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I’m @jw + the hashtag is #wrwgoing



                            WHERE ARE
                             We GOING?




Thursday, March 17, 2011
The Preface




Thursday, March 17, 2011
In the BEGINNING...




Thursday, March 17, 2011
The following is a brief history of how we
                 accidentally created social travel service,
                   and why we’re making it up as we go.




Thursday, March 17, 2011
Iconfactory circa 1999
Thursday, March 17, 2011
Firewhîl Design


                Inspired by Iconfactory’s Pixelpalooza,
              I got into pixel art, drew hundreds of icons,
                    and met my first two co-workers.




Thursday, March 17, 2011
Blinksale




Thursday, March 17, 2011
Blinksale
                    •      Frustrated with our billing solution, we
                           wrote our own and decided to make it fun.
                           And useful.
                    •      Thank You Notes were an unusual
                           selling point that resonated with those who
                           used the service.




Thursday, March 17, 2011
IconBuffet




Thursday, March 17, 2011
IconBuffet
                    • 50,000 people came to collect
                           icons and trade them with friends.
                    • Fewer than 15 percent of those
                           people actually used the icons for a
                           design project.




Thursday, March 17, 2011
Causes

                    • Causes was envisioned as a standalone
                           site to encourage social giving.
                    • Causes was re-imagined as a
                           Facebook application and
                           $30 million has been raised.




Thursday, March 17, 2011
Thursday, March 17, 2011
Where are we now?



                PIVOT to the PRESENT




Thursday, March 17, 2011
PackRat

                    • PackRat was created at a scale that
                           assumed most people would play
                           one hour a day.
                    • We quickly learned our core audience
                           was playing 6-10 hours a day.




Thursday, March 17, 2011
PackRat




Thursday, March 17, 2011
Then Farmvie Ha   ened
Thursday, March 17, 2011
What now?




Thursday, March 17, 2011
Viva la iPhone


                           Mobile changed everything.




Thursday, March 17, 2011
The Epiphany




Thursday, March 17, 2011
Thursday, March 17, 2011
The Totem


                           How do we inspire people to
                           connect with the real world?




Thursday, March 17, 2011
Can we use real world
                           connections to inspire people
                                  to discover and share
                                        amazing places?




Thursday, March 17, 2011
Landmarks




Thursday, March 17, 2011
F          tba Stadiums




Thursday, March 17, 2011
Baseba Stadiums




Thursday, March 17, 2011
Airports




Thursday, March 17, 2011
Walt Disney World




Thursday, March 17, 2011
Add Go to a Wallaby
     and you get a Gowalla.   Really.




Thursday, March 17, 2011
Stay true to your vision.




Thursday, March 17, 2011
Where are we going?



               FADS vs. THE FUTURE




Thursday, March 17, 2011
The Fads

                    • Checking In
                    • Game Mechanics
                    • Badges
                    • Geo-blah-blah-blah...


Thursday, March 17, 2011
Check In Overload
                    • Checking In is the status update for
                           the places we go. It has succeeded
                           where other concepts have failed.
                    • Now we’re checking into television,
                           books, video games, states of
                           consciousness, and more.



Thursday, March 17, 2011
Game Mechanics

                    • A new wave of services are
                           repurposing ideas from Farmville and
                           World of Warcraft.
                    • Games provide simple incentives for
                           completing ordinary tasks.




Thursday, March 17, 2011
Game mechanics are
                     subservient to the usefulness
                            of the service.




Thursday, March 17, 2011
“Badges? We don’t need
                             no stinking badges.”




Thursday, March 17, 2011
Badges
                    • Badges are the poster child for the
                           success of location-based services, but
                           there’s nothing new under the sun.
                    • Badges and achievements are driving
                           activity around the web,
                           but are they really?



Thursday, March 17, 2011
Social validation
                              is the primary driver
                           for activity on today’s web.




Thursday, March 17, 2011
Social Validation
                    • We share on Facebook in order to
                           receive comments and likes.
                    • We post to Twitter with the hope of
                           being re-tweeted.
                    • We upload to Flickr to be favorited.


Thursday, March 17, 2011
Epic Mix




Thursday, March 17, 2011
Fitbit
Thursday, March 17, 2011
Quora
Thursday, March 17, 2011
Gratuitous Hugh Jackman
Thursday, March 17, 2011
Geo-noise
                    • Every week a new location-based
                           service is born with a vision to cash in.
                    • Location in and of itself is boring.
                           People don’t care about the technology.
                           Nor should they.
                    • Context matters.


Thursday, March 17, 2011
Conclusion
                • Checking in is a temporary solution.
                • Badges and game mechanics
                       are not the special sauce
                       that magically makes everything tasty.
                • The industry must become
                       people friendly.



Thursday, March 17, 2011
“The Future isn't what it used to be.
                 I'm not surprised, I'm not surprised.
                  Most of us live on boats of luxury.
              We're so confined. We’re so confined.”



