3. Don't say Sayonara to textbooks just yet, although they
will eventually be a thing of the past. Interactive textbooks
were introduced just a few years ago, but with the
advancements they have made lately, they are
outstanding. Apple is currently focusing on modernizing
classrooms with interactive textbooks because they know
they keep students engaged. So for those of you that are in
a school district that has the funds, expect to get your
hands on a few interactive textbooks in 2014.
4. Social Lesson Sharing
• Social lesson sharing will be huge in 2014. The
website Share My Lesson allows teachers the
ability to upload their lessons and share them for
free. This will be a great asset for teachers that
live in a rural community and do not have the
opportunity to interact with other teachers.
5. Electronic Tools
• Teachers are always looking for new ways to get there students'
creative juices flowing. In 2013 Makey Makey taught readers
that they could turn an everyday object into a keypad. This year,
I expect we will be seeing a lot more of these economical
electric tools that teachers can use to help their students get
creative.
6. Personalized Lessons
• Howard Gardner was one of the first to state that
everyone learns differently. He even created the
Theory of Multiple Intelligences, which included
specific ways people learned: Visual-Spatial, Bodilykinesthetic, Musical, Interpersonal, Intrapersonal,
Linguistic, and Logical -Mathematical. In 2014 we will
see a lot of emphasis on individual learning. Teachers
will use different resources to adapt to their specific
students' learning style.
7. Learn How Classroom Apps Can
Appeal to All Learning Types
• 3D Printing
•
A 3D printer makes 3 dimensional solid objects right
from a printer! This sounds like something that you
would see on the Jetsons! Well in 2013 their was a
lot of buzz about 3D printers, and in 2014 we may
just find one accessible enough in our school district.
There are endless possibilities for creative 3D objects
that our students can make. I cannot wait to see
what the future holds with this new tech tool.
8. Learn How Classroom Apps Can
Appeal to All Learning Types
STEM Education
• There was a big focus on STEM Education
(Science, Technology, Engineering, and Math) in
2013. You will see this focus will carry over to
2014. This year teachers as early as PreK will be
expected to put emphasis on STEM learning.
Why such a fuss on STEM Education? Politicians
and leaders say it is no longer acceptable for
Americans to just get by. Global competition is
proving that we need to be above or at par with
the rest of the world.
10. • Explicit Instruction in How to Listen
The inclusion of listening standards in the Common Core heralds a new focus on
listening instruction in the classroom. The Common Core raises up listening as a
literacy skill, giving it equal weight to the more traditionally emphasized
reading, writing, and speaking.
In 2014, teachers will spend more time demonstrating what listening ―looks like;‖
explaining what students should be doing with their eyes, ears, and bodies while
listening; directing learners to notice when they haven’t been listening; and
measuring how well learners apply what they’ve been taught.
• Evolution of the Teacher-Student Relationship
Teachers may have more knowledge in their memory banks, but the Internet has
given learners equal access to information. That simple fact continues to drive
classrooms away from the information hierarchy model that places teachers at the
top and toward a more equal learning community model. It’s a 21st century model
that regards learners and teachers as partners in education, with students creating
and collaborating and teachers supporting, directing, and coaching student efforts.
• Increased Responsibility for Students
As teachers shift to a supporting role in the classroom, they will be transferring
more responsibility to students for their own learning. Increasing technology
integration and personalized learning will drive students to be more self-directed
and self-disciplined. This trend has the potential to accelerate learning and produce
more college-ready high school grads if balanced by frequent and effective
coaching from teachers.
11. • A Move Toward Project-Based Learning
More schools are shifting toward project-based learning as a way of increasing
engagement and creativity in the classroom. It’s not a matter of simply marking
the end of a lesson or unit by making a book or a diorama; instead, project-based
learning engages students in meaningful, long-term projects that are themselves
the learning experience.
Fourth-grade students might conceive, coordinate, and run their own
semester-long weekly farmer’s market. They then learn as they go – how to
market their goods, how to anticipate what will sell, how to total a purchase and
make change, and what it feels like to accomplish all that and contribute the cash
earned back to their classroom or school.
• K-12 Will Get Serious About Coding
The voices calling for coding instruction in K-12 are starting to gain traction.
