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Mobile Game:
NHỮNG SAI LẦM
CỦA DEVELOPER
Lê Giang Anh
JOY Entertainment
MỘT PHÚT QUẢNG CÁO
TỰ GIỚI THIỆU 2
CÔNG TY:
• Bắt đầu vào 4-2012
• Trẻ + Khỏe + Đẹp
• Sống và làm việc bằng niềm tin
LÀM GÌ:
• Mobile games
• Social games
• Game engine
SẢN PHẨM:
• Đã: 2 mobile game
• Đang: some mobile games
NGÀY ẤY
TỰ GIỚI THIỆU 3
BÂY GIỜ
TỰ GIỚI THIỆU 4
NGÀY MAI
TỰ GIỚI THIỆU 5
TẠI SAO TÔI THẤT
BẠI?
CLONE + RIP OFF
7
• CLONE GAME
• RIP OFF
• INSPIRE
• CREATE NEW CONCEPT
CLONE + RIP OFF
8
• AT LEAST 10 CONCEPTS
• FIND REFERENCES
• BRAINSTORM
• PICK THREE
• DO THE BEST ONE
MAKE GAME FOR YOURSELF
9
• IT’S MY GAME
• IDEA CỦA TÔI LÀ BÁ ĐẠO RỒI
• USER CỦA TÔI THÍCH
• TÔI CÓ THỂ LÀM TỐT
MAKE GAME FOR YOURSELF
10
GAME TÔI
MUỐN LÀM
GAME
GAMER
THÍCH
GAME TÔI
LÀM TỐT
CORE GAMEPLAY
MUST BE FUN
IDEA IS THE BEST
11
• CHỈ CẦN IDEA TỐT
• IDEA TỐT LÀ IDEA CHƯA GAME NÀO LÀM
• KHÔNG CÓ IDEA DỞ
• CHỈ CÓ THỰC HIỆN CHƯA TỐT
IDEA IS THE BEST
12
• GAMEPLAY
• TUTORIAL
• SOUND
• GFX
• SOCIAL
• MONETIZATION
PLATFORM/DISTRIBUTOR
13
• CỨ LÀM TẤT CẢ PLATFORM
• iOS/ANDROID IS THE BEST
• GIỎI CÁI NÀO LÀM CÁI ĐÓ
• SỬ DỤNG CROSS-PLATFORM ENGINE
PLATFORM/DISTRIBUTOR
14
• ONE PLATFORM FIRST
• ASK FOR SUPPORT FROM
MANUFACTURER
• APPSTORE.VN
• ZING APPSTORE
• JOY ENTERTAINMENT
TRAILER
15
• NGHÈO NÊN KHỎI CẦN
• RECORD IN GAME LÀ XONG
• CỰC KÌ QUAN TRỌNG
• ĐẦU TƯ, CÓ KỊCH BẢN TỐT
TRAILER
16
• NO TRAILER  NO FEATURED
• OUTSOURCE NẾU CẦN THIẾT
• DƯỚI 1 PHÚT
• HẤP DẪN, CÓ GAMEPLAY
• FOLLOW APP STORE GUIDELINES
ICON & SCREEN SHOTS
17
• LÀM TRONG 3 NỐT NHẠC
• LẤY TRONG GAME (CHAR, SCREENSHOT)
• MOST IMPORTANT ASSET TO SELL GAME
• HIGHLY INVESTED AND POLISHED
ICON & SCREEN SHOTS
18
• CAN BOOST UP 20 TIMES
DOWNLOAD (LINK)
• RENTINA DISPLAY
• OUTSOURCE NẾU CẦN THIẾT
• FOLLOW APP STORE GUIDELINES
PRESS KIT
19
• LÀ GÌ?
• ĐỢI RA GAME RỒI GỬI SAU
• GỬI TRƯỚC VÀ NGAY KHI RELEASE
• LOCALIZE NẾU CẦN (EN, VI)
PRESS KIT
20
• TRANG TIN (GAME NEWS)
• APP/GAME REVIEW WEBSITES
• FOLLOW TEMPLATE
• GỬI LINK NẾU FILE LỚN
• FOLLOW APP STORE GUIDELINES
KEYWORD
21
• KHÔNG NHẬP
• NHẬP ĐẠI VÀI CÁI
• NGHIÊN CỨU KỸ TỪNG KEYWORD
• LOCALIZE KEYWORD
KEYWORD
22
• GOOGLE ADWORDS KEYWORD TOOL
• GOOGLE TREND
• GOOGLE GLOBAL MARKET FINDER
• APP STORE SEARCH SUGGEST
SOUND
23
• CHÔM
• LẤY ĐẠI VÀI CÁI
• MUA (1-$2), FREE (MAIL XIN)
• SUPER IMPORTANT
SOUND
24
• http://www.jewelbeat.com/
• http://www.sfxsource.com/
• Freelance
OTHER
TIPS/TRICKS
ĐỐI THỦ?
