Transmedia Storytelling

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This deck has been created by me for my post "Transmedia Storytelling: Creating Worlds with Fans" published on SEOmoz on the 23rd of April 2013.

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Transmedia Storytelling

  1. 1. TransmediaStorytelling
  2. 2. Characteristics Spreadability
  3. 3. Characteristics Drillability
  4. 4. Characteristics Continuity
  5. 5. Characteristics Multiplicity
  6. 6. Characteristics Immersion
  7. 7. Characteristics Extractability
  8. 8. Characteristics World Building
  9. 9. Characteristics Seriality
  10. 10. Characteristics Subjectivity
  11. 11. Characteristics Performance
  12. 12. The Two Sides of the Transmedia CoinCANON FANDOM T SOFFICIAL CONTENT R T UGCCULTURAL INDUSTRY A O L INDIE CHANNELS N I R IMARKETING STRATEGY CROWDSOURCING S A Y NPRODUCERS M T G CONSUMERS/PROSUMERSOBJECTIVE = PROFIT E E OBJECTIVE = PLEASURE D L
  13. 13. Transmedia Storytelling ProductionThe Prometheus Transmedia campaign startedwith a false TED Talk set in 2023
  14. 14. Transmedia Storytelling Production Movie Comics TV Series “Product" Soundtrack & Official Site SoundbitesOnce it was Official App Official MagazineMultimedia
  15. 15. Transmedia Storytelling Production Websites UGC Social Media TV Books/eBooks Transmedia Movies/Docs World Video Games (Bible) Music/Podcasts Board Games Gadgets Online Videos Now is Meetups Ugc is aConvergence multiplier
  16. 16. Areas of Transmedia Production NarrativeExecution ExperienceBusiness Audiences Models Media/Plat forms
  17. 17. Narrative A Transmedia version of Cinderella could now be developed on TV, Online Video, Music, Blogs, Social Media…
  18. 18. Narrative - Questions What do we want to narrate? How are we going to narrate it? What is its genre?Who are the main characters? What do they want? What relations? Where and When the Story Happen? Fictional World, not, mixed? What structure?
  19. 19. Experience
  20. 20. Experience - QuestionsWhat kind of Transmedia experience?What kind of engagement? How will it influence the storytelling? How to manage the engagement?What control have the users over the story?Will be the experience limited to media On-Off, or in real life too?
  21. 21. Audiences
  22. 22. Audiences Prosumers Sharers“Passive” Users
  23. 23. Media Platforms
  24. 24. Media Platforms TV Cinema Books Comics Webisodes/Mobisodes Web Sites Apps Online Video Games Video Games Social Media WikisAlternate Reality Games (ARG)
  25. 25. Media Platforms - QuestionsWhat does offer every Media Platform? What Media is adapting better to the experience?Does it add value or is it just fashion? Will we start from a Mass Media or Niche, or vice versa?Will we start with free viral content and go premium after, or vice versa?
  26. 26. Business Models
  27. 27. Business Models Paid Freemium Sponsorship Crowdfunding
  28. 28. Simulation (1)Paid Content(Kindle, DVD, PPV/Download, Book) Free content distribution for Audience building (Webisodes/Mobisodes, Comics) Consolidating the hardcore fans (ARG, webisodes and comics just for fans) Collaboration with fans for reaching occasional audiences (collaborative sequels)
  29. 29. Simulation (2)Attracting big occasional audiences(Flashmobs, broadcasted andsponsored) Transforming the occasional audience into fans (Social Media, Twitter storytelling) Collaborating with the fans in the expansion of the experience (Contests, UGC Videos) Paid Content (DVD, Kindle, PPV/Download, Book )
  30. 30. Simulation (3)“Long form” content as project base(Movie) Consolidating fan base and nurture the crowdsourcing (Social Media, merchandising, teasers) Collaborating with the fans in the expansion of the experience (Contests, UGC Videos) Paid Content (DVD, Kindle, PPV/Download, Book)
  31. 31. The Transmedia Bible A 3 folders document is well saved in the Microsoft’s most secure strongbox and it’s not the code of Windows 8 butThe Halo Story Bible
  32. 32. The Transmedia Bible Premise Expansion Theme Genre AudienceNarrativeSynthesis Bible Business Model
  33. 33. The Transmedia Bible TreatmentMarketing Fuctional& Business Specs Bible Design Tech Specs Specs
  34. 34. Expansion / Compression Strategies
  35. 35. Addition (spin offs – prequels – Omission (teasers –sequels – new characters – recaps) alternative endings Expansion Compression Strategies Permutation (false Transpositions previews – mashups – (syncronitation – recontextualization) sequentialization)
  36. 36. UGC and TransmediaSynchronization
  37. 37. UGC and Transmedia Recaps
  38. 38. UGC and Transmedia Parodies
  39. 39. UGC and Transmedia Memes
  40. 40. UGC and TransmediaAlternative Endings
  41. 41. UGC and TransmediaFalse Previews & Openings
  42. 42. UGC and Transmedia MashupsLost + Inception = Lostception
  43. 43. UGC and Transmedia Adaptations
  44. 44. TransmediaStorytelling This deck has been created by Gianluca Fiorelli for SEOmoz

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