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Mass Effect 4: 10 Things That Will
Kill The Franchise
http://www.gamebasin.com/news/mass-effect-4-10-things-that-will-kill-
the-franchise
The Mass Effect franchise has fast become one of the most popular action‐RPG franchises of all 
time, and a legendary sci‐fi series in its own right. The first two games were critical (and commercial) 
darlings,  while  Mass  Effect  3  was  still  a  worthy  entry  despite  not  quite  meeting  the  high 
expectations. Bioware’s creative universe, inhabited by bizarre creatures and filled with incredible 
locations, has resonated with fans worldwide. Thanks to the series’ cult‐like following, Mass Effect 
4 is by far and away one of the most hotly awaited sequels of all time. While the game has been 
officially announced, EA and Bioware have been extremely tight‐lipped with regards to the project, 
with only a few titbits of information being shared here and there. For example, they’ve made it 
clear that Shepard’s story has ended, and the fourth entry won’t be a direct continuation of the 
original trilogy. Of course, we also don’t know whether that means it’ll be taking place a few years 
after Mass Effect 3, just with new characters, or if it will be set hundreds of years later. Either way, 
Bioware need to take some lessons from the more questionable aspects of Mass Effect 3, if they 
want the franchise to live on beyond the fourth game. In this list, we’ve put together a list of 10 
things that would totally kill the franchise if they were included in Mass Effect 4.   
10. Action Over RPG
Mass Effect 2 had a far greater focus on the action elements than the original game, and it worked 
well for the most part. Mass Effect 3 went on to emphasise the action even more, and it began to 
tread dangerously close to watering down the gameplay too much. The Mass Effect series has 
never been a straight‐up third‐person shooter. Biotic abilities, squad management and tactical 
planning will always be extremely important aspects of the combat in a good Mass Effect title. In 
fact, the combat itself has only been about half of what has made the Mass Effect games great. 
Above everything else, Mass Effect is an RPG series. While this might not be quite as marketable 
as an all‐out action title, to focus on the action at the expense of the RPG elements would be to rip 
out the heart of the beloved franchise.   
9. DLC, DLC, DLC
The Mass Effect games’ downloadable content has ranged from incredible to underwhelming. A 
fantastic  example  of  DLC  is  Mass  Effect  2′s  Lair  of  the  Shadow  Broker,  which  provided  an 
entertaining story, fascinating lore, and unique gameplay elements. However, too much DLC can 
often prove be a drain on the investment in the game, as well as your wallet. Sometimes, it’s nice 
to be able to purchase a game, play through a lengthy, inclusive story, and be done with it. When 
DLC is being thrust into the player’s face at every turn (even worse if it’s immediately after release), 
then it can feel like an incomplete product. Gaming audiences are beginning to grow tired of the 
ever‐increasing monetisation of downloadable content, and Mass Effect 4 might just outstay its 
welcome if it proves to be guilty of this. Of course, we’d be more than happy to pay up for a couple 
of  larger  DLC  packs that  feature their  own  self‐contained  stories,  similar  to  Bioware’s  sizeable 
expansion packs of old.   
8. Rushing To Release
There’s been a bit of controversy surrounding EA releases in recent years, regarding their habit of 
releasing games before they’re 100% ready. In particular, Battlefield 4 is still riddled with bugs that 
continue to plague the online multiplayer. With a game as huge as a Mass Effect title, fans should 
be more than understanding that it needs a long time to develop properly. Branching storylines, 
well‐written characters and (hopefully) beautiful graphics just aren’t things that can be rushed. 
While releasing a not‐quite‐finished game earlier to fit into a specific release date in the year might 
mean bigger bucks in the short‐term, Battlefield has shown that it could have a devastating impact 
on the franchise.   
7. Linearity
One of the most thrilling parts of the Mass Effect games so far, has been exploring the galaxy in the 
Normandy  ship.  Deciding  on  what  missions  to  do  when,  or  just  where  you  want  to  mine  for 
precious minerals, really helps to put across the feeling that the Mass Effect universe is a real, living 
one. The missions themselves have also been somewhat open‐ended, with multiple choices that 
can  impact  how  they  turn  out.  Additionally,  players  are  generally  presented  with  a  variety  of 
gameplay decisions, such as the option between resolving conflicts with force or diplomacy. Mass 
Effect 3 managed to continue this facet of gameplay, although at times it felt like the most linear 
of the trilogy. Thanks to the urgency of the Reaper threat, it was harder to justify dawdling around 
random planets, and it constantly felt like you were being pushed forwards to the game’s ending. 
While this focused narrative wasn’t a bad thing in itself, we’d like to see more of the episodic nature 
of the first two games in Mass Effect 4.   
6. Making It Too Alien
Mass Effect 4 has been confirmed by Bioware to be a separate entity from the original trilogy, 
possibly taking place hundreds or thousands of years later. We’re more than happy with that, and 
the franchise could certainly use a bit of a shake up. We’ll be perfectly fine with unfamiliar new 
locations, along with brand new characters and races that weren’t seen in the original games. 
