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Mobile augmented reality with audio


  Supporting fieldwork of                        Fred de Vries
    Cultural Sciences
   students in Florence




InSuEdu 2012 workshop at SEFM 2012, Thessaloniki, 1 October 2012
Authors: Stefaan Ternier, Fred de Vries, Dirk Börner, Marcus Specht




                                    1
Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays
                           IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329.




•Real environment                                 •Virtual environment
•enriched with virtual objects                    •enriched with virtual objects




                                                                                                             2
Augmented Reality




                    3
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory
(preliminary experiment)




                              4
Augmented Reality: Locatory


• The App absorbed all attention of users
• ‘tunnel vision’ discovering environment looking
  through the camera of the smartphone

• AR usability pattern: explore effects of alternative
  pattern: audio augmentation layer.




                                                         5
ARLearn: listening




                     6
ARLearn: listening




                     6
ARLearn Architecture
– Serious game engine
 • Score
 • Progress
 • Team play
– Android and streetview
  clients
– excursions possible
– notification framework
– Rich media: video, audio,
  multiple-choice questions, ...
– location based assignments
  and triggers Media
                                   7
ARLearn Case studies

            Florence case       Amsterdam case        Hostage case
            OUNL                OUNL                  UNHCR

Game        Scavenger game      Adventure game        Decision game
design

Delivery    augmented reality   augmented virtuality augmented reality
Channel

Pedagogic   situated learning   expository learning   learning through
approach                                              decision taking




                                                                         8
Study visit Cultural Sciences, Florence


• Pilot A in 2010 + Pilot B in 2011
• Pilot October 2012 ... also BYOD
• Individual studytasks, not overlapping
• Each student has 2-5 assignments of tutor in audio,
  triggered by location



                                                        9
10: students using ARLearn in Florence
3 tasks for student (one with visual)




                                        11
Tutor gives assignment or information

• for everyone
• for a specific student
Tutor gives assignment or information

• for everyone
• for a specific student
Students make notes

• replay / editing during
  fieldwork

• collect data for their essay
Students make notes

• replay / editing during
  fieldwork

• collect data for their essay
Questionnaire (5 point Likertscale)
Questions asked in Pilot A and B                 A     B
                                                 (n=6) (n=8)
“Smartphone support for fieldwork is usefull” 4.56      4.24

“Creating notes by typing text is usefull”       2.00   n.a.

“Creating notes by taking pictures is usefull”   4.83   4.75

“Creating notes by recording my voice is         3.50   3.11
usefull”




                                                               16
Notes collected in portfolio of students
average number of notes   A (n=6) B (n=8)
with....
typed text                2.17   n.a.

pictures                  4.83   4.86

voice recordings          3.50   3.50




                                            17
Results - taking notes

 • virtual keyboard complicated for text notes (pilot A)
 • picture notes most popular - easy and suiting the
     purpose in their fieldwork
 •   voice notes effective and fast, initially students are
     uncomfortable to speak to themselves
 •   notes in portfolio helped students in “ more
     systematically descriptions of their observations”
     according to tutor




                                                              18
Results - students

 • Navigate vs. Exploration
   • Application designed for explotaration
   • Navigation can be used to find your way besides
       paper map
 •   accuracy of GPS-signal!
 •   fade in - out of audio too subtle to notice (pilot A)
 •   signal for new assignment, no auto-play (pilot B)




                                                             19
Results - tutor

 • Multitasking
   • tutor can monitor different students real-time
   • checking continuously the online portfolio to check
       the progress and answer of students
 •   Intervene sometimes with instruction or extra
     assignments
 •   Assignments were sometimes too complex, tasks
     need to be split in smaller ones. (pilot A, B)




                                                           20
Lessons Learned

• Choose a location for fieldwork with proper GPS
    reception
    •  High buildings, narrow streets :(
•   Reserve time for users to make themselves
    acquainted with the smartphone
•   Battery life ~ GPS/network operations
    offline use?




                                                    21
Conclusions

• Broadening our vision on Augmented Reality;
    developing Open Source toolkit + more learning
    designs for use in different contexts.
•   Augmented reality aspects appreciated, but KISS
•   Note taking by recording voice + pictures is
    powerfull.
•   Explore more social aspect: private notes or
    shared notes linking to essays of the Cultural
    Science students.



                                                      22
Conclusions - sustainability

 • visit Florence allone with the App and not depend on
     an organized study-trip
 •   Access can be limited to vulnerable artefacts in
     Florence; portfolio’s with annotated data of other
     students can make studying the artefacts in real
     more efficient, protecting the treasures.
 •   Cloud application without need to run your own
     server.
 •   Created designs can be re-used (if you allow)



                                                          23
Try ARlearn yourself


 • Overview
   http://portal.ou.nl/web/topic-mobile-learning/home/-/wiki/Main/ARLearn


 • Authoring environment in the cloud  Text
   http://streetlearn.appspot.com/Authoring.html


 • Android client for smartphone
   https://play.google.com/store/apps/details?id=org.celstec.arlearn2.android




