tail] Redefining the market to own it “Blue Ocean” thinking
  • 37. [yellow tail] Redefining the market to own it “Blue Ocean” thinking
  • 38. [yellow tail] Redefining the market to own it “Blue Ocean” thinking
  • 39.
  • 41. Who’s the audience? What do you do that ‘solves their pain’?
  • 42. Who’s the audience? What do you do that ‘solves their pain’? What qualitative value do you provide?
  • 43. Who’s the audience? What do you do that ‘solves their pain’? What qualitative value do you provide? What’s the quantitative value?
  • 44. Who’s the audience? What do you do that ‘solves their pain’? What qualitative value do you provide? What’s the quantitative value? How does it generate revenue?
  • 45. Who’s the audience? What do you do that ‘solves their pain’? What qualitative value do you provide? What’s the quantitative value? How does it generate revenue? What’s your plan to create more advantage over time?
  • 46. Who’s the audience? What do you do that ‘solves their pain’? What qualitative value do you provide? What’s the quantitative value? How does it generate revenue? What’s your plan to create more advantage over time? Essential audience questions
  • 48.
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  • 54. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers ToshNo Limited digital media | education
  • 55. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc ToshNo Limited digital media | education
  • 56. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc Publishing Spaces Livejournal, Blogger, Flickr, Photobucket, Game Shops etc ToshNo Limited digital media | education
  • 57. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc Publishing Spaces Livejournal, Blogger, Flickr, Photobucket, Game Shops etc Performing Spaces Second Life, World of Warcraft, Home, etc ToshNo Limited digital media | education
  • 58. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc Publishing Spaces Livejournal, Blogger, Flickr, Photobucket, Game Shops etc Performing Spaces Second Life, World of Warcraft, Home, etc Participation Spaces Marches, Meetings, Markets, Events etc ToshNo Limited digital media | education
  • 59. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc Publishing Spaces Livejournal, Blogger, Flickr, Photobucket, Game Shops etc Performing Spaces Second Life, World of Warcraft, Home, etc Participation Spaces Marches, Meetings, Markets, Events etc Data Spaces Sunshine Foundation, data.gov.uk, etc ToshNo Limited digital media | education
  • 60. Secret Spaces Mobile, SMS, IM, Some Handheld Console Gaming , Private RSS Readers Group Spaces Bebo, Facebook, Tagged, Networked Gaming, etc Publishing Spaces Livejournal, Blogger, Flickr, Photobucket, Game Shops etc Performing Spaces Second Life, World of Warcraft, Home, etc Participation Spaces Marches, Meetings, Markets, Events etc Data Spaces Sunshine Foundation, data.gov.uk, etc Watching Spaces Television, Gigs, Theatre, Public RSS Readers etc ToshNo Limited digital media | education
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  • 78.
  • 79.
  • 80.
  • 82.
  • 83. How are you designing around your ‘customer’?
  • 84. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch?
  • 85. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are.
  • 86. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask.
  • 87. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are.
  • 88. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them.
  • 89. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it.
  • 90. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it. Work out what you’re giving them to do.
  • 91. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it. Work out what you’re giving them to do. Make sure they know what you’re asking them to do.
  • 92. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it. Work out what you’re giving them to do. Make sure they know what you’re asking them to do. Eliminate. Raise. Reduce. Create.
  • 93. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it. Work out what you’re giving them to do. Make sure they know what you’re asking them to do. Eliminate. Raise. Reduce. Create. Don’t stop doing things.
  • 94. How are you designing around your ‘customer’? Don’t assume people know why you do what you do. What’s your pitch? Go where your audiences are. Don’t guess where they are, what they want. Ask. Work out who they are. Work out what value you bring them. Work out where you’re bringing them it. Work out what you’re giving them to do. Make sure they know what you’re asking them to do. Eliminate. Raise. Reduce. Create. Don’t stop doing things. Don’t stop playing around.
  • 95.