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NOW PRESENTING THE ART OF GAME DESIGN SPEED RUN!
CHAPTER 1: THE DESIGNER ,[object Object],[object Object]
CHAPTER 2: THE EXPERIENCE ,[object Object]
CHAPTER 3: THE GAME ,[object Object]
CHAPTER 4: THE ELEMENTS ,[object Object],[object Object],[object Object],[object Object],[object Object]
CHAPTER 5: THEME ,[object Object]
CHAPTER 6: IDEA ,[object Object]
CHAPTER 7: ITERATION ,[object Object]
CHAPTER 8: THE PLAYER ,[object Object]
CHAPTER 9: THE PLAYER’S MIND ,[object Object]
CHAPTER 10: GAME MECHANICS ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
CHAPTER 11: BALANCE ,[object Object]
CHAPTER 12: PUZZLES ,[object Object]
CHAPTER 13: INTERFACE ,[object Object],the player is in the game is in
CHAPTER 14: INTEREST CURVES ,[object Object]
CHAPTER 15: STORY ,[object Object]
CHAPTER 16: INDIRECT CONTROL ,[object Object]
CHAPTER 17: WORLDS ,[object Object]
CHAPTER 18: CHARACTERS ,[object Object]
CHAPTER 19: SPACES ,[object Object]
CHAPTER 20: AESTHETICS ,[object Object]
CHAPTER 21: OTHER PLAYERS ,[object Object]
CHAPTER 22: COMMUNITY ,[object Object]
CHAPTER 23: TEAM ,[object Object]
CHAPTER 24: DOCUMENTS ,[object Object]
CHAPTER 25: PLAYTESTING ,[object Object],[object Object]
CHAPTER 26: TECHNOLOGY ,[object Object]
CHAPTER 27: THE CLIENT ,[object Object]
CHAPTER 28: PITCH ,[object Object],[object Object],[object Object],[object Object]
CHAPTER 29: PROFIT ,[object Object]
CHAPTER 30: TRANSFORMATION ,[object Object]
CHAPTER 31: RESPONSIBILITY ,[object Object]
CHAPTER 32: MOTIVATION ,[object Object]
 

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