                                                                                24
Thank you!

•   fred.devries@ou.nl
•   +31455762860
•   Skype: fjdevries
•   Twitter: freddevries
•   LinkedIn: freddevries

    www.openu.nl
                                           Lear ning
                                 Mo bile
                     Top ic on

                                                       25

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Mobile augmented reality with audio Supporting fieldwork of Cultural Sciences students in Florence

  • 1. Mobile augmented reality with audio Supporting fieldwork of Fred de Vries Cultural Sciences students in Florence InSuEdu 2012 workshop at SEFM 2012, Thessaloniki, 1 October 2012 Authors: Stefaan Ternier, Fred de Vries, Dirk Börner, Marcus Specht 1
  • 2. Milgram, P. and Kishino, A. F. (1994) Taxonomy of Mixed Reality Visual Displays IEICE Transactions on Information and Systems, E77-D(12), pp. 1321-1329. •Real environment •Virtual environment •enriched with virtual objects •enriched with virtual objects 2
  • 13. Augmented Reality: Locatory • The App absorbed all attention of users • ‘tunnel vision’ discovering environment looking through the camera of the smartphone • AR usability pattern: explore effects of alternative pattern: audio augmentation layer. 5
  • 16. ARLearn Architecture – Serious game engine • Score • Progress • Team play – Android and streetview clients – excursions possible – notification framework – Rich media: video, audio, multiple-choice questions, ... – location based assignments and triggers Media 7
  • 17. ARLearn Case studies Florence case Amsterdam case Hostage case OUNL OUNL UNHCR Game Scavenger game Adventure game Decision game design Delivery augmented reality augmented virtuality augmented reality Channel Pedagogic situated learning expository learning learning through approach decision taking 8
  • 18. Study visit Cultural Sciences, Florence • Pilot A in 2010 + Pilot B in 2011 • Pilot October 2012 ... also BYOD • Individual studytasks, not overlapping • Each student has 2-5 assignments of tutor in audio, triggered by location 9
  • 19. 10: students using ARLearn in Florence
  • 20. 3 tasks for student (one with visual) 11
  • 21. Tutor gives assignment or information • for everyone • for a specific student
  • 22. Tutor gives assignment or information • for everyone • for a specific student
  • 23. Students make notes • replay / editing during fieldwork • collect data for their essay
  • 24. Students make notes • replay / editing during fieldwork • collect data for their essay
  • 25.
  • 26.
  • 27.
  • 28. Questionnaire (5 point Likertscale) Questions asked in Pilot A and B A B (n=6) (n=8) “Smartphone support for fieldwork is usefull” 4.56 4.24 “Creating notes by typing text is usefull” 2.00 n.a. “Creating notes by taking pictures is usefull” 4.83 4.75 “Creating notes by recording my voice is 3.50 3.11 usefull” 16
  • 29. Notes collected in portfolio of students average number of notes A (n=6) B (n=8) with.... typed text 2.17 n.a. pictures 4.83 4.86 voice recordings 3.50 3.50 17
  • 30. Results - taking notes • virtual keyboard complicated for text notes (pilot A) • picture notes most popular - easy and suiting the purpose in their fieldwork • voice notes effective and fast, initially students are uncomfortable to speak to themselves • notes in portfolio helped students in “ more systematically descriptions of their observations” according to tutor 18
  • 31. Results - students • Navigate vs. Exploration • Application designed for explotaration • Navigation can be used to find your way besides paper map • accuracy of GPS-signal! • fade in - out of audio too subtle to notice (pilot A) • signal for new assignment, no auto-play (pilot B) 19
  • 32. Results - tutor • Multitasking • tutor can monitor different students real-time • checking continuously the online portfolio to check the progress and answer of students • Intervene sometimes with instruction or extra assignments • Assignments were sometimes too complex, tasks need to be split in smaller ones. (pilot A, B) 20
  • 33. Lessons Learned • Choose a location for fieldwork with proper GPS reception • High buildings, narrow streets :( • Reserve time for users to make themselves acquainted with the smartphone • Battery life ~ GPS/network operations offline use? 21
  • 34. Conclusions • Broadening our vision on Augmented Reality; developing Open Source toolkit + more learning designs for use in different contexts. • Augmented reality aspects appreciated, but KISS • Note taking by recording voice + pictures is powerfull. • Explore more social aspect: private notes or shared notes linking to essays of the Cultural Science students. 22
  • 35. Conclusions - sustainability • visit Florence allone with the App and not depend on an organized study-trip • Access can be limited to vulnerable artefacts in Florence; portfolio’s with annotated data of other students can make studying the artefacts in real more efficient, protecting the treasures. • Cloud application without need to run your own server. • Created designs can be re-used (if you allow) 23
  • 36. Try ARlearn yourself • Overview http://portal.ou.nl/web/topic-mobile-learning/home/-/wiki/Main/ARLearn • Authoring environment in the cloud Text http://streetlearn.appspot.com/Authoring.html • Android client for smartphone https://play.google.com/store/apps/details?id=org.celstec.arlearn2.android 24
  • 37. Thank you! • fred.devries@ou.nl • +31455762860 • Skype: fjdevries • Twitter: freddevries • LinkedIn: freddevries www.openu.nl Lear ning Mo bile Top ic on 25

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