26
WORLDWIDE
VIỆT NAM
ĐỪNG QUAN TÂM ĐỐI THỦ!
Bigger is not always better
QUAN TÂM ĐẾN GAMER!
Zynga
Gameloft
SuperCell
Rovio
Gree
DeNA
Many of them!
VNG
FPT
VTC
ME Corp
Pine
Divmob
Newcomers!
GAMER LÀ THƯỢNG ĐẾ
27
GET USER NEED:
• Trend of market (AppStore, local)
• market research
GET USER BEHAVIOR:
• Tracking system (GA, Flurry,…)
• Communites
PLAYER IS THE ONLY STAKEHOLDER
GAMER LÀ THƯỢNG ĐẾ
28
Bartle Test of Gamer Psychology
CHIẾN LƯỢC
29
BUILD BRAND NAME
• High quality games – worldwide
standard
• Good user support system
• Invest to R&D
• ROVIO: CASUAL
• GAMELOFT: AAA GAME
• SUPERCELL: SOCIAL
• DIVMOB: KID
• ME CORP: GAMBLE
TẬP TRUNG
30
SOCIAL
MONETIZA
TION
GAME
KEY FEATURES
31
FOCUS:
• Gameplay loop
• Social (FB, G+, Twitter)
• Co-op
• communication
• Collection
• Gambling: gacha, fusion
MARKETING ASSET:
• Trailer
• Icon
• Screenshot
• Press kit
• Keyword
Xem thêm tại http://lamgame.vn
TICS/TRICKS
32
Đừng phát triển công nghệ riêng nếu không bắt buộc
• 2D: Cocos 2D-x, Gideros, game maker, Unity 3D
• 3D: Unity 3D, Unreal,…
• 10% cuối là 10% lâu nhất (~40% thời gian)
• Save it for the next game (or next update)!
• Cut. It. Out / Scale down
• Phải hoàn thành bằng mọi giá
TICS/TRICKS
33
Đừng xem nhẹ artwork
• People’s first impression
• Outsourcing nếu cần thiết
• Music & sound cần được đầu tư nghiêm túc
• Find joy in your work
TICS/TRICKS
34
• Vui
• Giữ sức khỏe
• Tham gia cộng đồng game dev (Toucharcade,
iPhoneSDK, Gamedev.net, lamgame.vn…
NEXT STEP?
35
• CÓ THẬT SỰ ĐÚNG?
• HIỆU QUẢ
• SAI LẦM MỚI?
36
THANK YOU!

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Sai lầm của các nhà phát triển game di động Việt Nam

  • 1. Mobile Game: NHỮNG SAI LẦM CỦA DEVELOPER Lê Giang Anh JOY Entertainment
  • 2. MỘT PHÚT QUẢNG CÁO TỰ GIỚI THIỆU 2 CÔNG TY: • Bắt đầu vào 4-2012 • Trẻ + Khỏe + Đẹp • Sống và làm việc bằng niềm tin LÀM GÌ: • Mobile games • Social games • Game engine SẢN PHẨM: • Đã: 2 mobile game • Đang: some mobile games
  • 6. TẠI SAO TÔI THẤT BẠI?
  • 7. CLONE + RIP OFF 7 • CLONE GAME • RIP OFF • INSPIRE • CREATE NEW CONCEPT
  • 8. CLONE + RIP OFF 8 • AT LEAST 10 CONCEPTS • FIND REFERENCES • BRAINSTORM • PICK THREE • DO THE BEST ONE
  • 9. MAKE GAME FOR YOURSELF 9 • IT’S MY GAME • IDEA CỦA TÔI LÀ BÁ ĐẠO RỒI • USER CỦA TÔI THÍCH • TÔI CÓ THỂ LÀM TỐT
  • 10. MAKE GAME FOR YOURSELF 10 GAME TÔI MUỐN LÀM GAME GAMER THÍCH GAME TÔI LÀM TỐT CORE GAMEPLAY MUST BE FUN
  • 11. IDEA IS THE BEST 11 • CHỈ CẦN IDEA TỐT • IDEA TỐT LÀ IDEA CHƯA GAME NÀO LÀM • KHÔNG CÓ IDEA DỞ • CHỈ CÓ THỰC HIỆN CHƯA TỐT
  • 12. IDEA IS THE BEST 12 • GAMEPLAY • TUTORIAL • SOUND • GFX • SOCIAL • MONETIZATION
  • 13. PLATFORM/DISTRIBUTOR 13 • CỨ LÀM TẤT CẢ PLATFORM • iOS/ANDROID IS THE BEST • GIỎI CÁI NÀO LÀM CÁI ĐÓ • SỬ DỤNG CROSS-PLATFORM ENGINE