Teaching code is considered by some to be equivalent to teaching a traditional
foreign language—except more relevant to today’s learner who will have to be
tech-savvy to compete for future jobs. Look for courses on ―game design,‖ which
sound cool and have the potential to attract students to STEM who might not think
of themselves as being ―the tech type.‖
13. 1. Personal Access to Mobile Devices
According to the 2013 results, students overwhelmingly have access to personal mobile devices.
―If there was any doubt in our mind that we were beyond the tipping point in terms of kids
carrying a computer in their pocket, backpack or purse,‖ she said, ―we’re there.‖
Specifically, said Evans, 89 percent of high schools students have access to Internet-connected
smart phones, while 50 percent of students in grades 3 through 5 have access to the same type
of devices. High school student access to tablets tops out at 50 percent and laptops come in at
60 percent. In addition to personal access, the survey found about a third of students have
access to a device (typically laptops or tablets) in their school.
2. Internet Connectivity
For Evans, this was an interesting set of statistics showing the ways students generally connect
to the Internet when at home. According to the study, 64 percent of students surveyed identify
3G- or 4G-enabled devices as their primary means of connecting to the Internet, with another
23 percent saying they connect through an Internet-enabled TV or Wii console. When asked
why traditional broadband access wasn’t their primary means of connectivity, students said
there was less contention for access with other members of the family through these nontraditional devices.
3. Use of Video for Classwork and Homework
Video is another tool that has been on the rise in recent years. While her presentation
focused on students, Evans noted that 46 percent of teachers are using video in in the
classroom.
One-third of students are accessing video online — through their own initiative — to help
with their homework. Evans called this the ―Khan Academy effect.‖ Additionally, 23 percent of
students are accessing video created by their teachers.
14. 4. Mobile Devices for Schoolwork
According to the 2013 results, students are leveraging mobile devices both to be more efficient
in their day-to-day tasks and to transform their own learning processes.
Sixty percent of students are using mobile devices for anytime research, 43 percent for
educational games and 40 percent for collaboration with their peers. Thirty-three percent of
students surveyed use mobile devices for reminders and alerts related to their academic lives,
24 percent for taking photos of their assignments, and 18 percent for in-class polling.
Surprisingly, said Evans, 12 percent of the students responding said they use mobile devices to
text questions to their instructors while in the classroom. ―I do wonder,‖ she added, ―how many
of the teachers are responding to those texts.‖
6. Paying Attention to the Digital Footprint
Digital footprint was a new research area for the 2013 survey and, according to Evans, showed
some interesting results. Sixty-four percent of high school students responding admitted to being
careful about the things they post online; 39 percent said they advise friends about the content
they post, with 32 percent saying they stopped interacting with friends who post inappropriate
content online. Finally, 44 percent of high school students said they believe a positive digital
profile is an important part of their future.
7. An increased Interest in Online Learning
This year’s Speak Up found that students who have not taken an online course are increasingly
interested in the opportunity, citing a desire to have more control over their learning and believing
that they will get more support from an online teacher.
Math was the subject student were most interested in taking online, with Foreign language coming
in second and science a distant third.
15. 8. Gaming is Growing, and the Gender Gap is Closed
Another interesting area for Evans was student gaming. This year’s results showed 60 percent
of students using laptops as a gaming device. Cell phones and game consoles tied with 54
percent use, while tablets clocked in at 44 percent.
Of particular note is students’ interest in taking gaming technology and applying it to learning
difficult concepts, as well as their interest in using games as a way to explore career
opportunities. Evans also noted no gender difference in students’ interest in games, with
younger girls actually showing more gaming activity than their male counterparts.
9. Social Media in Schools
Another set of questions revolved around the place of social media in the school. When showing
the data for text messaging, networking sites (Twitter, Facebook, Instagram, etc.) and chat
rooms, it was clear the the student expectations for the use of these technologies far outpaced
those of administrators, teachers and parents. Administrators scored the highest among the
non-student groups represented.
10. What Devices Belong in 'The Ultimate School?'
The final piece of data Evans shared focused on students’ ranking of the relative importance of
devices in their classroom experience. Fifty-six percent of students said laptops were most
important; 51 percent chose digital readers; and 48 percent selected tablets.
―This is still an evolving area,‖ said Evans and one She said Project Tomorrow plans to keep and
eye on in the coming years. Something of interest, she added, that may not come as a surprise is
that 62 percent of students want to bring their own devices.