Creating a game for mobile and social platforms has been a tedious process that burns a lot of time and resources of a company’s pipeline. If you are still working on a single OS or you have several teams developing your games, this is the session for you. We will case study and show how it is possible to create a game for multiple platforms while using a single code and assets base thus making it much more manageable, utilizing the minimal possible man power and saving a lot of money.