                G          d Morning by Rogue Wave
Thursday, March 17, 2011
The Future
                    • Mobile, Background Services and
                           Passive Applications
                    • Community
                    • Social Good
                    • Story


Thursday, March 17, 2011
Get off your a !

                • People have visited places nearly
                       3 million places in every country in
                       the world with Gowalla.
                • Location is the secret ingredient to
                       amazing mobile experiences.




Thursday, March 17, 2011
TrS-80




Thursday, March 17, 2011
TrS-80 of the Future


                              Soak this one in.




Thursday, March 17, 2011
Pa ive A         lications

             For mobile services to become truly useful,
              they must not interrupt our daily
                 lives or social interactions.




Thursday, March 17, 2011
Gratuitous Hugh Jackman
Thursday, March 17, 2011
Social G                 d

                    • Obama’s Presidential Campaign
                    • Iran Election on Twitter
                    • Text Ten Dollars to
                           Haitian Earthquake Relief




Thursday, March 17, 2011
What about social good
                        on the web?




Thursday, March 17, 2011
The Case Against Corporate Responsibility

         “The idea that companies have a responsibility
           to act in the public interest and will profit
            from doing so is fundamentally flawed...
              Governments are a far more effective
              protector of the public good than any
           campaign for corporate social responsibility.”


                               Anîl Karnani, WSJ
Thursday, March 17, 2011
And to that we say...




Thursday, March 17, 2011
With every pair you purchase,
                           TOMS will give a new pair of shoes
                                  to a child in need.
                                  ONE for ONE.


                                                TOMS Shoes
Thursday, March 17, 2011
“I think many of our problems as a country
         would be solved if people had thick passports.
              There's just no substitute for
           actually going and seeing things.”



                                   Ma Damon
Thursday, March 17, 2011
Gamification isn’t cool.
                           You know what’s cool?
                           Story is cool.




Thursday, March 17, 2011
PDX > PHX > AUS



                           IAH > ORD > CDG


                                    Travel Stories
Thursday, March 17, 2011
SXSW @ ACC




Thursday, March 17, 2011
Will your system be alright
                      When you dream of home tonight?
                     There is no message we're receiving
                    Let me know, is your heart still beating?
                Are we human or are we dancers?



                                               The Kiers
Thursday, March 17, 2011
Co               uni
                    • Flickr and Wikipedia set the example.
                    • Nearly 3 million places
                           crowdsourced on Gowalla
                           (we were naive).
                    • 10,000 daily photos


Thursday, March 17, 2011
What does this mean
                           for services like Gowalla?




Thursday, March 17, 2011
OOO        h!!!




Thursday, March 17, 2011
Double Rainbow
                    • Find the extraordinary in the everyday.
                    • Surprise and delight people when they
                           check in, tell a story or share a photo.
                    • Inspire people to discover and share
                           the world with their friends.




Thursday, March 17, 2011
What does this mean
                      for you and the projects
                   you’re creating for tomorrow?




Thursday, March 17, 2011
Surprise!
                    • Creating products that provide
                           real value to real people.
                    • Build a community... then delight it!
                    • Connect people with the real world.
                    • Inspire people to do the extraordinary.


Thursday, March 17, 2011
Find me on Twitter @jw
                Badass Background Illustration by Will Bryant




Thursday, March 17, 2011

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Where Are We Going - SXSW 2011

