Fifa 15 10 leaked player ratings www.gamebasin.com
Mass effect 4 10 things that will kill the franchise www.gamebasin.com
1. Mass Effect 4: 10 Things That Will
Kill The Franchise
http://www.gamebasin.com/news/mass-effect-4-10-things-that-will-kill-
the-franchise
The Mass Effect franchise has fast become one of the most popular action‐RPG franchises of all
time, and a legendary sci‐fi series in its own right. The first two games were critical (and commercial)
darlings, while Mass Effect 3 was still a worthy entry despite not quite meeting the high
expectations. Bioware’s creative universe, inhabited by bizarre creatures and filled with incredible
locations, has resonated with fans worldwide. Thanks to the series’ cult‐like following, Mass Effect
4 is by far and away one of the most hotly awaited sequels of all time. While the game has been
officially announced, EA and Bioware have been extremely tight‐lipped with regards to the project,
with only a few titbits of information being shared here and there. For example, they’ve made it
clear that Shepard’s story has ended, and the fourth entry won’t be a direct continuation of the
original trilogy. Of course, we also don’t know whether that means it’ll be taking place a few years
after Mass Effect 3, just with new characters, or if it will be set hundreds of years later. Either way,
Bioware need to take some lessons from the more questionable aspects of Mass Effect 3, if they
want the franchise to live on beyond the fourth game. In this list, we’ve put together a list of 10
things that would totally kill the franchise if they were included in Mass Effect 4.
10. Action Over RPG
4. One of the most thrilling parts of the Mass Effect games so far, has been exploring the galaxy in the
Normandy ship. Deciding on what missions to do when, or just where you want to mine for
precious minerals, really helps to put across the feeling that the Mass Effect universe is a real, living
one. The missions themselves have also been somewhat open‐ended, with multiple choices that
can impact how they turn out. Additionally, players are generally presented with a variety of
gameplay decisions, such as the option between resolving conflicts with force or diplomacy. Mass
Effect 3 managed to continue this facet of gameplay, although at times it felt like the most linear
of the trilogy. Thanks to the urgency of the Reaper threat, it was harder to justify dawdling around
random planets, and it constantly felt like you were being pushed forwards to the game’s ending.
While this focused narrative wasn’t a bad thing in itself, we’d like to see more of the episodic nature
of the first two games in Mass Effect 4.
6. Making It Too Alien
7. We won’t deny that we ended up having a lot of fun with Mass Effect 3′s online multiplayer coop
mode. That said, the single‐player has always been the main event, and we’d be saddened if
development focus was placed on multiplayer at the campaign’s expense. Despite being
surprisingly decent, Mass Effect 3′s wave‐based coop was little more than a comparatively shallow
distraction compared to the intricately woven experience offered by the campaign. It could also be
a deceptively deep money pit, thanks to the paid‐for weapon caches. In Mass Effect 4, it’s a near
certainty that there’ll be some sort of multiplayer component. We can only hope that this won’t
impact too heavily on the single‐player development (although, if we’re honest, we wouldn’t be
too adverse to a co‐op campaign).
3. No Impact From Previous Games
Despite Bioware confirming that Mass Effect 4 won’t be a direct continuation of the original trilogy,
they’d be crazy to not include references to the choices players made in previous games. After all,
look at the furore over Mass Effect 3′s restrictive ending. We don’t need the choices to have overly
deep consequences, but Shepard defeating the Reapers and saving the universe just isn’t
something that can be skirted around. All we’re asking for is some recognition of our earlier game
heroics. There doesn’t even need to be a problem with importing data between different platforms
or generations of console. As proven by the Playstation 3 version of Mass Effect 3, it’s possible to
handle all that stuff by a short 10‐minute interactive animation, in which players can dictate the
events that lead up to the current game.
2. Excessive Fan Service