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Game Lynch
About Game Lynch
5 games
5 experts
Blood and alcohol
Vote for your favorite game
Today’s Lynchers
Alex Nichiporchik - Shetani
Eugene Yailenko - Braveland
Anton Karlov – Mushroom Jump
Philipp Doschl – TurnOn
Rami Ismail - Lumika
Shetani
The Game That Broke My MacBook PRO
Lights, yay. Now what?
Enemies are dumb, just run
after you
Light is not tied into gameplay
in any way
No tactical gameplay, no pace
breaker
- Tie in gameplay with light
- Add pace breakers
- Create interesting AI behavior
- More blood splatter
- TEST THE GAME ON LOW
END SPECS!
Game by
Tortuga Team
www.tortugateam.com
Lynch by
Евгений Яйленко
Senior Game Designer, ZeptoLab
www.yailenko.com
1. О сюжете и диалогах
2. О здоровье
3. О дизайне уровней
Итоги
1. Контраст серьезной завязки и шутливых
диалогов, нарушающих атмосферу
2. Путаница с отрядами и здоровьем
3. Недостаточное количество маленьких
открытий для игрока в дизайне уровней
Итоги
1. Контраст серьезной завязки и шутливых
диалогов, нарушающих атмосферу
2. Путаница с отрядами и здоровьем
3. Недостаточное количество маленьких
открытий для игрока в дизайне уровней
Бонус: Нельзя увидеть, что нас ждет
дальше на карте
Скроллинг карты ограничен текущим прогрессом.
Нельзя посмотреть, что будет дальше.
Спасибо
Mushroom Jump
Game Lynch
Игровой процесс
● Какой герой с каким грибом должен взаимодействовать чтобы пройти
уровень? Этот вопрос возникает на каждом уровне.
● Гриб-батут очень легко спутать с
черным грибом который
используется для завершения
уровня.
Игровой процесс
● На некоторых уровнях жестко смешаны: логика, исследование
и реакция — прохождение таких уровней требует огромное
количество терпения и упорства от игрока.
● Нет никаких дополнительных “вызовов” для игрока кроме
скучной цели: любой ценой добраться до финальных грибов.
● Нет простора для пере-прохождения: например, собрать
дополнительные бонусы чтобы улучшить результат.
● Нет никаких поощрений для игрока — прохождение игры
выглядит как не интересная и скучная работа.
Отгадайте где здесь окно “Pause”?
Окно “Level Completed” очень похоже на окно “Pause”, а окно “Pause” очень похоже на окно “Level Failed”
— из-за этого их легко перепутать.
Интерфейс
Интерфейс
Кажется я прошел всю игру. Ура!?
В окне “Pause”, “Level Completed” и “Level Failed” — не работают некоторые кнопки.
Интерфейс
Я застрял. А как перезапустить уровень?
В окне геймплея нет кнопок “Menu” или “Pause” поэтому игроку остается искать секретную кнопку либо
перезагружать страницу с игрой.
Итого
● Симпатичная, но мрачная графика.
Игровые объекты теряются и плохо
распознаются глазом.
● Неудачный баланс уровней — на
некоторых уровнях нужно умереть
много раз прежде чем разобраться что к
чему.
● Нет звуков и музыки.
● Нет радости.
Понюхали грибы и
улетели?! :)
TurnOn
Game Lynch Moscow 2014: TurnOn
Game Lynch Moscow 2014: TurnOn
Titlescreen:
Looks nice. But, errrr.... what are these funky buttons doing...?
Game Lynch Moscow 2014: TurnOn
The map:
Looks nice as well. BUT!
- it gives no satisfying feel
of progression
- unclear where i am,
where I have to go
- no info about results of
cleared levels
- how can I access the
locked levels?
Game Lynch Moscow 2014: TurnOn
The tutorial:
Starts with restoring health...? Or should I swipe? Swipe on my Mac Book without
touch display? Ah, riiiight...
Game Lynch Moscow 2014: TurnOn
The tutorial:
Ok, I´ll swipe down then...
Game Lynch Moscow 2014: TurnOn
The tutorial:
Restore health again? Oh yeah, I already lost HP. But how?
Game Lynch Moscow 2014: TurnOn
The tutorial:
JUMP! Go ahead JUMP! (btw., why not tap instead of swipe?)
Game Lynch Moscow 2014: TurnOn
The tutorial:
Ok, I´ll go back...
Game Lynch Moscow 2014: TurnOn
The tutorial:
And why should I turn them on?
Game Lynch Moscow 2014: TurnOn
The tutorial:
Last thing: red charges are bad. Then you let the player run into death
Game Lynch Moscow 2014: TurnOn
The tutorial:
The game is probably made for touchscreen, not web. But then adapt the tutorials
if you ALREADY support keyboard. Especially if you already have the info...
