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Discussion panel about in-game sound
1.
КРУГЛЫЙ СТОЛ «Все что
вы хотели знать о звуке, но боялись спросить». УЧАСТНИКИ: Ростислав Чабан (композитор, Universe Music) Александр Ахура (инди композитор) Станислав Полеско (PM, Strategic Music) Ressa Schwarzwald (инди композитор) Модератор — Дмитрий Кузьменко (CEO, Strategic Music)
2.
Вопрос № 1: Кто
мы? Представление участников
3.
Вопрос № 12: За
какое время до релиза нужно обращаться к аудио-специалисту?
4.
Вопрос № 1: Как
выбрать исполнителя?
5.
Вопрос № 11: Должен
ли саунд-дизайнер композитор иметь музыкальное образование?
6.
Вопрос № 6: Может
ли один человек делать и звук и музыку? И хорошо ли это у него получится?
7.
Вопрос № 14: Выстраивание
правильной работы. Как ставить задачу? Каким должен быть фидбэк?
8.
Вопрос № 3: Почему
так дорого? Из чего складывается стоимость звука?
9.
Вопрос № 2: Зачем
платить деньги, если есть стоки, библиотеки, voices.com и торренты?
10.
Вопрос № 4: Бритни
Спирс
11.
Вопрос № 14: Выключают
ли звук в игре? Если да, то почему?
12.
Вопрос № 10: Как
создаются звуки? Какой самый нестандартныйсложный звук вам приходилось делать?
13.
Вопрос № 5: Как
искать вдохновение? Пьете ли вы во время работы? Конкретизируйте!
14.
Вопрос № 13: Боитесь
ли вы повторений в музыке (в звуке) и как с ними бороться? И надо ли бороться?
15.
Вопрос № 14: Что
делать, если результат не понравился заказчику?
16.
Вопрос № 15: Вспомните
какой-нибудь забавный случай из работы.
17.
Спасибо за внимание
!
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