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Getting Big on Facebook
Dan Laughlin • Executive Director, Business Development
Agenda
   §
       6waves Intro


   §
       Why Eastern Europe?


   §
       User Growth on Facebook


   §
       Q&A
                             December 11, 2011   2
About Me
Dan Laughlin is the Executive Director of Business Development at
6waves Lolapps, where he is responsible for setting strategy and
growing the company’s global portfolio of developer partnerships.


Since joining the 6waves Lolapps team in early 2011, Dan has played a
key role in solidifying the company’s position as the largest publisher of
independent games on Facebook. Prior to joining the company Dan
worked at Microsoft Game Studios, where he gained a balanced
understanding of game development via positions as a Lead Producer
and a Senior Business Development Manager.


Dan also spent time at Thomson Reuters and MarketOne International.
He holds an MBA from the Kellogg School of Management at
Northwestern University, and a BA from the University of Colorado,
Boulder.
                                                     December 11, 2011   3
About 6waves
6waves Evolution


2008      2009      2010         2011




                           December 11, 2011   5
6waves…
§
    Is an established network with millions of users
    across 30+ Facebook games


§
    Provides critical services to help independent
    social game developers grow and profit:
     Distribution       Marketing        Localization


       Hosting        Game Advisory   FLISO Game Engine



                                        December 11, 2011   6
Our Network Size




  29 MILLION Monthly Active Users
   4.6 MILLION Daily Active Users 11, 2011
                             December        7
Top Games We Have Published
6waves has helped scale many games across a range of genres

     Peak 1M+ MAU Titles on Facebook:
 •
     Ravenskye City             •
                                    Animal Paradise
 •
     Airport City               •
                                    Resort World
 •
     Zombie Island              •
                                    Simply Hospital
 •
     Baby & Me                  •
                                    Big Business
 •
     Mystery Manor              •
                                    Birdland
 •
     Ravenwood Fair             •
                                    Legacy of Rome
 •
     Mall World                 •
                                    Spartacus: The Game
 •
     Kingdoms of Camelot        •
                                    My Fishbowl




                                               December 11, 2011   8
Our User Distribution



                          40%
               25%                   35%




6waves maintains a geographically diverse user base
                                      December 11, 2011   9
Why Eastern Europe?
Why Eastern Europe / Russia

We See HUGE Opportunity Here!
The region is:
 •
   Competitive
 •
   Talented
 •
   Efficient
 •
   Proven

6waves Partners in the region:
 •
   Game Insight
 •
   Vizor
 •
   Socialinus
 •
   Redspell


                                 December 11, 2011   11
Airport City from Game Insight




•
    Attractive theme, solid execution,
    and aggressive monetization
•
    Resulting in efficient cost-per-
    installs and impressive DARPU
•
    Allowing 6waves to spend tens of
    thousands USD per day to grow
    aggressively

                                         December 11, 2011   12
Growing Your Game on Facebook
Benefits of Big
                  The benefits of being a big
                  game (DAU & MAU) are
                  clear
                  §
                      Revenue Funnel
                  §
                      Operational cashflow
                  §
                      PR
                  §
                      Raising Funding or
                      Getting Acquired



                                December 11, 2011   14
Growing Fast
    There are a variety of ways to grow. In today’s super-
    competitive environment multiple tactics are often
    necessary
§
     Cross-Promotion via an existing network
§
     Marketing Spend
§
     Localization / global distribution
§
     Leverage a known brand




                                               December 11, 2011   15
Marketing Spend
   Facebook ad spending is effective, but increasingly expensive




                                                          JULY 2011
OCTOBER 2010


                   Country               Avg. CPC                     Country                    Avg. CPC
                   New Zealand           $0.68                        New Zealand                $1.63
                   United States         $0.61                        Norway                     $1.60
                   Denmark               $0.58                        Russia                     $1.59
                   Russia                $0.57                        Australia                  $1.54
                   South Africa          $0.56                        Denmark                    $1.30
                   Norway                $0.53                        Japan                      $1.17
                   Brazil                $0.50                        South Africa               $1.16
                   United Kingdom        $0.48                        United States              $1.14
                   Australia             $0.48                        Netherlands                $1.13
                   Ireland               $0.48                        Ireland                    $1.12

               §
                      Clear-cut, but expensive way to acquire users
               §
                      Spend based on incoming revenue and/or LTV
               §
                      Need to have the ability and willingness to spend big upfront
                                                                                     December 11, 2011      16
Click Exchange
Click exchanges are only effective on a small scale, as growth
is bounded by the size of the game joining the exchange.