Game Lynch Moscow 2014: TurnOn
The gameplay:
Nice idea, but gets booooooring after a few minutes, there's no challenge:
- endless amount of retries
- no penalty in any way (except red charges that bring you back to the checkpoint)
Game Lynch Moscow 2014: TurnOn
The gameplay:
It's all about the charges! Tell the player how many there are, how good he's doing!
Again, the feel of progression is missing
Game Lynch Moscow 2014: TurnOn
The issues:
- Major bugs (Character disappears, controls not working anymore, etc...)
- Bad performance on some devices, such as a Mac Pro!!!
- Game totally misses a story, outline, objective, aim, etc...
Game Lynch Moscow 2014: TurnOn
The issues:
Inconsistent level art: some lines look as if you can ride on them
Game Lynch Moscow 2014: TurnOn
The issues:
Inconsistent language: sometimes english, sometimes russian...
Game Lynch Moscow 2014: TurnOn
There are nice things as well:
Besides the standard gameplay mechanic, there are also other funny elements, like this
one where you have to pull the lever. but are there other ones as well...?
Game Lynch Moscow 2014: TurnOn
There are nice things as well:
Nice variation in levels, game synced to music is a nice idea, but more could happen here)
But I want to have more control over the character when jumping, especially downwards
And the music is really cool and cheering in this level.
Game Lynch Moscow 2014: TurnOn
The end:
1 star (or bulb)...
Game Lynch Moscow 2014: TurnOn
The end:
2 stars (or bulbs)........ errr...
Game Lynch Moscow 2014: TurnOn
The end:
3 stars......! Come on! Celebrate the player more when getting 3 bulbs / 3stars, who's
that grumpy guy?
And give the player more info about how he did in the level
Game Lynch Moscow 2014: TurnOn
How to improve the game:
- Give the player an outline / story, create an emotional bond between player & the game
- Kill the bugs!
- Continue with mixing different mechanics to ease up the game
- Give the player clear aims and challenges -> replay value!
- Rethink progress on the map
- Cheer and motivate the player
- Make a whole game out of this prototype!
Lumika

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Гейм Линч с участием Spil Games, FDG Entertainment, Vlambeer, Zeptolab и Ant.Karlov (DevGAMM Moscow 2014)

  • 2. About Game Lynch 5 games 5 experts Blood and alcohol Vote for your favorite game
  • 3. Today’s Lynchers Alex Nichiporchik - Shetani Eugene Yailenko - Braveland Anton Karlov – Mushroom Jump Philipp Doschl – TurnOn Rami Ismail - Lumika
  • 4. Shetani The Game That Broke My MacBook PRO
  • 6. Enemies are dumb, just run after you
  • 7. Light is not tied into gameplay in any way
  • 8. No tactical gameplay, no pace breaker
  • 9. - Tie in gameplay with light - Add pace breakers - Create interesting AI behavior - More blood splatter - TEST THE GAME ON LOW END SPECS!
  • 10. Game by Tortuga Team www.tortugateam.com Lynch by Евгений Яйленко Senior Game Designer, ZeptoLab www.yailenko.com
  • 11.
  • 12. 1. О сюжете и диалогах
  • 13.
  • 14.
  • 15.
  • 16.
  • 17.
  • 18.
  • 20.
  • 21.
  • 22.
  • 23. 3. О дизайне уровней
  • 24.
  • 25. Итоги 1. Контраст серьезной завязки и шутливых диалогов, нарушающих атмосферу 2. Путаница с отрядами и здоровьем 3. Недостаточное количество маленьких открытий для игрока в дизайне уровней
  • 26. Итоги 1. Контраст серьезной завязки и шутливых диалогов, нарушающих атмосферу 2. Путаница с отрядами и здоровьем 3. Недостаточное количество маленьких открытий для игрока в дизайне уровней Бонус: Нельзя увидеть, что нас ждет дальше на карте
  • 27. Скроллинг карты ограничен текущим прогрессом. Нельзя посмотреть, что будет дальше.
  • 30. Игровой процесс ● Какой герой с каким грибом должен взаимодействовать чтобы пройти уровень? Этот вопрос возникает на каждом уровне. ● Гриб-батут очень легко спутать с черным грибом который используется для завершения уровня.
  • 31. Игровой процесс ● На некоторых уровнях жестко смешаны: логика, исследование и реакция — прохождение таких уровней требует огромное количество терпения и упорства от игрока. ● Нет никаких дополнительных “вызовов” для игрока кроме скучной цели: любой ценой добраться до финальных грибов. ● Нет простора для пере-прохождения: например, собрать дополнительные бонусы чтобы улучшить результат. ● Нет никаких поощрений для игрока — прохождение игры выглядит как не интересная и скучная работа.
