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Everything About Walking
                        Games Tell You
               That I’m Willing to


                         Ben
                       Sawyer
                     Digitalmill,
                      bsawyer@dmill.com
                      @bensawyer
                         Inc.




June 2012            Games for Health Conference   www.gamesforhealth.org
What I’m Playing




June 2012       Games for Health Conference   www.gamesforhealth.org
My Interest...
• I like walking (grew up in NYC)
• Developed a game about walking
• Hosted several sessions about walking
  games
• Working with sensor game startups
  (Elbrys, IntenseLife)
• Games for Everyone


June 2012       Games for Health Conference   www.gamesforhealth.org
HILLS OF GOLD
Truly Unique Portable Game... Behavior Change...
June 2012   Games for Health Conference   www.gamesforhealth.org
June 2012   Games for Health Conference   www.gamesforhealth.org
The world is undergoing the largest wave of urban growth in
            history. In 2008, for the first time in history, more than half of
            the world’s population will be living in towns and cities. By 2030
            this number will swell to almost 5 billion, with urban growth
            concentrated in Africa and Asia.



June 2012                        Games for Health Conference     www.gamesforhealth.org
Banked      Iterative    Real-Time
                           EA Active 2
PokeWalker   GoldWalker
                          Vitality Sensor
Location Based
• Where I am vs. how am I moving
• E.g.
• Only 20% of their users got out and about!
• Liability? Inducement?
• How do we create bonus for walking vs.
  penalty for not?
Games...




June 2012     Games for Health Conference   www.gamesforhealth.org
June 2012   Games for Health Conference   www.gamesforhealth.org
June 2012   Games for Health Conference   www.gamesforhealth.org
Accelerometers...
• Steps vs. Caloric Expenditure
• Dozens of step counters in app store
• Bits of code...
• MotionX
• University of Houston




June 2012        Games for Health Conference   www.gamesforhealth.org
Freemov
        Walking   Jog/Run   Stairs     Jumping                  Activity Stillness!
                                                          e




June 2012                      Games for Health Conference             www.gamesforhealth.org
Accelerometers
• Standalone
• All phones
• Background and not
• Wireless to phone
• Wireless to Net Direct
• COST/BOM
    – Drive down, down, down...


June 2012           Games for Health Conference   www.gamesforhealth.org
Designing for Walking
• Encountered vs. Deliberate
    – Intensity
• Patterns...
    – Contiguous vs. Stop & Start
    – Time of day, time of week
• What is the interruption?
    – What else is active?
      (camera, microphone, heart-rateGPS)



June 2012            Games for Health Conference   www.gamesforhealth.org
June 2012   Games for Health Conference   www.gamesforhealth.org
Passive Gamespace
Triggers & Thresholds
Human Joysticks
Audio Games...
• Largest group of visually impaired people
  are people who must move without
  distraction
• Opportunity to hook pedometers/
  accelerometers to audio systems is
  underutilized
    – BlastBay Toolkit
    – Siri?
    – Papa Sangre

June 2012                Games for Health Conference   www.gamesforhealth.org
It’s Early!!!
Thank You!
                              Ben
                            Sawyer
                              bsawyer@dmill.com
                           Digitalmill,
                            @bensawyer
                              Inc.




       June 12-14, 2013                                       November 5-6, 2012
            Boston, MA                                    www.gamesforhealtheurope.org



June 2012                   Games for Health Conference                  www.gamesforhealth.org

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Everything About Walking Games I'm Willing to Share

  • 1. Everything About Walking Games Tell You That I’m Willing to Ben Sawyer Digitalmill, bsawyer@dmill.com @bensawyer Inc. June 2012 Games for Health Conference www.gamesforhealth.org
  • 2. What I’m Playing June 2012 Games for Health Conference www.gamesforhealth.org
  • 3. My Interest... • I like walking (grew up in NYC) • Developed a game about walking • Hosted several sessions about walking games • Working with sensor game startups (Elbrys, IntenseLife) • Games for Everyone June 2012 Games for Health Conference www.gamesforhealth.org
  • 4. HILLS OF GOLD Truly Unique Portable Game... Behavior Change...
  • 5. June 2012 Games for Health Conference www.gamesforhealth.org
  • 6. June 2012 Games for Health Conference www.gamesforhealth.org
  • 7. The world is undergoing the largest wave of urban growth in history. In 2008, for the first time in history, more than half of the world’s population will be living in towns and cities. By 2030 this number will swell to almost 5 billion, with urban growth concentrated in Africa and Asia. June 2012 Games for Health Conference www.gamesforhealth.org
  • 8. Banked Iterative Real-Time EA Active 2 PokeWalker GoldWalker Vitality Sensor
  • 9. Location Based • Where I am vs. how am I moving • E.g. • Only 20% of their users got out and about! • Liability? Inducement? • How do we create bonus for walking vs. penalty for not?
  • 10. Games... June 2012 Games for Health Conference www.gamesforhealth.org
  • 11. June 2012 Games for Health Conference www.gamesforhealth.org
  • 12. June 2012 Games for Health Conference www.gamesforhealth.org
  • 13. Accelerometers... • Steps vs. Caloric Expenditure • Dozens of step counters in app store • Bits of code... • MotionX • University of Houston June 2012 Games for Health Conference www.gamesforhealth.org
  • 14. Freemov Walking Jog/Run Stairs Jumping Activity Stillness! e June 2012 Games for Health Conference www.gamesforhealth.org
  • 15. Accelerometers • Standalone • All phones • Background and not • Wireless to phone • Wireless to Net Direct • COST/BOM – Drive down, down, down... June 2012 Games for Health Conference www.gamesforhealth.org
  • 16. Designing for Walking • Encountered vs. Deliberate – Intensity • Patterns... – Contiguous vs. Stop & Start – Time of day, time of week • What is the interruption? – What else is active? (camera, microphone, heart-rateGPS) June 2012 Games for Health Conference www.gamesforhealth.org
  • 17. June 2012 Games for Health Conference www.gamesforhealth.org
  • 21. Audio Games... • Largest group of visually impaired people are people who must move without distraction • Opportunity to hook pedometers/ accelerometers to audio systems is underutilized – BlastBay Toolkit – Siri? – Papa Sangre June 2012 Games for Health Conference www.gamesforhealth.org
  • 23. Thank You! Ben Sawyer bsawyer@dmill.com Digitalmill, @bensawyer Inc. June 12-14, 2013 November 5-6, 2012 Boston, MA www.gamesforhealtheurope.org June 2012 Games for Health Conference www.gamesforhealth.org

Notas del editor

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  8. Lets talk about sensor-based gaming for a bit. We’re working to break this field down a bit and understand the different emerging elements. So far we see three types of sensor-based games exemplified here...[more]\n
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