A Short Presentation about the opportunity and current landscape for games about walking given at Out & About III: Mobile Serious Games, a Games for Health Pre-Conference held on June 12, 2012.
Breast cancer -ONCO IN MEDICAL AND SURGICAL NURSING.pptx
Everything About Walking Games I'm Willing to Share
1. Everything About Walking
Games Tell You
That I’m Willing to
Ben
Sawyer
Digitalmill,
bsawyer@dmill.com
@bensawyer
Inc.
June 2012 Games for Health Conference www.gamesforhealth.org
3. My Interest...
• I like walking (grew up in NYC)
• Developed a game about walking
• Hosted several sessions about walking
games
• Working with sensor game startups
(Elbrys, IntenseLife)
• Games for Everyone
June 2012 Games for Health Conference www.gamesforhealth.org
5. June 2012 Games for Health Conference www.gamesforhealth.org
6. June 2012 Games for Health Conference www.gamesforhealth.org
7. The world is undergoing the largest wave of urban growth in
history. In 2008, for the first time in history, more than half of
the world’s population will be living in towns and cities. By 2030
this number will swell to almost 5 billion, with urban growth
concentrated in Africa and Asia.
June 2012 Games for Health Conference www.gamesforhealth.org
8. Banked Iterative Real-Time
EA Active 2
PokeWalker GoldWalker
Vitality Sensor
9. Location Based
• Where I am vs. how am I moving
• E.g.
• Only 20% of their users got out and about!
• Liability? Inducement?
• How do we create bonus for walking vs.
penalty for not?
11. June 2012 Games for Health Conference www.gamesforhealth.org
12. June 2012 Games for Health Conference www.gamesforhealth.org
13. Accelerometers...
• Steps vs. Caloric Expenditure
• Dozens of step counters in app store
• Bits of code...
• MotionX
• University of Houston
June 2012 Games for Health Conference www.gamesforhealth.org
14. Freemov
Walking Jog/Run Stairs Jumping Activity Stillness!
e
June 2012 Games for Health Conference www.gamesforhealth.org
15. Accelerometers
• Standalone
• All phones
• Background and not
• Wireless to phone
• Wireless to Net Direct
• COST/BOM
– Drive down, down, down...
June 2012 Games for Health Conference www.gamesforhealth.org
16. Designing for Walking
• Encountered vs. Deliberate
– Intensity
• Patterns...
– Contiguous vs. Stop & Start
– Time of day, time of week
• What is the interruption?
– What else is active?
(camera, microphone, heart-rateGPS)
June 2012 Games for Health Conference www.gamesforhealth.org
17. June 2012 Games for Health Conference www.gamesforhealth.org
21. Audio Games...
• Largest group of visually impaired people
are people who must move without
distraction
• Opportunity to hook pedometers/
accelerometers to audio systems is
underutilized
– BlastBay Toolkit
– Siri?
– Papa Sangre
June 2012 Games for Health Conference www.gamesforhealth.org
23. Thank You!
Ben
Sawyer
bsawyer@dmill.com
Digitalmill,
@bensawyer
Inc.
June 12-14, 2013 November 5-6, 2012
Boston, MA www.gamesforhealtheurope.org
June 2012 Games for Health Conference www.gamesforhealth.org
Notas del editor
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Lets talk about sensor-based gaming for a bit. We’re working to break this field down a bit and understand the different emerging elements. So far we see three types of sensor-based games exemplified here...[more]\n