However, it can go too far either way, and Bioware would be making a mistake if Mass Effect 4 
becomes too alien compared to the games that preceded it. By that, we mean too few elements 
that connect the game with the trilogy that fans have played through for hundreds of hours. Sure, 
if Mass Effect 4 ends up taking place a hundred years or more after the third game, it’s unlikely 
we’ll see many of our favourite characters. In the unlikely event that we don’t have a range of Asaris, 
Turians and Salarians to join us on our journey though, then Bioware might as well create a brand 
new IP.   
5. A Rehash Of What Came Before
 
5. A Rehash Of What Came Before
Don’t get us wrong, we love the Mass Effect trilogy. The format of travelling the galaxy, picking up 
a multitude of side‐quests and recruiting new characters is addictive fun. However, it’s high time 
that the series switches up the formula a little. We don’t need Mass Effect 4 to reinvent the wheel, 
but we won’t be too excited if the game winds up being mechanically identical to the previous 
games, just with a new setting and story. A total rehash of what’s already been proven to work 
might seem like the safe option for the developers to take, but it would likely hurt the longevity of 
the  title.  Bioware  could  take  a  leaf  out  of  Deus  Ex’s  book,  by  introducing  a  greater  range  of 
gameplay options when dealing with certain scenarios. For example, stealth elements have been 
briefly flirted with, but never expanded upon properly. If Mass Effect 4 can effectively rework the 
series’ staples rather than just superfluously adjusting minor aspects, then it may well surpass all 
expectations.   
4. Too Big A Focus On Multiplayer
We won’t deny that we ended up having a lot of fun with Mass Effect 3′s online multiplayer coop 
mode.  That  said,  the  single‐player  has  always  been  the  main  event,  and  we’d  be  saddened  if 
development  focus  was  placed  on  multiplayer  at  the  campaign’s  expense.  Despite  being 
surprisingly decent, Mass Effect 3′s wave‐based coop was little more than a comparatively shallow 
distraction compared to the intricately woven experience offered by the campaign. It could also be 
a deceptively deep money pit, thanks to the paid‐for weapon caches. In Mass Effect 4, it’s a near 
certainty that there’ll be some sort of multiplayer component. We can only hope that this won’t 
impact too heavily on the single‐player development (although, if we’re honest, we wouldn’t be 
too adverse to a co‐op campaign).   
3. No Impact From Previous Games
Despite Bioware confirming that Mass Effect 4 won’t be a direct continuation of the original trilogy, 
they’d be crazy to not include references to the choices players made in previous games. After all, 
look at the furore over Mass Effect 3′s restrictive ending. We don’t need the choices to have overly 
deep  consequences,  but  Shepard  defeating  the  Reapers  and  saving  the  universe  just  isn’t 
something that can be skirted around. All we’re asking for is some recognition of our earlier game 
heroics. There doesn’t even need to be a problem with importing data between different platforms 
or generations of console. As proven by the Playstation 3 version of Mass Effect 3, it’s possible to 
handle all that stuff by a short 10‐minute interactive animation, in which players can dictate the 
events that lead up to the current game.   
2. Excessive Fan Service
While Mass Effect 4 will need to be linked to the narrative of the original trilogy in some way, we 
also don’t want it to be completely tied down by repeated references. While a little fan service in 
this respect is a good thing, too much can be a game killer. It’d be cool to walk past an intergalactic 
academy that’s teaching about the genophage that took place centuries before, possibly name 
dropping Mordin Solus’ role in ending it. However, we’re not sure that we could handle having a 
distant  relative  of  Garrus  fighting  by  our  side,  or  Joker’s  great‐great‐grandson  flying  the  ship. 
Although it’ll have some ties to earlier games, Mass Effect 4 needs to forge a path of its own. 
Constant  references,  no  matter  how  fan‐pleasing  they  might  be,  will  make  for  an  ultimately 
shallower game.   
1. Meaningless Player Choices
The biggest criticism that Mass Effect 3 faced was its ending, which boiled three games’ worth of 
stressful choices down to three dry‐and‐cut options that left fans bitter. It’s testament to how much 
players value the choice aspect of the Mass Effect series, when the entire third game, which was 
otherwise pretty incredible, got completely tainted in their minds by its poor ending. Smoke and 
mirrors only go so far in disguising choices as anything but meaningless and superfluous, and 
players have become adept at recognising when their decisions are actually having any impact on 
the game at large. In particular, many of Mass Effect 1′s choices were rendered ultimately pointless 
by the third game. For example, one of the more memorable decisions is whether to save or kill 
the Rachni Queen. In Mass Effect 3, if you chose to save her then she’s taken by the Reapers to 
indoctrinate her young. If you killed her, then they’ll just create an artificial queen that fulfils the 
exact same role. What was a key moral choice in the first game ultimately led to a purely superficial 
conclusion. As one of the key things that drew players to the series in the first place, Mass Effect 4 
will need to see Bioware step their game up when it comes to meaningful player choices. They’ve 
got a lot to prove after Mass Effect 3′s disastrous finale, but we’re confident that the Bioware team 
has the potential to prove themselves as the kings of AAA RPG releases once again. 
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