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Let ‘em explore
Stefan Wagner
@andsynchrony
andsynchrony.net

designandsystems.de
we! designers, artists, storytellers…
users, the audience, …
…what?

Let ‘em explore
How I came to explore…

Level Design, 3d Art
Flash, HTML, …
AE Artist, Motion Design, Animation
The Basic Stuff
Interaction, Creative Coding

*

B.A. Communication Design, FH Würzburg

2007

2009

M.A. Information Design

2011

2013

*

»Wow, interactive media is
totally making a difference!!«
connecting information design
to gamic elements.
Gamification
Game Layer

Embrace the content you got by
designing it the way it deserves.
Digital Media
(in education,
communication
& information
design)

What is the relation?
What meaningful connections
can be created?

Games
Won?

know-how /
experience
++

Start

Incentive

REGULATED
COURSE OF
THE GAME
know-how /
experience
++

Frustration

End

Lost?
exploration
know-how /
experience
++
curiosity

Start

USING
INTERACTIVE
CONTENT
know-how /
experience
++
exploration

message

End
»Generating Utopia«
2013, part of master thesis
Can we read and calculate dreams, desire, wishes from data?
Can a utopia be created by a machine?
analysing the structure of
social location data

Tr
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op

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&

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do

Co

H

om

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or

s&

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Re

&

e

Un

tio

n

od

Ar

ts

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&

er

sit

y

Pr
of

En

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te

iv

cr
ea

Fo

rta

in

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es

m

en

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l&

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th

er

Pl

ac

es
vimeo.com/74066023
recreation
productivity
transport
exploration through

imagination
…by allowing the user room to interpretate
The technical side
!

» Processing with intense use of OpenGL features
» No custom 3d-modelling – everything is built with data
» Toxiclibs by Karsten Schmidt for 3d-Model Calculations
» Depth-of-field post-processing shader originally by
Martin Upitis
vimeo.com/87175277
»the institute«

Steinbeis Forschungszentrum “Design und Systeme”
Würzburg, Germany
Directed by Prof. Erich Schöls and Sebastian Gläser
www.designandsystems.de
Digital Spine
Client: spontech AG
2012 by Design and Systems
Requirements:
!

» Explain how their software works
!

» Showcase their competence in 3d-scanning
of spines from 2d x-ray images
!

» Show why the use of their software leads
to better results in spine surgery
What we could have done
vimeo.com/55257216
What we did:
!

» Rebuilt a human spine in Processing with full motion
simulation
» Visualization that works as an eye catcher but is fully
interactive as well
» Guide through the steps of the original software in a
simplified way
» Let users do digital spine surgery with different implants
» Show how a treated spine is more movable again after
surgery using the software (before / after)
the scanner
implant revolver
scientific interface mimicri
exploration through

self-confidence
…by making it easy for the user to deal with complex topics
The technical side
!

» Processing with intense use of OpenGL features
implemented by Andres Colubri
» custom-written x-ray shader for teh visualz
» Custom spine class that rigs and animates a human
spine 3d model by reading medical data
» Thanks to GLmodel implementation, the spine is
being rendered 3 times spanning 2 HD displays without
affecting performance
Difflect

2011, bachelor thesis
Enhance printed media by adding a digital layer
Create a meaningful connection between digital and print
Basic concept: the digital mirror
vimeo.com/33834276
Extended Paper

Client: coperion GmbH
2013 by Design and Systems
vimeo.com/68391099
Cover = table of contents
Sensitive areas for triggering
additional content
Move paper to the left
» product flow

Move paper to the right
» exploded view
The technical side
!

» openFrameworks with custom Metaio tracking
implementation for full control over rendering
and animation
» more than 25 markerless tracking targets, each
one with its own 3d visualization
» realtime rendering and animation of CAD
created content
exploration through

play
…by taking interaction beyond traditional input devices and techniques
Thank you!
Let’s explore #FITC AM 14!
Stefan Wagner
@andsynchrony
andsynchrony.net
designandsystems.de

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