  • 14. PLATFORM/DISTRIBUTOR 14 • ONE PLATFORM FIRST • ASK FOR SUPPORT FROM MANUFACTURER • APPSTORE.VN • ZING APPSTORE • JOY ENTERTAINMENT
  • 15. TRAILER 15 • NGHÈO NÊN KHỎI CẦN • RECORD IN GAME LÀ XONG • CỰC KÌ QUAN TRỌNG • ĐẦU TƯ, CÓ KỊCH BẢN TỐT
  • 16. TRAILER 16 • NO TRAILER  NO FEATURED • OUTSOURCE NẾU CẦN THIẾT • DƯỚI 1 PHÚT • HẤP DẪN, CÓ GAMEPLAY • FOLLOW APP STORE GUIDELINES
  • 17. ICON & SCREEN SHOTS 17 • LÀM TRONG 3 NỐT NHẠC • LẤY TRONG GAME (CHAR, SCREENSHOT) • MOST IMPORTANT ASSET TO SELL GAME • HIGHLY INVESTED AND POLISHED
  • 18. ICON & SCREEN SHOTS 18 • CAN BOOST UP 20 TIMES DOWNLOAD (LINK) • RENTINA DISPLAY • OUTSOURCE NẾU CẦN THIẾT • FOLLOW APP STORE GUIDELINES
  • 19. PRESS KIT 19 • LÀ GÌ? • ĐỢI RA GAME RỒI GỬI SAU • GỬI TRƯỚC VÀ NGAY KHI RELEASE • LOCALIZE NẾU CẦN (EN, VI)
  • 20. PRESS KIT 20 • TRANG TIN (GAME NEWS) • APP/GAME REVIEW WEBSITES • FOLLOW TEMPLATE • GỬI LINK NẾU FILE LỚN • FOLLOW APP STORE GUIDELINES
  • 21. KEYWORD 21 • KHÔNG NHẬP • NHẬP ĐẠI VÀI CÁI • NGHIÊN CỨU KỸ TỪNG KEYWORD • LOCALIZE KEYWORD
  • 22. KEYWORD 22 • GOOGLE ADWORDS KEYWORD TOOL • GOOGLE TREND • GOOGLE GLOBAL MARKET FINDER • APP STORE SEARCH SUGGEST
  • 23. SOUND 23 • CHÔM • LẤY ĐẠI VÀI CÁI • MUA (1-$2), FREE (MAIL XIN) • SUPER IMPORTANT
  • 26. ĐỐI THỦ? 26 WORLDWIDE VIỆT NAM ĐỪNG QUAN TÂM ĐỐI THỦ! Bigger is not always better QUAN TÂM ĐẾN GAMER! Zynga Gameloft SuperCell Rovio Gree DeNA Many of them! VNG FPT VTC ME Corp Pine Divmob Newcomers!
  • 27. GAMER LÀ THƯỢNG ĐẾ 27 GET USER NEED: • Trend of market (AppStore, local) • market research GET USER BEHAVIOR: • Tracking system (GA, Flurry,…) • Communites PLAYER IS THE ONLY STAKEHOLDER
  • 28. GAMER LÀ THƯỢNG ĐẾ 28 Bartle Test of Gamer Psychology
  • 29. CHIẾN LƯỢC 29 BUILD BRAND NAME • High quality games – worldwide standard • Good user support system • Invest to R&D • ROVIO: CASUAL • GAMELOFT: AAA GAME • SUPERCELL: SOCIAL • DIVMOB: KID • ME CORP: GAMBLE
  • 31. KEY FEATURES 31 FOCUS: • Gameplay loop • Social (FB, G+, Twitter) • Co-op • communication • Collection • Gambling: gacha, fusion MARKETING ASSET: • Trailer • Icon • Screenshot • Press kit • Keyword Xem thêm tại http://lamgame.vn
  • 32. TICS/TRICKS 32 Đừng phát triển công nghệ riêng nếu không bắt buộc • 2D: Cocos 2D-x, Gideros, game maker, Unity 3D • 3D: Unity 3D, Unreal,… • 10% cuối là 10% lâu nhất (~40% thời gian) • Save it for the next game (or next update)! • Cut. It. Out / Scale down • Phải hoàn thành bằng mọi giá
  • 33. TICS/TRICKS 33 Đừng xem nhẹ artwork • People’s first impression • Outsourcing nếu cần thiết • Music & sound cần được đầu tư nghiêm túc • Find joy in your work
  • 34. TICS/TRICKS 34 • Vui • Giữ sức khỏe • Tham gia cộng đồng game dev (Toucharcade, iPhoneSDK, Gamedev.net, lamgame.vn…
  • 35. NEXT STEP? 35 • CÓ THẬT SỰ ĐÚNG? • HIỆU QUẢ • SAI LẦM MỚI?