  • 32. Отгадайте где здесь окно “Pause”? Окно “Level Completed” очень похоже на окно “Pause”, а окно “Pause” очень похоже на окно “Level Failed” — из-за этого их легко перепутать. Интерфейс
  • 33. Интерфейс Кажется я прошел всю игру. Ура!? В окне “Pause”, “Level Completed” и “Level Failed” — не работают некоторые кнопки.
  • 34. Интерфейс Я застрял. А как перезапустить уровень? В окне геймплея нет кнопок “Menu” или “Pause” поэтому игроку остается искать секретную кнопку либо перезагружать страницу с игрой.
  • 35. Итого ● Симпатичная, но мрачная графика. Игровые объекты теряются и плохо распознаются глазом. ● Неудачный баланс уровней — на некоторых уровнях нужно умереть много раз прежде чем разобраться что к чему. ● Нет звуков и музыки. ● Нет радости. Понюхали грибы и улетели?! :)
  • 37. Game Lynch Moscow 2014: TurnOn
  • 38. Game Lynch Moscow 2014: TurnOn Titlescreen: Looks nice. But, errrr.... what are these funky buttons doing...?
  • 39. Game Lynch Moscow 2014: TurnOn The map: Looks nice as well. BUT! - it gives no satisfying feel of progression - unclear where i am, where I have to go - no info about results of cleared levels - how can I access the locked levels?
  • 40. Game Lynch Moscow 2014: TurnOn The tutorial: Starts with restoring health...? Or should I swipe? Swipe on my Mac Book without touch display? Ah, riiiight...
  • 41. Game Lynch Moscow 2014: TurnOn The tutorial: Ok, I´ll swipe down then...
  • 42. Game Lynch Moscow 2014: TurnOn The tutorial: Restore health again? Oh yeah, I already lost HP. But how?
  • 43. Game Lynch Moscow 2014: TurnOn The tutorial: JUMP! Go ahead JUMP! (btw., why not tap instead of swipe?)
  • 44. Game Lynch Moscow 2014: TurnOn The tutorial: Ok, I´ll go back...
  • 45. Game Lynch Moscow 2014: TurnOn The tutorial: And why should I turn them on?
  • 46. Game Lynch Moscow 2014: TurnOn The tutorial: Last thing: red charges are bad. Then you let the player run into death
  • 47. Game Lynch Moscow 2014: TurnOn The tutorial: The game is probably made for touchscreen, not web. But then adapt the tutorials if you ALREADY support keyboard. Especially if you already have the info...
  • 48. Game Lynch Moscow 2014: TurnOn The gameplay: Nice idea, but gets booooooring after a few minutes, there's no challenge: - endless amount of retries - no penalty in any way (except red charges that bring you back to the checkpoint)
  • 49. Game Lynch Moscow 2014: TurnOn The gameplay: It's all about the charges! Tell the player how many there are, how good he's doing! Again, the feel of progression is missing
  • 50. Game Lynch Moscow 2014: TurnOn The issues: - Major bugs (Character disappears, controls not working anymore, etc...) - Bad performance on some devices, such as a Mac Pro!!! - Game totally misses a story, outline, objective, aim, etc...
  • 51. Game Lynch Moscow 2014: TurnOn The issues: Inconsistent level art: some lines look as if you can ride on them
  • 52. Game Lynch Moscow 2014: TurnOn The issues: Inconsistent language: sometimes english, sometimes russian...
  • 53. Game Lynch Moscow 2014: TurnOn There are nice things as well: Besides the standard gameplay mechanic, there are also other funny elements, like this one where you have to pull the lever. but are there other ones as well...?
  • 54. Game Lynch Moscow 2014: TurnOn There are nice things as well: Nice variation in levels, game synced to music is a nice idea, but more could happen here) But I want to have more control over the character when jumping, especially downwards And the music is really cool and cheering in this level.
  • 55. Game Lynch Moscow 2014: TurnOn The end: 1 star (or bulb)...
  • 56. Game Lynch Moscow 2014: TurnOn The end: 2 stars (or bulbs)........ errr...
  • 57. Game Lynch Moscow 2014: TurnOn The end: 3 stars......! Come on! Celebrate the player more when getting 3 bulbs / 3stars, who's that grumpy guy? And give the player more info about how he did in the level
  • 58. Game Lynch Moscow 2014: TurnOn How to improve the game: - Give the player an outline / story, create an emotional bond between player & the game - Kill the bugs! - Continue with mixing different mechanics to ease up the game - Give the player clear aims and challenges -> replay value! - Rethink progress on the map - Cheer and motivate the player - Make a whole game out of this prototype!