  • 1. I’m @jw + the hashtag is #wrwgoing WHERE ARE We GOING? Thursday, March 17, 2011
  • 4. The following is a brief history of how we accidentally created social travel service, and why we’re making it up as we go. Thursday, March 17, 2011
  • 6. Firewhîl Design Inspired by Iconfactory’s Pixelpalooza, I got into pixel art, drew hundreds of icons, and met my first two co-workers. Thursday, March 17, 2011
  • 8. Blinksale • Frustrated with our billing solution, we wrote our own and decided to make it fun. And useful. • Thank You Notes were an unusual selling point that resonated with those who used the service. Thursday, March 17, 2011
  • 10. IconBuffet • 50,000 people came to collect icons and trade them with friends. • Fewer than 15 percent of those people actually used the icons for a design project. Thursday, March 17, 2011
  • 11. Causes • Causes was envisioned as a standalone site to encourage social giving. • Causes was re-imagined as a Facebook application and $30 million has been raised. Thursday, March 17, 2011
  • 13. Where are we now? PIVOT to the PRESENT Thursday, March 17, 2011
  • 14. PackRat • PackRat was created at a scale that assumed most people would play one hour a day. • We quickly learned our core audience was playing 6-10 hours a day. Thursday, March 17, 2011
  • 16. Then Farmvie Ha ened Thursday, March 17, 2011
  • 18. Viva la iPhone Mobile changed everything. Thursday, March 17, 2011
  • 21. The Totem How do we inspire people to connect with the real world? Thursday, March 17, 2011
  • 22. Can we use real world connections to inspire people to discover and share amazing places? Thursday, March 17, 2011
  • 24. F tba Stadiums Thursday, March 17, 2011
  • 27. Walt Disney World Thursday, March 17, 2011
  • 28. Add Go to a Wallaby and you get a Gowalla. Really. Thursday, March 17, 2011
  • 29. Stay true to your vision. Thursday, March 17, 2011
  • 30. Where are we going? FADS vs. THE FUTURE Thursday, March 17, 2011
  • 31. The Fads • Checking In • Game Mechanics • Badges • Geo-blah-blah-blah... Thursday, March 17, 2011
  • 32. Check In Overload • Checking In is the status update for the places we go. It has succeeded where other concepts have failed. • Now we’re checking into television, books, video games, states of consciousness, and more. Thursday, March 17, 2011
  • 33. Game Mechanics • A new wave of services are repurposing ideas from Farmville and World of Warcraft. • Games provide simple incentives for completing ordinary tasks. Thursday, March 17, 2011
  • 34. Game mechanics are subservient to the usefulness of the service. Thursday, March 17, 2011
  • 35. “Badges? We don’t need no stinking badges.” Thursday, March 17, 2011
  • 36. Badges • Badges are the poster child for the success of location-based services, but there’s nothing new under the sun. • Badges and achievements are driving activity around the web, but are they really? Thursday, March 17, 2011
  • 37. Social validation is the primary driver for activity on today’s web. Thursday, March 17, 2011
  • 38. Social Validation • We share on Facebook in order to receive comments and likes. • We post to Twitter with the hope of being re-tweeted. • We upload to Flickr to be favorited. Thursday, March 17, 2011
  • 43. Geo-noise • Every week a new location-based service is born with a vision to cash in. • Location in and of itself is boring. People don’t care about the technology. Nor should they. • Context matters. Thursday, March 17, 2011
  • 44. Conclusion • Checking in is a temporary solution. • Badges and game mechanics are not the special sauce that magically makes everything tasty. • The industry must become people friendly. Thursday, March 17, 2011
  • 45. “The Future isn't what it used to be. I'm not surprised, I'm not surprised. Most of us live on boats of luxury. We're so confined. We’re so confined.” G d Morning by Rogue Wave Thursday, March 17, 2011
  • 46. The Future • Mobile, Background Services and Passive Applications • Community • Social Good • Story Thursday, March 17, 2011
  • 47. Get off your a ! • People have visited places nearly 3 million places in every country in the world with Gowalla. • Location is the secret ingredient to amazing mobile experiences. Thursday, March 17, 2011
  • 49. TrS-80 of the Future Soak this one in. Thursday, March 17, 2011
  • 50. Pa ive A lications For mobile services to become truly useful, they must not interrupt our daily lives or social interactions. Thursday, March 17, 2011
  • 52. Social G d • Obama’s Presidential Campaign • Iran Election on Twitter • Text Ten Dollars to Haitian Earthquake Relief Thursday, March 17, 2011
  • 53. What about social good on the web? Thursday, March 17, 2011
  • 54. The Case Against Corporate Responsibility “The idea that companies have a responsibility to act in the public interest and will profit from doing so is fundamentally flawed... Governments are a far more effective protector of the public good than any campaign for corporate social responsibility.” Anîl Karnani, WSJ Thursday, March 17, 2011
  • 55. And to that we say... Thursday, March 17, 2011
  • 56. With every pair you purchase, TOMS will give a new pair of shoes to a child in need. ONE for ONE. TOMS Shoes Thursday, March 17, 2011
  • 57. “I think many of our problems as a country would be solved if people had thick passports. There's just no substitute for actually going and seeing things.” Ma Damon Thursday, March 17, 2011
  • 58. Gamification isn’t cool. You know what’s cool? Story is cool. Thursday, March 17, 2011
  • 59. PDX > PHX > AUS IAH > ORD > CDG Travel Stories Thursday, March 17, 2011
  • 60. SXSW @ ACC Thursday, March 17, 2011
  • 61. Will your system be alright When you dream of home tonight? There is no message we're receiving Let me know, is your heart still beating? Are we human or are we dancers? The Kiers Thursday, March 17, 2011
  • 62. Co uni • Flickr and Wikipedia set the example. • Nearly 3 million places crowdsourced on Gowalla (we were naive). • 10,000 daily photos Thursday, March 17, 2011
  • 63. What does this mean for services like Gowalla? Thursday, March 17, 2011
  • 64. OOO h!!! Thursday, March 17, 2011
  • 65. Double Rainbow • Find the extraordinary in the everyday. • Surprise and delight people when they check in, tell a story or share a photo. • Inspire people to discover and share the world with their friends. Thursday, March 17, 2011
  • 66. What does this mean for you and the projects you’re creating for tomorrow? Thursday, March 17, 2011
  • 67. Surprise! • Creating products that provide real value to real people. • Build a community... then delight it! • Connect people with the real world. • Inspire people to do the extraordinary. Thursday, March 17, 2011
  • 68. Find me on Twitter @jw Badass Background Illustration by Will Bryant Thursday, March 17, 2011