§
    Developers can also buy credits to participate more actively in
    exchanges
§
    Traffic quality from click exchanges should be monitored closely


                                                    December 11, 2011   17
Publishing Agreements
Publishing is an increasingly relevant model in social games.
Developers must decide if the tradeoffs align with company goals

§
    Key Benefits                      Established

    •   Network for cross-
        promotion
                                      Trying…
    •   Publisher funds
        advertising
    •   Marketing efficiency          Starting Now…
    •   Localization / regional
        knowledge
    •   Studio can focus on game                December 11, 2011   18
A Great Game



All of these methods are pointless if your
game doesn’t retain users and monetize.
So…go make GREAT games!!!




                                December 11, 2011   19
THANK YOU!
Contact: bd@6waves.com

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6waves: Как стать заметным на Facebook

  • 1. Getting Big on Facebook Dan Laughlin • Executive Director, Business Development
  • 2. Agenda § 6waves Intro § Why Eastern Europe? § User Growth on Facebook § Q&A December 11, 2011 2
  • 3. About Me Dan Laughlin is the Executive Director of Business Development at 6waves Lolapps, where he is responsible for setting strategy and growing the company’s global portfolio of developer partnerships. Since joining the 6waves Lolapps team in early 2011, Dan has played a key role in solidifying the company’s position as the largest publisher of independent games on Facebook. Prior to joining the company Dan worked at Microsoft Game Studios, where he gained a balanced understanding of game development via positions as a Lead Producer and a Senior Business Development Manager. Dan also spent time at Thomson Reuters and MarketOne International. He holds an MBA from the Kellogg School of Management at Northwestern University, and a BA from the University of Colorado, Boulder. December 11, 2011 3
  • 5. 6waves Evolution 2008 2009 2010 2011 December 11, 2011 5
  • 6. 6waves… § Is an established network with millions of users across 30+ Facebook games § Provides critical services to help independent social game developers grow and profit: Distribution Marketing Localization Hosting Game Advisory FLISO Game Engine December 11, 2011 6
  • 7. Our Network Size 29 MILLION Monthly Active Users 4.6 MILLION Daily Active Users 11, 2011 December 7
  • 8. Top Games We Have Published 6waves has helped scale many games across a range of genres Peak 1M+ MAU Titles on Facebook: • Ravenskye City • Animal Paradise • Airport City • Resort World • Zombie Island • Simply Hospital • Baby & Me • Big Business • Mystery Manor • Birdland • Ravenwood Fair • Legacy of Rome • Mall World • Spartacus: The Game • Kingdoms of Camelot • My Fishbowl December 11, 2011 8
  • 9. Our User Distribution 40% 25% 35% 6waves maintains a geographically diverse user base December 11, 2011 9
  • 11. Why Eastern Europe / Russia We See HUGE Opportunity Here! The region is: • Competitive • Talented • Efficient • Proven 6waves Partners in the region: • Game Insight • Vizor • Socialinus • Redspell December 11, 2011 11
  • 12. Airport City from Game Insight • Attractive theme, solid execution, and aggressive monetization • Resulting in efficient cost-per- installs and impressive DARPU • Allowing 6waves to spend tens of thousands USD per day to grow aggressively December 11, 2011 12
  • 13. Growing Your Game on Facebook
  • 14. Benefits of Big The benefits of being a big game (DAU & MAU) are clear § Revenue Funnel § Operational cashflow § PR § Raising Funding or Getting Acquired December 11, 2011 14
  • 15. Growing Fast There are a variety of ways to grow. In today’s super- competitive environment multiple tactics are often necessary § Cross-Promotion via an existing network § Marketing Spend § Localization / global distribution § Leverage a known brand December 11, 2011 15
  • 16. Marketing Spend Facebook ad spending is effective, but increasingly expensive JULY 2011 OCTOBER 2010 Country Avg. CPC Country Avg. CPC New Zealand $0.68 New Zealand $1.63 United States $0.61 Norway $1.60 Denmark $0.58 Russia $1.59 Russia $0.57 Australia $1.54 South Africa $0.56 Denmark $1.30 Norway $0.53 Japan $1.17 Brazil $0.50 South Africa $1.16 United Kingdom $0.48 United States $1.14 Australia $0.48 Netherlands $1.13 Ireland $0.48 Ireland $1.12 § Clear-cut, but expensive way to acquire users § Spend based on incoming revenue and/or LTV § Need to have the ability and willingness to spend big upfront December 11, 2011 16
  • 17. Click Exchange Click exchanges are only effective on a small scale, as growth is bounded by the size of the game joining the exchange. § Developers can also buy credits to participate more actively in exchanges § Traffic quality from click exchanges should be monitored closely December 11, 2011 17
  • 18. Publishing Agreements Publishing is an increasingly relevant model in social games. Developers must decide if the tradeoffs align with company goals § Key Benefits Established • Network for cross- promotion Trying… • Publisher funds advertising • Marketing efficiency Starting Now… • Localization / regional knowledge • Studio can focus on game December 11, 2011 18
  • 19. A Great Game All of these methods are pointless if your game doesn’t retain users and monetize. So…go make GREAT games!!! December 11, 2011 19